User:Erasculio/List of mesmer skills

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Skill lists (Erasculio's user namespace)
Warrior WarriorRanger RangerMonk MonkNecromancer NecromancerMesmer MesmerElementalist Elementalist
Assassin AssassinRitualist RitualistParagon ParagonDervish Dervish
Domination MagicFast CastingIllusion MagicInspiration MagicNo attribute

Domination Magic skills[edit]

Icon Name Description Energy Activation time Recharge time Campaign
Ignorance.jpg Ignorance Hex Spell. For 8...18...20 seconds target foe cannot use signets. 0 15 Energy 1 Activation time 10 Recharge time Core
Arcane Thievery.jpg Arcane Thievery Spell. For 5...29...35 seconds, one random spell is disabled for target foe, and Arcane Thievery is replaced by that spell. 0 10 Energy 1 Activation time 0 Quest reward Prophecies
Chaos Storm.jpg Chaos Storm Spell. Create a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 5...21...25 damage and lose 0...2...2 Energy. 0 5 Energy 2 Activation time 30 Recharge time Quest reward Prophecies
Diversion.jpg Diversion Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47...56 seconds to recharge. 0 10 Energy 3 Activation time 12 Recharge time Quest reward Core
Empathy.jpg Empathy Hex Spell. For 5...13...15 seconds, whenever target foe attacks, that foe takes 10...46...55 damage and deals 1...12...15 less damage. 0 10 Energy 2 Activation time 10 Recharge time Quest reward Core
Energy Burn.jpg Energy Burn Spell. Target foe loses 1...8...10 Energy and takes 9 damage for each point of Energy lost. 0 10 Energy 2 Activation time 20 Recharge time Quest reward Core
Guilt.jpg Guilt Hex Spell. For 6 seconds, the next time target foe casts a spell that targets a foe, the spell fails and you steal up to 5...12...14 Energy from that foe. 0 5 Energy 2 Activation time 25 Recharge time Quest reward Prophecies
Arcane Larceny.jpg Arcane Larceny Spell. For 5...29...35 seconds, one random spell is disabled for target foe and Arcane Larceny is replaced by that spell. 0 10 Energy 1 Activation time 0 Factions
Blackout.jpg Blackout Skill. For 2...5...6 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds. 0 10 Energy 1 Activation time 12 Recharge time Quest reward Prophecies
Enchanter's Conundrum.jpg Enchanter's Conundrum Elite Hex Spell. For 10 seconds, target foe casts enchantments 100...180...200% slower. If target foe is not under the effects of an enchantment when this hex is applied, that foe and all adjacent foes take 10...82...100 damage. 0 10 Energy 2 Activation time 10 Recharge time Nightfall
Hex Breaker.jpg Hex Breaker Stance. For 5...65...80 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10...39...46 damage. 0 5 Energy 0 15 Recharge time Quest reward Core
Energy Surge.jpg Energy Surge Elite Spell. Target foe loses 1...8...10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage. 0 5 Energy 2 Activation time 15 Recharge time Core
Mind Wrack.jpg Mind Wrack Hex Spell. For 5...33...40 seconds, whenever this foe is the target of any of your non-hex Mesmer skills, that foe loses 1 Energy and takes 5...21...25 damage per point of Energy lost. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15...83...100 damage. 0 5 Energy 1 Activation time 7 Recharge time Quest reward Core
Hex Eater Vortex.jpg Hex Eater Vortex Elite Spell. Remove a hex from target ally. If a hex is removed in this way, foes near that ally take 30...78...90 damage and lose one enchantment. 0 10 Energy 1 Activation time 15 Recharge time Nightfall
Mistrust.jpg Mistrust Hex Spell. For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10...82...100 damage to that foe and all nearby foes. 0 10 Energy 2 Activation time 12 Recharge time Nightfall
Panic.jpg Panic Elite Hex Spell. For 1...8...10 second[s], target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted. 0 10 Energy 1 Activation time 15 Recharge time Prophecies
