User:Gelbrekt/Razah

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Basic Info[edit]

Razah
Razah Mysterious armor.jpgRazah Ancient armor.jpg
Affiliation Not specified
Type Human
Professions Warrior Warrior
Assassin Assassin
Monk Monk
Ritualist Ritualist
Service Hero
Level(s) 1...30
Campaign Core
  • Title = Mysterious Entity
  • Role = Specialist
  • Type (melee/ranged) = varies

Trait, Abilities and Talents[edit]

Trait[edit]

Skill icon

Trait: Profession Changer - Activate to change your role to Warrior, Assassin, Support or Specialist, altering your maximum health, basic attacks and basic abilities. Cooldown: 60 seconds. While you are standing in the Hall of Storms, this trait can be activated even if its cooldown is active. Passive effect: At levels 4, 7, 13 and 16 you are able to choose 1 talent for each of your four roles.

Warrior Abilities[edit]

  • Weapons: Obsidian Edge, Tormented Shield
  • (Melee basic attacks. Average attack speed and attack damage.)
  • Healing Signet Healing Signet - Channel for 2 seconds to heal yourself for XXX health. This skill costs no energy and has a short cooldown, but causes you to become vulnerable while channeling, increasing all direct damage you take by 25%.
  • Savage Slash Savage Slash - Immediatley strikes target foe with a basic attack. If it hits, target is stunned for 0.25 seconds. If this stun interrupts a channeled ability, Savage Slash deals XXX extra damage.
  • Hundred Blades Hundred Blades - For XXX seconds, all your basic attacks that successfully hit a target deal XXX damage to all foes near you.

Assassin Abilities[edit]

  • Weapon: Shiro's Blades
  • (Melee basic attacks. Below average attack damage, but high attack speed and high DPS with basic attacks..)
  • User Gelbrekt Attack Chaining User Gelbrekt Attack Chaining - Attacks target foe with basic attacks 4 times consecutively. The first strike causes your target to lose XXX health over 10 seconds, the second strike deals 150% extra damage and the two last strikes deals double damage and affects adjacent foes. The attack chain will end if one attack fails to hit. If the last attack in the attack chain hits, Attack Chaining's cooldown is reduced by xxx seconds. (Cooldown: 8 seconds)
  • Iron Palm Iron Palm - Melee range. Channel for 1 second to deal XXX damage to target and stun for 1.75 seconds. No effect unless target is affected by a disabling effect.
  • Aura of Displacement Aura of Displacement - Teleport to target foe. After this skill has been activated, you temporarily lose your passive energy regeneration until the skill is reactivated. When this skill is reactivated, you teleport to the location where you initially activated this ability.

Support Abilities[edit]

  • Weapon: Imperial Scepter/Frog Scepter/Celestial Scepter and Gazing Eye Artifact/Celestial Compass
  • (Ranged basic attacks.)
  • Word of Healing Word of Healing - Channel for 1 second to heal target ally for XXX health. The healing is doubeled to allies below 50% health.
  • Smite Condition Smite Condition - Remove a disabling effect from target ally. If an effect was removed, deal XXX damage to foes within a large area around the target. This skill can not remove Stuns.
  • Bane Signet Bane Signet - Deals XXX damage to target. Causes stun for 1 second if the target has performed a basic attack within the most recent second. Costs no mana and deals double damage to non-heroes. (Cooldown: 10 seconds)

Specialist Abilities[edit]

  • Weapon: Teal Primitive Staff
  • (Ranged basic attacks.)
  • Bloodsong Bloodsong - Channel for 3 seconds to summon a Spirit at your location. The spirit deals XXX damage per second at range and regenerates health equal to the damage that it deals. Attacking a foe with a basic attack causes all nearby spirits to focus their attacks on that target (provided that the target is within their range). The spirit is immobile and dies after [35-60] seconds or if you switch profession. This skill has 3 charges. (Charge cooldown: 15 seconds)
  • Spirit Rift Spirit Rift - Channel for 2 seconds to summon a spirit rift at target location. 3 seconds after being summoned, the spirit rift activates, dealing XXX damage to foes within the blast radius and inflicts vulnerability for XXX seconds. (Cooldown: 5 seconds.)
  • Tranquil Was Tanasen Tranquil Was Tanasen - Channel for 1 second to summon Tanasen's ashes. While holding Tanasen's ashes you gain resistance, reducing all damage dealt to you by 25%, and any Stun effects affecting you that last less than a second does not prevent you from activating abilites, but you lose the ability to preform basic attacks. The ashes can be dropped at any time by reactivating Tranquil Was Tanasen, causing them to disappear. (Cooldown: 20 seconds, Duration: 20 seconds.)
    • Alternatively: Change to Vengeful Was Khanhei Vengeful Was Khanhei since this is a much more iconic skill and would perhaps allow for a more interesting playstyle.

