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User:Damysticreaper/Sandbox

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Contents

[edit] Retro PvP; Skills

The idea is skill list for a retro pvp with the professions from GW1 for GW2 wich has the old PvP formats of GW1, RA, HA, FA, JQ and AB. I'm pretty sure that there are plenty of players who enjoyed it in GW1 would like to play it again in GW2. Also a reason is because GW2 has very little to offer after the story has been completed.

When listing the skills i tried to make a balanced list that has the level of balance of the early GW1 period.
Each profession except the Elementalist has 50 skills; 40 normal and 10 elites. The Elementalist is the exception with 70 skills, 60 normal and 10 elites, the reason being that they have 1 more main attribute than the other professions. All the skills combined make a total of 530 skills, 531 if you include Resurrection Signet. In comparison, GW1 PvP has 1235 available skills.

When selecting the skills i also tried to limit the ammount of skills that specificly disable a class of profession, primarily martial hate, and also reduced the ammount of skills that can inflict blind and daze.
The ammount of hex removal and enchantment removal has also been limited quite a bit. right now there are 9 enchantment removal skills with 3 of them being elite and the remaining ones being either conditional or with a recharge of at least 20 seconds.
For hex removal there are a total of 6 skills with one being elite. There are also 3 skills that can remove or prevent a hex from the user only.
For the conditions blind and daze there are 7 skills capable of inflicting blind and 4 skills capable of inflicting daze. Condition removal however is available in a larger number than hex removal, mainly because conditions are aplied much easier.

Since GvG is not included and many skills that have caused some balance issues when being combined with other skills are not available, multiple skills do not have a PvP version anymore.

Having removed most of the overpowered, duplicates and never used skills i hope this list will make a much better balanced PvP. And still has plenty of skills to offer for those who like being creative with their builds.


[edit] Warrior Warrior

Axe Mastery Hammer Mastery Strength Swordsmanship

Cleave Cleave
Eviscerate Eviscerate
Dismember Dismember
Cyclone Axe Cyclone Axe
Disrupting Chop Disrupting Chop
Executioner's Strike Executioner's Strike
Axe Rake Axe Rake
Axe Twist Axe Twist
Penetrating Blow Penetrating Blow
Swift Chop Swift Chop

Devastating Hammer Devastating Hammer
Enraged Smash (PvP) Enraged Smash (PvP)
Magehunter's Smash Magehunter's Smash
Hammer Bash Hammer Bash
Staggering Blow Staggering Blow
Heavy Blow Heavy Blow
Crushing Blow Crushing Blow
Mighty Blow Mighty Blow
Counter Blow Counter Blow
Irresistible Blow Irresistible Blow

Battle Rage Battle Rage
Warrior's Endurance Warrior's Endurance
Bull's Strike Bull's Strike
Power Attack Power Attack
Sprint Sprint
Rush Rush
Shield Bash Shield Bash
Endure Pain Endure Pain

Crippling Slash Crippling Slash
Dragon Slash Dragon Slash
Hundred Blades Hundred Blades
Sever Artery Sever Artery
Gash Gash
Final Thrust Final Thrust
Savage Slash Savage Slash
Sun and Moon Slash Sun and Moon Slash
Hamstring Hamstring
Seeking Blade Seeking Blade

Tactics No Attribute

"Charge!" "Charge!"
"Watch Yourself!" "Watch Yourself!"
"Shields Up!" "Shields Up!"
"To the Limit!" "To the Limit!"
Balanced Stance Balanced Stance
Defensive Stance Defensive Stance
Shield Stance Shield Stance
Healing Signet Healing Signet
Thrill of Victory Thrill of Victory

"For Great Justice!" "For Great Justice!"
Frenzy Frenzy
Wild Blow Wild Blow

[edit] Ranger Ranger

Beast Mastery Expertise Marksmanship Wilderness Survival

Ferocious Strike Ferocious Strike
Strike as One Strike as One
Charm Animal Charm Animal
Comfort Animal (PvP) Comfort Animal (PvP)
Brutal Strike Brutal Strike
Disrupting Lunge Disrupting Lunge
Maiming Strike Maiming Strike
Pounce Pounce
Scavenger Strike Scavenger Strike
Call of Haste Call of Haste
Call of Protection Call of Protection
Edge of Extinction Edge of Extinction

Escape (PvP) Escape (PvP)
Distracting Shot Distracting Shot
Lightning Reflexes (PvP) Lightning Reflexes (PvP)
Whirling Defense Whirling Defense
Throw Dirt Throw Dirt

Barrage Barrage
Crippling Shot Crippling Shot
Prepared Shot Prepared Shot
Punishing Shot Punishing Shot
Concussion Shot Concussion Shot
Savage Shot Savage Shot
Debilitating Shot Debilitating Shot
Pin Down Pin Down
Hunter's Shot Hunter's Shot
Power Shot Power Shot
Precision Shot Precision Shot
Penetrating Attack Penetrating Attack
Read the Wind Read the Wind
Favorable Winds Favorable Winds

Incendiary Arrows Incendiary Arrows
Spike Trap Spike Trap
Barbed Trap Barbed Trap
Dust Trap Dust Trap
Flame Trap Flame Trap
Apply Poison Apply Poison
Ignite Arrows Ignite Arrows
Kindle Arrows Kindle Arrows
Choking Gas Choking Gas
Storm Chaser Storm Chaser
Serpent's Quickness Serpent's Quickness
Troll Unguent Troll Unguent
Nature's Renewal Nature's Renewal
Quickening Zephyr Quickening Zephyr
Winnowing Winnowing

No Attribute

Magebane Shot Magebane Shot
Called Shot Called Shot
Dual Shot Dual Shot
Antidote Signet Antidote Signet

[edit] Monk Monk

Divine Favor Healing Prayers Protection Prayers Smiting Prayers

Spell Breaker Spell Breaker
Blessed Aura Blessed Aura
Blessed Signet Blessed Signet
Contemplation of Purity Contemplation of Purity
Divine Boon Divine Boon
Divine Healing Divine Healing
Divine Intervention Divine Intervention
Divine Spirit Divine Spirit
Signet of Devotion Signet of Devotion

Word of Healing Word of Healing
Light of Deliverance Light of Deliverance
Glimmer of Light Glimmer of Light
Orison of Healing Orison of Healing
Heal Other Heal Other
Heal Party (PvP) Heal Party (PvP)
Heal Area Heal Area
Healing Touch Healing Touch
Healing Breeze Healing Breeze
Infuse Health Infuse Health
Dwayna's Kiss Dwayna's Kiss
Vigorous Spirit Vigorous Spirit
Mending Mending

Aura of Faith Aura of Faith
Restore Condition Restore Condition
Shield of Deflection Shield of Deflection
Shield of Regeneration Shield of Regeneration
Mend Ailment Mend Ailment
Draw Conditions Draw Conditions
Convert Hexes Convert Hexes
Reversal of Fortune Reversal of Fortune
Aegis Aegis
Guardian Guardian
Protective Spirit Protective Spirit
Shielding Hands Shielding Hands
Shield of Absorption Shield of Absorption
Aura of Stability Aura of Stability
Life Bond Life Bond

Shield of Judgment Shield of Judgment
Signet of Judgment Signet of Judgment
Bane Signet Bane Signet
Banish Banish
Smite Smite
Smite Condition Smite Condition
Smite Hex Smite Hex
Reversal of Damage Reversal of Damage
Holy Wrath Holy Wrath
Scourge Healing Scourge Healing
Zealot's Fire Zealot's Fire
Retribution Retribution

No Attribute

Remove Hex Remove Hex

[edit] Necromancer Necromancer

Blood Magic Curses Death Magic Soul Reaping

Blood is Power Blood is Power
Life Transfer Life Transfer
Soul Leech Soul Leech
Barbed Signet Barbed Signet
Blood Renewal Blood Renewal
Blood Ritual Blood Ritual
Order of Pain Order of Pain
Vampiric Gaze Vampiric Gaze
Vampiric Touch Vampiric Touch
Life Siphon Life Siphon
Unholy Feast Unholy Feast
Strip Enchantment Strip Enchantment
Dark Pact Dark Pact
Oppressive Gaze Oppressive Gaze
Well of Blood Well of Blood