Price of Pride.jpg Price of Pride Hex Spell. For 5...17...20 seconds, the next time target foe uses an elite skill, that foe loses 1...6...7 Energy. 0 5 Energy 2 Activation time 8 Recharge time Nightfall
Shame.jpg Shame Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5...12...14 Energy from that foe. 0 10 Energy 2 Activation time 30 Recharge time Prophecies
Shatter Hex.jpg Shatter Hex Spell. Remove a hex from target ally. If a hex is removed, foes near that ally take 30...102...120 damage. 0 10 Energy 1 Activation time 10 Recharge time Quest reward Core
Shatter Enchantment.jpg Shatter Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, that foe takes 14...83...100 damage. 0 10 Energy 1 Activation time 20 Recharge time Quest reward Core
Signet of Weariness.jpg Signet of Weariness Signet. Target foe and all nearby foes lose 3...7...8 Energy and suffer from Weakness for 1...10...12 second[s]. 0 0 2 Activation time 30 Recharge time Prophecies
Spiritual Pain.jpg Spiritual Pain Spell. Target foe takes 15...63...75 damage. All hostile summoned creatures in the area of that foe take 25...105...125 damage. 0 5 Energy 1 Activation time 7 Recharge time Nightfall
Visions of Regret.jpg Visions of Regret Elite Hex Spell. For 10 seconds, target foe and adjacent foes take 15...39...45 damage whenever they use a skill and 5...41...50 additional damage if not under the effects of another Mesmer hex. 0 10 Energy 2 Activation time 20 Recharge time Nightfall
Unnatural Signet.jpg Unnatural Signet Signet. Target foe takes 15...63...75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5...41...50 damage. 0 0 1 Activation time 10 Recharge time Factions
Wastrel's Demise.jpg Wastrel's Demise Hex Spell. For 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1...8...10 damage and an additional 1...8...10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 0 5 Energy 0.25¼ Activation time 3 Recharge time Nightfall
Complicate.jpg Complicate Spell. If target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5...11...12 seconds. 0 10 Energy 0.25¼ Activation time 20 Recharge time Factions
Cry of Frustration.jpg Cry of Frustration Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 15...63...75 damage. 0 10 Energy 0.25¼ Activation time 15 Recharge time Core
Overload.jpg Overload Hex Spell. For 5 seconds, target foe suffers -1...3...3 Health degeneration. If target foe is using a skill, then Overload deals 15...63...75 damage to that foe and all adjacent foes. 0 5 Energy 0.25¼ Activation time 5 Recharge time Factions
Power Flux.jpg Power Flux Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 4...9...10 seconds, that foe has -2 Energy degeneration. 0 10 Energy 0.25¼ Activation time 10 Recharge time Nightfall
Power Block.jpg Power Block Elite Spell. If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled for 1...10...12 seconds and that skill is interrupted. 0 15 Energy 0.25¼ Activation time 20 Recharge time Prophecies
Power Spike.jpg Power Spike Spell. If target foe is casting a spell or a chant, that skill is interrupted and target foe takes 30...102...120 damage. 0 5 Energy 0.25¼ Activation time 12 Recharge time Quest reward Core
Power Leak.jpg Power Leak Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe loses 3...14...17 Energy. 0 10 Energy 0.25¼ Activation time 20 Recharge time Quest reward Prophecies
Psychic Distraction.jpg Psychic Distraction Elite Spell. All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for an additional 5...11...12 seconds. 0 10 Energy 0.25¼ Activation time 2 Recharge time Factions
Signet of Disruption.jpg Signet of Disruption Signet. If target foe is casting a spell, the spell is interrupted and that foe suffers 10...43...51 damage. If that foe is hexed, Signet of Disruption can interrupt any non-spell skills. 0 0 0.25¼ Activation time 15 Recharge time Factions
