User:Cursed Angel/Shaman
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[edit] Shaman
Charr only.
[edit] Weaponry
Shamans either wield a one-handed dagger or a wand/staff, their primary offhand focus looks like dreamcatchers/woodoo dolls.
Sacrifical Daggers
- Maximum damage range: 14 - 24.
- Damage type: Piercing damage.
- Attack rate: 1.50 seconds.
- Linked attributes: Art of Affliction, Art of Destruction.
Staff / Wand
- Maximum damage: 11 - 22
- Damage type: Dark
- Attack rate: 1.75
- Linked attributes: Soul Dualism, Mental Discipline.
Focus
- Energy +12
- Linked attributes: Any
[edit] Armory
A Shaman has 60 Armor and +4 energy regeneration. Their armors are similar to that of the ritualist, often made out of animal fur and skeleton parts. Their helms are made out of skulls from ancient animals.
- Armor: 60
- Head: n/a
- Chest: Energy +5
- Arms: Energy +5
- Legs: Energy recovery +1
- Feet: Energy recovery +1
Profession specific insignias
- Soulspeaker's Insignia; Armor +10 (while maintaining an Aura)
- Illusionist's Insignia; Armor +15 against foes suffering from a Hallucination.
[edit] Attributes
[edit] Soul Dualism (Primary)
For every 2 ranks of Soul Dualism, The duration of your hexes and hallucinations increases by 3%. Several Shaman skills, especially skills related to Energy Management, become more effective with higher Soul Dualism.
- Support
- Energy Management
| Icon | Name | Description | | | | | |
|---|---|---|---|---|---|---|---|
| Aura of Haste | Aura. While you maintain this Aura, party members within earshot move 25% faster. For each party member affected, this aura has no effect if that party member is enchanted. | -1 | 10 | ¼ | 30 | |
| Blood Puppet | Hex Spell. For 1...8...10 seconds, you share damage with target foe. | 10 | 1 | 25 | ||
| Decoy | Spell. Shadow Step randomly outside earshot. Summon a level 6...17...20 Decoy of you at your original location, this Decoy lives for 5...13...15 seconds. | 10 | ¼ | 25 | ||
| Doppelganger | Elite Form. For 1...12...15 seconds, your skill bar is replaced by target foe's skills and attribute points. | 15 | ¾ | 20 | ||
| Redemption | Elite Aura. While you maintain this Aura, corpses in the area becomes exploited, for each corpse exploited this way allies in the area gains 1...6...7 energy. | -1 | 15 | 2 | 45 | |
| Soulbound Energy | Elite Spell. For 5 seconds you put yourself in Trance, after 5 seconds you gain 8...15...17 energy | 5 | ¼ | 15 |
[edit] Art of Affliction
No inherent effect. Many Shaman skills, especially Hallucinations and Diseases, become more effective with higher Art of Affliction.
- Anti-Melee
- Shut Down
- Health Degeneration
| Icon | Name | Description | | | | | |
|---|---|---|---|---|---|---|---|
| Acid Field | Spell. Target foe and all nearby foes suffers from poison for 5...17...20 seconds. | 10 | 2 | 8 | ||
| Anemia | Disease. For 5...17...20 seconds, healing target foe receives is reduced by 15...31...35. | 8% | 10 | 1 | 20 | |
| Delirium | Elite Hallucination. For 3...17...20 seconds target foe has a 50% chance of striking itself or adjacent allies of that foe while attacking. | 10 | 2 | 20 | ||
| Despair | Hallucination. For 2...8...10 seconds, target foe cannot be the target of enchantments. | 10 | 1 | 20 | ||
| Dim Vision | Hallucination. For 2...8...10 seconds, target foe has a 50% chance to miss with attacks. | 10 | 1 | 12 | ||
| Distress | Enchantment Spell. For 30 seconds, Diseases you cast last 20...44...50% longer | 5 | ¾ | 20 | ||
| Eclipse | Hallucination. For 3...9...10 seconds, you leave your body in Trance, all of your and target touched foe's non-recharging skills are disabled. | 10 | 1 | 20 | ||
| Fevered Shock | Spell. Target foe lose 5...41...50 health, if that foe is suffering from a Disease that foe is poisoned for 5...17...20 seconds. | 5 | 1 | 6 | ||
| Leprosy | Elite Disease. For 3...13...15 seconds, target foe suffers -1...6...7 health degeneration and is easily interrupted. | 10% | 10 | 2 | 5 | |
| Lethargy | Hallucination. Target foe attack 50% slower for the next 4...9...10 seconds. Lethargy is renewed each time that foe hits with an attack. | 10 | 1 | 10 | ||
