User:Catbus/Builds

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Here are some Hero builds which I like to use, and below them are some Player builds I use with my main character, an Elementalist.

Hero Builds[edit]

I have been playing Guild Wars for a long time, but mostly as a casual player. I enjoy having my Heroes manage themselves, so I try to save builds that work well even if I ignore them. Resurrection skills at the end of the bar not meant for use during combat, such as Rebirth, should be kept disabled of course, but almost everything else should be in the control of the Hero. These are all meant for use in Hard Mode, but of course also work in Normal Mode. Here are a few builds I have found, tweaked, or built myself that work well with the set-it and forget-it philosophy:


Recharge-Me[edit]

Mesmer Mesmer / Assassin Assassin
Domination Magic 12+2+1
Deadly Arts 9
Fast Casting 8+1
Inspiration Magic 5+1
Power Spike.jpg
Power Spike
Shatter Enchantment.jpg
Shatter Enchantment
Unnatural Signet.jpg
Unnatural Signet
Signet of Disruption.jpg
Signet of Disruption
Empathy.jpg
Empathy
Assassin's Promise.jpg
Assassin's Promise
Ether Feast.jpg
Ether Feast
Resurrection Signet.jpg
Resurrection Signet
  • Heroes use this bar to perfection, excellently timing Assassin's Promise to recharge skills frequently.
  • Can use a Mantra of Earth/Flame/Frost/Lighting in place of Ether Feast (or Res Sig), for specific areas.
  • Template Code: OQdUAKBPQfOXgigpjrpBWgoABAA


Get Out of the Kitchen[edit]

Elementalist Elementalist / Assassin Assassin
Fire Magic 12+2+1
Energy Storage 9+1
Deadly Arts 9
Assassin's Promise.jpg
Assassin's Promise
Mark of Rodgort.jpg
Mark of Rodgort
Glyph of Lesser Energy.jpg
Glyph of Lesser Energy
Searing Heat.jpg
Searing Heat
Teinai's Heat.jpg
Teinai's Heat
Fire Storm.jpg
Fire Storm
Crippling Dagger.jpg
Crippling Dagger
Resurrection Signet.jpg
Resurrection Signet
  • The Ele Hero doesn't use Assassin's Promise quite as well as the Mesmer does, but it's still good.
  • Crippling Dagger syngergizes well, and its half-range helps to keep the back-line from clumping.
  • Template Code: OgdToYW6zZB6LQGEjiYxwBKAAA


Searing Flames[edit]

Elementalist Elementalist / Mesmer Mesmer
Fire Magic 12+2+1
Energy Storage 11+1
Inspiration Magic 6
Glyph of Lesser Energy.jpg
Glyph of Lesser Energy
Searing Flames.jpg
Searing Flames
Glowing Gaze.jpg
Glowing Gaze
Liquid Flame.jpg
Liquid Flame
Power Drain.jpg
Power Drain
Glyph of Restoration.jpg
Glyph of Restoration
Fire Attunement.jpg
Fire Attunement
Resurrection Signet.jpg
Resurrection Signet
  • Works especially well in conjunction with E/A build above, which brings Mark of Rodgort.
  • One variant would be to replace Glyph of Restoration with Drain Enchantment.
  • Template Code: OgVDMmy8OID62YtplBAr4CBA


Healing Light[edit]

Monk Monk / Unknown Any
Healing Prayers 12+2+1
Divine Favor 12+1
Healing Light.jpg
Healing Light
Patient Spirit.jpg
Patient Spirit
Signet of Rejuvenation.jpg
Signet of Rejuvenation
Dwayna's Kiss.jpg
Dwayna's Kiss
Spotless Mind.jpg
Spotless Mind
Spotless Soul.jpg
Spotless Soul
Divine Intervention.jpg
Divine Intervention
Rebirth.jpg
Rebirth
  • Great for energy management... even more effective on enchantment heavy team.
  • May need to be combined with protection monk in tougher areas.
  • Template Code: OwAT043AZaspB8uZjACMC0eQmAA


Hybrid Monk[edit]

Monk Monk / Unknown Any
Healing Prayers 12+2+1
Protection Prayers 9+1
Divine Favor 9+1
Word of Healing.jpg
Word of Healing
Dwayna's Kiss.jpg
Dwayna's Kiss
Signet of Rejuvenation.jpg
Signet of Rejuvenation
Dismiss Condition.jpg
Dismiss Condition
Cure Hex.jpg
Cure Hex
Shield of Absorption.jpg
Shield of Absorption
Aegis.jpg
Aegis
Rebirth.jpg
Rebirth
  • Good when only bringing 1 Monk... excellent balance and energy management.
  • Template Code: OwAT04XCzRjsRubb6p/dNgITAA


