User:Lancy1214/Ritualist Skills/Communing
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[edit] Communing
An attribute line completely dependable upon your current Spawning Power rank -- most Binding Rituals are linked to the Communing attribute -- and can cause creatures to take-on certain aspects of the Spirit-type. Communing also includes several anti-caster skills and several offensive, defensive and supportive weapon spells and binding rituals. Fortifies the role of the ritualist in Guild Wars and promotes active use of their binding rituals.
[edit] Binding Rituals
Soul Twisting - 10
2
24
- (Communing) - Elite Binding Ritual. "Create a level 1...12...15 Spirit. Non-spirit allies cannot be the target of hexes while earshot of Soul Twisting. Soul Twisting dies after preventing 2...4...5 hex attempts. Soul Twisting dies after 6 seconds." For every 3 ranks in Spawning Power, Soul Twisting lasts 1 second longer.
Signet of Spirits - 0
3
30
- (Communing) - Elite Signet. Creates three level 1...10...12 Spirits (60 seconds lifespan). These Spirits deal 5...27...32 with attacks.
- Its far too good so I increased costs.
- Non-Elites
-
Earthbind - 10
1
20
- (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. Every 3 seconds, non-spirit foe within earshot of Earthbind are crippled at random for 3...7...8 seconds. Knockdown foes earshot of Earthbind are crippled for 3...7...8 seconds. When Earthbind dies, all earshot foes are crippled for 3...7...8 seconds. Earthbind dies after 12 seconds." For every 3 ranks in Spawning Power, Earthbind lasts 3 seconds longer.
Disenchantment - 15
1
25
- (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. Foes earshot of Disenchantment lose 1 enchantment when activating a skill. Disenchantment removes one enchantment from each earshot foe when it dies. Disenchantment dies after 6 seconds." For every 3 ranks in Spawning Power, Disenchantment lasts 2 seconds longer.
-
Dissonance - 15
2
30
- (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. It's attacks deals 5...17...20 damage and any non-attacking foes action are interrupted. If interrupted foe was casting a spell or chant, it is Dazed for 1...5...6 seconds. Dissonance interrupts all earshot foes when it dies. Dissonance dies after 6 seconds." For every 3 ranks in Spawning Power, Dissonance lasts 2 seconds longer.
Shadowsong - 10
1
20
- (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. It's attacks deal 5...17...20 damage and cause Blindness for 1...5...6 seconds. Also blinds adjacent foes. When Shadowsong dies, all earshot foes are blinded for 1...5...6 seconds. Shadowsong dies after 6 seconds." For every 3 ranks in Spawning Power, Shadowsong lasts an additional 2 seconds.
Pain - 5
1
15
- (Communing) - Binding Ritual. "Create a level 1...10...12 Spirit. It's attacks deal 2...28...35 damage and cause Cracked Armor for 1...5...6 seconds. When Pain dies, all earshot foes are cracked armor for 1...5...6 seconds. Pain dies after 10 seconds." For every 3 ranks in Spawning Power, Pain lasts 2 seconds longer.
Anguish - 25
1
25
- (Communing) - Binding Ritual. Create a level 1...10...12 Spirit. It's attacks deal 5...17...20 damage. If it stikes a hexed foe, adjacent foes are dealt 5...17...20 damage. Also deals double damage to Hexed foes. Anguish dies after 20 seconds. For every 3 ranks in Spawning Power, Anguish lasts 3 seconds longer.
-
Doom - 15
1
20
- (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. Non-primary attributes of enchanted foes in range of Doom are reduced by 0...2...2. Whenever an enchantment ends, all enchanted foes are crippled for 1...5...6 seconds. Doom dies after 6 seconds." For every 3 ranks in Spawning Power, Doom lasts 1 second longer.
Soothing - 15
2
20
- (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. Foes in Soothing's range take twice as long to build Adrenaline and attack skills take an additional +3...7...8 seconds to recharge. Soothing dies after 6 seconds." For every 3 ranks in Spawning Power, Soothing lasts 1 second longer.