| Plague | Disease. For 3...17...20 seconds, target foe suffers -2 health degeneration and an additional -2 health degeneration if suffering from Poison, Plague is contagious to adjacent allies of that foe. | 5 | 1 | 8 | ||
| Poison Impulse | Spell. All nearby foes lose 10...42...50 health and suffers from poison for 10 seconds. | 15 | ¾ | 2 | ||
| Puppet Master | Elite Hallucination. For 3...9...10 seconds, you leave your body in Trance, your skill bar is replaced by target foe's skills and attribute points and you control that foe's movement and skill activation. | 33% | 15 | 3 | 30 | |
| Rabies | Disease. For 3...13...15 seconds, target foe attacks 25% faster but is easily interrupted while attacking, each time that foe is interrupted that foe takes 10...30...35 shadow damage. | 10 | 1 | 10 | ||
| Radiation Ground | Spell. Invoke a Radiation Ground at target foe's location. For 5 seconds, target foe and all foes adjacent to this location lose 5...37...45 health each second and becomes Diseased for 3...13...15 seconds. | 25 | 2 | 30 | ||
| Scourge | Disease. For 3...9...11 seconds, target foe suffers -1...3...4 health degeneration, If this Disease is removed prematurely, all foes in the area suffers from Scourge for 3...9...11 seconds. | 5 | ¾ | 10 | ||
| Sensory Deprivation | Hallucination. For 4...9...10 seconds, target foe cannot deal or take damage from attacks. | 10 | 2 | 25 | ||
| Shamanic Illness | Hallucination. For 10...38...45 seconds, target foe moves 10...55...66% slower and witness 4 level 1...3...3 chaining spirits summon at that foes location. This Hallucination ends when each of the spirits have died. | 15 | 3 | 30 | ||
| Siege Mentality | Hallucination. For 3...6...7 seconds, you leave your body in Trance and control target touched foe's movement. | 10% | 10 | 1 | 25 | |
| Signet of Eclipse | Signet. For each recharging skill you have, 1 of target foe's non-recharging skills are disabled for 1...4...5 seconds. | 1 | 20 | |||
| Stalemate | Hallucination. For 1...8...10 seconds, target foe cannot move. Stalemate ends if that foe takes damage. | 10 | 1 | 30 | ||
| Stop Time | Elite Hallucination. You leave your body in Trance, you and target foe witness the time stand still around you for 2...6...7 seconds. | 10 | 1 | 20 |
[edit] Art of Destruction
No inherent effect. Many Shaman skills, especially lethal toxins and spells that harm foes, become more effective with higher Art of Destruction.
- Damage
- Offensive Support
- Anti-Healing
| Icon | Name | Description | | | | | |
|---|---|---|---|---|---|---|---|
| Affliction | Spell. Deal 20...56...65 shadow damage to target foe. | 5 | 1 | 8 | ||
| Artery Parasite | Disease. For 3...9...10 seconds, target foe suffers -1...3...3 health degeneration. Whenever target foe is healed you steal 20% of that health. | 10% | 10 | 1 | 15 | |
| Black Death Signet | Signet. Target foe takes 26...50...56 shadow damage, If that foe is suffering from a Disease, that foe and all foes adjacent to your target is poisoned for 5...17...20 seconds. | 1 | 15 | |||
| Blood Drain | Hex Spell. For 8 seconds, the next time target foe is healed, that foe lose that amount of health instead, maximum 15...67...80 health. | 8% | 5 | ¼ | 2 | |
| Burning Liquid | Spell. Target foe takes 20...49...56 shadow damage. If Poisoned, your target is set on fire for 1...3...3 seconds. | 10 | 1 | 10 | ||
| Carnivorous Swarm | Spell. For 8 seconds, target foe and all adjacent foes takes 5...17...20 shadow damage per second. Carnivorous Swarm is contagious to adjacent allies of that foe. | 15 | 2 | 25 | ||
| Condemnation | Spell. Target foe takes 20...49...56 shadow damage. If suffering from a Disease, your target has Cracked Armor for 1...7...8 seconds for each disease on that foe. | 5 | 1 | 10 | ||
| Counterweight | Aura. While you maintain this Aura, allies within earshot strikes for +1...8...10 damage while under 75% health. | -1 | 10 | 1 | 60 | |
| Fanaticism | Aura. While you maintain this Aura, allies within earshot attack 5...13...15% faster and deal shadow damage. | -1 | 10 | 1 | 45 | |
| Flagellation | Elite Spell. Target foe takes 20...49...56 shadow damage, if that foe was suffering from a Hallucination that foe suffers a Deep Wound for 4...15...18 seconds and this skill instantly recharges. | 10 | 1 | 8 | ||