Corrupt Enchantment Corrupt Enchantment
Lingering Curse Lingering Curse
Plague Signet Plague Signet
Spiteful Spirit Spiteful Spirit
Barbs Barbs
Mark of Pain Mark of Pain
Defile Flesh Defile Flesh
Faintheartedness Faintheartedness
Insidious Parasite Insidious Parasite
Rigor Mortis Rigor Mortis
Vocal Minority Vocal Minority
Suffering Suffering
Enfeebling Blood Enfeebling Blood
Weaken Armor Weaken Armor
Parasitic Bond Parasitic Bond
Plague Touch Plague Touch
Rend Enchantments Rend Enchantments

Animate Flesh Golem Animate Flesh Golem
Tainted Flesh Tainted Flesh
Toxic Chill Toxic Chill
Animate Bone Fiend Animate Bone Fiend
Animate Bone Horror Animate Bone Horror
Animate Bone Minions Animate Bone Minions
Blood of the Master Blood of the Master
Dark Bond Dark Bond
Death Nova Death Nova
Taste of Death Taste of Death
Deathly Chill Deathly Chill
Deathly Swarm Deathly Swarm
Rotting Flesh Rotting Flesh
Putrid Bile Putrid Bile
Putrid Explosion Putrid Explosion
Soul Feast Soul Feast
Well of Suffering Well of Suffering

Signet of Lost Souls Signet of Lost Souls

[edit] Mesmer Mesmer

Domination Magic Fast Casting Illusion Magic Inspiration Magic

Energy Surge Energy Surge
Power Block Power Block
Power Spike Power Spike
Power Leak Power Leak
Cry of Frustration Cry of Frustration
Energy Burn Energy Burn
Mind Wrack (PvP) Mind Wrack (PvP)
Backfire Backfire
Empathy Empathy
Blackout Blackout
Diversion Diversion
Overload Overload
Shatter Delusions Shatter Delusions
Shatter Enchantment Shatter Enchantment
Shatter Hex Shatter Hex

Mantra of Recovery Mantra of Recovery
Psychic Instability (PvP) Psychic Instability (PvP)
Signet of Humility Signet of Humility

Air of Disenchantment Air of Disenchantment
Crippling Anguish (PvP) Crippling Anguish (PvP)
Migraine (PvP) Migraine (PvP)
Arcane Conundrum Arcane Conundrum
Imagined Burden Imagined Burden
Soothing Images Soothing Images
Clumsiness Clumsiness
Conjure Phantasm Conjure Phantasm
Accumulated Pain Accumulated Pain
Phantom Pain Phantom Pain
Shrinking Armor Shrinking Armor
Fragility Fragility
Illusion of Haste Illusion of Haste
Illusion of Weakness Illusion of Weakness

Energy Drain Energy Drain
Energy Tap Energy Tap
Ether Feast Ether Feast
Drain Enchantment Drain Enchantment
Power Drain Power Drain
Leech Signet Leech Signet
Spirit Shackles Spirit Shackles
Hex Breaker Hex Breaker
Mantra of Concentration Mantra of Concentration
Mantra of Persistence Mantra of Persistence
Mantra of Earth Mantra of Earth
Mantra of Flame Mantra of Flame
Mantra of Frost Mantra of Frost
Mantra of Lightning Mantra of Lightning

No Attribute

Echo Echo
Expel Hexes Expel Hexes
Arcane Echo Arcane Echo
Epidemic Epidemic

[edit] Elementalist Elementalist

Air Magic Earth Magic Energy Storage

Lightning Surge Lightning Surge
Gust Gust
Air Attunement Air Attunement
Conjure Lightning Conjure Lightning
Chilling Winds Chilling Winds
Blinding Flash Blinding Flash
Chain Lightning Chain Lightning
Gale Gale
Lightning Strike Lightning Strike
Lightning Orb Lightning Orb
Lightning Javelin Lightning Javelin
Shock Shock
Shell Shock Shell Shock
Shock Arrow Shock Arrow
Whirlwind Whirlwind
Windborne Speed Windborne Speed

Shockwave Shockwave
Stone Sheath Stone Sheath
Earth Attunement Earth Attunement
Iron Mist Iron Mist
Armor of Earth Armor of Earth
Grasping Earth Grasping Earth
Crystal Wave Crystal Wave
Earthquake Earthquake
Aftershock Aftershock
Obsidian Flame (PvP) Obsidian Flame (PvP)
Stone Daggers Stone Daggers
Ebon Hawk Ebon Hawk
Stoning Stoning
Glowstone Glowstone
Ward Against Elements Ward Against Elements
Ward Against Foes Ward Against Foes
Ward Against Melee Ward Against Melee

Elemental Attunement Elemental Attunement
Energy Boon Energy Boon
Aura of Restoration Aura of Restoration
Glyph of Restoration Glyph of Restoration
Glyph of Lesser Energy Glyph of Lesser Energy

Fire Magic Water Magic No Attribute

Mind Burn Mind Burn
Double Dragon Double Dragon
Fire Attunement Fire Attunement
Conjure Flame Conjure Flame
Fire Storm Fire Storm
Fireball Fireball
Flare Flare
Phoenix Phoenix
Inferno Inferno
Incendiary Bonds Incendiary Bonds
Immolate Immolate
Glowing Gaze Glowing Gaze
Meteor Meteor
Rodgort's Invocation Rodgort's Invocation
Searing Heat Searing Heat

Mind Freeze Mind Freeze
Mirror of Ice Mirror of Ice
Water Attunement Water Attunement
Conjure Frost Conjure Frost
Steam Steam
Armor of Mist Armor of Mist
Blurred Vision Blurred Vision
Deep Freeze Deep Freeze
Ice Prison Ice Prison
Ice Spikes Ice Spikes
Ice Spear Ice Spear
Icy Prism Icy Prism
Glowing Ice Glowing Ice
Frozen Burst Frozen Burst
Rust Rust

Glyph of Concentration Glyph of Concentration
Glyph of Elemental Power Glyph of Elemental Power

[edit] Assassin Assassin

Critical Strikes Dagger Mastery Deadly Arts Shadow Arts

Palm Strike Palm Strike
Assassin's Remedy Assassin's Remedy
Critical Defenses Critical Defenses
Critical Eye Critical Eye
Critical Strike Critical Strike
Twisting Fangs Twisting Fangs
Sharpen Daggers Sharpen Daggers

Temple Strike Temple Strike
Moebius Strike Moebius Strike
Flashing Blades Flashing Blades
Jagged Strike Jagged Strike
Fox Fangs Fox Fangs
Death Blossom Death Blossom
Black Lotus Strike Black Lotus Strike
Black Mantis Thrust Black Mantis Thrust
Black Spider Strike Black Spider Strike
Golden Lotus Strike Golden Lotus Strike
Golden Phoenix Strike Golden Phoenix Strike
Falling Lotus Strike Falling Lotus Strike
Falling Spider Falling Spider
Horns of the Ox Horns of the Ox
Trampling Ox Trampling Ox
Disrupting Stab Disrupting Stab
Exhausting Assault Exhausting Assault
Wild Strike Wild Strike
Nine Tail Strike Nine Tail Strike

Shadow Prison Shadow Prison
Way of the Empty Palm Way of the Empty Palm
Dark Prison Dark Prison
Crippling Dagger Crippling Dagger
Disrupting Dagger Disrupting Dagger
Dancing Daggers Dancing Daggers
Entangling Asp Entangling Asp
Enduring Toxin Enduring Toxin
Iron Palm Iron Palm
Signet of Deadly Corruption (PvP) Signet of Deadly Corruption (PvP)
Signet of Toxic Shock Signet of Toxic Shock