-
Union - 15
1
25
- (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. Damage taken by non-spirit allies Union's range are reduced by 5...17...20. Hexed allies gain damage reduction 30 instead. Union dies after 6 seconds." For every 3 ranks in Spawning Power, Union lasts 1 second longer.
Displacement - 10
2
25
- (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. Non-spirit allies within Displacement's earshot gain 20...44...50% chance to block incoming attacks. Hexed allies gain 75% chance to block instead. Displacement dies after 6 seconds." For every 3 ranks in Spawning Power, - Displacement lasts 1 second longer.
Shelter - 10
2
25
- (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. Non-spirit allies within Shelter's earshot cannot lose more than 25...13...10% maximum health from an damage source. Hexed allies gain 5% maximum health lose instead. Shelter dies after 6 seconds." For every 3 ranks in Spawning Power, Shelter lasts 1 second longer.
Restoration - 10
2
30
- (Communing) Binding Ritual. Creates a level 1...8...10 Spirit. "The next 1...2...2 times party members within earshot receive fatal damage, the damage is negated and party members are healed for 15...103...125 Health. Restoration resurrects one random earshot party member with 5% Health and 5% Energy for each second this spirit was alive. (Party members resurrected in this manner are restored to life at your location and Restoration dies.) Restoration dies after 10 seconds." For every 3 ranks in Spawning Power, Restoration lasts 2 seconds longer.
[edit] Bundle Item Spells
- -A-
Tranquil Was Tanasen - 10
1
20
- (Communing) - Elite Item Spell. "Hold Tanasen's ashes for up to 5...11...12 seconds. While you Hold his ashes, you gain 10...22...25 armor, +0...2...2 to Communing, and cannot be interrupted. When you drop his ashes, party members and spirits within earshot absorb the next 80...336...400 damage, divided equally among allies (10 seconds)."
- -A-
- See Shield of Saint Viktor.
- -B-
Tranquil Was Tanasen - 10
1
20
- (Communing) - Elite Item Spell. (5...11...12 seconds.) You have 5...17...20 base damage reduction and cannot be interrupted while casting Ritualist Skills. Drop Effect: party members and spirits within earshot absorb the next 80...336...400 damage, divided equally among allies (10 seconds)."
- -B-
- Non-Elites
-
Anguished Was Lingwah - 15
3
30
- (Communing) - Item Spell. (5...10...11 seconds.) Hold effect: you gain the same hexes as all foes in the area. Drop effect: spread all hexes from yourself to foes in the area with hexed durations increased by 5...81...100% (maximum 30 seconds).
-
Mighty Was Vorizun - 5
2
30
- (Communing) - Item Spell. Hold Vorizun's ashes for up to 15...51...60 seconds. While you Hold his ashes, you gain +10...22...25 armor and +10...34...40 maximum Energy. When you drop his ashes, for 1...5...6 seconds, all hostile spells and attacks against spirits in the area fail, and all damage these spirits take are reduced to 0.
- See Aegis (PvP).
[edit] Weapon Spells
Weapon of Quickening - 10
1
5
- (Communing) - Elite Weapon Spell. (5...21...25 seconds.) Spells activate and recharge 33% faster. Binding Rituals activate and recharge 15...51...60% faster.
- Non-Elites
-
Binding Chains - 10
1
12
- (Communing) - Weapon Spell. (5...13...15 seconds.) You and target foe moves 66% slower. No effect unless spirits are within earshot.
Dulled Weapon - 5
¼
20
(Communing) - Hex Spell. (1...3...4 seconds.) Reduces both yours and target foe's Weapon Mastery attributes by 50%. Removes ability to land a critical hit.
Brutal Weapon - 10
1
15
- (Communing) - Weapon Spell. (15...39...45 seconds.) Target ally's attacks deal +5...13...15 damage. No effect while target ally is enchanted.
Ghostly Weapon - 10
1
30
- (Communing) - Weapon Spell. (3...7...8 seconds.) You and target foe cannot be the target of Weapon Spells. Target is immune to Enchantments, Hexes and Conditions (except Burning)." No effect unless spirits are within earshot.
