User:CoRrRan/List of elementalist skills

From Guild Wars Wiki

Jump to: navigation, search
Skill lists (CoRrRan's user namespace) Purge cache
Warrior WarriorRanger RangerMonk MonkNecromancer NecromancerMesmer MesmerElementalist Elementalist
Assassin AssassinRitualist RitualistParagon ParagonDervish Dervish
Air MagicEarth MagicEnergy StorageFire MagicWater MagicNo attribute

[edit] Air Magic skills

Icon Name Description Image:Tango-exhaustion.png Energy Activation time Recharge time Campaign
Image:Air Attunement.jpg Air Attunement Enchantment Spell. For 36...55...60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic. 0 10 Energy 2 Activation time 45 Recharge time Quest reward Core
Image:Arc Lightning.jpg Arc Lightning Spell. Target foe is struck for 5...41...50 lightning damage. If that foe is suffering from a Water Magic Hex, one foe near your target is struck for 15...63...75 lightning damage. Damage from Arc Lightning has 25% armor penetration. 0 5 Energy 1 Activation time 6 Recharge time Factions
Image:Blinding Flash.jpg Blinding Flash Spell. Target foe is Blinded for 3...7...8 seconds. 0 15 Energy 0.75 ¾ Activation time 4 Recharge time Quest reward Core
Image:Blinding Surge.jpg Blinding Surge Elite Spell. Target foe is struck for 5...41...50 lightning damage and Blinded for 3...7...8 seconds. If that foe is under the effects of an Enchantment, all adjacent foes are also Blinded for 3...7...8 seconds. This Spell has 25% armor penetration. 0 10 Energy 0.75 ¾ Activation time 4 Recharge time Nightfall
Image:Blinding Surge (PvP).jpg Blinding Surge (PvP) Elite Spell. Target foe is struck for 5...41...50 lightning damage and Blinded for 1...4...5 seconds. If that foe is under the effects of an Enchantment, all adjacent foes are also Blinded for 1...4...5 seconds. This Spell has 25% armor penetration. 0 10 Energy 0.75 ¾ Activation time 3 Recharge time Nightfall
Image:Chain Lightning.jpg Chain Lightning Spell. Target foe and up to two other foes near your target are struck for 10...70...85 lightning damage. This Spell has 25% armor penetration and causes Exhaustion. -10 Exhaustion 10 Energy 3 Activation time 10 Recharge time Prophecies
Image:Chilling Winds.jpg Chilling Winds Hex Spell. Target foe is struck for 25...45...50 cold damage. For 30 seconds, the next water Hex targeting that foe lasts 25...85...100% longer. 0 5 Energy 1 Activation time 8 Recharge time Nightfall
Image:Conjure Lightning.jpg Conjure Lightning Enchantment Spell. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 5...17...20 lightning damage. 0 10 Energy 1 Activation time 45 Recharge time Core
Image:Enervating Charge.jpg Enervating Charge Spell. Target foe is struck for 25...45...50 lightning damage and suffers from Weakness for 5...17...20 seconds. This Spell has 25% armor penetration. 0 10 Energy 1 Activation time 8 Recharge time Core
Image:Gale.jpg Gale Spell. Knock down target foe for 2 seconds. This Spell causes Exhaustion. (50% failure chance with Air Magic 4 or less.) -10 Exhaustion 10 Energy 1 Activation time 5 Recharge time Quest reward Core
Image:Glimmering Mark.jpg Glimmering Mark Elite Hex Spell. For 10 seconds, target foe is struck for 10...26...30 lightning damage per second. This hex ends if you use a skill that targets this foe. 0 10 Energy 1 Activation time 10 Recharge time Prophecies
Image:Glyph of Swiftness.jpg Glyph of Swiftness Glyph. For 15 seconds, your next 1...3...3 Spells recharge 25% faster, and projectiles from those spells move 200% faster. 0 5 Energy 1 Activation time 10 Recharge time Eye of the North
Image:Gust.jpg Gust Elite Spell. Target foe is struck for 10...54...65 cold damage. If that foe is under an Earth or Water Magic Hex, that foe is knocked down for 3 seconds. 0 5 Energy 1 Activation time 10 Recharge time Factions
Image:Invoke Lightning.jpg Invoke Lightning Elite Spell. Target foe and up to two other foes near your target are struck for 10...82...100 lightning damage. This Spell has 25% armor penetration. If you are not under the effects of an Enchantment, this spell causes Exhaustion. -10 Exhaustion 10 Energy 2 Activation time 15 Recharge time Nightfall
Image:Lightning Bolt.jpg Lightning Bolt Spell. Send out a Lightning Bolt that strikes for 5...41...50 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 5...41...50 additional lightning damage. This spell has 25% armor penetration. 0 5 Energy 1 Activation time 8 Recharge time Nightfall