Hidden Caltrops Hidden Caltrops
Caltrops Caltrops
Dark Escape Dark Escape
Death's Charge Death's Charge
Death's Retreat Death's Retreat
Shadow Refuge Shadow Refuge
Heart of Shadow Heart of Shadow
Return Return
Way of Perfection Way of Perfection

No Attribute

Aura of Displacement Aura of Displacement
Assault Enchantments Assault Enchantments
Wastrel's Collapse Wastrel's Collapse
Dash Dash

[edit] Ritualist Ritualist

Channeling Magic Communing Restoration Magic Spawning Power

Clamor of Souls Clamor of Souls
Grasping Was Kuurong Grasping Was Kuurong
Weapon of Fury Weapon of Fury
Agony (PvP) Agony (PvP)
Bloodsong (PvP) Bloodsong (PvP)
Destruction (PvP) Destruction (PvP)
Cruel Was Daoshen Cruel Was Daoshen
Channeled Strike Channeled Strike
Essence Strike Essence Strike
Spirit Boon Strike Spirit Boon Strike
Spirit Burn Spirit Burn
Spirit Rift Spirit Rift
Splinter Weapon (PvP) Splinter Weapon (PvP)
Nightmare Weapon Nightmare Weapon

Wanderlust (PvP) Wanderlust (PvP)
Weapon of Quickening Weapon of Quickening
Anguish (PvP) Anguish (PvP)
Disenchantment (PvP) Disenchantment (PvP)
Pain (PvP) Pain (PvP)
Shadowsong (PvP) Shadowsong (PvP)
Displacement (PvP) Displacement (PvP)
Shelter (PvP) Shelter (PvP)
Union (PvP) Union (PvP)
Binding Chains Binding Chains
Mighty Was Vorizun Mighty Was Vorizun
Vital Weapon Vital Weapon

Spirit Light Weapon Spirit Light Weapon
Xinrae's Weapon Xinrae's Weapon
Weapon of Remedy Weapon of Remedy
Life (PvP) Life (PvP)
Recovery (PvP) Recovery (PvP)
Rejuvenation (PvP) Rejuvenation (PvP)
Recuperation (PvP) Recuperation (PvP)
Mend Body and Soul Mend Body and Soul
Spirit Light Spirit Light
Spirit Transfer Spirit Transfer
Soothing Memories Soothing Memories
Wielder's Boon Wielder's Boon
Generous Was Tsungrai Generous Was Tsungrai
Protective Was Kaolai Protective Was Kaolai
Vengeful Weapon Vengeful Weapon
Weapon of Warding Weapon of Warding

Attuned Was Songkai Attuned Was Songkai
Ritual Lord Ritual Lord
Boon of Creation Boon of Creation
Doom Doom
Rupture Soul Rupture Soul
Spirit to Flesh Spirit to Flesh
Signet of Binding Signet of Binding

No Attribute

Draw Spirit Draw Spirit

[edit] Paragon Paragon

Command Leadership Motivation Spear Mastery

"Incoming!" "Incoming!"
Anthem of Guidance Anthem of Guidance
Crippling Anthem Crippling Anthem
"Brace Yourself!" (PvP) "Brace Yourself!" (PvP)
"Fall Back!" (PvP) "Fall Back!" (PvP)
"Go for the Eyes!" "Go for the Eyes!"
"Make Haste!" "Make Haste!"
"Never Give Up!" "Never Give Up!"
"Never Surrender!" "Never Surrender!"
"Stand Your Ground!" "Stand Your Ground!"
Anthem of Disruption (PvP) Anthem of Disruption (PvP)
Anthem of Envy (PvP) Anthem of Envy (PvP)
Anthem of Weariness Anthem of Weariness

Anthem of Fury Anthem of Fury
Focused Anger Focused Anger
"They're on Fire!" "They're on Fire!"
Anthem of Flame Anthem of Flame
Awe Awe
Aggressive Refrain Aggressive Refrain
Blazing Finale Blazing Finale
Leader's Comfort Leader's Comfort

"It's Just a Flesh Wound." "It's Just a Flesh Wound."
Song of Purification Song of Purification
Song of Restoration Song of Restoration
Aria of Restoration Aria of Restoration
Aria of Zeal Aria of Zeal
Ballad of Restoration Ballad of Restoration
Finale of Restoration (PvP) Finale of Restoration (PvP)
Energizing Finale Energizing Finale
Purifying Finale Purifying Finale
Mending Refrain Mending Refrain
Song of Power Song of Power
Signet of Synergy Signet of Synergy

Cruel Spear Cruel Spear
Stunning Strike Stunning Strike
Barbed Spear Barbed Spear
Blazing Spear Blazing Spear
Disrupting Throw Disrupting Throw
Harrier's Toss (PvP) Harrier's Toss (PvP)
Holy Spear Holy Spear
Maiming Spear Maiming Spear
Merciless Spear Merciless Spear
Mighty Throw Mighty Throw
Spear of Lightning Spear of Lightning
Unblockable Throw Unblockable Throw
Wild Throw Wild Throw

No Attribute

Hexbreaker Aria Hexbreaker Aria
Song of Concentration Song of Concentration
Signet of Aggression Signet of Aggression
Remedy Signet Remedy Signet

[edit] Dervish Dervish

Earth Prayers Mysticism Scythe Mastery Wind Prayers

Vow of Strength Vow of Strength
Armor of Sanctity Armor of Sanctity
Aura of Thorns Aura of Thorns
Dust Cloak Dust Cloak
Staggering Force Staggering Force
Conviction Conviction
Mirage Cloak Mirage Cloak
Fleeting Stability Fleeting Stability
Sand Shards Sand Shards
Mystic Regeneration (PvP) Mystic Regeneration (PvP)
Vital Boon Vital Boon
Signet of Pious Light Signet of Pious Light

Avatar of Balthazar Avatar of Balthazar
Avatar of Dwayna (PvP) Avatar of Dwayna (PvP)
Avatar of Grenth Avatar of Grenth
Avatar of Lyssa Avatar of Lyssa
Avatar of Melandru (PvP) Avatar of Melandru (PvP)
Pious Renewal Pious Renewal
Balthazar's Rage Balthazar's Rage
Heart of Holy Flame Heart of Holy Flame
Eremite's Zeal Eremite's Zeal
Faithful Intervention Faithful Intervention
Heart of Fury (PvP) Heart of Fury (PvP)
Pious Fury (PvP) Pious Fury (PvP)
Pious Haste Pious Haste
Mystic Sweep Mystic Sweep

Reaper's Sweep Reaper's Sweep
Wounding Strike Wounding Strike
Chilling Victory Chilling Victory
Crippling Sweep Crippling Sweep
Eremite's Attack Eremite's Attack
Irresistible Sweep (PvP) Irresistible Sweep (PvP)
Lyssa's Assault Lyssa's Assault
Pious Assault (PvP) Pious Assault (PvP)
Reap Impurities Reap Impurities
Twin Moon Sweep (PvP) Twin Moon Sweep (PvP)
Victorious Sweep Victorious Sweep
Wearying Strike Wearying Strike
Zealous Sweep Zealous Sweep

Onslaught (PvP) Onslaught (PvP)
Attacker's Insight Attacker's Insight
Dwayna's Touch Dwayna's Touch
Grenth's Aura Grenth's Aura
Grenth's Fingers Grenth's Fingers
Rending Aura Rending Aura
Harrier's Haste Harrier's Haste
Pious Restoration Pious Restoration
Whirling Charge Whirling Charge
Mystic Twister Mystic Twister
Vow of Piety Vow of Piety

[edit] Monk Guardian

Honor Mace Mastery Valor Zeal

"I Will Avenge You!" "I Will Avenge You!"
"I Will Survive!" "I Will Survive!"
"None Shall Pass!" "None Shall Pass!"
Judge's Insight Judge's Insight
Judge's Intervention Judge's Intervention
Ray of Judgment.jpg Judgment
Soldier's Defense Soldier's Defense
Soldier's Fury Soldier's Fury
Soldier's Speed Soldier's Speed
Berserker Stance.jpg Soldier's Stance
Soldier's Strike Soldier's Strike

