| Icon
| Name
| Description
|
|
|
|
|
| Campaign
|
| Air Attunement
| Enchantment Spell. For 36...55...60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.
| 0
| 10
| 2
| 45
|
| Core
|
| Arc Lightning
| Spell. Target foe is struck for 5...41...50 lightning damage. If that foe is suffering from a Water Magic Hex, one foe near your target is struck for 15...63...75 lightning damage. Damage from Arc Lightning has 25% armor penetration.
| 0
| 5
| 1
| 6
|
| Factions
|
| Blinding Flash
| Spell. Target foe is Blinded for 3...7...8 seconds.
| 0
| 15
| 0.75 ¾
| 4
|
| Core
|
| Blinding Surge
| Elite Spell. Target foe is struck for 5...41...50 lightning damage and Blinded for 3...7...8 seconds. If that foe is under the effects of an Enchantment, all adjacent foes are also Blinded for 3...7...8 seconds. This Spell has 25% armor penetration.
| 0
| 10
| 0.75 ¾
| 4
|
| Nightfall
|
| Blinding Surge (PvP)
| Elite Spell. Target foe is struck for 5...41...50 lightning damage and Blinded for 1...4...5 seconds. If that foe is under the effects of an Enchantment, all adjacent foes are also Blinded for 1...4...5 seconds. This Spell has 25% armor penetration.
| 0
| 10
| 0.75 ¾
| 3
|
| Nightfall
|
| Chain Lightning
| Spell. Target foe and up to two other foes near your target are struck for 10...70...85 lightning damage. This Spell has 25% armor penetration and causes Exhaustion.
| -10
| 10
| 3
| 10
|
| Prophecies
|
| Chilling Winds
| Hex Spell. Target foe is struck for 25...45...50 cold damage. For 30 seconds, the next water Hex targeting that foe lasts 25...85...100% longer.
| 0
| 5
| 1
| 8
|
| Nightfall
|
| Conjure Lightning
| Enchantment Spell. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 5...17...20 lightning damage.
| 0
| 10
| 1
| 45
|
| Core
|
| Enervating Charge
| Spell. Target foe is struck for 25...45...50 lightning damage and suffers from Weakness for 5...17...20 seconds. This Spell has 25% armor penetration.
| 0
| 10
| 1
| 8
|
| Core
|
| Gale
| Spell. Knock down target foe for 2 seconds. This Spell causes Exhaustion. (50% failure chance with Air Magic 4 or less.)
| -10
| 10
| 1
| 5
|
| Core
|
| Glimmering Mark
| Elite Hex Spell. For 10 seconds, target foe is struck for 10...26...30 lightning damage per second. This hex ends if you use a skill that targets this foe.
| 0
| 10
| 1
| 10
|
| Prophecies
|
| Glyph of Swiftness
| Glyph. For 15 seconds, your next 1...3...3 Spells recharge 25% faster, and projectiles from those spells move 200% faster.
| 0
| 5
| 1
| 10
|
| Eye of the North
|
| Gust
| Elite Spell. Target foe is struck for 10...54...65 cold damage. If that foe is under an Earth or Water Magic Hex, that foe is knocked down for 3 seconds.
| 0
| 5
| 1
| 10
|
| Factions
|
| Invoke Lightning
| Elite Spell. Target foe and up to two other foes near your target are struck for 10...82...100 lightning damage. This Spell has 25% armor penetration. If you are not under the effects of an Enchantment, this spell causes Exhaustion.
| -10
| 10
| 2
| 15
|
| Nightfall
|
| Lightning Bolt
| Spell. Send out a Lightning Bolt that strikes for 5...41...50 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 5...41...50 additional lightning damage. This spell has 25% armor penetration.
| 0
| 5
| 1
| 8
|
| Nightfall
|
| Lightning Hammer
| Spell. Target foe is struck for 10...82...100 lightning damage. Lightning Hammer has 25% armor penetration.