Talents[edit]

Quotes[edit]

Strengths and weaknesses[edit]

Strengths
  • Ability to frequently change his profession, making him very diverse compared to other heroes as he is able to:
    • Be on the front-line and tank team fights.
    • Dive in and deal heavy burst damage to unsuspecting foes.
    • Heal the team after or during team fights .
    • Split-push lanes during or after after a team fight.
  • Strengths in each profession:
    • Warrior
      • Good self-sustain with Healing Signet. Frequently interrupts channeled abilities with Savage Slash, and deals good area damage with Hundred Blades (Talent choices allow Razah to specialise in self survivability with Healing Signet, Single target damage with Savage Slash, or area damage with Hundred Blades.)
    • Assassin
      • Great (potential) single target damage. Good mobility with Aura of Displacement, and long stun duration with Iron Palm. Also good area damage with the last 2 strikes of Attack Chaining.
    • Monk
      • Word of Healing is a powerful healing skill when used on targets below 50% health.
      • Smite Condition can frequently remove disabling effects.
      • Bane signet is effective against squishy basic attackers.
    • Specialist
      • Deals massive (potential) single target damage through his Spirits, as he is able to direct their attacks to a single target by attacking them with his own basic attacks.
      • If it hits, Spirit Rift deals heavy damage in an area in addition to inflicting vulnerability. It also has a very short cooldown (5 seconds). This makes spirit rift ideal for taking down both tough single targets and large groups of weaker enemies in the right circumstances.
      • Tranquil Was Tanasen makes Razah resistant to stuns, allowing him to summon Spirits and Spirit Rifts even when facing enemies that can stun.
Weaknesses
  • Razah can only perform one out of the four strengths listed in "Strenghts" above at a time, since can only have one profession at any given time.
  • Long activation times on the majority of his skills makes him very vulnerable to stuns and silences.
  • As Warrior and Assassin, Razah relies almost entierly on basic attacks, making him vulnerable to blindness/evades/blocks.
  • Aside from Aura of Dispacement, Razah has very limited mobility.
  • Overall weaker in straightup fights than the average hero (to balance out his extreme overall flexibility).
  • Weaknesses in each profession:
    • Warrior
      • Healing Signet causes vulnerability and has a long activation time, making it difficult for Razah to be on the front line for longer periods of time.
      • Through Savage Slash and Hundred Blades, Razah relies entierly on basic attacks to deal damage.
      • Has less health than the average warrior.
    • Assassin
      • Attack Chaining will not do much damage if it's interrupted by scilences/blinds/evades. If this happens, Razah's damage output is greatly decreased, as this is his only damage-dealing ability.
      • Iron Palm has a long channeling time and has no effect if the target is not suffering from a disabling effect.
    • Support
      • All Razah's support abilites have a casting time, making him very vulnerable to stuns and silences.
      • Word of Healing is a significantly below-average healing skill when used on allies above 50% health, making it difficult for Razah alone to keep his allies at full health outside of combat, and during combat when this requirement usually is met, Word of Healing can be interrupted by the enemy team due to its long activation time.
      • Low damage output.
    • Specialist
      • Spirits are fairly easy to kill, and Razah cannot focus their attacks when he is holding Tanasen's ashes. Also, Spirits take a long time to summon.
      • Spirit rift has a long casting time and is easily avoided by enemy players due to the delay between the moment when the skill is activated and when the damage is dealt.
      • Tranquil Was Tanasen prevents Razah from using basic attacks.
      • All Razah's skills as a Specialist focuses on dealing damage (i.e he has almsot no crowd control / self healing / party support), and this damage output can be reduced to 0 if the skills are not used correctly (i.e the spirits of Pain are killed, Spirit Rift misses its target and Tranquil Was Tanasen prevents basic attacks).