Banishing Strike Banishing Strike
Karei's Healing Circle.jpg Faithful Strike
Holy Strike Holy Strike
Blessed Light.jpg Judgment Strike
Magehunter Strike Magehunter Strike
Protector's Strike Protector's Strike
Pure Strike Pure Strike
Balthazar's Aura.jpg True Strike
Smite.jpg Vengeful Strike
Balthazar's Spirit.jpg Wrathful Strike
Zealot's Fire.jpg Zealot's Strike

Disciplined Stance.jpg "Hold the Line!"
"Retreat!" "Retreat!"
"Victory Is Mine!".jpg "Save Yourselves!"
Amity Amity
Aura of Stability.jpg Hallowed Ground
Healing Ribbon Healing Ribbon
Succor.jpg Empower
Pacifism Pacifism
Extinguish.jpg Purging Ribbon
Withdraw Hexes.jpg Sanctuary
Pensive Guardian.jpg Wall of Reflection

Keen Arrow.jpg Bow of Truth
Fierce Blow.jpg Hammer of Wisdom
Shield of Absorption.jpg Shield of Wrath
Shield of Judgment.jpg Shield of the Avenger
Signet of Rejuvenation.jpg Signet of Mercy
Signet of Mystic Wrath.jpg Signet of Wrath
Sun and Moon Slash.jpg Sword of Justice
Supportive Spirit.jpg Symbol of Faith
Mark of Protection.jpg Symbol of Judgment
Protective Bond.jpg Symbol of Protection
Holy Haste.jpg Symbol of Swiftness
Symbol of Wrath Symbol of Wrath
Life Attunement.jpg Symbolic Power
Live Vicariously.jpg Spirit Weapon Mastery
Spell Shield.jpg Consecrated Ground

No Attribute

Castigation Signet.jpg Signet of Resolve
Signet of Removal Signet of Removal

[edit] Any Engineer

Alchemy No Attribute

Soldier's Stance.jpg Elixer W
Practiced Stance.jpg Elixer R
Martyr.jpg Elixer H
Order of Undeath.jpg Elixer N
Stolen Speed.jpg Elixer M
Master of Magic.jpg Elixer E
Way of the Assassin.jpg Elixer A
Tranquil Was Tanasen.jpg Elixer S
"The Power Is Yours!".jpg Elixer P
Vow of Silence.jpg Elixer D
Shockwave.jpg Bomb Kit
Beguiling Haze.jpg Elixer Gun
Searing Flames.jpg Flamethrower
Unsteady Ground.jpg Grenade Kit
Healer's Covenant.jpg Medkit
Extend Conditions.jpg Pistols
Arcane Languor.jpg Rifle
Flourish.jpg Tool Kit
Teinai's Heat.jpg Flame Turret
Healing Breeze.jpg Healing Turret
Sky Net.jpg Net Turret
Splinter Shot.jpg Rifle Turret
Ash Blast.jpg Rocket Turret
Dragon's Stomp.jpg Thumper Turret
Bludgeon.jpg Personal Battering Ram
Burning Speed.jpg Rocket Boots
Natural Stride.jpg Slick Boots
Land Mine.jpg Throw Mine
Critical Eye.jpg Utility Goggles
Troll Unguent.jpg Healing Concoction
Smoke Powder Defense.jpg Smoke Screen
Signet of Binding.jpg Supply Crate

Maddening Laughter.jpg Elixer X

[edit] Guardian Skills

[edit] Mace Mastery

Mace: deals 18-24 blunt damage, attack speed 1.33

Banishing Strike 4 Adrenaline Mace attack. Deals 10...42...50 holy damage. Deals double damage to summoned creatures.

Faithful Strike 5 Adrenaline Mace attack. Deals +1...12...15 holy damage. Heals you and adjacent allies for 15...43...50.

Holy Strike 6 Adrenaline Mace attack. Deals +1...12...15 holy damage. Deals 10...26...30 holy damage to foes adjacent to target foe.

Judgment Strike 8 Adrenaline1 Activation time Elite Mace attack. Causes a knock down and inflicts burning condition (1...4...5 second[s]).

Magehunter Strike 5 Energy½ Activation time10 Recharge time Elite Mace attack. Deals +1...12...15 holy damage and interrupts an action. Interruption effect: disables interrupted skill for 20 seconds. Unblockable if target foe is enchanted.

Protector's Strike 5 Energy10 Recharge time Mace attack. Inflicts cripple condition (3...13...15 seconds). Deals +15...27...30 holy damage if you hit a moving foe.

Pure Strike 5 Energy8 Recharge time Mace attack. Unblockable. Deals +1...12...15 holy damage. Lose a condition.

True Strike 5 Energy½ Activation time10 Recharge time Mace attack. Interrupts an action. Interruption effect: Deals 10...42...50 holy damage if you interrupted a skill.

Vengeful Strike 7 Adrenaline1 Activation time Mace attack. Deals +1...12...15 holy damage. Deals +15...27...30 holy damage if target foe is attacking or using a spell.

Wrathful Strike 5 Energy10 Recharge time Mace attack. Deals 15...27...30 holy damage to adjacent foes. Gain 3 energy and 1 strike of adrenaline for each foe you hit.

Zealot's Strike 7 Adrenaline Mace attack. Deals +1...12...15 holy damage and inflicts burning condition (1...3...3 second[s]).

[edit] Zeal

For each rank of Zeal you have, Spirit weapons, Symbols and Consecrations cost 4% less energy.

Bow of Truth 15 Energy3 Activation time30 Recharge time Spirit weapon (15...27...30 seconds). Summon a level 1...12...15 Bow of Truth that deals 15...27...30 holy damage and inflicts bleeding condition (3...13...15 seconds) with it's attacks. While you control a Bow of Truth conditions on you expire 10...22...25% faster. You can only control 1 spirit weapon at a time.

Hammer of Wisdom 15 Energy3 Activation time30 Recharge time Spirit weapon (15...27...30 seconds). Summon a level 1...12...15 Hammer of Wisdom that deals 15...27...30 holy damage and inflicts weakness condition (3...13...15 seconds) with it's attacks. While you control a Hammer of Wisdom your symbols and consecrations recharge 10...22...25% faster. You can only control 1 spirit weapon at a time.

Shield of Wrath 5 Energy15 Recharge time Skill (5...13...15 seconds). You block the next 1 attack against you. Block effect: deals 5...41...50 holy damage and knocks down all adjacent attacking foes.

Shield of the Avenger 15 Energy3 Activation time30 Recharge time Elite Spirit weapon (15...27...30 seconds). Creates a level 5...17...20 Shield of the Avenger that deals 15...27...30 holy damage and heals you and nearby allies for 15...27...30 with it's attacks. While you control a Shield of the Avenger you lose 1 hex whenever you use a skill. You can only control 1 spirit weapon at a time.

Signet of Mercy Activation time8 Recharge time Signet. Heals you for 30...126...150 and removes a hex.

Signet of Wrath ¾ Activation time20 Recharge time Signet. Your next 1...3...3 attacks deal +1...8...10 holy damage. Heals your party for an ammount equal to the damage your attacks deal.

Sword of Justice 15 Energy3 Activation time30 Recharge time Spirit weapon (15...27...30 seconds). Creates a level 1...12...15 Sword of Justice that deals 15...27...30 holy damage to adjacent foes with it's attacks. While you control a Sword of Justice you deal 1...12...15 holy damage whenever your attacks are blocked. You can only control 1 spirit weapon at a time.

Symbol of Faith 10 Energy2 Activation time20 Recharge time Symbol. Deals 15...43...50 holy damage to foes near target ally or foe. Gives +1...8...10 health regeneration (10 seconds) to allies near the initial location of target ally or foe. This skill is disabled for 30 seconds.