Guided Weapon - 10
1
5
- (Communing) - Weapon Spell. (5...10...11 seconds.) Target ally's attack(s) cannot be blocked. No effect unless spirits are within earshot.
Sundering Weapon - 5
1
10
- (Communing) - Weapon Spell. (4...9...10 seconds.) Target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for 5...17...20 seconds. No effect unless spirits are within earshot.
Vital Weapon - 5
¼
8
- (Communing) - Weapon Spell. (3 seconds.) Target ally has a Vital Weapon that redirects 75% of the damage to you. The damage you receive this way is reduced by 5...33...40. Cannot self-target.
[edit] Other Elite Skills
- -A-
Signet of Ghostly Might (PvP) - 0
¼
12
- (Communing) - Elite Signet. Gain control of all earshot spirits. (5...9...10 seconds.) Spirits you control within earshot attack 33% faster. Also deals +5...9...10 damage. (Maximum 1 spirit within earshot, plus 1 additional controlled spirit for every 3 ranks of Spawning Power you have.) This signet recharges instantly if you control only one spirit.
- -B-
Signet of Ghostly Might (PvP) - 0
1
5
- (Communing) - Elite Signet. Target allied summoned creature deals +5...29...35 damage. That creature is destroyed after 10 seconds. If destroyed creature was a Spirit, you create a level 1...8...10 Spirit of Ghostly Might (10 second lifespan) that uses the Anguish (attack) skill.
- -PvE-
Signet of Ghostly Might - 0
1
15
- (Communing) - Elite Signet. Gain control of all earshot spirits. (5...17...20 seconds). Spirits you control within earshot attack 33% faster and deal 5...17...20 additional damage.
- -A-
[edit] Other Non-Elites
Armor of Unfeeling - 0
1
15
- (Communing) - Signet. (5...17...20 seconds.) Your spirits within earshot take 20...44...50% less damage and health loss. They are immune to burning and critical attacks.
-
Signet of Binding - 0
1
15
- (Communing) - Signet. You gain control of target spirit. (5...17...20 seconds.) That spirit gains +50...170...200 maximum Health. You lose 200...80...50 Health.
[edit] Temporary Recycle Bin
Anguished Was Lingwah - 15
3
30
- (Communing) - Item Spell. Hold Lingwah's ashes for up to 30 seconds. While you Hold her ashes, Enchantments and Hexes on you expire 33% faster. Dropping her ashes summons a Spirit of Anger, a Spirit of Hate and a Spirit of Suffering. These level 1...5...6 spirits use the Pain attack skill and deal 5...17...20 damage. These Spirits die after 30 seconds.
- See Call to the Spirit Realm.
- -A-
Anguished Was Lingwah - 15
3
30
- (Communing) - Item Spell. Hold Lingwah's ashes for up to 30 seconds. While you Hold her ashes, you have +1 to Communing skills. Dropping her ashes creates a level 1...10...12 Spirit of Anguish that uses the Aguish attack skill; dealing 5...17...20 damage and double damage to hexed foes. Anguish dies after 30 seconds.
- -A-
-To be honest, the whole 'spirit in a bottle' idea is becoming increasingly outaded. ;_;
- -B-
Anguished Was Lingwah - 10
¾
20
- (Communing) - Item Spell. (5...10...11 seconds.) Hold effect: you deal half of the damage back (maximum 5...61...75) to attacking foe every time you take damage. Drop effect: deals 100...132...140% of the attack damage (maximum 80) back to the source every time you take damage.
- -D-
Anguished Was Lingwah - 10
¾
20
- (Communing) - Item Spell. (5...10...11 seconds.) Hold effect: Hexes on you transfer to attacking foes every time you take damage. Drop effect: transfer one hex and 200...120...100% their remaining durations from party members to yourself.
- -B-
- (10 seconds) Incoming damage to spirits within earshot are reduced to 100...26...8% of spirit's maximum Health.
Initial effect: earshot spirits gain 50...170...200 Health and are relieved of Burning.

