User:Falconeye/Sandbox/Outdated suggestions 4

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Weapon Spells and Bundle Item Spells[edit]

Channeling Magic[edit]

Most of the direct damage spells -- including offensive Weapon Spells & Item Spells -- are linked to this attribute, as are a significant portion of the Ritualist's energy management skills. Although Channeling Magic only has five Binding Rituals, many Channeling Magic skills relate to spirits in some way. Channeling magic spells are also dependant upon conditional effects which trigger if you are wielding weapons or holding an item.

Bundle Item Spells[edit]

10 Energy1 Activation time10 Recharge time - (Channeling Magic) - Elite Item Spell. Hold Glaive's ashes for up to 30...54...60 seconds. While you hold her ashes, your Ritualist skills have 10% armor penetration. When you drop her ashes, all foes in the area are struck for 10...82...100 lightning damage.

15 Energy1 Activation time20 Recharge time - (Channeling Magic) - Elite Item Spell. Hold Kuurong's ashes for up to 15...51...60 seconds. Whenever you would be knocked down while holding his ashes, that foe is knocked down instead and is struck for 15...63...75 lightning damage. When you drop his ashes, foes in the area are struck for 15...63...75 lightning damage and are knocked down.

Non-Elites

10 Energy1 Activation time20 Recharge time - (Channeling Magic) - Elite Item Spell. Hold Daoshen's ashes for up to 15...51...60 seconds. Whenever you are dealt damage while holding his ashes, both you and attacking foe lose one enchantment. When you drop his ashes, all foes in the area are struck for 10...94...115 lightning damage and lose 1 enchantment.

Weapon Spells[edit]

5 Energy1 Activation time10 Recharge time - (Channeling Magic) - Elite Weapon Spell. "For 10 seconds, target ally gains double adrenaline from the next 1...4...5 attacks and deals 5...41...50 damage to 3 adjacent foes."

Non-Elites

5 Energy1 Activation time5 Recharge time - (Channeling Magic) - Weapon Spell. "For 20 seconds, target ally has a Splinter Weapon. Target ally's next 1...4...5 attacks deal 5...29...35 damage to up to 3 adjacent foes."

5 Energy1 Activation time10 Recharge time - (Channeling Magic) - Weapon Spell. "For 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 10...42...50 damage and steal up to 10...42...50 Health."

10 Energy1 Activation time15 Recharge time - (Channeling Magic) - Weapon Spell. (3...7...8 seconds.) Interrupts a skill from the next 1...4...5 attacks. Interruption effect: also interrupts all foes in the area."

10 Energy1 Activation time20 Recharge time - (Channeling Magic) - Weapon Spell. (3...7...8 seconds.) The next 0...2...2 attack skills will interrupt an action.

5 Energy¼ Activation time15 Recharge time - (Channeling Magic) - Weapon Spell. For 5...13...15 seconds, target ally attacks 25% faster.

5 Energy¼ Activation time15 Recharge time - (Channeling Magic) - Weapon Spell. (4...9...10 seconds.) Target ally gains 1 energy regeneration. End effect: gain 1 Energy for each successful hit (maximum 3...7...8).

Communing[edit]

An attribute line completely dependable upon your current Spawning Power rank -- most Binding Rituals are linked to the Communing attribute -- and can cause creatures to take-on certain aspects of the Spirit-type. Communing also includes several anti-caster skills and several offensive, defensive and supportive weapon spells and binding rituals. Fortifies the role of the ritualist in Guild Wars and promotes active use of their binding rituals.

Bundle Item Spells[edit]

10 Energy1 Activation time20 Recharge time - (Communing) - Item Spell. "Hold Tanasen's ashes for up to 5...11...12 seconds. While you Hold his ashes, you gain 10...22...25 armor and cannot be interrupted. When you drop his ashes, party members and spirits within earshot absorb the next 80...336...400 damage, divided equally among allies (10 seconds)."

See Shield of Saint Viktor.
Non-Elites

15 Energy3 Activation time30 Recharge time - (Communing) - Item Spell. Hold Lingwah's ashes for up to 30 seconds. While you Hold her ashes, Enchantments and Hexes on you expire 33% faster. Dropping her ashes summons a Spirit of Anger, a Spirit of Hate and a Spirit of Suffering. These level 1...5...6 spirits use the Pain attack skill and deal 5...17...20 damage. These Spirits die after 30 seconds.

See Call to the Spirit Realm.

5 Energy2 Activation time30 Recharge time - (Communing) - Item Spell. Hold Vorizun's ashes for up to 15...51...60 seconds. While you Hold his ashes, you gain +10...22...25 armor and +10...34...40 maximum Energy. When you drop his ashes, for 1...5...6 seconds, all hostile spells and attacks against spirits in the area fail, and all damage these spirits take are reduced to 0.

