User:Lancy1214/Ritualist Skills/Channeling
From Guild Wars Wiki
Contents |
[edit] Channeling Magic
Most of the direct damage spells -- including offensive Weapon Spells & Item Spells -- are linked to this attribute, as are a significant portion of the Ritualist's energy management skills. Although Channeling Magic only has five Binding Rituals, many Channeling Magic skills relate to spirits in some way. Channeling magic spells are also dependant upon conditional effects which trigger if you are wielding weapons or holding an item. In-game description: No inherent effect. Many Ritualist skills, especially those related to lightning damage and energy, become more effective with higher Channeling Magic.
[edit] Binding Rituals
- Non-Elites
-
Agony - 5
1
20
- (Channeling Magic) - Binding Ritual. "Create a level 1...8...10 Spirit. It causes 1...5...6 Health loss each second to non-spirit foes within earshot. Agony dies after 10 seconds." For every 3 ranks in Spawning Power, Agony lasts 1 second longer.
Destruction - 5
2
15
- (Channeling Magic) - Binding Ritual. "Create a level 1...8...10 Spirit. Affects non-spirit foes within earshot. When Destruction dies, it deals 1...5...6 damage for each second this spirit was alive. Destruction dies after 10 seconds. " For every 3 ranks in Spawning Power, Destruction lasts 3 seconds longer.
Lamentation - 5
2
25
- (Channeling Magic) - Binding Ritual. "Create a level 1...8...10 Spirit. Hex duration increased by 20...44...50% on foes in range of Lamentation. Whenever a hex ends on those foes, Lamentation deals +5...53...65 damage to all hexed foes. Lamentation dies after 6 seconds." For every 3 ranks in Spawning Power, Lamentation lasts 1 second longer.
Gaze of Fury - 10
1
20
- (Channeling Magic) - Binding Ritual. Destroy target summoned creature. If target was a Spirit, you create a level 1...10...12 Spirit of Fury at your location. This spirit uses the Bloodsong (attack) skill and steals up to 10...22...25 Health, and you are healed for 10...22...25 Health. Spirit of Fury dies after 10 seconds. For every 3 ranks in Spawning Power, Spirit of Fury lasts 2 seconds longer.
Bloodsong - 5
1
15
- (Channeling Magic) - Binding Ritual. "Create a level 1...10...12 Spirit. Its attacks steal 5...21...25 Health and steals an additional 10...18...20 if target has more Health than Bloodsong. Bloodsong dies after 10 seconds." For every 3 ranks in Spawning Power, Bloodsong lasts 2 seconds longer.
[edit] Bundle Item Spells
Destructive Was Glaive - 10
1
10
- (Channeling Magic) - Elite Item Spell. Hold Glaive's ashes for up to 30...54...60 seconds. While you hold her ashes, your Ritualist skills have 10% armor penetration. When you drop her ashes, all foes in the area are struck for 10...82...100 lightning damage.
Grasping Was Kuurong - 15
1
20
- (Channeling Magic) - Elite Item Spell. Hold Kuurong's ashes for up to 15...51...60 seconds. Whenever you would be knocked down while holding his ashes, that foe is knocked down instead and is struck for 15...63...75 lightning damage. When you drop his ashes, foes in the area are struck for 15...63...75 lightning damage and are knocked down.
- Non-Elites
-
Cruel Was Daoshen - 10
1
20
- (Channeling Magic) - Elite Item Spell. Hold Daoshen's ashes for up to 15...51...60 seconds. Whenever you are dealt damage while holding his ashes, both you and attacking foe lose one enchantment. When you drop his ashes, all foes in the area are struck for 10...94...115 lightning damage and lose 1 enchantment.
[edit] Weapon Spells
Weapon of Fury - 5
1
10
- (Channeling Magic) - Elite Weapon Spell. "For 10 seconds, target ally gains double adrenaline from the next 1...4...5 attacks and deals 5...41...50 damage to 3 adjacent foes."
- Non-Elites
-
Splinter Weapon - 5
1
5
- (Channeling Magic) - Weapon Spell. "For 20 seconds, target ally has a Splinter Weapon. Target ally's next 1...4...5 attacks deal 5...29...35 damage to up to 3 adjacent foes."
Nightmare Weapon - 5
1
10
- (Channeling Magic) - Weapon Spell. "For 12 seconds, target ally has a Nightmare Weapon. Target ally's next 1...4...5 attacks are reduced by 10...42...50 damage and steal up to 10...42...50 Health."
Warmonger's Weapon - 10
1
20
- (Channeling Magic) - Weapon Spell. (3...7...8 seconds.) The next 0...2...2 attack skills will interrupt an action.