| 0
| 25
| 2
| 4
|
| Factions
|
| Lightning Javelin
| Spell. Send out a Lightning Javelin that strikes for 15...43...50 lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This Spell has 25% armor penetration.
| 0
| 5
| 1
| 2
|
| Prophecies
|
| Lightning Orb
| Spell. Send out a lightning Orb that strikes target foe for 10...82...100 lightning damage and causes Cracked Armor for 5...17...20 seconds if it hits. This spell has 25% armor penetration.
| 0
| 15
| 2
| 5
|
| Core
|
| Lightning Orb (PvP)
| Spell. Send out a lightning Orb that strikes target foe for 10...82...100 lightning damage. This spell has 25% armor penetration.
| 0
| 15
| 2
| 5
|
| Core
|
| Lightning Strike
| Spell. Strike target foe for 5...41...50 lightning damage. This Spell has 25% armor penetration.
| 0
| 5
| 1
| 5
|
| Core
|
| Lightning Surge
| Elite Hex Spell. After 3 seconds, target foe is knocked down and struck for 14...83...100 lightning damage.
| 0
| 15
| 2
| 10
|
| Core
|
| Lightning Touch
| Skill. Target touched foe and all adjacent foes are struck for 10...50...60 lightning damage. Foes suffering from a Water Magic Hex are blinded for 3...7...8 seconds. This skill has 25% armor penetration.
| 0
| 5
| 0.75 ¾
| 10
|
| Core
|
| Mind Shock
| Elite Spell. Target foe suffers 10...42...50 lightning damage. If you have more Energy than target foe, that foe suffers 10...42...50 additional lightning damage and is knocked down. This Spell has 25% armor penetration and causes Exhaustion.
| -10
| 5
| 1
| 8
|
| Prophecies
|
| Ride the Lightning
| Elite Spell. You ride the lightning to target foe. That foe is struck for 10...82...100 lightning damage. This Spell has 25% armor penetration and causes Exhaustion.
| -10
| 10
| 1
| 5
|
| Factions
|
| Shell Shock
| Spell. Target foe is struck for 10...34...40 lightning damage and has Cracked Armor for 5...17...20 seconds. This spell has 25% armor penetration.
| 0
| 5
| 1
| 8
|
| Eye of the North
|
| Shock
| Skill. Target touched foe is knocked down and struck for 10...50...60 lightning damage. This skill has 25% armor penetration and causes Exhaustion.
| -10
| 5
| 0.75 ¾
| 10
|
| Prophecies
|
| Shock Arrow
| Spell. Send out a Shock Arrow that strikes for 5...41...50 lightning damage if it hits. If Shock Arrow strikes an attacking foe, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. This spell has 25% armor penetration.
| 0
| 5
| 1
| 8
|
| Factions
|
| Storm Djinn's Haste
| Enchantment Spell. For 10...22...25 seconds, you move 25% faster. Each second that you are moving, you lose 1 Energy.
| 0
| 5
| 0.25 ¼
| 10
|
| Nightfall
|
| Teinai's Wind
| Spell. All adjacent foes take 15...51...60 cold damage. Attacking foes struck by Teinai's Wind are knocked down.
| 0
| 5
| 0.75 ¾
| 8
|
| Factions
|
| Thunderclap
| Elite Spell. Create a massive lightning strike at target foe's location, dealing 15...63...75 damage. After 3 seconds, that foe and all adjacent foes are Dazed for 1...8...10 seconds. This spell has 25% armor penetration.
| 0
| 10
| 1
| 20
|
| Prophecies
|
| Whirlwind
| Spell. All adjacent foes take 15...51...60 cold damage. Attacking foes struck by Whirlwind are knocked down.
| 0
| 5
| 0.75 ¾
| 8
|
| Prophecies
|
| Windborne Speed
| Enchantment Spell. For 5...10...11 seconds, target ally moves 33% faster.