Symbol of Judgment 15 Energy2 Activation time20 Recharge time Elite Symbol. Deals 15...43...50 holy damage and causes a knock down to foes near target ally or foe. Deals 15...27...30 holy damage each second (10 seconds) to nearby foes and heals for 15...27...30 each second (10 seconds) for allies near the initial location of target ally or foe. This skill is disabled for 30 seconds.

Symbol of Protection 15 Energy2 Activation time20 Recharge time Symbol. Deals 15...43...50 holy damage to foes near target ally or foe. Reduces damage to 20...12...10% of the maximum health (10 seconds) for allies near the initial location of target ally or foe. This skill is disabled for 30 seconds.

Symbol of Swiftness 15 Energy2 Activation time20 Recharge time Symbol. Deals 15...43...50 holy damage to foes near target ally or foe. Reduces skill casting time by 10...22...25% (10 seconds) for all allies near the initial location of target ally or foe. This skill is disabled for 30 seconds.

Symbol of Wrath 10 Energy2 Activation time15 Recharge time Symbol. Deals 15...43...50 holy damage to foes near target ally or foe. Increases damage by 1...8...10 for allies near the initial location of target ally or foe. This skill is disabled for 30 seconds.

Symbolic Power 10 Energy1 Activation time20 Recharge time Enchantment spell (5...25...30 seconds). You have +0...2...2 Zeal for your symbols.

Spirit Weapon Mastery 10 Energy1 Activation time20 Recharge time Enchantment spell (5...25...30 seconds). Your spirit weapons activate 33% faster.

Consecrated Ground 10 Energy1 Activation time20 Recharge time Enchantment spell (5...25...30 seconds). Your consecrations last 20% longer.

[edit] Honor

"I Will Avenge You!" 5 Energy15 Recharge time Shout (10...18...20 second[s]). You gain +1...3...4 health regeneration. Initial effect: you gain 1 strike of adrenaline for each ally within earshot (maximum of 1...5...6).

"I Will Survive!" 4 Adrenaline6 Recharge time Shout (1...12...15 second[s]). You gain +1...12...15 armor and +10...50...60 maximum health.

"None Shall Pass!" 10 Energy15 Recharge time Shout (10...18...20 seconds). You gain +1...12...15 maximum energy. Initial effect: inflicts cripple condition (1...8...10 second[s]) to nearby moving foes.

Judge's Insight 10 Energy1 Activation time20 Recharge time Consecration (10 seconds). The next 1...3...3 attacks of nearby allies deal holy damage and have +20% armor penetration. End effect: inflicts weakness condition (1...8...10 second[s]) to adjacent foes.

Judge's Intervention 10 EnergyActivation time20 Recharge time Consecration (10 seconds). Negates the next damage for allies below 50% health and heals for 30...126...150. Prevention effect: effect: deals 15...43...50 holy damage to adjacent foes.

Judgment 15 Energy2 Activation time25 Recharge time Elite Consecration. Causes a knock down to nearby foes and deals 15...27...30 holy damage each second (5 seconds). End effect: inflicts burning condition (1...4...5 second[s]) to nearby foes.

Soldier's Defense 5 Energy15 Recharge time Stance (1...5...6 second[s]). You have 75% chance to block while under the effect of a shout or chant. Removes cracked armor condition.

Soldier's Fury 5 Energy15 Recharge time Elite Skill (1...12...15 second[s]). You gain 50% more adrenaline for your attacks while under the effect of a shout or chant. Gain 1...3...4 strike[s] of adrenaline. Removes weakness condition.

Soldier's Speed 4 Adrenaline Stance (1...12...15 second[s]). You move 25% faster while under the effect of a shout or chant. Removes cripple condition.

Soldier's Stance 5 Energy15 Recharge time Stance (1...12...15 second[s]). You attack 25% faster while under the effect of a shout or chant. Removes blind condition.

Soldier's Strike 8 Adrenaline Melee attack. Deals +10...34...40 damage. Unblockable and removes a stance if you are under the effect of a shout or chant.

[edit] Valor

"Hold the Line!" 10 Energy30 Recharge time Shout (2...8...10 second[s]). Party members in earshot have 50% chance to block and gain +24 armor against elemental damage when not moving.

"Retreat!" 5 Energy20 Recharge time Shout (1...3...4 second[s]). Party members in earshot move 50% faster and take 50% less damage. Ends when attacking or using a skill.

"Save Yourselves!" 4 Adrenaline4 Recharge time Elite Shout (1...4...5 second[s]). Other party members in earshot gain +100 armor. Ends after taking damage.

Amity 10 Energy1 Activation time20 Recharge time Elite Consecration (8 seconds). Nearby allies gain +1...3...3 health regeneration for each ally affected by this consecration. These allies take 5...17...20 less damage. End effect: heals for 5...41...50.

Hallowed Ground 15 Energy1 Activation time20 Recharge time Consecration (5 seconds). Prevents the next knock down for nearby allies. Prevention effect: heals for 15...43...50.

Healing Ribbon 5 Energy1 Activation time10 Recharge time Spell. Heals target other ally and 2 nearby allies for 40...88...100. Cannot self-target.

Empower 5 Adrenaline¾ Activation time2 Recharge time Enchantment spell (3...13...15 seconds). The next 2 skills target ally uses has +0...2...2 attribute point[s]. Cannot self-target.

Pacifism 15 Energy1 Activation time20 Recharge time Consecration (5 seconds). Reduces incoming damage by 1...12...15 for nearby allies. End effect: heals for 15...43...50. Ends after taking damage 1...3...3 time[s].

Purging Ribbon 5 Energy1 Activation time10 Recharge time Spell. Removes a condition from target other ally and 2 nearby allies. Cannot self-target.

Sanctuary 15 Energy2 Activation time20 Recharge time Elite Consecration (8 seconds). Removes 1...2...2 condition[s] and 1...2...2 hex[es] from nearby allies and heals nearby allies for 2...8...10 health each second. End effect: gives 1...4...5 energy.

Wall of Reflection 10 EnergyActivation time20 Recharge time Consecration (5 seconds). Blocks the next incoming attack for nearby allies. Block effect: deals 15...43...50 holy damage to adjacent foes.

[edit] No Attribute

Signet of Resolve 1 Activation time4 Recharge time Signet. Removes daze, deep wound and bleeding from yourself, and one aditional condition.

Signet of Removal 1 Activation time5 Recharge time Elite Signet. Removes a condition and a hex from target ally.

[edit] Engineer Skills

[edit] Alchemy

Weapons you wield use your Alchemy attribute instead of their normal attribute. No effect unless Alchemy is equal or higher than the weapon's attribute requirement.

Elixer A 1 Activation time Elite Elixer (60 seconds). Become an Assassin. You have 1...12...15 Critical Strikes, Dagger Mastery, Deadly Arts and Shadow Arts. No effect unless your second profession is Assassin.

Elixer D 1 Activation time Elite Elixer (60 seconds). Become a Dervish You have 1...12...15 Earth Prayers, Mysticism, Scythe Mastery and Wind Prayers. No effect unless your second profession is Dervish.

Elixer E 1 Activation time Elite Elixer (60 seconds). Become an Elementalist. You have 1...12...15 Air Magic, Earth Magic, Energy Storage, Fire Magic and Water Magic. No effect unless your second profession is Elementalist.

Elixer G 1 Activation time Elite Elixer (60 seconds). Become a Guardian. You have 1...12...15 Honor, Mace Mastery, Valor and Zeal. No effect unless your second attribute is Guardian.

Elixer H 1 Activation time Elite Elixer (60 seconds). Become a Monk. You have 1...12...15 Divine Favor, Healing Prayers, Protection Prayers and Smiting Prayers. No effect unless your second profession is Monk.

Elixer M 1 Activation time Elite Elixer (60 seconds). Become a Mesmer. You have 1...12...15 Domination Magic, Fast Casting, Illusion Magic and Inspiration Magic. No effect unless your second profession is Mesmer.