Wastrel's Worry.jpg Wastrel's Worry Hex Spell. After 3 seconds, target foe and all adjacent foes take 20...84...100 damage. If that foe successfully uses a skill, Wastrel's Worry ends prematurely and does no damage. 0 5 Energy 0.25¼ Activation time 1 Recharge time Quest reward Prophecies
Aneurysm.jpg Aneurysm Spell. Target foe regains all Energy. For each point of Energy gained in this way, that foe takes 1...3...3 damage and all adjacent foes lose 1 Energy. (Maximum 1...24...30). 0 5 Energy 1 Activation time 5 Recharge time Eye of the North
Signet of Distraction.jpg Signet of Distraction Signet. If target foe is casting a spell, that spell is interrupted and disabled for 1...4...5 seconds for each signet you have equipped. 0 0 0.25¼ Activation time 15 Recharge time Eye of the North
Simple Thievery.jpg Simple Thievery Elite Spell. Interrupt target foe's action. If that action was a skill, that skill is disabled for 5...17...20 seconds, and Simple Thievery is replaced by that skill. 0 10 Energy 0.25¼ Activation time 10 Recharge time Nightfall
Power Lock.jpg Power Lock Spell. If target foe is casting a spell or chant, that skill is interrupted and disabled for an additional 5...11...13 seconds. 0 5 Energy 0.25¼ Activation time 12 Recharge time Eye of the North
Backfire.jpg Backfire Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes 35...119...140 damage. 0 15 Energy 3 Activation time 20 Recharge time Quest reward Core
Shatter Delusions.jpg Shatter Delusions Spell. Remove one Mesmer hex from target foe. If a hex was removed, that foe and all adjacent foes takes 15...63...75 damage. 0 5 Energy 0.25¼ Activation time 6 Recharge time Quest reward Prophecies

Fast Casting skills[edit]

Icon Name Description Energy Activation time Recharge time Campaign
Arcane Languor.jpg Arcane Languor Elite Hex Spell. For 1...8...10 second[s], all spells cast by the target foe cause 10 Overcast. 0 10 Energy 2 Activation time 15 Recharge time Factions
Persistence of Memory.jpg Persistence of Memory Enchantment Spell. For 5...17...20 seconds, whenever a spell you cast is interrupted, that spell is instantly recharged. 0 10 Energy 1 Activation time 20 Recharge time Nightfall
Symbols of Inspiration.jpg Symbols of Inspiration Elite Skill. For 1...25...31 seconds, this skill becomes the Elite of target foe. Elite spells you cast use your Fast Casting attribute instead of their normal attributes. 0 5 Energy 1 Activation time 15 Recharge time Nightfall
Symbolic Posture.jpg Symbolic Posture Stance. For 5...17...20 seconds, the next signet you activate recharges 20...68...80% faster. 0 10 Energy 0 20 Recharge time Nightfall
Symbolic Celerity.jpg Symbolic Celerity Enchantment Spell. For 36...55...60 seconds, all of your signets use your Fast Casting attribute instead of their normal attributes. 0 15 Energy 1 Activation time 30 Recharge time Nightfall
Stolen Speed.jpg Stolen Speed Elite Hex Spell. For 1...8...10 seconds, spells cast by the target foe and all adjacent foes take 100% longer to cast. Spells targeting these foes that are cast by you or your allies take 50% less time to cast. 0 5 Energy 1 Activation time 12 Recharge time Factions
Power Return.jpg Power Return Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe gains 10...6...5 Energy. 0 5 Energy 0.25¼ Activation time 7 Recharge time Factions
Psychic Instability.jpg Psychic Instability Elite Spell. Interrupt the target foe's action. If that action was a skill, that foe and nearby foes are knocked down for 2...4...4 seconds. (50% failure chance with Fast Casting 4 or less.) 0 5 Energy 0.25¼ Activation time 12 Recharge time Factions
Mantra of Recovery.jpg Mantra of Recovery Elite Stance. For 5...17...20 seconds, spells you cast recharge 33% faster. 0 5 Energy 0 15 Recharge time Core