Wailing Weapon - 10
1
15
- (Channeling Magic) - Weapon Spell. (3...7...8 seconds.) Interrupts a skill from the next 1...4...5 attacks. Interruption effect: also interrupts all foes in the area."
Weapon of Aggression - 5
¼
15
- (Channeling Magic) - Weapon Spell. For 5...13...15 seconds, target ally attacks 25% faster.
Weapon of Renewal - 5
¼
15
- (Channeling Magic) - Weapon Spell. (4...9...10 seconds.) Target ally gains 1 energy regeneration. End effect: gain 1 Energy for each successful hit (maximum 3...7...8).
[edit] Other Elite Skills
Clamor of Souls - 5
1
8
- (Channeling Magic) - Elite Spell. "Deals 20...92...110 lightning damage to target and nearby foes. Deals double damage to summoned creatures. You gain 5...9...10 Energy if you are within earshot of a spirit or holding a bundle item."
Caretaker's Charge - 5
1
4
- (Channeling Magic) - Elite Spell. Deals 20...64...75 lightning damage. You lose 1 Condition, gain 3...7...8 Energy and 5...41...50 Health if you are within earshot of a spirit or holding a bundle item."
Offering of Spirit - 17%
1
¼
15
- (Channeling Magic) - Elite Spell. "You gain 8...15...17 Energy. You have +0...2...2 to Channeling Magic (10...22...25 seconds)." You do not sacrifice Health if any spirits are within earshot.
[edit] Other Non-Elites
Ancestors' Rage - 5
¼
8
- (Channeling Magic) - Skill. For 2 seconds all foes adjacent to target ally are struck for 5...45...55 lightning damage each second.
Channeled Strike - 10
2
4
- (Channeling Magic) - Spell. Target foe is struck for 5...77...95 lightning damage. That foe is struck for an additional 5...29...35 lightning damage if you are within earshot of a spirit or holding a bundle item."
Gaze from Beyond - 5
2
10
- (Channeling Magic) - Spell. Spirits in range lose 10...26...30 Health. Deals 4 lightning damage to target foe for each point of Health lost. Additional nearby foes are stuck for each affected spirit beyond the first. The same foe cannot be dealt damaged more then once.
Essence Strike - 5
1
8
- (Channeling Magic) - Spell. Target foe is struck for 15...51...60 lightning damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Spawning Power if you are within earshot of a spirit or holding a bundle item."
Painful Bond - 15
1
12
- (Channeling Magic) - Hex Spell. Also hexes foes near your target (10...18...20 seconds). Spirits deal 8...18...20 more damage against these foes. Also deals 8...18...20 damage to adjacent foes whenever hit by a Spirit's attack.
Renewing Surge - 5
1
3
- (Channeling Magic) - Spell. "Target foe is struck for 15...51...60 lightning damage. You gain 1...3...3 Energy if you are within earshot of a spirit or holding a bundle item.
Spirit Burn - 5
1
6
- (Channeling Magic) - Spell. Target foe is struck for 5...41...50 lightning damage. Inflicts Burning condition (1...3...3 seconds) if you are within earshot of a spirit or holding a bundle item."
Spirit Boon Strike - 10
1
10
- (Channeling Magic) - Spell. Target foe is struck for 10...82...100 lightning damage. Spirits you control shadowstep to your location and gain 10...82...100 Health.
Spirit Rift - 10
1
10
- (Channeling Magic) - Spell. "Open a Spirit Rift at target foe's location. After 2 seconds, all adjacent foes are struck for 25...113...135 lightning damage and knock down."
Spirit Siphon - 5
¼
3
- (Channeling Magic) - Spell. The spirit nearest you loses all Energy. You gain 15...43...50% of that Energy.
Wielder's Strike - 5
¾
6
- (Channeling Magic) - Spell. Target foe is struck for 5...41...50 lightning damage. If you are under the effects of a weapon or holding a bundle item, you deal an additional 10...34...40 lightning damage."
[edit] Recycle Bin
- -A-
Spirit Siphon - 5
1
10
- (Channeling Magic) - Spell. "You steal 1...3...4 Energy from earshot spirits (maximum 5...11...12 energy). Target foe takes 1...3...3 lightning damage for each point of Energy gained."
- -B-
Spirit Siphon - 5
¼
3
- (Channeling Magic) - Spell. "Spirit loses all Energy and you gain 15...27...30% of that Energy. Target foe takes 1...3...3 damage for each point of Energy gained."
- -C-
Spirit Siphon - 5
¼
8
- (Channeling Magic) - Spell. Spirit loses 10...26...30 Health. You gain 1 energy for each 5...3...3 points of Health lost.
- -A-