Smiter's Boon[edit]

Monk Monk / Mesmer Mesmer
Smiting Prayers 12+1+1
Divine Favor 11+1
Inspiration Magic 6
Energy Drain.jpg
Energy Drain
Smiter's Boon.jpg
Smiter's Boon
Smite Hex.jpg
Smite Hex
Smite Condition.jpg
Smite Condition
Reversal of Damage.jpg
Reversal of Damage
Judge's Intervention.jpg
Judge's Intervention
Divine Boon.jpg
Divine Boon
Rebirth.jpg
Rebirth
  • Great for when you need extra Holy damage, without sacrificing defense.
  • It's tempting to try Defender's Zeal in place of Energy Drain, but the hero AI isn't good at using it.
  • Template Code: OwUUMMH/E4OPhqvLh6jXdrcEZCA


BHA / Magebane Ranger[edit]

Ranger Ranger / Unknown Monk/Mesmer
Expertise 12+1+1
Wilderness Survival 9+1
Marksmanship 9+1
Protection Prayers 3
Broad Head Arrow.jpg
Broad Head Arrow
Distracting Shot.jpg
Distracting Shot
Savage Shot.jpg
Savage Shot
Apply Poison.jpg
Apply Poison
Mending Touch.jpg
Mending Touch
Whirling Defense.jpg
Whirling Defense
Troll Unguent.jpg
Troll Unguent
Rebirth.jpg
Rebirth
Broad Head Arrow.jpg
Broad Head Arrow
Distracting Shot.jpg
Distracting Shot
Savage Shot.jpg
Savage Shot
Apply Poison.jpg
Apply Poison
Epidemic.jpg
Epidemic
Whirling Defense.jpg
Whirling Defense
Troll Unguent.jpg
Troll Unguent
Resurrection Signet.jpg
Resurrection Signet
Magebane Shot.jpg
Magebane Shot
Distracting Shot.jpg
Distracting Shot
Savage Shot.jpg
Savage Shot
Ignite Arrows.jpg
Ignite Arrows
Mending Touch.jpg
Mending Touch
Lightning Reflexes.jpg
Lightning Reflexes
Troll Unguent.jpg
Troll Unguent
Resurrection Signet.jpg
Resurrection Signet
  • Use a Silencing Recurve Bow to maximize Dazed and Interrupt potential.
  • Template Code (/monk): OgMU8mLjzcOuyHjqZ2kXFO+GZCA
  • Template Code (/mesmer): OgUUMmLjzcOuyHjqZ24EEO+GBAA
  • Magebane Shot variation is for more shutdown. Synergizes well with E/A and E/Me above, Mark of Rodgort.
  • Template Code (/monk): OgMU8mLjzcO+6Hjq51kXLO+GZCA


Critical Barrage[edit]

Assassin Assassin / Ranger Ranger
Critical Strikes 10+2+1
Shadow Arts 8+1
Marksmanship 12
Barrage.jpg
Barrage
Distracting Shot.jpg
Distracting Shot
Savage Shot.jpg
Savage Shot
Critical Eye.jpg
Critical Eye
Way of Perfection.jpg
Way of Perfection
Way of the Master.jpg
Way of the Master
Favorable Winds.jpg
Favorable Winds
Resurrection Signet.jpg
Resurrection Signet
  • Use a Zealous Recurve Bow to maximize the energy gain.
  • In tough areas, disable Favorable Winds and activate it manually before each battle.
  • Template Code: OwJjkxf4oSLGPGqG6PEQLiYHCAA


Blood Support Necro[edit]

Necromancer Necromancer / Unknown Any
Blood Magic 12+2+1
Soul Reaping 12+1
Well of Power.jpg
Well of Power
Well of Blood.jpg
Well of Blood
Signet of Lost Souls.jpg
Signet of Lost Souls
Blood of the Aggressor.jpg
Blood of the Aggressor
Unholy Feast.jpg
Unholy Feast
Strip Enchantment.jpg
Strip Enchantment
Blood Ritual.jpg
Blood Ritual
Resurrection Signet.jpg
Resurrection Signet
  • Easy to convert MM hero to this build, just replace head rune and weapons (keep Bloodstained insignia).
  • Great for situations where you need corpse control, but don't want minions.
  • Template Code: OABCQsxzWgLUVNcuhHRnQAA