Keystone Signet.jpg Keystone Signet Elite Signet. All of your signets except Keystone Signet are recharged. For 20 seconds, the next 0...5...6 time[s] you use a signet that targets a foe, all other foes adjacent to your target take 15...51...60 damage and are interrupted. 0 0 1 Activation time 15 Recharge time Prophecies
Time Ward.jpg Time Ward Elite Ward Spell. You create a Time Ward at your location. For (3...13...15) seconds, non-spirit allies in this area cast spells (15...19...20)% faster and recharge skills (15...19...20)% faster. PvE Skill 0 10 Energy 2 Activation time 30 Recharge time Core

Illusion Magic skills[edit]

Icon Name Description Energy Activation time Recharge time Campaign
Illusion of Weakness.jpg Illusion of Weakness Enchantment Spell. You lose 50...202...240 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202...240 Health. 0 10 Energy 2 Activation time 30 Recharge time Quest reward Prophecies
Imagined Burden.jpg Imagined Burden Hex Spell. For 8...18...20 seconds, target foe moves 50% slower. 0 15 Energy 1 Activation time 30 Recharge time Quest reward Core
Accumulated Pain.jpg Accumulated Pain Spell. Target foe takes 15...63...75 damage. If target foe is suffering from 2 or more hexes, that foe suffers a Deep Wound for 5...17...20 seconds. 0 5 Energy 2 Activation time 12 Recharge time Factions
Ancestor's Visage.jpg Ancestor's Visage Enchantment Spell. For 4...9...10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. 0 10 Energy 1 Activation time 20 Recharge time Factions
Arcane Conundrum.jpg Arcane Conundrum Hex Spell. For 5...13...15 seconds, spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 1...6...7 energy. [sic] 0 10 Energy 2 Activation time 20 Recharge time Quest reward Core
Conjure Nightmare.jpg Conjure Nightmare Hex Spell. For 2...13...16 seconds, target foe suffers -8 Health degeneration. 0 15 Energy 1 Activation time 5 Recharge time Factions
Distortion.jpg Distortion Stance. For 1...4...5 second[s], you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends. 0 5 Energy 0 8 Recharge time Quest reward Prophecies
Crippling Anguish.jpg Crippling Anguish Elite Hex Spell. For 5...17...20 seconds, target moves and attacks 50% slower and suffers -1...7...8 Health degeneration. 0 5 Energy 1 Activation time 12 Recharge time Core
Conjure Phantasm.jpg Conjure Phantasm Hex Spell. For 2...13...16 seconds, target foe experiences -5 Health degeneration. 0 10 Energy 1 Activation time 5 Recharge time Quest reward Core
Fevered Dreams.jpg Fevered Dreams Elite Hex Spell. For 10...22...25 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well. If target foe has two or more conditions that foe is Dazed for 1...3...3 second[s]. 0 10 Energy 2 Activation time 10 Recharge time Prophecies
Ethereal Burden.jpg Ethereal Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10...16...18 Energy. 0 15 Energy 01.5Activation time 30 Recharge time Quest reward Prophecies
Frustration.jpg Frustration Hex Spell. For 5...17...20 seconds, target foe casts spells 50% slower and takes 5...41...50 damage whenever interrupted. If a skill is interrupted, Frustration deals double damage. 0 10 Energy 1 Activation time 7 Recharge time Nightfall
Images of Remorse.jpg Images of Remorse Hex Spell. For 5...9...10 seconds, target foe suffers -1...3...3 Health degeneration. If that foe was attacking, that foe takes 10...44...52 damage. 0 5 Energy 2 Activation time 5 Recharge time Factions
Kitah's Burden.jpg Kitah's Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends you gain 10...16...18 Energy. 0 15 Energy 01.5Activation time 30 Recharge time Factions
Ineptitude.jpg Ineptitude Elite Hex Spell. For 4 seconds, the next time target foe or any adjacent foe attacks, they take 30...114...135 damage and are Blinded for 10 seconds. 0 10 Energy 1 Activation time 15 Recharge time Prophecies
Soothing Images.jpg Soothing Images Hex Spell. For 8...18...20 seconds, target foe and all adjacent foes cannot gain adrenaline. 0 15 Energy 2 Activation time 8 Recharge time Core
