User:Lilondra/balancecommentX

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Update, May 35, 0000.1[edit]

Assassin[edit]

  • Black Spider Strike Black Spider Strike: Decreased recharge to 6.
  • Beguiling Haze Beguiling Haze: Energy cost decreased to 10. Casting time increased to 2. Functionality changed to: "Hex Spell. For 1...5...6 seconds, spell cast by target foe cost 5 more energy. Your attack skills are disabled for 1...5...6 seconds."
  • Dancing Daggers Dancing Daggers: Increased energy recharge to 10. Decreased damage to 5...23...28.
  • Desperate Strike Desperate Strike: Decreased recharge to 4, changed Health requirement to 40...76...85.
  • Golden Phoenix Strike Golden Phoenix Strike: Increased recharge to 10.
  • Heart of Shadow Heart of Shadow: Functionality changed to: "Enchantment Spell. For 5 seconds, you have +2...4...4 Health Regeneration. When Heart of Shadow ends, Shadow Step to the nearest ally. Both you and that ally gain 30...86...100 Health."
  • Hidden Caltrops Hidden Caltrops: Increased recharge to 20. Functionality changed to: "You are sorrounded by Hidden Caltrops. For 6...13...15 seconds, foes moving at normal speed are Crippled, and foes moving faster than normal move 33% slower."
  • Jungle Strike Jungle Strike: Increased conditional damage to 1...32...40. Decreased recharge to 8.
  • Mirrored Stance Mirrored Stance: Increased Energy cost to 10. Functionality changed to: "Hex Spell. For 5...13...15 seconds, the next stance target foe uses fails and Mirrored Stance becomes that stance (8...14...15 seconds).
  • Palm Strike Palm Strike: Reverted to the state before December 11th, 2008 update.
  • Twisting Fangs Twisting Fangs: Now must follow a Dual Attack.
  • Unseen Fury Unseen Fury: Energy cost increased to 10. Functionality changed to: "Stance. For 30...46...50 seconds, while Blinded, you have 50% chance to block incoming attacks."
  • Viper's Defense Viper's Defense: Functionality changed to: "Spell. Shadow step to target ally. Foes nearby your original location are poisoned for 5...17...20."

Way to crazy ideas (beguiling haze),lolnerf of skills (read:nuke) ...

Dervish[edit]

  • Scythes now do 7-35 damage, and hit up to two foes.
  • Wounding Strike Wounding Strike: Increased recharge to 5. Functionality changed to: "Lose an enchantment. Inflict Bleeding condition (4...15...18). If you lost an enchantment this way, inflict Deep Wound (4...14...16) instead."
  • Aura Slicer Aura Slicer: Functionality changed to: "Deals +10...22...25 damage. If target foe is enchanted, you deal an extra 10...15...16 damage, and your next attack is unblockable."
  • Aura of Thorns Aura of Thorns: Replaced the end effect (bleeding) with another cripple.
  • Avatar of Grenth (PvP) Avatar of Grenth (PvP): Reduced Energy cost to 5.
  • Avatar of Melandru Avatar of Melandru: Changed Health bonus to 40...96...110.
  • Dust Cloak Dust Cloak: Changed the type of damage of the initial effect to armor-ignoring damage.
  • Eremite's Attack (PvP) Eremite's Attack (PvP): Increased recharge to 5.
  • Extend Enchantments Extend Enchantments: Moved to Wind Prayers. Functionality changed to: "Remove all enchantment from yourself. For 10 seconds, enchantments you cast last 100% longer and gain +1 to their respective attribute. End effect:Lose all enchantments and 10 Energy."
  • Grenth's Aura Grenth's Aura: Moved to Mysticism.
  • Rending Aura Rending Aura: Now removes enchantments from all attacks, not only melee ones.
  • Rending Touch Rending Touch: Increase casting time to 1 and recharge to 10.
  • Winds of Disenchantment Winds of Disenchantment: Functionality changed to: "Removes all enchantments on you. For each enchantment lost, target foe and a nearby foe lose 1 enchantment."
  • Zealous Sweep Zealous Sweep: Reduced recharge to 6.

Elementalist[edit]

  • Searing Flames Searing Flames: Increased recharge to 5. Decreased conditional damage to 10...68...82.