Sabway Minion Master[edit]

Necromancer Necromancer / Monk Monk
Death Magic 12+3+1
Soul Reaping 9+1
Protection Prayers 9
Jagged Bones.jpg
Jagged Bones
Animate Bone Minions.jpg
Animate Bone Minions
Death Nova.jpg
Death Nova
Putrid Bile.jpg
Putrid Bile
Blood of the Master.jpg
Blood of the Master
Protective Spirit.jpg
Protective Spirit
Aegis.jpg
Aegis
Signet of Lost Souls.jpg
Signet of Lost Souls
  • The most important element of Sabway... excellent even without the other 2 necros.
  • Template Code: OANDUslfSLVVBoBKg4B1DBEVVA


Sabway Healer[edit]

Necromancer Necromancer / Ritualist Ritualist
Soul Reaping 12+1+1
Restoration Magic 12
Weapon of Remedy.jpg
Weapon of Remedy
Weapon of Warding.jpg
Weapon of Warding
Mend Body and Soul.jpg
Mend Body and Soul
Spirit Light.jpg
Spirit Light
Protective Was Kaolai.jpg
Protective Was Kaolai
Life.jpg
Life
Signet of Lost Souls.jpg
Signet of Lost Souls
Death Pact Signet.jpg
Death Pact Signet
  • Weapon choice is not important, hero will almost always be carrying Kaolai's ashes.
  • Will never have energy problems, especially if used with a MM.
  • Template Code: OAhiYwh8gtzYSzJ3wccWVTuA


Sabway Support[edit]

Necromancer Necromancer / Ritualist Ritualist
Curses 12+1+1
Soul Reaping 12+1
Restoration Magic 3
Spiteful Spirit.jpg
Spiteful Spirit
Enfeebling Blood.jpg
Enfeebling Blood
Barbs.jpg
Barbs
Rip Enchantment.jpg
Rip Enchantment
Defile Defenses.jpg
Defile Defenses
Pure Was Li Ming.jpg
Pure Was Li Ming
Signet of Lost Souls.jpg
Signet of Lost Souls
Death Pact Signet.jpg
Death Pact Signet
  • Not as solid alone as the other 2 members of Sabway, but synergizes well with them.
  • Template Code: OAhjYwHc4Q5B2BlB7OMiYgVVJXA


Player Builds (Elementalist)[edit]

My main character is a Tyrian Elementalist named Kid-Tested. Despite having been around for more than 3 years, I am mostly just a casual player and so I don't have any farming or PvP builds. Legendary Sunspear comes in very handy for me, since Necrosis and Cry of Pain are so good they are hard to keep out of builds. "You Move Like a Dwarf!" is another PvE skill I like to use a lot. In an effort to keep track of some of my favorite builds, I will record them here.


Water Nuker[edit]

Elementalist Elementalist / Mesmer Mesmer
Water Magic 12+1+1
Energy Storage 12+1
Illusion Magic 3
Glowing Ice.jpg
Glowing Ice
Glyph of Energy.jpg
Glyph of Energy
Deep Freeze.jpg
Deep Freeze
Maelstrom.jpg
Maelstrom
"You Move Like a Dwarf!".jpg
"You Move Like a Dwarf!"
Shrinking Armor.jpg
Shrinking Armor
Cry of Pain.jpg
Cry of Pain
Summon Ice Imp.jpg
Summon Ice Imp
Glowing Ice.jpg
Glowing Ice
Glyph of Energy.jpg
Glyph of Energy
Deep Freeze.jpg
Deep Freeze
Maelstrom.jpg
Maelstrom
Summon Ice Imp.jpg
Summon Ice Imp
Shrinking Armor.jpg
Shrinking Armor
Cry of Pain.jpg
Cry of Pain
Lightbringer's Gaze.jpg
Lightbringer's Gaze
  • Powerful AoE build that is versatile in many situations with snares, interrupts and raw damage.
  • Superior energy management. Occasionally GoE -> Maelstrom -> DF is fun, but usually use GoE before each one.
  • Use with 40/40 water set (20/20 HCT/HSR on both wand and focus item)
  • Template Code: OgVDEzyMTQiHDqDXD2kGg2gyiA
  • Template Code (DoA version): OgVDEzyMTQiHDqDXDyiGg2gWcA


Thunderclap[edit]