Recurring Insecurity.jpg Recurring Insecurity Elite Hex Spell. For 10 seconds, target foe suffers from -1...4...5 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied. 0 10 Energy 1 Activation time 10 Recharge time Factions
Shared Burden.jpg Shared Burden Elite Hex Spell. For 5...17...20 seconds, target foe and all nearby foes attack, cast spells, and move 50% slower. 0 5 Energy 2 Activation time 15 Recharge time Factions
Migraine.jpg Migraine Elite Hex Spell. For 5...17...20 seconds, target foe suffers -1...7...8 Health degeneration and takes 100% longer to activate skills. 0 10 Energy 2 Activation time 12 Recharge time Prophecies
Phantom Pain.jpg Phantom Pain Hex Spell. For 10 seconds, target foe suffers -1...3...4 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17...20 seconds. 0 5 Energy 2 Activation time 15 Recharge time Quest reward Prophecies
Calculated Risk.jpg Calculated Risk Hex Spell. For 3...20...24 seconds, target foe's attacks do +10 damage, but there is a 50% chance that the damage from each attack will be done to that foe instead. (Maximum 15...83...100 damage.) 0 5 Energy 1 Activation time 7 Recharge time Eye of the North
Shrinking Armor.jpg Shrinking Armor Hex Spell. For 10 seconds, target foe suffers from -1...3...4 Health degeneration. When this hex ends, that foe has Cracked Armor for 5...17...20 seconds. 0 5 Energy 1 Activation time 8 Recharge time Eye of the North
Wandering Eye.jpg Wandering Eye Hex Spell. For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 30...94...110 damage. 0 5 Energy 2 Activation time 12 Recharge time Eye of the North
Sum of All Fears.jpg Sum of All Fears Hex Spell. For 1...8...10 second[s], target foe moves, attacks, and casts spells 33% slower. 0 10 Energy 2 Activation time 10 Recharge time Eye of the North
Confusing Images.jpg Confusing Images Hex Spell. For 2...8...10 seconds, target foe takes twice as long to activate non-attack skills. 0 10 Energy 2 Activation time 20 Recharge time Eye of the North
Sympathetic Visage.jpg Sympathetic Visage Enchantment Spell. For 4...9...10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. 0 10 Energy 1 Activation time 20 Recharge time Prophecies
Fragility.jpg Fragility Hex Spell. For 8...18...20 seconds, target and adjacent foes take 5...17...20 damage each time they suffer or recover from a new condition. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Core
Air of Disenchantment.jpg Air of Disenchantment Elite Hex Spell. Remove one enchantment from target foe and all nearby foes. For 5...17...20 seconds, enchantments expire 150...270...300% faster on those foes. 0 10 Energy 1 Activation time 10 Recharge time Nightfall
Illusion of Pain.jpg Illusion of Pain Hex Spell. For 8 seconds, target foe has -3...9...10 Health degeneration and takes 3...9...10 damage each second. When Illusion of Pain ends, that foe is healed for 36...103...120. 0 10 Energy 2 Activation time 5 Recharge time Factions
Illusion of Haste.jpg Illusion of Haste Enchantment Spell. For 5...10...11 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds. 0 5 Energy 1 Activation time 5 Recharge time Quest reward Core
Clumsiness.jpg Clumsiness Hex Spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10...76...92 damage. 0 10 Energy 2 Activation time 8 Recharge time Quest reward Core
Signet of Illusions.jpg Signet of Illusions Elite Signet. Your next 1...3...3 spell[s] use your Illusion attribute instead of its normal attribute. 0 0 2 Activation time 5 Recharge time Nightfall
Signet of Clumsiness.jpg Signet of Clumsiness Signet. If target foe is attacking, that foe and all adjacent foes are interrupted and take 15...51...60 damage. Any foes using attack skills are knocked down. 0 0 0.25¼ Activation time 8 Recharge time Nightfall
