User:Azreal of skyrim/Barbarian

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Barbarian[edit]

The Barbarian is the master of the mountains, who often seeks the power of the elements to guide him. He uses his anger and rage to fuel himself to great feats of endurance and power, but left drained alfter the fight and relys on nature to protect him till his next fight.

He only wears a few bits light amour made from layers of steel and fur just to add protection to his weakest areas while being light enough to not hinder his movement and he adds small trophys from his kills to intimidate his foes.

He uses an axe and a sword in each hand, has armor of 60, 45 max energy, and 2 pips or energy regen

I based this on the idea of "Get in kill stuff and get out asap" and thats the reason i gave him low armour and low energy regen

Attributes[edit]

Rage (Primary)[edit]

For every point in Rage the barbarian gains +1% to movement speed and attack speed

Weapon mastery[edit]

Skills that deal damage with the axe and sword are more effective with higher Weapon mastery

Force of Nature[edit]

Skills and spells that create nature spirits or increase your armour are better with higher Force of Nature

Force of Elements[edit]

skills and spells that deal elemental damage and increase your attack damage become better with higher Force of Elements

Skills[edit]

Rage (Primary)[edit]

Blood rage(Elite) = 15 Energy1 Activation time80 Recharge timeElite form.For 40 secconds you gain +33% attack speed and movement speed and gain 1..6..9 health on each hit. End effect:Your energy becomes 0 and For 40 secconds you gain dubble damage from enermy attacks

Thoughtless Rage(elite) = 20 Energy1 Activation time80 Recharge timeElite form.You loose all energy and for 40 secconds you gain +33% attack speed and movement speed and all hexes that target you fail and you have -2 energy regen. End effect:your energy becomes 0 and For 40 secconds you gain dubble damage from enermy attacks

Enrage = 25 Energy1 Activation time80 Recharge timeForm.For 40 secconds you gain +25% attack and movement speed. End effect:Your energy becomes 0 and For 40 secconds you gain dubble damage from enermy attacks.

Epic Endurance = 15 Energy1 Activation time50 Recharge timeSkill.For 25 secconds you gain +50..120..140 health and +10..24..28 armor. End effect:Your health becomes 10..20..25.

"Kill or be killed" = 5 Energy1 Activation time30 Recharge timeShout.For 10 secconds party members do dubble damage but also gain dubble damage from enermy attacks.

Weapon mastery[edit]

Wolfs pounce(elite) = 10AdrenalineElite Attack.Deal +10..30..40 damage and knocks down target and causes bleeding

Jab and smash = 6Adrenaline8Recharge timeAttack.Interupts enermy and disables all their skills for 1..4..5 secconds and causes Deep wound.

Force of Nature[edit]

Wind of the bear(elite) = 15 Energy1 Activation time60 Recharge timeElite nature ritual.Create a level 1...8...10 Spirit. Non-Spirit creatures in the area do +5..10..15 damage when using attack skills. This Spirit dies after 30...126...150 seconds.

Tree hide = 5 Energy1 Activation time20 Recharge timeEnchantment spell.For 10 seconds you block 25..50..60% of attacks but will gain dubble damage against enermy fire attacks and you will move at 25% your normal movement.

Force of Elements[edit]

Blizzard(elite) = 15 Energy1 Activation time15 Recharge timeSpell.Hits foes near your target.foes are blinded and Dazed for 1..4..5 secconds and struck for 20...90...110 cold damage.

Call of the lightning = 10 Energy1 Activation time60 Recharge timeEnchantment spell.For 50 secconds You deal lightning damage with your weapons and also have 25..50..60% chance of causeing the dazed condition for 2 secconds.

Judging[edit]

  • It feels like you took Warrior, Assa, Ele, and Ranger and mixed them together to come up with this. I do like the idea of being able to wield an axe and a sword, I have always liked double weapons. I also would have liked to have seen a bit of a better description of what they looked like, and some insigna and/or rune ideas. Score: 5 --ShadowphoenixPlease, talk to me; I'm so lonely ;-; 17:13, 29 September 2008 (UTC)
  • Sorry friend, I'm going to have to rehash some of my previous points noted on the talk page. You say the barbian only wears some pieces of steel, but if glasses can give up to 80 armor, you can get away with giving a class who's primary attribute gives speed 80 armor. I can understand that to counter the primary attribute, you'd give it low armor. But this is about as effective as assassins were, starting out before people learned the class. Rush in, die very quickly. Which sort of defeats the purpose. And the baisc complaint could be, "Barbarian = Warrior". I can tell you put some realtive thought into this but it needs a lot of fine tuning. Score: 3 - VanguardUser-VanguardAvatar.PNG 17:00, 12 October 2008 (UTC)
  • The basic idea is very similar to assassins, but with the skills you made it more like a warrior/elementalist combination. This would've needed (even) more time investment to make it what it's intended to be. Score: 4 - Y0_ich_halt User Y0 ich halt sig.png 19:21, 12 October 2008 (UTC)

Total[edit]

  • 12