Mesmer[edit]

  • Wastrel's Worry Wastrel's Worry: Fuctionally changed to: "Hex Spell. For 3...7...8 seconds, spells successfully cast by target foe take an additional 0...3...4 seconds to recharge. Ends early if target uses a non-spell skill."

Monk[edit]

  • Amity Amity: Moved to Divine Favor, increased Energy cost to 15, increased cast time to 1, decreased recharge to 35. Functionality changed to: "Elite Spell. Heals all party members for 4...49...60 health. For 10 seconds, the next time a party member will get hit for more than 80 damage, that party member and all nearby allies gain 10...26...30 Health."
  • Mending Touch Mending Touch: Added the clause "Remove 1...2...2 conditions" to the beginning.
  • Ray of Judgment Ray of Judgment: Decreased damage to 2...32...40. Decreased burning duration to 1...2.
  • Smiter's Boon (PvP) Smiter's Boon (PvP): Energy cost decreased to 10. Activation decreased to 1. Recharge decreased to 20. Moved to Healing Prayers. Functionality changed to: "For 15 seconds, whenever you cast a Smiting Prayers enchantment, a random party member with less than 70% Health gains 10...18...20 Health. Fails if you have less than 5 Divine Favor."
  • Withdraw Hexes Withdraw Hexes: Reduced Energy cost to 10. Functionality changed to: "Removes all Hexes. Removal effect: Heals target for -0...32...40 for each Hex removed. Cannot self target. Fails unless Divine Favor 6 or less."

Necromancer[edit]

  • Aura of the Lich Aura of the Lich: Reduced recharge to 30. Functionality changed to: "Exploit all corpses within earshot. Steal 30...62...70 Health from all foes in the area to the exploited corpses. If you steal Health from an Enchanted foe or a foe that has 3 or more conditions, create a level 5...15...18 Bone Horror."

Paragon[edit]

  • "Brace Yourself!".jpg "Brace Yourself!" (PvP): Recharge reduced to 8.
  • "Help Me!" "Help Me!": Energy cost increased to 10, recharge increased to 25. Functionality changed to: "For 1...8...10 seconds, healing spells targeted at you heal for 5...23...28 more."
  • "Incoming!" "Incoming!": Functionality changed to: "For 4...11...13 seconds, all allies within earshot gain +10...21...24 armor and move 25% faster. Ends on all allies when an ally hits with an attack."
  • "Incoming!" (PvP) "Incoming!" (PvP): Increased healing to 7...17...20 and reduced recharge to 20.
  • "It's just a flesh wound." "It's just a flesh wound.": Increased movement speed duration to 1...12...15.
  • "Make Your Time!" "Make Your Time!": Increased Energy cost to 15. Increased recharge to 40. Functionality changed to: "For 3...6...7 seconds, party members within earshot cast spells 100% faster."
  • "Never Give Up!" "Never Give Up!": Removed PvE/PvP split.
  • "Stand Your Ground!" "Stand Your Ground!": Removed PvE/PvP split.
  • "The Power Is Yours!" "The Power Is Yours!": Duration changed to 1...4...5. Regeneration count increased to 1...3...3
  • Aggressive Refrain Aggressive Refrain: Functionality changed to: "For 5...21...25 seconds, you attack 25% faster. Renewal: whenever a shout or chant ends on you. You have cracked armor (20 seconds) and you receive 25% less adrenaline."
  • Angelic Bond Angelic Bond: Recharge reduced to 25. Functionality changed to: "For 5...17...20 seconds, damage is equally distributed amongst party members within earshot. Ends if a party members health drops below 30%."
  • Angelic Protection Angelic Protection: Increased Energy cost to 10, increased casting time to 2, reduced recharge to 20. Functionality changed to: "Skill. The next time you take fatal damage, all allies within earshot gain 50...82...90."
  • Anthem of Disruption Anthem of Disruption: Removed PvE/PvP split.
  • Anthem of Guidance Anthem of Guidance: Adrenaline cost increased to 6. Recharge increased to 5. Functionality changed to: "For 0...13...16 seconds, the next 2...4...5 attack skills used by party members within earshot cannot be blocked."
  • Anthem of Weariness Anthem of Weariness: Reduced recharge to 6.
  • Awe Awe: Reduced Energy cost to 5. Increased recharge to 15.
  • Blazing Finale Blazing Finale: Removed PvE/PvP split.
  • Burning Refrain Burning Refrain: Reduced Energy cost to 5. Changed skill type to Chant. Removed the Renewal clause.
  • Cautery Signet Cautery Signet: Reduced activation time to 1.
  • Chorus of Restoration Chorus of Restoration: Removed recharge. Increased Adrenaline cost to 8.
  • Crippling Anthem Crippling Anthem: Recharge increased to 2. Functionality changed to: "Allies within earshot deal Cripple condition (5...13...15 with their next attack skill and deal +10...17...19 damage against crippled foes."
  • Defensive Anthem Defensive Anthem: Removed PvE/PvP split.
  • Energizing Chorus Energizing Chorus: Removed activation time. Increased energy reduction to 4...7...8.
  • Energizing Finale Energizing Finale: Increased recharge to 15. Decreased energy cost to 5.
  • Glowing Signet Glowing Signet: Reduced recharge to 15.
  • Harrier's Toss Harrier's Toss: Removed PvE/PvP split.
  • Hasty Refrain Hasty Refrain: Increased duration to 5...11...13.
  • Inspirational Speech Inspirational Speech: Functionality changed to: "Target ally and another nearby ally gain 1...4...5 Adrenaline strikes and 2...7...8 energy. Cannot self target. Lose all adrenaline and 5 energy."
  • Lyric of Purification Lyric of Purification: Changed condition to "next spell" instead of signet.
  • Natural Temper Natural Temper: Adrenaline cost increased to 5. Functionality changed to: "Echo. For 5...10...11 seconds, you gain +25% adrenaline. Renewal: whenever a shout or chant ends on you. No effect if you are enchanted."
  • Remedy Signet Remedy Signet: Decreased casting time to 1/4.
  • Soldier's Fury Soldier's Fury: Added the clause: "Renewal: whenever a chant ends on you".
  • Song of Purification Song of Purification: Reduced activation time to 1.

