User:Kite
From Guild Wars Wiki
[edit] To Those Who Hate the Assassin
There are quite a few people who dislike the Assassin so much that they use the argument that, "the concept behind the Assassin profession is fundamentally flawed -- a lethal spike that's not bounded by movement at all is quite obviously overpowered, and thus Assassins should never have been made." I disagree in many ways. It is arguable that no new professions should have been added to the game once the original six were released, and I can respect that argument, but "Assassins should never have been made" is a blatant cop-out. It is like saying, "Monks are fundamentally flawed. Smiting damage and healing together is bad, and thus Monks should never have been made." A flawed argument, at best.
However, it is quite arguable that Assassins should not have been made as they were. Assassins' shadow step skills come at far too little a cost. Even the immense strategic advantages that the increased mobility would be balanced had the cost been suitably intense. Instead, the current shadow steps have little to no cost; Aura of Displacement, arguably the most powerful shadow step, doesn't even have an attribute to put points into.
[edit] GW2?
Bye, 60-something days of my life spent in GW1 playtime. Arenanet has just thrown all that work out the window. [1] "Don't count on subscriptions", third paragraph:
"Be very aware of the choice you are asking players to make, and the frequency of that choice. In a subscription model you are asking players to make a choice every month, and it is a fairly drastic choice: Stay married, or get divorced? It is certainly the case that if every player decides to stay married every month, you can make more money from each player in the subscription model. But that will rarely be the case, and not something that you should count on. Every month, some percentage of your player base will decide on divorce, and as with marriage in the real word, once you are divorced you rarely get married to the same person again. If you go the subscription route, you'll need to have the confidence that your marriage rate will exceed your divorce rate."
Except in this case, not only is this a marriage or divorce choice, it's a "get remarried and give up pretty much everything" or "get divorced and find a better game" or "continue playing a dead game" choice. If GW2 is going to succeed, Arenanet will need to treat their players better.

