User:Biz/Sandbox

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[edit] Deer Santa

Even tho you have have been dead for 1664 years now, be so kind and look at suggestions below =D


[edit] Changes to attribute system

Right now each weapon type has its own attribute, making it impractical if possible at all to bring more then one weapon used for damage into battle.

Therefore I would like to see all weapon attributes replaced by a single "Weapon Mastery" attribute. Meaning:

  • Weapon mastery runes will be available like several others to all professions.
  • Weapon mastery runes will make it possible to max out weapon attributes on a caster.
  • Skills specific to a weapon type will remain working only with that particular weapon.


In PvE, Weapon types could get a title based on number of enemies killed using a particular weapon type, while weapon mastery as attribute will still be there, bonus damage or critical chances would be based on titles for particular weapon types. Doesn't work in PvP so grind wont make you any better there.

Logic behind this would be that Weapon Mastery being only general knowledge and certain affinity to weapons, while title based weapon specific title would act as matter of preference and style mastery of particular weapon.

This means that while in combat you may bring several weapon specific skills and switch weapon while in battle as you see fit, while doing real damage will fall on your favorite weapon.

[edit] Strength Weapons

There is plenty of Strength based attacks, at least 3 useful once, but no strength based weapons, while Shields and Armour are there that require high strength, would be only logical to add strength based weapons, while it would be obvious that swinging a sword might require skill, some weapons could do fine with strength alone, huge abnormally heavy weapons =D


[edit] PvE Skills

Note! This is PvE Only skills, they will remain locked in PvP outposts.

[edit] "We Will Rise!"


Shout Resurrect all dead allies in the earshot to full health and 20% energy. Entire party receives morale boost for each resurrected ally.


Notes:
  • 2% Morale Boost per party member can effectivly remove most of the dp if ressed during/after neer whipe.
  • Morale boost provided by this skill can Not recharge skills. (Like candy)
  • Inspired by song We Will Rise by swedish death metal band [Arch Enemy]
  • The only Resurection skill for Warriors
  • Think Light of Dwayna on steroids.




[edit] "Im Your Enemy!"


Skill. All foes in the earshot attack you. For 20...36...40 seconds, you have 0...24...30 damage reduction.

Progression
Damage Reduction
0
20
0
1
21
2
2
23
4
3
24
6
4
25
8
5
27
10
6
28
12
7
29
14
8
31
16
9
32
18
10
33
20
11
35
22
12
36
24
13
37
26
14
39
28
15
40
30
16
41
32
17
43
34
18
44
36
19
45
38
Notes:
  • Used primary for tanking and absorbing loads of damage
  • Draws and holds agro from all foes in the earshot to self.
  • Inspired by song We Will Rise by swedish death metal band [Arch Enemy]


[edit] Bizak's Rage


Stance. For 0...48...60 seconds, you are uneffected by conditions or hexes, move and attack 0...40...50% faster.

Progression
Speed Boost
0
0
0
1
4
3
2
8
7
3
12
10
4
16
13
5
20
17
6
24
20
7
28
23
8
32
27
9
36
30
10
40
33
11
44
37
12
48
40
13
52
43
14
56
47
15
60
50
16
64
53
17
68
57
18
72
60
19
76
63
Notes:
  • Conditions and Hexes will remain, just no negative effects will be felt.
  • Doesnt do anything at all on 0 Strength.
  • Stacks with "Im Your Enemy!"
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