User:Infinite

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My name is Aiko (26), better and more commonly known in-game and out as Infinite or Tremythar.




Suggestion(s) of the mind:

A lot of elementalist skills and sometimes whole attribute lines are considered redundant or underpowered compared to other elementalist skills. By adding forms that cannot be stripped (but can be interrupted), elementalists can use underpowered skills and hybrid skill bars more effectively, as well as make secondary profession skills more appealing. The following elite skills would lose their elite status:



Elite Form Spell. For 10...38...45 seconds, you deal 50% more cold damage and receive 50% less cold damage. Whenever you are struck with cold damage, you gain 0...2...3 energy and all nearby foes take 1...16...20 cold damage. Whenever you are struck with lightning damage, you and all nearby foes are dealt an additional 25% of the incoming damage. While you are Overcast, all allies in the area gain +5 Health Regeneration.

Concise description

Elite Form Spell. (10...38...45 seconds.) Deal 50% more cold damage and receive 50% less cold damage. When struck with cold damage, gain 0...2...3 energy and nearby foes take 1...16...20 cold damage. When struck with lightning damage, you and nearby targets are struck by 25% additional damage. While Overcast, allies in the area gain +5 Health Regeneration.


Progression
Energy gain
0
10
0
1
1
12
0
2
2
15
0
4
3
17
1
5
4
19
1
6
5
22
1
7
6
24
1
9
7
26
1
10
8
29
2
11
9
31
2
12
10
33
2
14
11
36
2
15
12
38
2
16
13
40
3
17
14
43
3
19
15
45
3
20
16
47
3
21
17
50
3
23
18
52
4
24
19
54
4
25
20
57
4
26
21
59
4
28



Elite Form Spell. For 10...38...45 seconds all foes in the area burn and you move 25% slower. Whenever you are struck by fire damage, all adjacent foes share 50...210...250% of the damage instead, all nearby foes suffer an additional -3 Health Regeneration for 1...7...8 seconds, and you lose 5 energy or Inferno ends. If there are no adjacent foes, nearby foes suffer from -7 Health Regeneration for 2...13...16 seconds instead.

Concise description

Elite Form Spell. (10...38...45 seconds.) Foes in the area burn. You move 25% slower. When struck by fire damage, adjacent foes share 50...210...250% of the damage instead, nearby foes suffer -3 Health Regeneration (1...7...8 seconds). If there are no adjacent foes, nearby foes suffer -7 Health Regeneration instead (2...13...16 seconds). Lose 5 Energy whenever struck by fire damage or Inferno ends.


Progression
-7 Health Regeneration
0
10
50
1
2
1
12
63
1
3
2
15
77
2
4
3
17
90
2
5
4
19
103
3
6
5
22
117
3
7
6
24
130
4
8
7
26
143
4
9
8
29
157
5
9
9
31
170
5
10
10
33
183
6
11
11
36
197
6
12
12
38
210
7
13
13
40
223
7
14
14
43
237
8
15
15
45
250
8
16
16
47
263
8
17
17
50
277
9
18
18
52
290
9
19
19
54
303
10
20
20
57
317
10
21
21
59
330
11
22



Elite Form Spell. For 10...38...45 seconds, you gain +40 armor and all nearby allies have a 33% chance to block attacks. Whenever an attack is blocked this way, you take 35...15...10 damage and gain 0...2...3 energy. Whenever you are struck by earth damage, you gain +10...30...35 maximum health and nearby foes suffer from Cracked Armor and Bleeding for 10 seconds.

Concise description

Elite Form Spell. (10...38...45 seconds.) Gain +40 armor and nearby allies have a 33% chance to block attacks. Blocked attacks cause you 35...15...10 damage and give you 0...2...3 energy. Whenever you're struck by earth damage, gain +10...30...35 maximum health and nearby foes suffer from Cracked Armor and Bleeding (10 seconds).


Progression
Damage taken
Energy gained
Maximum health gained
0
10
35
0
10
1
12
33
0
12
2
15
32
0
13
3
17
30
1
15
4
19
28
1
17
5
22
27
1
18
6
24
25
1
20
7
26
23
1
22
8
29
22
2
23
9
31
20
2
25
10
33
18
2
27
11
36
17
2
28
12
38
15
2
30
13
40
13
3
32
14
43
12
3
33
15
45
10
3
35
16
47
8
3
37
17
50
7
3
38
18
52
5
4
40
19
54
3
4
42
20
57
2
4
43
21
59
0
4
45



Elite Form Spell. For 10...38...45 seconds, you and all allies within earshot move 33% faster and all enemies within earshot move 25% slower. Whenever you are hit by cold damage, all creatures in the area other than yourself take 25 cold damage and start bleeding for 5...17...20 seconds. Whenever you are hit by lightning damage, all nearby foes are Dazed for 3...9...10 seconds and you lose 5 energy or Whirlwind ends.

Concise description

Elite Form Spell. (10...38...45 seconds.) Within earshot, you and all allies move 33% faster and all enemies move 25% slower. Whenever you are hit by cold damage, all creatures in the area other than yourself take 25 cold damage and start bleeding (5...17...20 seconds). Whenever you are hit by lightning damage, all nearby foes are Dazed (3...9...10 seconds). Lose 5 Energy whenever struck by lightning damage or Whirlwind ends.


Progression
Bleeding duration
Dazed duration
0
10
5
3
1
12
6
3
2
15
7
4
3
17
8
4
4
19
9
5
5
22
10
5
6
24
11
6
7
26
12
6
8
29
13
7
9
31
14
7
10
33
15
8
11
36
16
8
12
38
17
9
13
40
18
9
14
43
19
10
15
45
20
10
16
47
21
10
17
50
22
11
18
52
23
11
19
54
24
12
20
57
25
12
21
59
26
13