User:Lancy1214/Ritualist Skills/Weapon Spells, Armor Spells & Bundle Item Spells

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[edit] Weapon Spells and Bundle Item Spells

[edit] Channeling Magic

Most of the direct damage spells -- including offensive Weapon Spells & Item Spells -- are linked to this attribute, as are a significant portion of the Ritualist's energy management skills. Although Channeling Magic only has five Binding Rituals, many Channeling Magic skills relate to spirits in some way. Channeling magic spells are also dependant upon conditional effects which trigger if you are wielding weapons or holding an item.

[edit] Bundle Item Spells

Non-Elites

[edit] Weapon Spells

Non-Elites

[edit] Communing

An attribute line completely dependable upon your current Spawning Power rank -- most Binding Rituals are linked to the Communing attribute -- and can cause creatures to take-on certain aspects of the Spirit-type. Communing also includes several anti-caster skills and several offensive, defensive and supportive weapon spells and binding rituals. Fortifies the role of the ritualist in Guild Wars and promotes active use of their binding rituals.

[edit] Bundle Item Spells

See Shield of Saint Viktor.
Non-Elites
See Call to the Spirit Realm.
See Aegis (PvP).

[edit] Weapon Spells

See Shared Burden.
Non-Elites

[edit] Restoration Magic

Primary healing/protection & life-stealing line for ritualists.

[edit] Bundle Item Spells

Non-Elites

[edit] Weapon Spells

Non-Elites

[edit] Spawning Power

Spawning Power is the spirit enhancer/energy management attribute for primary ritualists. Many Spawning Power skills also relate to or are influenced by Weapon Spells and Item Spells.

  • For every 1 rank of Spawning Power you have...
  • Your Weapon Spells duration last 3% longer.
  • Your Item Spells grant one additional armor (stacking) and +1 maximum energy.

[edit] Bundle Item Spells

Non-Elites

[edit] Weapon Spells

[edit] Armor Spells

Note
New Experimental Project

[edit] Armor Spells

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  • Armor of Unfeeling Armor of Unfeeling - 5 Energy1 Activation time20 Recharge time - (Communing) Armor Spell. "For 5...17...20 seconds, you have a 50% chance to block attacks while casting weapon spells, item spells and binding rituals." No effect unless you are holding an Weapon or Item spell.

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[edit] Ritualist Recycle Bin

See Reversal of Damage.
See Assassin's Promise.
  • -A- Attuned Was Songkai Attuned Was Songkai - 10 Energy1 Activation time30 Recharge time - (Spawning Power) - Item Spell. "Hold Songkai's ashes for 20 seconds. Skills you cast cost -20...44...50%. When you drop her ashes, gain 5 energy per spirit within earshot (maximum 10...18...20 energy)."
--Falconeye 07:06, 5 April 2009 (UTC) - Having an option to maintain Attune (and drop it without worry) appeals to me. I would have it scale with 0...2...2 but am fearfull of any possible abuse. Discuss?