Illusionary Weaponry.jpg Illusionary Weaponry Elite Enchantment Spell. For 30 seconds, your melee attacks neither hit nor fail to hit. Instead, Illusionary Weaponry deals 8...34...40 damage to your targets for each melee attack. You have +5 armor for each equipped Illusion Magic skill. 0 5 Energy 1 Activation time 25 Recharge time Prophecies

Inspiration Magic skills[edit]

Icon Name Description Energy Activation time Recharge time Campaign
Auspicious Incantation.jpg Auspicious Incantation Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional 10...6...5 seconds, and you gain 110...182...200% of that spell's Energy cost. 0 5 Energy 1 Activation time 25 Recharge time Factions
Tease.jpg Tease Elite Spell. If target foe is using a skill, that foe and other foes in the area are interrupted and you steal 0...4...5 Energy from all foes in the area. 0 5 Energy 0.25¼ Activation time 15 Recharge time Nightfall
Lyssa's Aura.jpg Lyssa's Aura Elite Enchantment Spell. For 10 seconds, you have +0...4...5 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe. 0 5 Energy 1 Activation time 30 Recharge time Factions
Mantra of Earth.jpg Mantra of Earth Stance. For 30...78...90 seconds, whenever you take earth damage, the damage is reduced by 26...45...50% and you gain 2 Energy. 0 10 Energy 0 20 Recharge time Quest reward Core
Drain Enchantment.jpg Drain Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, you gain 8...15...17 Energy and 40...104...120 Health. 0 5 Energy 2 Activation time 20 Recharge time Quest reward Core
Discharge Enchantment.jpg Discharge Enchantment Spell. Remove one enchantment from target foe. If that foe is hexed, this skill recharges 20...44...50% faster. 0 10 Energy 1 Activation time 15 Recharge time Nightfall
Channeling.jpg Channeling Enchantment Spell. For 8...46...56 seconds, whenever you cast a spell, you gain 1 Energy for each foe in the area. 0 5 Energy 1 Activation time 15 Recharge time Quest reward Prophecies
Ether Feast.jpg Ether Feast Spell. Target foe loses 3 Energy. You are healed 20...56...65 for each point of Energy lost. 0 5 Energy 1 Activation time 8 Recharge time Quest reward Core
Energy Drain.jpg Energy Drain Elite Spell. Target foe loses 2...8...9 Energy. You gain 3 Energy for each point of Energy lost. 0 5 Energy 1 Activation time 30 Recharge time Core
Elemental Resistance.jpg Elemental Resistance Stance. For 30...78...90 seconds, You gain +40 armor against elemental damage, but you lose 24...14...12 armor against physical damage. 0 10 Energy 0 20 Recharge time Quest reward Prophecies
Ether Signet.jpg Ether Signet Signet. If you have less than 5...9...10 Energy, gain 10...18...20 Energy. 0 0 1 Activation time 45 Recharge time Factions
Ether Phantom.jpg Ether Phantom Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1...4...5 Energy. 0 5 Energy 1 Activation time 10 Recharge time Nightfall
Ether Lord.jpg Ether Lord Hex Spell. You lose all Energy. For 5...9...10 seconds, target foe suffers -1...3...3 Energy degeneration, and you experience +1...3...3 Energy regeneration. 0 5 Energy 2 Activation time 20 Recharge time Quest reward Prophecies
Inspired Hex.jpg Inspired Hex Spell. Remove a hex from target ally and gain 4...9...10 Energy. For 20 seconds, Inspired Hex is replaced with the hex that was removed. 0 5 Energy 1 Activation time 0 Quest reward Prophecies
Inspired Enchantment.jpg Inspired Enchantment Spell. Removes an enchantment from target foe and gain 3...13...15 Energy. For 20 seconds, Inspired Enchantment is replaced with the enchantment removed from target foe. 0 10 Energy 1 Activation time 0 Quest reward Prophecies
Feedback.jpg Feedback Spell. Target foe loses one enchantment. If an enchantment is removed in this way, that foe also loses 4...9...10 Energy. 0 10 Energy 2 Activation time 30 Recharge time Factions
Mantra of Signets.jpg Mantra of Signets Stance. For 10...34...40 seconds, you have +3 armor for each signet you have equipped. Whenever you use a signet you gain 5...49...60 health. 0 5 Energy 0 20 Recharge time Prophecies