| 0
| 10
| 1
| 5
|
| Prophecies
|
| Icon
| Name
| Description
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|
|
| Campaign
|
| Aftershock
| Spell. Adjacent foes are struck for 26...85...100 earth damage. Knocked down foes are struck for 10...56...68 additional earth damage.
| 0
| 10
| 0.75 ¾
| 10
|
| Core
|
| Armor of Earth
| Enchantment Spell. For 30 seconds, you gain 24...53...60 armor, but move 50...21...14% slower.
| 0
| 10
| 0.75 ¾
| 15
|
| Core
|
| Ash Blast
| Spell. Target foe is struck for 35...59...65 earth damage. If Ash Blast strikes a knocked-down foe, that foe is Blinded for 3...13...15 seconds.
| 0
| 5
| 1
| 8
|
| Factions
|
| Churning Earth
| Spell. Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes foes near that location for 10...34...40 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down.
| 0
| 15
| 3
| 30
|
| Factions
|
| Crystal Wave
| Spell. Foes adjacent to you are struck for 10...82...100 damage but are cured of any negative Conditions.
| 0
| 15
| 0.75 ¾
| 20
|
| Prophecies
|
| Dragon's Stomp
| Spell. You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26...85...100 earth damage. This Spell causes Exhaustion.
| -10
| 25
| 3
| 15
|
| Factions
|
| Earth Attunement
| Enchantment Spell. For 36...55...60 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic.
| 0
| 10
| 2
| 45
|
| Core
|
| Earthen Shackles
| Hex Spell. For 5...17...20 seconds, target foe moves 90% slower while Burning.
| 0
| 10
| 2
| 15
|
| Eye of the North
|
| Earthquake
| Spell. You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26...85...100 earth damage. This Spell causes Exhaustion.
| -10
| 25
| 3
| 15
|
| Prophecies
|
| Ebon Hawk
| Spell. Send a projectile that strikes for 45...89...100 earth damage if it hits. If this Spell hits a moving or attacking foe, that foe suffers from Weakness for 5...13...15 seconds.
| 0
| 10
| 2
| 5
|
| Nightfall
|
| Eruption
| Spell. Cause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 10...34...40 earth damage and are Blinded for 10 seconds.
| 0
| 25
| 2
| 30
|
| Prophecies
|
| Glowstone
| Spell. Send a projectile that strikes for 5...41...50 earth damage if it hits. If this Spell hits a weakened foe, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage..
| 0
| 5
| 1
| 7
|
| Nightfall
|
| Grasping Earth
| Hex Spell. For 8...18...20 seconds, all nearby foes move 50% slower.
| 0
| 5
| 0.75 ¾
| 12
|
| Prophecies
|
| Iron Mist
| Hex Spell. For 5...15...17 seconds, target foe moves 90% slower. That foe gains immunity to damage from all sources except lightning.
| 0
| 10
| 2
| 30
|
| Prophecies
|
| Kinetic Armor
| Enchantment Spell. For 8 seconds, you gain +20...68...80 armor. Whenever you cast a Spell, Kinetic Armor is renewed for 8 seconds.
| 0
| 15
| 3
| 60
|
| Prophecies
|
| Magnetic Aura
| Enchantment Spell. For 5...17...20 seconds, Magnetic Aura has a 75% chance to block melee attacks.
| 0
| 5
| 0.25 ¼
| 60
|
| Prophecies
|
| Magnetic Surge
| Spell. Target foe takes 15...63...75 damage. If target foe is under the effects of an enchantment, that foe takes 30...102...120 damage instead.
| 0
| 10
| 2
| 10
|
| Eye of the North
|
| Obsidian Flame
| Spell. Deal 22...94...112 damage to target foe. This Spell ignores armor but causes Exhaustion.
| -10
| 5
| 2
| 5
|
| Core
|
| Obsidian Flesh
| Elite Enchantment Spell. For 8...18...20 seconds, you gain +20 armor and cannot be the target of enemy Spells, but move 50% slower.
| 0
| 10
| 1
| 30
|
| Core
|
| |