Elementalist Elementalist / Necromancer Necromancer
Air Magic 12+2+1
Energy Storage 12+1
Necrosis.jpg
Necrosis
Thunderclap.jpg
Thunderclap
Shock Arrow.jpg
Shock Arrow
Enervating Charge.jpg
Enervating Charge
"You Move Like a Dwarf!".jpg
"You Move Like a Dwarf!"
Air Attunement.jpg
Air Attunement
Aura of Restoration.jpg
Aura of Restoration
Smooth Criminal.jpg
Smooth Criminal
  • Can shutdown both casters and melee, and gets energy-gain from both. Especially effective on boss casters.
  • Use "You Move Like a Dwarf!" just after Thunderclap, to keep them there for the Dazed effect.
  • Use with wand/focus set for 36% HSR air magic, +30hp, +5e>50
  • Template Code: OgRCgMz0NI5gOE4gNZ4AtAbJ


Shatterstone[edit]

Elementalist Elementalist / Necromancer Necromancer
Water Magic 12+2+1
Energy Storage 12+1
Necrosis.jpg
Necrosis
Shatterstone.jpg
Shatterstone
Glowing Ice.jpg
Glowing Ice
Rust.jpg
Rust
"You Move Like a Dwarf!".jpg
"You Move Like a Dwarf!"
Water Attunement.jpg
Water Attunement
Aura of Restoration.jpg
Aura of Restoration
Smooth Criminal.jpg
Smooth Criminal
  • Look familiar? This one is more hex-heavy whereas the Air Magic build is more condition-heavy.
  • Rust actually does do AoE damage, though I think it's not supposed to.
  • Use with wand/focus set for 36% HSR water magic, +30hp, +5e>50
  • Template Code: OgRCsMz0NYKDkIzgNJ0AtAbJ


Shockwave[edit]

Elementalist Elementalist / Mesmer Mesmer
Earth Magic 12+2+1
Energy Storage 11+1
Inspiration Magic 6
Ward of Weakness.jpg
Ward of Weakness
Shockwave.jpg
Shockwave
Glowstone.jpg
Glowstone
Obsidian Flame.jpg
Obsidian Flame
"You Move Like a Dwarf!".jpg
"You Move Like a Dwarf!"
Mantra of Earth.jpg
Mantra of Earth
Stone Striker.jpg
Stone Striker
Armor of Earth.jpg
Armor of Earth
  • This is very fun to play. Rush in to the mob, drop ward, then shockwave. Glowstone for energy.
  • Before running in, use Mantra and both enchantments, for energy gain and so you won't die. :)
  • Use with wand/focus set for 36% HSR earth magic, +30hp, +5e>50
  • Template Code: OgVDMWy8SRfpO9ZbD2kGAbVlCA


Master of Magic[edit]

Elementalist Elementalist / Unknown Any
Energy Storage 12+2+1
Earth Magic 9
Water Magic 8
Fire Magic 5
Air Magic 2
Immolate.jpg
Immolate
Steam.jpg
Steam
Slippery Ground.jpg
Slippery Ground
Ward of Weakness.jpg
Ward of Weakness
Whirlwind.jpg
Whirlwind
Aftershock.jpg
Aftershock
Master of Magic.jpg
Master of Magic
Aura of Restoration.jpg
Aura of Restoration
  • All 4 elements, synergy combos. If elite is stripped you're much less effective of course, but not useless.
  • After 9/10/08 update, can use Aura of Restoration as a cover-enchantment! (yay)
  • Wear Prismatic Insignia to get a +20 armor bonus while Master of Magic is up.
  • I am still experimenting with this. 1 minor variant is Glowing Gaze for Slippery Ground.
  • Template Code: OgBFgSmatIz0vgTzjY03ogrgYFtA


Mind Blast[edit]

Elementalist Elementalist / Necromancer Necromancer
Fire Magic 12+2+1
Energy Storage 12+1
Curses 3
Necrosis.jpg
Necrosis
Mark of Rodgort.jpg
Mark of Rodgort
Mind Blast.jpg
Mind Blast
Glowing Gaze.jpg
Glowing Gaze
"You Move Like a Dwarf!".jpg
"You Move Like a Dwarf!"
Fire Storm.jpg
Fire Storm
Rip Enchantment.jpg
Rip Enchantment
"Finish Him!".jpg
"Finish Him!"
  • Raw (focused) power, basically nothing can survive this offensive onslaught for long.
  • Use Fire Storm defensively in tougher battles, to direct and distract the mob while you pick them off.
  • Use with wand/focus set for 36% HSR fire magic, +30hp, +5e>50
  • Template Code: OgRDcjyMT3g+C+ZjV2kFD7OxkA