Elixer N 1 Activation time Elite Elixer (60 seconds). Become a Necromancer. You have 1...12...15 Blood Magic, Curses, Death Magic and Soul Reaping. No effect unless your second profession is Necromancer.

Elixer P 1 Activation time Elite Elixer (60 seconds). Become a Paragon. You have 1...12...15 Command, Leadership, Motivation and Spear Mastery. No effect unless your second profession is Paragon.

Elixer R 1 Activation time Elite Elixer (60 seconds). Become a Ranger. You have 1...12...15 Beast Mastery, Expertise, Marksmanship and Wilderness Survival. No effect unless your second profession is Ranger.

Elixer S 1 Activation time Elite Elixer (60 seconds). Become a Ritualist. You have 1...12...15 Channeling Magic, Communing, Restoration Magic and Spawning Power. No effect unless your second profession is Ritualist.

Elixer W 1 Activation time Elite Elixer (60 seconds). Become a Warrior. You have 1...12...15 Axe Mastery, Hammer Mastery, Strength, Swordsmanship and Tactics. No effetc unless your second profession is Warrior.

Elixer X 1 Activation time Elite Elixer (60 seconds). Become a Doppelganger. You gain target other player's skills, attributes and equipment. Cannot self-target.

Bomb Kit 1 Activation time10 Recharge time Elite Device kit. Equip a bomb kit that replaces your skills with: Bomb, Fire Bomb, Concussion Bomb, Smoke Bomb, Glue Bomb, Healing Concoction, Smoke Screen, Unequip. You cannot auto attack. No effect unless Alchemy is 4 or higher.

Elixer Gun 1 Activation time10 Recharge time Elite Weapon kit. Equip an elixer gun that replaces your skills with: Tranquilizer Dart, Elixer F, Fumicate, Acid Bomb, Super Elixer, Healing Concoction, Smoke Screen, Unequip. You cannot auto attack. No effect unless Alchemy is 4 or higher.

Flamethrower 1 Activation time10 Recharge time Elite Weapon kit. Equip a flamethrower that replaces your skills with: Flame Jet, Flame Blast, Air Blast, Napalm, Smoke Vent, Healing Concoction, Smoke Screen, Unequip. You cannot auto attack. No effect unless Alchemy is 4 or higher.

Grenade Kit 1 Activation time10 Recharge time Elite Device kit. Equip a granade kit that replaces your skills with: Grenade, Shrapnel Grenade, Flash Grenade, Freeze Grenade, Poison Grenade, Healing Concoction, Smoke Screen, Unequip. You cannot auto attack. No effect unless Alchemy is 4 or higher.

Medkit 1 Activation time10 Recharge time Elite Device kit. Equip a medkit that replaces your skills with: Drop Bandages, Drop Bandages, Drop Bandages, Drop Antidote, Drop Stimulant, Healing Concoction, Smoke Screen, Unequip. You cannot auto attack. No effect unless Alchemy is 4 or higher.

Mortar Kit 1 Activation time10 Recharge time Elite Device kit. Equip a mortar kit that replaces your skills with: Launch Mortar Shot, Launch Caltrops Mortar, Launch Elixer, Launch Ice Mortar, Launch Concussion Barrage, Healing Concoction, Smoke Screen, Unequip. You cannot auto attack. No effect unless Alchemy is 4 or higher.

Pistols 1 Activation time10 Recharge time Elite Weapon kit. Equip two Pistols that replace your skills with: Explosive Shot, Poison Dart Volley, Static Shot, Blow Torch, Glue Shot, Healing Concoction, Smoke Screen, Unequip. You cannot auto attack. No effect unless Alchemy is 4 or higher.

Rifle 1 Activation time10 Recharge time Elite Weapon kit. Equip a rifle that replaces your skills with: Hip Shot, Net Shot, Blunderbuss, Overcharged Shot, Jump Shot, Healing Concoction, Smoke Screen, Unequip. You cannot auto attack. No effect unless Alchemy is 4 or higher.

Tool Kit 1 Activation time10 Recharge time Elite Weapon kit. Equip a pry bar and a gear shield that replace your skills with: Smack, Whack, Thwack, Box of Nails, Magnet, Healing Concoction, Smoke Screen, Unequip. You cannot auto attack. No effect unless Alchemy is 4 or higher.

Flame Turret 10 Energy3 Activation time45 Recharge time Turret (15...27...30 seconds). Deploy a level 1...12...15 flame turret that shouts a flame jet to foes in the area. Flame Jet: 2 Activation time5 Recharge time. Deals 15...43...50 fire damage and inflicts burning condition (1...3...3 second[s]) each second (5 seconds) to target foe. Also hit foes between the target and the turret. You can only deploy one Flame Turret at a time.

Healing Turret 15 Energy3 Activation time30 Recharge time Turret (5...13...15 seconds). Deploy a level 1...12...15 healing turret that sprays a regenerating mist. Regenerating Mist: ¾ Activation time2 Recharge time. Gives nearby allies +4...9...10 health regeneration (10 seconds). You can only deploy one Healing Turret at a time.

Net Turret 15 Energy3 Activation time30 Recharge time Turret (10...18...20 seconds). Deploy a level 1...12...15 net turret that shoots a net to foes within 100 feet range. Net: 2 Activation time5 Recharge time. Slow-moving projectile. Target foe moves 50% slower (1...4...5 second[s]). You can only deploy one Net Turret at a time.

Rifle Turret 10 Energy3 Activation time45 Recharge time Turret (10...22...25 seconds). Deploy a level 1...12...15 rifle turret that shoots with an automatic fire attacking foes within 100 feet range. Automatic Fire: 1 Activation time5 Recharge time. Fast-moving projectile. Deals 15...27...30 piercing damage and inflicts bleeding condition (3...13...15 seconds) each second (5 seconds) to target foe. You can only deploy one Rifle Turret at a time.

Rocket Turret 15 Energy3 Activation time45 Recharge time Turret (15...27...30 seconds). Deploy a level 1...12...15 rocket turret that launches rockets towards foes in the area. Rocket: 2 Activation time5 Recharge time. Slow-moving projectile. Deals 10...82...100 fire damage to target foe and adjacent foes. You can only deploy one Rocket Turret at a time.

Thumper Turret 10 Energy3 Activation time30 Recharge time Turret (5...13...15 seconds) Deploy a level 1...12...15 thumper turret that thumps the ground. Thump: 2 Activation time10 Recharge time. Causes a knock down to nearby foes. You can only deploy one Thumper Turret at a time.

Personal Battering Ram 10 Energy2 Activation time20 Recharge time Gadget (20 seconds). Equip a personal battering ram. Your next attack deals +10...34...40 blunt damage and inflicts cripple condition (3...13...15 seconds). Causes a knock down if you critical hit.

Rocket Boots 5 Energy¾ Activation time15 Recharge time Gadget (1...4...5 second[s]). Equip a pair of rocket boots. You move 50% faster. Adjacent foes take 15...43...50 fire damage. Lose cripple condition.

Slick Boots 10 Energy1 Activation time20 Recharge time Gadget (1...4...5 second[s]). Equip a pair of slick boots. Attacks made against you have 33% chance to miss. Nearby foes move 50% slower (5 seconds) and are knocked down when hit while moving.

Throw Mine 25 Energy4 Activation time30 Recharge time Gadget (30 seconds). Plant a mine field near your initial location. The next 1...4...5 time[s] a foe enters this location that foe takes 10...50...60 fire damage and is knocked down. Triggers once every 6 seconds.

Utility Goggles 10 Energy1 Activation time15 Recharge time Gadget (1...12...15 second[s]). Equip utility goggles. You are immune to blind condition and have +15...27...30% chance to critical hit.

Healing Concoction 5 Energy1 Activation time8 Recharge time Skill. Heals for 30...126...150. Removes a hex and a condition.

Smoke Screen 5 Energy¼ Activation time15 Recharge time Skill. Inflicts blind condition (1...4...5 second[s]) to adjacent foes and shadow step to target's location. Cannot self-target.