| Gallowsong | Elite Hex Spell. For 3...13...15 seconds target foe cannot be healed for more than 10% maximum health due to healing from a single skill. | 10 | 2 | 15 | ||
| Malaria | Elite Disease. For 3...9...10 seconds, target foe suffers -1...6...7 health degeneration. Whenever target foe is healed you steal 50% of that health. Malaria is contagious to adjacent allies of that foe. | 10% | 10 | 1 | 20 | |
| Mirror of Delusions | Spell. Target foe takes 15...51...60 shadow damage, if that foe was suffering from a Hallucination, you gain 3...13...15 energy. | 5 | 1 | 10 | ||
| Misantrophia | Spell. All adjacent foes takes 15...51...60 shadow damage, attacking foes are poisoned for 5...17...20 seconds. | 8% | 10 | ¾ | 4 | |
| Precision | Aura. While you maintain this Aura, attacks by party members within it's range cannot be blocked. For each party member affected, this aura has no effect if that party member is enchanted or in a stance. | -1 | 15 | 1 | 60 | |
| Psalm Of Extinction | Aura. While you maintain this Aura, corpses in the area becomes exploited, foes near the corpses take 20...56...65 shadow damage. | -1 | 5 | 1 | 60 | |
| Pulse of the Maggots | Disease. For 3...15...18 seconds, target foe suffers - 1...3...3 health degeneration. Pulse of the Maggots is contagious to adjacent allies of that foe. | 5 | 2 | 5 | ||
| Soul Evisceration | Spell. Target touched foe takes 10...38...45 shadow damage, if that foe was suffering from poison, that foe takes an additional 10...38...45 shadow damage and is knocked down. | 10% | 5 | ¾ | 20 | |
| Tar | Elite Aura. While you maintain this Aura, foes within earshot moves 5...41...50% slower. | -1 | 10 | 1 | 30 | |
| Taste of Collapse | Hex Spell. For 3...20...24 seconds, target foe takes 20...44...50 shadow damage whenever that foe is knocked down. | 10 | 1 | 8 | ||
| Wrath of the Heavens | Elite Aura. While you maintain this Aura, Shadow and Holy damage caused by allies within earshot is increased by 1...12...15% | -1 | 10 | 2 | 45 |
[edit] Mental Discipline
No inherent effect. Many Shaman skills, especially defensive skills and hexes that weakens foes, become more effective with higher Mental Discipline.
- Hexes
- Defensive Support
| Icon | Name | Description | | | | | |
|---|---|---|---|---|---|---|---|
| Abnegation | Hex Spell. For 1...3...4 seconds, the next time target foe uses a skill, the skill fails and Abnegation is renewed. (50% failure chance with Mental Discipline 4 or less.) | 10 | 2 | 25 | ||
| Apathy | Hex Spell. For 4...13...15 seconds, target foe's spells and ranged attacks has half the normal range, and that foe moves 20% slower. | 15 | 2 | 20 | ||
| Attenuation | Hex Spell. For 4...17...20 seconds, target foe deals 5...17...20 less damage with attacks. | 10 | 2 | 12 | ||
| Clairvoyance | Aura. While you maintain this Aura, the duration of Hexes and Hallucinations on allies in the area is reduced by 15...43...50% | -1 | 5 | 1 | 45 | |
| Cleansing | Aura. While you maintain this Aura, the duration of Conditions and Diseases on allies in the area is reduced by 15...43...50% | -1 | 5 | 1 | 45 | |
| Concentration | Aura. While you maintain this Aura, Allies within earshot cannot be interrupted, but each time an ally would have been interrupted, you lose 10...5...4 Energy. | -1 | 15 | 2 | 45 | |
| Debilitate | Hex Spell. For 5...25...30 seconds, target foe and all adjacent foe's attributes are decreased by 0...2...3. | 10 | 1 | 5 | ||
| Defiance | Aura. While you maintain this Aura, Allies within earshot gains +5...13...15 armor against physical damage and an additional +10 armor against incoming projectile attacks. | -1 | 15 | 1 | 45 | |
| Dementia | Hex Spell. For 3...17...20 seconds, skills used by target foe takes 3...9...10 additional seconds to recharge. | 10 | 1 | 15 | ||
| Disappear | Elite Skill. For 0...8...10 seconds, foes cannot see you. | 10 | ¼ | 25 | ||
| Enchanting | Elite Aura. While you maintain this Aura, the duration of enchantments cast by allies in the area last 5...25...30% longer. Whenever an enchantment is extended this way, you lose 3 energy. | -1 | 10 | 1 | 30 | |