See Aegis (PvP).

Weapon Spells[edit]

5 Energy1 Activation time5 Recharge time - (Communing) - Weapon Spell. Elite Weapon Spell. (5...21...25 seconds.) Spells and binding rituals activate 33% faster and recharge 33% faster.

See Shared Burden.
Non-Elites

10 Energy1 Activation time30 Recharge time - (Communing) - Weapon Spell. (5...13...15 seconds.) You and target foe moves, attacks, and casts spells 66% slower. No effect unless spirits are within earshot.

5 Energy¼ Activation time20 Recharge time (Communing) - Hex Spell. (1...3...4 seconds.) Reduces both yours and target foe's Weapon Mastery attributes by 50%. Removes ability to land a critical hit.

10 Energy1 Activation time30 Recharge time - (Communing) - Weapon Spell. (3...7...8 seconds.) You and target foe cannot be the target of Weapon Spells. Target is immune to Enchantments, Hexes and Conditions (except Burning)." No effect unless spirits are within earshot.

10 Energy1 Activation time15 Recharge time - (Communing) - Weapon Spell. (15...39...45 seconds.) Target ally's attacks deal +5...13...15 damage. No effect while target ally is enchanted.

10 Energy1 Activation time5 Recharge time - (Communing) - Weapon Spell. (5...10...11 seconds.) Target ally's attack(s) cannot be blocked. No effect unless spirits are within earshot.

5 Energy1 Activation time10 Recharge time - (Communing) - Weapon Spell. (4...9...10 seconds.) Target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for 5...17...20 seconds. No effect unless spirits are within earshot.

5 Energy¼ Activation time8 Recharge time - (Communing) - Weapon Spell. (3 seconds.) Target ally has a Vital Weapon that redirects 75% of the damage to you. The damage you receive this way is reduced by 5...33...40. Cannot self-target.

Restoration Magic[edit]

Primary healing/protection & life-stealing line for ritualists.

Bundle Item Spells[edit]

10 Energy1 Activation time15 Recharge time - (Restoration Magic) - Elite Item Spell. "Hold Xinrae's ashes for 10...22...25 seconds. While holding her ashes, you have +30 maximum Energy and incoming damage is reduced to 5% of your maximum health. When you drop her ashes, all allies within earshot are healed for 15...79...95 Health."

10 Energy¾ Activation time20 Recharge time - (Restoration Magic) - Elite Item Spell. "Hold Khanhei's ashes for 5...11...12 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 5...29...35 Health from that foe. When you drop his ashes, you steal 5...41...50 Health from all foes in the area.

Non-Elites

5 Energy1 Activation time20 Recharge time - (Restoration Magic) - Item Spell. Hold Mingson's ashes for up to 15...51...60 seconds. While you hold his ashes, you are Blinded (20 seconds). When you drop his ashes, all foes in the area are Blinded for 3...7...8 seconds.

10% Sacrifice1 Energy1 Activation time15 Recharge time - (Restoration Magic) - Item Spell. "Hold Tsungrai's ashes for up to 15...51...60 seconds and gain +50...122...140 maximum Health. When you drop his ashes, you gain 100...244...280 Health."

10 Energy1 Activation time15 Recharge time - (Restoration Magic) - Item Spell. "Hold Kaolai's ashes for up to 15...51...60 seconds. While you hold his ashes, party members in the area have +10 armor if holding a bundle item. When you drop his ashes, all party members are healed for 10...70...85, and an additional 10...34...40 if hexed.

10 Energy1 Activation time20 Recharge time - (Restoration Magic) - Item Spell. Hold Li Ming's ashes for 5...17...20 seconds. While you hold her ashes, Conditions on you expire 10...42...50% faster. When you drop her ashes, all allies within earshot lose 1...3...4 Conditions.

5 Energy1 Activation time10 Recharge time - (Restoration Magic) - Item Spell. Hold Xiko's ashes for up to 5...17...20 seconds. While you hold her ashes, you have +3 Health regeneration for each hex or condition on you. When you drop her ashes, you transfer all conditions from earshot party members to yourself and gain 6...22...26 Health for each condition transferred.

10 Energy1 Activation time20 Recharge time - (Restoration Magic) - Elite Item Spell. "Hold Sogolon's ashes for 15...51...60 seconds. While you hold his ashes, all Shouts and Chants you use last 33% longer, and also activate and recharge 33% faster. When you drop his ashes, you gain 2 energy for each party member within earshot. (Maximum 4...10...12 energy)."

15 Energy6 Activation time20 Recharge time - (Restoration Magic) - Item Spell. "Hold Naomei's ashes for 45 seconds. Death while holding her ashes do not incure death penalty. When you drop her ashes, all party members in the area are resurrected with 15...63...75% Health and 15...63...75% Energy.