Supply Crate 10 Energy2 Activation time30 Recharge time Skill. Your Gadgets and Turrets are recharged. Gain 1...3...4 energy for each Gadget and Turret recharged.

[edit] Bomb Kit

Bomb ½ Activation time1 Recharge time Trap (3 seconds). Place a bomb at your location. End effect: deals 10...42...50 fire damage to nearby foes. Easily interrupted.

Fire Bomb ½ Activation time10 Recharge time Trap (30 seconds). Place a fire bomb at your location. Trigger effect: deals 15...63...75 fire damage and inflicts burning condition (5 seconds) to nearby foes. Easily interrupted.

Concussion Bomb ½ Activation time20 Recharge time Trap (30 seconds). Place a concussion bomb at your location. Trigger effect: interrupts a spell and inflicts dazed condition (3...7...8 seconds) to nearby foes. Easily interrupted.

Smoke Bomb ½ Activation time15 Recharge time Trap (30 seconds). Place a smoke bomb at your location. Trigger effect: interrupts an attack and inflicts blind condition (4...9...10 seconds) to nearby foes. Easily interrupted.

Glue Bomb ½ Activation time20 Recharge time Trap (30 seconds). Place a glue bomb at your location. Trigger effect: causes a knock down (2...3...3 seconds) and inflicts crippled condition (3...13...15 seconds) to nearby foes. Easily interrupted.

[edit] Elixer Gun

Tranquilizer Dart ¾ Activation time1 Recharge time Ranged attack. Deals 10...42...50 piercing damage and inflicts bleeding and weakness condition (2...8...10 seconds).

Elixer F ¾ Activation time8 Recharge time Ranged attack. Inflicts crippled condition (3...13...15 seconds). Allies near target foe lose crippled condition and move 50% faster (3 seconds).

Fumigate Activation time10 Recharge time Ranged attack. Also hits foes near your target. Inflicts poison and cracked armor condition (3...13...15 seconds). Nearby allies lose 2 conditions.

Acid Bomb ¾ Activation time15 Recharge time Trap. Nearby foes suffer -4...9...10 health degeneration (10 seconds). Shadow step to a nearby location behind you.

Super Elixer Activation time10 Recharge time Skill. Projectile. Heals target ally and allies in the area of the initial location of target ally for 5...13...15 each second (10 seconds).

[edit] Flamethrower

Flame Jet 1 Activation time1 Recharge time Ranged attack. Half-range. Inflicts burning condtion (1...3...3 second[s]) to target foe and all foes between you and your target.

Flame Blast 1 Activation time10 Recharge time Ranged attack. Half-range. Deals 10...66...80 fire damage and inflicts burning condition (1...4...5 second[s]) to target foe and nearby foes.

Air Blast 2 Activation time20 Recharge time Ranged attack. Half-range. Causes a knock down (2...4...4 seconds).

Napalm 2 Activation time20 Recharge time Ranged attack. Half-range. Deals 15...27...30 fire damage and inflicts burning condition (1...4...5 seconds) each second (5 seconds) to target foe and foes near your target's initial location.

Smoke Vent ¾ Activation time15 Recharge time Skill. Inflicts blind condition (3...8...9 seconds) to all nearby foes.

[edit] Grenade Kit

Grenade 1 Activation time1 Recharge time Skill. Slow moving projectile. Deals 5...41...50 fire damage to target foe and adjacent foes.

Shrapnel Grenade 1 Activation time5 Recharge time Skill. Slow moving projectile. Deals 5...41...50 slashing damage and inflicts bleeding condition (3...13...15 seconds) to target foe and nearby foes.

Flash Grenade 1 Activation time15 Recharge time Skill. Slow moving projectile. Inflicts blind condition (2...5...6 seconds) to target foe and nearby foes.

Freeze Grenade 1 Activation time20 Recharge time Skill. Slow moving projectile. Deals 15...71...85 cold damage and causes 66% movement reduction (2...7...8 seconds) to target foe and nearby foes.

Poison Grenade 1 Activation time25 Recharge time Skill. Slow moving projectile. Deals 15...71...85 damage and inflicts poison condition (8...22...25 seconds) to target foe and nearby foes.

[edit] Medkit

Drop Bandages ½ Activation time5 Recharge time Item spell. Drop effect: heals nearby allies for 15...71...85.

Drop Bandages ½ Activation time10 Recharge time Item spell. Drop effect: heals allies in the area for 15...71...85.

Drop Bandages ½ Activation time15 Recharge time Item spell. Drop effect: heals your party for 15...71...85.

Drop Antidote ½ Activation time8 Recharge time Item spell. Drop effect: removes 1...3...3 condition[s] from allies within earshot.

Drop Stimulant ½ Activation time30 Recharge time Item spell. Drop effect: nearby allies attack 25% faster and move 25% faster (2...8...10 seconds).

[edit] Mortar

Launch Mortar Shot 2 Activation time5 Recharge time Spell. Slow moving projectile. Target foe and adjacent foes take 7...91...112 fire damage.

Launch Caltrops Mortar 2 Activation time15 Recharge time Spell. Slow moving projectile. Deals 10...70...85 piercing damage and inflicts crippled and bleeding condition (2...8...10 seconds) to target foe and nearby foes.

Launch Elixer 2 Activation time15 Recharge time Enchantment spell (10 seconds). Slow moving projectile. Gives target ally and nearby allies +4...9...10 health regeneration and +15...27...30 armor.

Launch Ice Mortar 3 Activation time20 Recharge time Hex spell. Slow moving projectile. Deals 25...85...100 cold damage to target foe and nearby foes. Struck foes move 66% slower (2...10...12 seconds).

Launch Concussion Barrage 4 Activation time30 Recharge time Spell. Slow moving projectile. Deals 5...25...30 chaos damage and causes a knock down and inflicts dazed condition (2...6...7 seconds) each second (5 seconds) to target foe and foes near the initial location of target foe.

[edit] Pistols

Explosive Shot ¾ Activation time1 Recharge time Ranged attack. Half-ranged projectile. Deals 10...42...50 fire damage and inflicts bleeding condition (2...8...10 seconds) to target foe and 2 adjacent foes.

Poison Dart Volley ¾ Activation time10 Recharge time Ranged attack. Half-ranged projectile. Deals 10...34...40 piercing damage and inflicts poison condition and weakness condition (5...17...20 seconds) to target foe and 4 foes adjacent to your target.

Static Shot ¾ Activation time15 Recharge time Ranged attack. Half-ranged projectile. Deals 15...71...85 lightning damage and inflicts blind condition and daze condition (3...5...5 seconds) to target foe and 3 other foes near your target. 25% armor penetration.

Blowtorch 1 Activation time15 Recharge time Melee attack. Deals 10...50...60 fire damage and inflicts burning condition (1...3...3 second[s]) to foes in the area. Deals 10...50...60 fire damage and inflicts burning condition (1...4...5 second[s]) to nearby foes. Deals 10...50...60 fire damage and inflicts burning condition (1...6...7 second[s]) to adjacent foes.

Glue Shot 1 Activation time20 Recharge time Ranged attack. Half-ranged projectile. Inflicts crippled condition (5...17...20 seconds). Causes a knock down (2...3...3 second[s]) if you hit a moving foe.

[edit] Rifle

Hip Shot ¾ Activation time1 Recharge time Ranged attack. Fast moving projectile. Deals 10...42...50 piercing damage.

Net Shot ¾ Activation time10 Recharge time Ranged attack. Fast moving projectile. Target foe moves 50% slower (1...4...5 second[s]).

Blunderbuss ¾ Activation time10 Recharge time Ranged attack. Fast moving projectile. Deals 15...71...85 piercing damage and inflicts bleeding condition (3...13...15 seconds) to target foe and adjacent foes.

Overcharged Shot Activation time15 Recharge time Ranged attack. Fast moving projectile. Deals 10...82...100 piercing damage and causes a knock down (2...3...3 seconds). 25% armor penetration. You are knocked down (2...3...3 seconds).