| Enfeebling Signet | Signet. All adjacent foes are weakened for 5...13...15 seconds. | ¾ | 8 | |||
| Exsanguination Signet | Signet. You suffer from Bleeding for 20...8...5 seconds. You lose one hex and all conditions. | 8% | 1 | 10 | ||
| Infiltration | Skill. For 15 seconds, foes cannot see you, Infiltration ends if you attack or use a skill. This skill is disabled for 45...21...15 seconds. | 15 | ¼ | 15 | ||
| Lethargic Pulse | Stance. For 8...18...20 seconds, you can not be interrupted, but your skills activate 50% slower. | 10 | 20 | |||
| Mindrust | Skill. For 3...10...12 seconds, all of touched target foe's attack skills are disabled. | 10 | ¾ | 25 | ||
| Sanctuary | Aura. While you maintain this Aura, allies within earshot gains an additional 40...76...85 maximum health. | -1 | 5 | 1 | 30 | |
| Shaman's Comfort | Spell. You gain 30...74...85 Health. For each party member under the effect of an Aura, you also gain +10...26...30 Health. | 5 | 1 | 8 | ||
| Signet of Delusions | Signet. If target foe suffers from a Disease, you gain 1...5...6 energy for each Disease on that foe, (maximum 20 energy). | 1 | 20 | |||
| Soul Infection | Elite Hex Spell. For 2...8...10 seconds, whenever target foe suffers from a Hex or Hallucination, all nearby foes suffers from that same Hex or Hallucination. | 15 | 1 | 20 | ||
| Splinter Armor | Hex Spell. For 3...17...20 seconds, target foe has an armor penalty of -20 against physical damage. | 10 | 2 | 20 | ||
| Weaken | Hex Spell. For 3...17...20 seconds, target foe and all adjacent foes deals 33% less damage. | 15 | 1 | 15 |
[edit] No Attribute
| Icon | Name | Description | | | | | |
|---|---|---|---|---|---|---|---|
| Signet of Affliction | Signet. Spread all Diseases and their remaining durations from target foe to all foes nearby your target. | 2 | 10 |
[edit] Bosses
Doppelganger - Halogod The Annihilator
Redemption - Readem Redemption
Soulbound Energy - Vanguard the Soulbound
Delirium - Morphon the Darkened
Puppet Master - Raptors, Master of Puppets
Flagellation - Auron Soullasher
Malaria - Zerpha the Plaguebearer
Wrath of the Heavens - Aiiane the Wingless
Disappear - Nuklear the Infiltrator
Soul Infection - Shard Deathweaver
[edit] Additional Notes
- I liek mudkipz.
- and icecream.
[edit] Judging
- I think I am in love with this profession! It seems like something that could function in-game. I would certainly play this profession. The only little problems I saw were the armor, I think you should have came up with something other than rit armor (but I like the helms), and I am not quite sure if the daggers you talk abotu are supposed to be ranged daggers (where you throw them) or actual daggers. But you did an all around great job! Score: 9 --Shadowphoenix
23:39, 28 September 2008 (UTC)
I also like this profession. It does seem functional and fairly balanced. You have put a fair amount of thought and time into this what with creating all the skill icons etc. Score: 10--
Wyn 18:09, 30 September 2008 (UTC)
- Unlike most other entries, this profession does not seem like recycling of other professions. Thought through nicely, maybe a bit op and some skills might be hard to put into game. Score: 9 - Y0_ich_halt
19:22, 12 October 2008 (UTC)
- and why the hell do i get leprosy? :P - Y0_ich_halt
19:23, 12 October 2008 (UTC)
- cuz i <3 u. :D --Cancer Angel
21:01, 21 October 2008 (UTC)
- Let me count the ways on the reasons why this should get three 10's. You have a nearly full set of icons. You have a believeable profession icon that matches the existing ones. You even created boss names for the elites. (I was excluded but I am too awed by this profession for that to take effect on my vote). Reading some of these skills I can already visualize some builds and synergies. I have a splendid visual of a charr with the described bones and skulls outfit, it's epic. You sir, are well deserving of this score: Score: 10 - Vanguard
16:54, 13 October 2008 (UTC)
- 10/10 all the way,Awesom,For the first 12 skills i thought this was made by game designers ^-^--Neil2250
Please buff me 17:13, 7 October 2009 (UTC)
[edit] Total
- 28









































