Weapon Spells[edit]

5 Energy¼ Activation time8 Recharge time - (Restoration Magic) - Elite Weapon Spell. "For 3 seconds, whenever target ally takes damage from an attack or spell, that damage is limited to 5% of the target ally's maximum health and that ally also steals 5...29...35 health when struck in combat."

5 Energy¼ Activation time3 Recharge time - (Restoration Magic) - Elite Weapon Spell. "For 8 seconds, the next 2 times target ally takes damage from a foe, that ally steals up to 5...29...35 Health from that foe and loses 1 Condition."

5 Energy¼ Activation time10 Recharge time - (Restoration Magic) - Elite Weapon Spell. "For 10 seconds, target ally has a Spirit Light Weapon. Ally gains 75% chance to block and 5...17...20 Health each second.

Non-Elites

10 Energy¼ Activation time10 Recharge time - (Restoration Magic) -Weapon Spell. "For 3...6...7 seconds, target ally gains +15...35...40 additional armor and +2...4...4 Health regeneration. Reduces incoming damage by 5 each time target ally takes damage if ally was hexed."

5 Energy1 Activation time8 Recharge time - (Restoration Magic) - Weapon Spell. For 5...9...10 seconds, target ally has a Weapon of Warding that grants target ally +2...4...4 Health regeneration and a 50% chance to block. Weapon of Warding ends when target ally strikes with a melee attack.

5 Energy¼ Activation time8 Recharge time - (Restoration Magic) -Weapon Spell. "For 3 seconds, target ally has a Weapon of Shadow. Whenever ally is struck by physical damage, all adjacent foes are blinded for 3...7...8 seconds.

5 Energy¼ Activation time3 Recharge time - (Restoration Magic) - Weapon Spell. For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 15...51...60 Health from that foe. Steal an additional 5...29...35 Health if ally was hexed.

Spawning Power[edit]

Spawning Power is the spirit enhancer/energy management attribute for primary ritualists. Many Spawning Power skills also relate to or are influenced by Weapon Spells and Item Spells.

  • For every 1 rank of Spawning Power you have...
  • Your Weapon Spells duration last 3% longer.
  • Your Item Spells grant one additional armor (stacking) and +1 maximum energy.

Bundle Item Spells[edit]

10 Energy1 Activation time30 Recharge time - (Spawning Power) - Item Spell. "Hold Songkai's ashes for 20 seconds. Your spells and binding rituals cost -20...44...50% of the base Energy. Drop Effect: Your spells and binding rituals are recharged.

Non-Elites

5 Energy1 Activation time20 Recharge time (Spawning Power)- Item Spell. "Hold Lee Sa's ashes for 15 seconds. While you hold her ashes, you gain +1...3...3 Energy regeneration. When you drop her ashes, you gain +5...9...10 Energy."

Weapon Spells[edit]

10 Energy1 Activation time15 Recharge time - (Spawning Power) - Elite Weapon Spell. (15...39...45 seconds.) Target ally attacks 33% faster and deal +5...29...35 damage. No effect unless spirits are within earshot.

10 Energy1 Activation time10 Recharge time - (Spawning Power) - Elite Weapon Spell. (10 seconds.) Target ally gains 1...5...6 health regeneration and 1...3...3 energy regeneration. End effect: ally gains 4...9...10 Health and 1 Energy for each successful hit while using Wielder's Zeal.

10 Energy1 Activation time10 Recharge time - (Spawning Power) - Elite Weapon Spell. (10 seconds.) Allies within earshot gain 1...3...3 energy regeneration. End effect: allies gain 1 Energy for each successful hit (maximum 3...7...8) while using Wielder's Zeal.

Armor Spells[edit]

Note
New Experimental Project

Armor Spells[edit]

5 Energy¼ Activation time8 Recharge time - (Channeling Magic) - Armor Spell. For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 5...89...110 lightning damage. -

5 Energy1 Activation time20 Recharge time - (Communing) Armor Spell. "For 5...17...20 seconds, you have a 50% chance to block attacks while casting weapon spells, item spells and binding rituals." No effect unless you are holding an Weapon or Item spell.

5 Energy1 Activation time25 Recharge time - (Communing) - Armor Spell. For 1...5...6 seconds, target foe moves 75% slower. Binding Chains refreshes each second foe is earshot of a spirit. -

5 Energy¼ Activation time15 Recharge time - (Spawning Power) - Armor Spell. For 8...18...20 seconds, you are immune to Blindness. If you are holding a bundle item, your Binding Rituals lasts 0...4...5 seconds longer.

5 Energy1 Activation time10 Recharge time - (Spawning Power) - Armor Spell. For 10...26...30 seconds, whenever you cast a weapon on an ally, that ally loses 1 Condition. If you are holding a bundle item, both you and that ally lose 1 additional condition.