Jump Shot ¼ Activation time20 Recharge time Skill. Shadow step directly away from target foe or shadow step to target ally. Initial effect: deals 15...71...85 fire damage to adjacent foes. Cannot self-target.

[edit] Tool Box

Smack ½ Activation time2 Recharge time Lead attack. Smack your foe with your pry bar. Deals 5...29...35 blunt damage and inflicts cracked armor condition (2...8...10 seconds).

Whack ½ Activation time2 Recharge time Off-hand attack. Whack your foe with your gear shield. Deals 10...34...40 blunt damage and inflicts weakness condition (2...8...10 seconds). Must follow a lead attack.

Thwack ½ Activation time2 Recharge time Dual attack. Thwack your foe with both your pry bar and your gear shield. Deals 10...42...50 blunt damage and inflicts deep wound condition (2...8...10 seconds). Must follow and off-hand attack.

Box of Nails 1 Activation time15 Recharge time Skill. Half-ranged projectile. Inflicts bleeding condition and crippled condition (2...8...10 seconds) to target foe.

Magnet 1 Activation time20 Recharge time Skill. Half-ranged projectile. Target foe shadow steps to your location and is interrupted.

[edit] Skill changes

However there are still a few skills i suggest a change for.

Battle Rage Battle Rage 4 Adrenaline6 Recharge time Elite Stance (2...8...10 seconds). You attack 33% faster and gain adrenaline 33% faster. Ends if you use a non-adrenaline skill.

  • I changed it from a IMS into an IAS to give the warrior and elite IAS. Semi-maintainable at high investment and still has the same drawback. Should not give any balance issues in this form.

Cleave Cleave 5 Energy5 Recharge time Elite Axe attack. Deals +5...25...30 damage. Gain 1...3...4 strike[s] of adrenaline.

  • I changed it into an energy attack that gives adrenaline and deals the same ammount of damage. As adrenaline attack with damage only it won't be able to compete with Eviscerate and with the high ammount of adrenaline attack and few energy attacks in Axe Mastery a skill that gives quick adrenaline will be very usable.

Dragon Slash Dragon Slash 5 Energy8 Recharge time Elite Sword attack. Deals +10...34...40 damage. You gain 1...4...5 strike[s] of adrenaline of it hits.

  • I changed it into an energy attack for a more diverse use. Also makes the use of Final Thrust easier since players can return the lost adrenaline more easily.

Hamstring Hamstring 5 Energy10 Recharge time Sword attack. Inflicts cripple condition (3...10...12 seconds). Deals +3...13...15 damage if you hit a moving foe.

  • Reduced it's cost to make it a viable snare and give a bonus damage to let it match Bull's Strike and the snaring capabilities of the Dervish as a martial profession.

Lightning Reflexes (PvP) Lightning Reflexes (PvP) 10 Energy30 Recharge time Stance. You have 75% change to block and attack 33% faster. Ends if you make a melee attack.

  • Rebalanced it with the same drawback as Escape (PvP) instead of an increased recharge time.

Power Shot Power Shot 5 Energy3 Recharge time Bow attack. Deals +5...17...20 damage.

  • Old bonus damage is back and has it's cost reduced. Penetrating Shot is superior against almost any enemy in PvP. This function let's it match Penetrating Attack and gives the Ranger a good low cost damage skill.

Precision Shot Precision Shot 5 Energy6 Recharge time Bow attack. Deals +5...17...20 damage. Deals 5...17...20 damage if blocked.

  • I changed it into an attack that punishes blocking instead of being unblockable. Called Shot is a much better balanced unblockable attack, no need for a difficult-to-balance unblockable attack. Also functions as a low cost damage attack.

Word of Healing Word of Healing 5 Energy¾ Activation time3 Recharge time Elite Spell. Heals target ally for 25...85...100. Heals for 30...126...150 more if target ally is below 50% maximum health. Cannot self-target.

  • I gave it an increase in healing and returned it's old drawback of being unable to self-target. The drawback makes it an elite Heal Other again and should let Glimmer of Light see more play as an elite Orison of Healing and Light of Deliverance as an elite Heal Party, 3 core healing skills of the monk. It should also let some non-elite skill see more play again as well, mainly Orison of Healing, Heal Other and Healing Touch.

Shield of Regeneration Shield of Regeneration 10 Energy¼ Activation time8 Recharge time Elite Enchantment spell (5...11...13 seconds). Target ally gains +4...9...10 health regeneration and +40 armor.

  • A reduced cost to make it easier to use and letting it see play.

Heal Party (PvP) Heal Party (PvP) 10 Energy2 Activation time15 Recharge time Spell. Heals entire party for 5...57...70.

  • A reduced recharge since there is no GvG wich it has been balanced for.

Mending Mending -1 Upkeep5 Energy1 Activation time5 Recharge time Enchantment spell. Target ally has +1...4...5 health regeneration.

  • A reduced cost and activation time and a minor increase in regeneration to make it easier to use and let it see play.

Vocal Minority Vocal Minority 10 Energy2 Activation time20 Recharge time Hex spell (2...8...10 seconds). Target foe cannot use shouts or chants.

  • Target limited to 1 and duration has been reduced and can no longer be maintained. It is simply too strong against Paragons since it can disable them almost completely.

Soothing Images Soothing Images 10 Energy3 Activation time20 Recharge time Hex spell (3...10...12 second[s]). Target foe cannot gain adrenaline.

  • Reduced duration and increased activation time and recharge time and changed it into a single target hex. As a maintainable hex it is too strong against Warriors, Paragons and Dervishes in PvP who rely strongly on adrenaline.

Assault Enchantments Assault Enchantments 5 Energy¾ Activation time10 Recharge time Elite Skill. Removes 2 enchantments from target foe. Must follow a dual attack.

  • Enchantment removal limited to 2 for better enchantment vs enchantment removal balance.

Weapon of Fury Weapon of Fury 5 Energy1 Activation time8 Recharge time Elite Weapon spell (5...17...20 seconds). Target ally gains +1 strike of adrenaline and +1 energy when hitting with an attack.

  • The adrenaline gain has been changed into an unconditional 1 strike. This allows it to function much better as a support skill for the martial classes.

Song of Restoration Song of Restoration 5 Energy1 Activation time10 Recharge time Elite Chant (10 seconds). Allies in earshot are healed for 5...57...70 the next time they use a skill.

  • Reduced the cost, recharge and healing to make it playable. The party members range has been changed into allies to make it more elite worthy when compared to Light of Deliverance with an instant party heal and Divine Healing a non-elite earshot range heal.

Disrupting Throw Disrupting Throw 5 Energy½ Activation time10 Recharge time Spear attack. Interrupts an action. Deals +5...25...30 damage if interrupted a skill.

  • Unconditional interrupt and deals bonus damage when a skill has been interrupted. This makes it a more reliable interrupt and promotes better play.

Mighty Throw Mighty Throw 7 Adrenaline Spear attack. Deals +10...34...40 damage. Moves 3 times faster than normal.

  • Removed the long activation time and significantly increased the adrenaline cost. This makes it much more playable without disrupting the balance.

Unblockable Throw Unblockable Throw 5 Energy1 Activation time10 Recharge time Spear attack. Deals +5...17...20 damage. Unblockable.

  • I changed it into an energy attack with a decreased activation time and damage. This makes it easier to use and has less balance issues when compared to Wild Throw.

Remedy Signet Remedy Signet 1 Activation time4 Recharge time Signet. Removes cracked armor, cripple, weakness and one more condition from yourself.

  • Added cracked armor, cripple and weakness removal to let it match Antidote Signet.

Onslaught (PvP) Onslaught (PvP) 10 Energy10 Recharge time Elite Flash enchantment spell (2...8...10 seconds). You attack 25% faster and gain adrenaline 25% faster.

  • Increased the duration to make it semi-maintainable. With the IMS removed and no Extend Enchantments it should not cause any balance issues.
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