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User:Killer demon/Sandbox
From Guild Wars Wiki
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WARNING: ABSOLUTELY UNTRUE |
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This article is player made, and does not reflect any existing quests, monsters, missions or other game features. | |
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This page is a player made, Wiki-based, page. Nothing in-game will reflect this page, unless stated. |
yay! my own sandbox! lol|Killer demon
12:47, 25 January 2009 (UTC)
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| Level | Character's Base Health |
Damage Multiplier1 | Total XP2 | Additional XP Needed3 |
|---|---|---|---|---|
| 0 | - | 0.354 | - | - |
| 1 | 100 | 0.372 | 0 | 2,000 |
| 2 | 120 | 0.392 | 2,000 | 2,600 |
| 3 | 140 | 0.413 | 4,600 | 3,200 |
| 4 | 160 | 0.435 | 7,800 | 3,800 |
| 5 | 180 | 0.459 | 11,600 | 4,400 |
| 6 | 200 | 0.483 | 16,000 | 5,000 |
| 7 | 220 | 0.509 | 21,000 | 5,600 |
| 8 | 240 | 0.536 | 26,600 | 6,200 |
| 9 | 260 | 0.564 | 32,800 | 6,800 |
| 10 | 280 | 0.595 | 39,600 | 7,400 |
| 11 | 300 | 0.626 | 47,000 | 8,000 |
| 12 | 320 | 0.660 | 55,000 | 8,600 |
| 13 | 340 | 0.695 | 63,600 | 9,200 |
| 14 | 360 | 0.732 | 72,800 | 9,800 |
| 15 | 380 | 0.771 | 82,600 | 10,400 |
| 16 | 400 | 0.812 | 93,000 | 11,000 |
| 17 | 420 | 0.856 | 104,000 | 11,600 |
| 18 | 440 | 0.901 | 115,600 | 12,200 |
| 19 | 460 | 0.949 | 127,800 | 12,800 |
| 204 | 480 | 1.000 | 140,600 | 13,400 |
| 21 | "500" | 1.053 | - | 14,000 |
| 22 | "520" | 1.110 | - | 14,600 |
| 23 | "540" | 1.169 | - | 15,0005 |
| 24 | "560" | 1.230 | - | - |
| 25 | "580" | 1.300 | - | - |
| 26 | "600" | 1.366 | - | - |
| 27 | "620" | 1.439 | - | - |
| 28 | "640" | 1.516 | - | - |
| 29 | "660" | 1.597 | - | - |
| 30 | "680" | 1.682 | - | - |
| 31 | "700" | 1.772 | - | - |
| 32 | "720" | 1.866 | - | - |
| 33 | "740" | 1.966 | - | - |
| 34 | "760" | - | - | - |
| 35 | "780" | - | - | - |
| 36 | "800" | - | - | - |
| 37 | "620" | - | - | - |
| 38 | "840" | - | - | - |
| 39 | "860" | - | - | - |
| 40 | "880" | - | - | - |
- 1 Two exceptions to this are martial weapons, which also incorporate a weapon-specific multiplier, and armor-ignoring effects, which always use a multiplier of 1.
- 2 For each new level you would need an additional (2,000 + 600[X - 1]) experience points, where X is your current level.
- 3 At any given level, a character will have between (2,000[X - 1] + 300[X - 1][X - 2]) and (2,000X + 300X[X - 1] - 1) experience points
- 4 An experience level cap of 20 is imposed on any entity. NPCs, however, may have a set level as they spawn that is higher than this.
- 5 Each further cycle consists of 15,000 experience points.