Ranger[edit]

  • Power Shot Power Shot: Reduced Energy cost to 5. Decreased recharge to 3. Decreased casting time to 1/4.
  • Melandru's Shot Melandru's Shot: Increased casting time to 1. Functionality changed to: "Inflicts Bleeding 5...15...18. If target foe is already bleeding, inflict Cripple 1...8...10 instead."
  • Troll Unguent Troll Unguent: Reduced activation to 2.

Ritualist[edit]

  • Mend Body and Soul Mend Body and Soul: Recharge increased to 5.
  • Spirit Light Spirit Light: Increase recharge to 6. Functionality changed to: "Heals for 40...104...120. If there are spirits within earshot, heal for an extra 30...54...60.
  • Xinrae's Weapon Xinrae's Weapon: Energy cost increased to 10, casting time increased to 1 and recharge increased to 20. Moved to Communing. Functionality changed to: "For 8...14...15 second, target ally deals +7...23...27 damage while in earshot of an allied spirit."

Warrior[edit]

  • Bull's Charge Bull's Charge: Moved to Tactics. Functionality changed to: "Elite Stance. For 5...17...20 seconds, move 25% faster. The next time you or any nearby ally would be knocked down by a foe, that foe is knocked down and is Weakened for 10...22...25."
  • Burst of Aggression Burst of Aggression: Changed duration to 0...11...14.
  • Headbutt Headbutt: Replaced Energy cost with 8 Adrenaline cost. Recharge reduced to 0. Functionality changed to: "Elite Melee Attack. Deals 40...168...200 damage."
  • Rage of the Ntouka Rage of the Ntouka: Moved to Hammer Mastery, removed Energy cost and replaced with 5 Adrenaline cost. Increased recharge to 20. Changed functionality to: "Elite Skill. Gain 2...5...6 energy for each Adrenaline skill on your skill bar. Gain 3 strikes of Adrenaline if you are under 25% HP."
  • "Retreat!" "Retreat!": Recharge reduced to 15. Functionality changed to: "For 5...14...16 seconds, while in earshot of a dead ally, all party members within earshot move 25% faster and receive 6...11...12 less damage."
  • Skull Crack Skull Crack: Adrenaline requirement decreased to 6. Moved to Strength. Functionality changed to: "Elite Touch Skill. Interrupts a spell. If target foe had no conditions, that foe suffers from 3...9...10 Energy lost. If that foe had conditions, inflict Deep Wound (6...16...19).

AI Updates[edit]

  • Ray of Judgment now causes scatter.

Miscellaneous[edit]