Hex Eater Signet.jpg Hex Eater Signet Signet. Target touched ally and up to 2...4...5 adjacent allies each lose one hex. You gain 1...3...4 Energy for each hex removed this way. 0 0 1 Activation time 25 Recharge time Factions
Mantra of Inscriptions.jpg Mantra of Inscriptions Stance. For 5...21...25 seconds, signets you successfully activate while in this stance recharge 10...34...40% faster. 0 10 Energy 0 20 Recharge time Core
Mantra of Flame.jpg Mantra of Flame Stance. For 30...78...90 seconds, whenever you take fire damage, the damage is reduced by 26...45...50% and you gain 2 Energy. 0 10 Energy 0 20 Recharge time Quest reward Core
Mantra of Persistence.jpg Mantra of Persistence Stance. For 5...21...25 seconds, any Illusion Magic hex you cast lasts 10...34...40% longer. 0 5 Energy 0 15 Recharge time Quest reward Core
Mantra of Lightning.jpg Mantra of Lightning Stance. For 30...78...90 seconds, whenever you take lightning damage, the damage is reduced by 26...45...50% and you gain 2 Energy. 0 10 Energy 0 20 Recharge time Quest reward Core
Mantra of Frost.jpg Mantra of Frost Stance. For 30...78...90 seconds, whenever you take cold damage, the damage is reduced by 26...45...50% and you gain 2 Energy. 0 10 Energy 0 20 Recharge time Quest reward Core
Mantra of Recall.jpg Mantra of Recall Elite Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain 10...22...25 Energy when Mantra of Recall ends. 0 10 Energy 1 Activation time 30 Recharge time Prophecies
Physical Resistance.jpg Physical Resistance Stance. For 30...78...90 seconds, You gain +40 armor against physical damage, but you lose 24...14...12 armor against elemental damage. 0 10 Energy 0 20 Recharge time Prophecies
Revealed Enchantment.jpg Revealed Enchantment Spell. Remove an enchantment from target foe and gain 3...13...15 Energy. For 20 seconds, Revealed Enchantment is replaced with the enchantment removed from target foe. 0 10 Energy 1 Activation time 0 Factions
Revealed Hex.jpg Revealed Hex Spell. Remove a hex from target ally and gain 4...9...10 Energy. For 20 seconds, Revealed Hex is replaced with the hex that was removed. 0 5 Energy 1 Activation time 0 Factions
Spirit of Failure.jpg Spirit of Failure Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1...3...3 Energy whenever that foe fails to hit in combat. 0 15 Energy 3 Activation time 20 Recharge time Quest reward Prophecies
Signet of Humility.jpg Signet of Humility Signet. Target foe's elite skill is disabled for 1...13...16 second[s]. Your non-Mesmer skills are disabled for 10 seconds. 0 0 3 Activation time 20 Recharge time Core
Drain Delusions.jpg Drain Delusions Spell. Remove one Mesmer hex from target foe. If a hex was removed in this way, that foe loses 1...4...5 Energy and you gain 4 Energy for each point lost. 0 5 Energy 0.25¼ Activation time 12 Recharge time Nightfall
Extend Conditions.jpg Extend Conditions Elite Spell. Spread all conditions from target foe to foes near your target. The durations of those conditions are increased by 5...81...100% (maximum 30 seconds). 0 5 Energy 0.25¼ Activation time 5 Recharge time Nightfall
Leech Signet.jpg Leech Signet Signet. Interrupt target foe's action. If that action was a spell, you gain 3...13...15 Energy. 0 0 0.25¼ Activation time 30 Recharge time Quest reward Core
Power Drain.jpg Power Drain Spell. If target foe is casting a spell or chant, that skill is interrupted and you gain 1...25...31 Energy. 0 5 Energy 0.25¼ Activation time 20 Recharge time Core
Power Leech.jpg Power Leech Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 10 seconds, whenever that foe casts a spell, you steal up to 5...13...15 Energy from that foe. 0 5 Energy 0.25¼ Activation time 20 Recharge time Factions