Image:Lightning Hammer.jpg Lightning Hammer Spell. Target foe is struck for 10...82...100 lightning damage. Lightning Hammer has 25% armor penetration. 0 25 Energy 2 Activation time 4 Recharge time Factions
Image:Lightning Javelin.jpg Lightning Javelin Spell. Send out a Lightning Javelin that strikes for 15...43...50 lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This Spell has 25% armor penetration. 0 5 Energy 1 Activation time 2 Recharge time Quest reward Prophecies
Image:Lightning Orb.jpg Lightning Orb Spell. Send out a lightning Orb that strikes target foe for 10...82...100 lightning damage and causes Cracked Armor for 5...17...20 seconds if it hits. This spell has 25% armor penetration. 0 15 Energy 2 Activation time 5 Recharge time Quest reward Core
Image:Lightning Orb (PvP).jpg Lightning Orb (PvP) Spell. Send out a lightning Orb that strikes target foe for 10...82...100 lightning damage. This spell has 25% armor penetration. 0 15 Energy 2 Activation time 5 Recharge time Core
Image:Lightning Strike.jpg Lightning Strike Spell. Strike target foe for 5...41...50 lightning damage. This Spell has 25% armor penetration. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Core
Image:Lightning Surge.jpg Lightning Surge Elite Hex Spell. After 3 seconds, target foe is knocked down and struck for 14...83...100 lightning damage. 0 15 Energy 2 Activation time 10 Recharge time Core
Image:Lightning Touch.jpg Lightning Touch Skill. Target touched foe and all adjacent foes are struck for 10...50...60 lightning damage. Foes suffering from a Water Magic Hex are blinded for 3...7...8 seconds. This skill has 25% armor penetration. 0 5 Energy 0.75 ¾ Activation time 10 Recharge time Core
Image:Mind Shock.jpg Mind Shock Elite Spell. Target foe suffers 10...42...50 lightning damage. If you have more Energy than target foe, that foe suffers 10...42...50 additional lightning damage and is knocked down. This Spell has 25% armor penetration and causes Exhaustion. -10 Exhaustion 5 Energy 1 Activation time 8 Recharge time Prophecies
Image:Ride the Lightning.jpg Ride the Lightning Elite Spell. You ride the lightning to target foe. That foe is struck for 10...82...100 lightning damage. This Spell has 25% armor penetration and causes Exhaustion. -10 Exhaustion 10 Energy 1 Activation time 5 Recharge time Factions
Image:Shell Shock.jpg Shell Shock Spell. Target foe is struck for 10...34...40 lightning damage and has Cracked Armor for 5...17...20 seconds. This spell has 25% armor penetration. 0 5 Energy 1 Activation time 8 Recharge time Eye of the North
Image:Shock.jpg Shock Skill. Target touched foe is knocked down and struck for 10...50...60 lightning damage. This skill has 25% armor penetration and causes Exhaustion. -10 Exhaustion 5 Energy 0.75 ¾ Activation time 10 Recharge time Prophecies
Image:Shock Arrow.jpg Shock Arrow Spell. Send out a Shock Arrow that strikes for 5...41...50 lightning damage if it hits. If Shock Arrow strikes an attacking foe, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. This spell has 25% armor penetration. 0 5 Energy 1 Activation time 8 Recharge time Factions
Image:Storm Djinn's Haste.jpg Storm Djinn's Haste Enchantment Spell. For 10...22...25 seconds, you move 25% faster. Each second that you are moving, you lose 1 Energy. 0 5 Energy 0.25 ¼ Activation time 10 Recharge time Nightfall
Image:Teinai's Wind.jpg Teinai's Wind Spell. All adjacent foes take 15...51...60 cold damage. Attacking foes struck by Teinai's Wind are knocked down. 0 5 Energy 0.75 ¾ Activation time 8 Recharge time Factions
Image:Thunderclap.jpg Thunderclap Elite Spell. Create a massive lightning strike at target foe's location, dealing 15...63...75 damage. After 3 seconds, that foe and all adjacent foes are Dazed for 1...8...10 seconds. This spell has 25% armor penetration. 0 10 Energy 1 Activation time 20 Recharge time Prophecies
Image:Whirlwind.jpg Whirlwind Spell. All adjacent foes take 15...51...60 cold damage. Attacking foes struck by Whirlwind are knocked down. 0 5 Energy 0.75 ¾ Activation time 8 Recharge time Quest reward Prophecies
Image:Windborne Speed.jpg Windborne Speed Enchantment Spell. For 5...10...11 seconds, target ally moves 33% faster. 0 10 Energy 1 Activation time 5 Recharge time Quest reward Prophecies