5 Energy1 Activation time20 Recharge time - (Spawning Power) - Armor Spell. For 5...17...20 seconds, Spells activate 5...29...35% faster but cost 5...29...35% more Energy. If you are holding a bundle item, Weapons and Item Spells you cast lasts 0...24...30% longer.

Ritualist Recycle Bin[edit]

5 Energy1 Activation time20 Recharge time - (Spawning Power) - Armor Spell. For 5...17...20 seconds, while holding an item, any Rituals, weapon and Item Spells you cast cost 1...4...5 less Energy.

5 Energy1 Activation time20 Recharge time - (Spawning Power) - Armor Spell. For 5...17...20 seconds, spells you cast also heals you for 5...29...35 Health while within earshot of a Spirit.

5 Energy2 Activation time30 Recharge time - (Communing) - Item Spell. Hold Vorizun's ashes for up to 15...51...60 seconds. While you hold his ashes, you gain +15 armor and +30 maximum Energy. When you drop his ashes, earshot spirits negates the next damage and hits the source for that same amount (maximum 5...61...75) (10 seconds).

See Reversal of Damage.

10 Energy1 Activation time15 Recharge time - (Restoration Magic) - Elite Item Spell. "Hold Xinrae's ashes for 10...22...25 seconds. While holding her ashes, your Restoration Magic skills activate 50% faster, incoming damage is reduced to 10% of your maximum health and gain +10 maximum Energy. When you drop her ashes, all allies within earshot are healed for 15...79...95 Health."

5 Energy1 Activation time20 Recharge time - (Restoration Magic) - Item Spell. Hold Mingson's ashes for up to 15...51...60 seconds. While you hold his ashes, party members in the area have 50% chance to block foes suffering from conditions. When you drop his ashes, all foes in the area are Blinded for 3...7...8 seconds.

10 Energy1 Activation time20 Recharge time - (Restoration Magic) - Item Spell. Hold Li Ming's ashes for 5...17...20 seconds. While you hold her ashes, Conditions on earshot allies expire 10...42...50% faster. When you drop her ashes, all allies within earshot lose 1...3...4 Conditions.

5 Energy1 Activation time20 Recharge time - (Restoration Magic) - Item Spell. Hold Xiko's ashes for up to 5...17...20 seconds. For each Hex or Condition a party member in the area is suffering from while holding her ashes, that ally gains +3 Health regeneration. When you drop her ashes, up to 1...3...4 hexes and conditions (and their remaining duration) are transferred from yourself to foes in the area.

10 Energy1 Activation time20 Recharge time - (Restoration Magic) - Elite Item Spell. "Hold Sogolon's ashes for 15...51...60 seconds. While you hold his ashes, all Shouts and Chants used by earshot party members activate and recharge 25% faster. When you drop his ashes, you gain 2 energy for each party member within earshot. (Maximum 4...10...12 energy)."

10 Energy1 Activation time25 Recharge time - (Spawning Power) - Elite Weapon Spell. "For 10 seconds, all allies within earshot gain 3...7...8 Energy the next time they strike with an attack. If any ally is holding bundle item, that ally instead gain 3...7...8 Energy next time they use a spell."

5 Energy1 Activation time12 Recharge time - (Communing) - Weapon Spell. (3...7...8 seconds.) Target foe cannot be the target of Weapon Spells and can't achieve critical hits. That foe and nearby foes' attacks deal -5...17...20% less damage. Cannot self-target.

10 Energy1 Activation time20 Recharge time - (Communing) - Weapon Spell. "For 15...39...45 seconds, your next 1...3...3 binding rituals spawns at target non-spirit ally location and activatess instantly. The next time you are interrupted while holding a bundle item, your non-elite Ritualist skills are recharged and Weapon of Quickening ends." Interrupted weapon spells and item spells recharge instantly.

10 Energy1 Activation time15 Recharge time - (Communing) - Weapon Spell. "For 5...21...25 seconds, target non-spirit ally has Weapon of Quickening. Your next 1...4...5 binding rituals spawns at ally's location. That ally's Binding Rituals recharges instantly when Weapon of Quickening ends. Spells and binding rituals recharge 33% faster if ally holding a bundle item."

See Assassin's Promise.

10 Energy1 Activation time30 Recharge time - (Spawning Power) - Item Spell. "Hold Songkai's ashes for 20 seconds. Skills you cast cost -20...44...50%. When you drop her ashes, gain 5 energy per spirit within earshot (maximum 10...18...20 energy)."

--Falconeye 07:06, 5 April 2009 (UTC) - Having an option to maintain Attune (and drop it without worry) appeals to me. I would have it scale with 0...2...2 but am fearfull of any possible abuse. Discuss?