Signet of Recall.jpg Signet of Recall Signet. For 10 seconds, you have -4 Energy regeneration. When this effect ends, you gain 13...19...20 Energy. 0 0 1 Activation time 20 Recharge time Eye of the North
Waste Not, Want Not.jpg Waste Not, Want Not Spell. If target foe is not casting a spell or attacking, you gain 8...12...13 Energy. 0 5 Energy 0.25¼ Activation time 15 Recharge time Eye of the North
Energy Tap.jpg Energy Tap Spell. Target foe loses 4...6...7 Energy. You gain 2 Energy for each point of Energy lost. 0 5 Energy 2 Activation time 30 Recharge time Quest reward Core
Mantra of Concentration.jpg Mantra of Concentration Stance. For 1...31...38 seconds, the next time you would be interrupted, you are not interrupted. 0 5 Energy 0 30 Recharge time Prophecies
Spirit Shackles.jpg Spirit Shackles Hex Spell. For 5...17...20 seconds, target foe loses 5 Energy whenever that foe attacks. 0 10 Energy 3 Activation time 8 Recharge time Quest reward Core
Mantra of Resolve.jpg Mantra of Resolve Stance. For 30...78...90 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10...5...4 Energy or Mantra of Resolve ends. 0 10 Energy 0 20 Recharge time Core

No attribute skills[edit]

Icon Name Description Energy Activation time Recharge time Campaign
Cry of Pain.jpg Cry of Pain Spell. Interrupt target foe's skill. If that foe was suffering from a Mesmer hex, that foe and all foes in the area take 25...50 damage and have 3...5 Health degeneration for 10 seconds. 0 10 Energy 0.25¼ Activation time 15 Recharge time Nightfall
Ether Nightmare.jpg Ether Nightmare Hex Spell. Target foe loses 5...8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds. 0 10 Energy 3 Activation time 25 Recharge time Factions
Arcane Echo.jpg Arcane Echo Enchantment Spell. If you cast a spell in the next 20 seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill. 0 15 Energy 2 Activation time 20 Recharge time Core
Arcane Mimicry.jpg Arcane Mimicry Spell. For 20 seconds, Arcane Mimicry becomes the non-form elite skill from target other ally. 0 15 Energy 2 Activation time 60 Recharge time Core
Echo.jpg Echo Elite Enchantment Spell. For 30 seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 30 seconds. 0 5 Energy 1 Activation time 10 Recharge time Core
Expel Hexes.jpg Expel Hexes Elite Spell. Remove up to 2 Hexes from target ally. 0 5 Energy 1 Activation time 8 Recharge time Factions
Hypochondria.jpg Hypochondria Spell. Transfer all conditions from all foes in the area to target foe. 0 5 Energy 1 Activation time 7 Recharge time Nightfall
Lyssa's Balance.jpg Lyssa's Balance Spell. Target foe loses one Enchantment. If you have more Enchantments than target foe, this skill has no effect. 0 5 Energy 1 Activation time 15 Recharge time Factions
Shatter Storm.jpg Shatter Storm Elite Spell. Target foe loses all enchantments. For each enchantment removed this way, Shatter Storm is disabled for an additional 7 seconds. 0 10 Energy 1 Activation time 0 Factions
Signet of Midnight.jpg Signet of Midnight Elite Signet. You and target touched foe become Blinded for 15 seconds. 0 0 2 Activation time 10 Recharge time Prophecies
Signet of Disenchantment.jpg Signet of Disenchantment Signet. Lose all Energy. Target foe loses one enchantment. 0 0 1 Activation time 15 Recharge time Factions
Epidemic.jpg Epidemic Spell. Spread all negative conditions and their remaining durations from target foe to all foes adjacent to your target. 0 5 Energy 0.25¼ Activation time 5 Recharge time Core
Web of Disruption.jpg Web of Disruption Hex Spell. Interrupt target foe. For 10 seconds, target foe is hexed with Web of Disruption. When this hex ends, that foe is interrupted again. 0 5 Energy 0.25¼ Activation time 15 Recharge time Nightfall
Mirror of Disenchantment.jpg Mirror of Disenchantment Spell. Remove one enchantment from target foe. All of that foe's party members also lose that same enchantment. 0 5 Energy 1 Activation time 15 Recharge time Nightfall