[edit] Earth Magic skills

Icon Name Description Image:Tango-exhaustion.png Energy Activation time Recharge time Campaign
Image:Aftershock.jpg Aftershock Spell. Adjacent foes are struck for 26...85...100 earth damage. Knocked down foes are struck for 10...56...68 additional earth damage. 0 10 Energy 0.75 ¾ Activation time 10 Recharge time Core
Image:Armor of Earth.jpg Armor of Earth Enchantment Spell. For 30 seconds, you gain 24...53...60 armor, but move 50...21...14% slower. 0 10 Energy 0.75 ¾ Activation time 15 Recharge time Quest reward Core
Image:Ash Blast.jpg Ash Blast Spell. Target foe is struck for 35...59...65 earth damage. If Ash Blast strikes a knocked-down foe, that foe is Blinded for 3...13...15 seconds. 0 5 Energy 1 Activation time 8 Recharge time Factions
Image:Churning Earth.jpg Churning Earth Spell. Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes foes near that location for 10...34...40 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down. 0 15 Energy 3 Activation time 30 Recharge time Factions
Image:Crystal Wave.jpg Crystal Wave Spell. Foes adjacent to you are struck for 10...82...100 damage but are cured of any negative Conditions. 0 15 Energy 0.75 ¾ Activation time 20 Recharge time Prophecies
Image:Dragon's Stomp.jpg Dragon's Stomp Spell. You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26...85...100 earth damage. This Spell causes Exhaustion. -10 Exhaustion 25 Energy 3 Activation time 15 Recharge time Factions
Image:Earth Attunement.jpg Earth Attunement Enchantment Spell. For 36...55...60 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic. 0 10 Energy 2 Activation time 45 Recharge time Quest reward Core
Image:Earthen Shackles.jpg Earthen Shackles Hex Spell. For 5...17...20 seconds, target foe moves 90% slower while Burning. 0 10 Energy 2 Activation time 15 Recharge time Eye of the North
Image:Earthquake.jpg Earthquake Spell. You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26...85...100 earth damage. This Spell causes Exhaustion. -10 Exhaustion 25 Energy 3 Activation time 15 Recharge time Quest reward Prophecies
Image:Ebon Hawk.jpg Ebon Hawk Spell. Send a projectile that strikes for 45...89...100 earth damage if it hits. If this Spell hits a moving or attacking foe, that foe suffers from Weakness for 5...13...15 seconds. 0 10 Energy 2 Activation time 5 Recharge time Nightfall
Image:Eruption.jpg Eruption Spell. Cause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 10...34...40 earth damage and are Blinded for 10 seconds. 0 25 Energy 2 Activation time 30 Recharge time Quest reward Prophecies
Image:Glowstone.jpg Glowstone Spell. Send a projectile that strikes for 5...41...50 earth damage if it hits. If this Spell hits a weakened foe, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage.. 0 5 Energy 1 Activation time 7 Recharge time Nightfall
Image:Grasping Earth.jpg Grasping Earth Hex Spell. For 8...18...20 seconds, all nearby foes move 50% slower. 0 5 Energy 0.75 ¾ Activation time 12 Recharge time Quest reward Prophecies
Image:Iron Mist.jpg Iron Mist Hex Spell. For 5...15...17 seconds, target foe moves 90% slower. That foe gains immunity to damage from all sources except lightning. 0 10 Energy 2 Activation time 30 Recharge time Quest reward Prophecies
Image:Kinetic Armor.jpg Kinetic Armor Enchantment Spell. For 8 seconds, you gain +20...68...80 armor. Whenever you cast a Spell, Kinetic Armor is renewed for 8 seconds. 0 15 Energy 3 Activation time 60 Recharge time Prophecies
Image:Magnetic Aura.jpg Magnetic Aura Enchantment Spell. For 5...17...20 seconds, Magnetic Aura has a 75% chance to block melee attacks. 0 5 Energy 0.25 ¼ Activation time 60 Recharge time Quest reward Prophecies
Image:Magnetic Surge.jpg Magnetic Surge Spell. Target foe takes 15...63...75 damage. If target foe is under the effects of an enchantment, that foe takes 30...102...120 damage instead. 0 10 Energy 2 Activation time 10 Recharge time Eye of the North
Image:Obsidian Flame.jpg Obsidian Flame Spell. Deal 22...94...112 damage to target foe. This Spell ignores armor but causes Exhaustion. -10 Exhaustion 5 Energy 2 Activation time 5 Recharge time Quest reward Core
Image:Obsidian Flesh.jpg Obsidian Flesh Elite Enchantment Spell. For 8...18...20 seconds, you gain +20 armor and cannot be the target of enemy Spells, but move 50% slower. 0 10 Energy 1 Activation time 30 Recharge time Core