User:Lilondra/commentmorphy

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Ok morphy.Dit is mijn mening over jouw balance xD

Warrior[edit]

  • No quick fixes needed

Ranger[edit]

I don't rly believe this will "fix" melandru's shot.Most of the time the conditions get RC'd off now anyway.So This change will only effect low lvl pvp.As your update is supposed to help gvg I suggest you nerf it in another way.Anyhow nothing super terrible here I just don't believe it will be enough.

Elementalist[edit]

25 Energy¾ Activation time8 Recharge time, changed functionality to: Gain 0...2...2 energy and 0...1...1 health for every point of energy you have (maximum 50 energy).

  • Freezing Gust Freezing Gust: Increased energy cost to 15.
  • Steam Steam: Revert to old functionality, decreased Blind duration to 1...4...5.
  • Searing Flames Searing Flames: Changed functionality to: "Elite Spell. Also effects nearby foes. Those foes suffer from Burning (1...6...7 seconds) and take 10...82...100 damage."

15 Energy1 Activation time10 Recharge time

I realise all these skills need changes.However I don't know if any of these skills are viable or fixed.Mind blast you destroyed (you just did yes it needs a nerf but not like this.Perhaps a rework would be better anyway).Ether prism you pretty much nuked but anything better then it is now.Freezing gust I wouldnt nerf it by upping energy cost,It just doesn't feel right.Why keep the high dommage ? Its exactly what made it so versatile.I don't know about SF.

Mesmer[edit]

  • Empathy Empathy: Changed functionality to: "Hex Spell. For 2 seconds, the next time target foe attacks, it fails and that foe is Knocked Down and takes 5...41...50 damage."

10 Energy2 Activation time15 Recharge time

  • Backfire Backfire: Changed functionality to: "Hex Spell. For 3 seconds, the next time target foe uses a spell targetting an ally of yours, it fails and that foe is Knocked Down and takes 5...41...50 damage."

10 Energy2 Activation time25 Recharge time

  • Visions of Regret Visions of Regret: Changed functionality to: "Elite Hex Spell. For 5 seconds, whenever target foe hits with an attack that foe's attack skills are disabled for 1...4...5 and this hex is re-applied."

10 Energy2 Activation time30 Recharge time

I like your backfire and empathy (Might rly fit the empathy description but w/e).However like I already said,despite VoR being cool aswell,I'm afraid that Adrenal denial can get to powerfull.It proly is best to avoid it.None the less some nice ideas.

Necromancer[edit]

  • Faintheartedness Faintheartedness: Decreased duration to 3...9...10, increased cast time to 2.
  • Lingering Curse Lingering Curse: Changed functionality to: "Elite Hex Spell. Remove an enchantment from target foe. If an enchantment was removed, that foe benefits 50% less from healing for 2...8...10 seconds and suffers from 1...3...3 health degeneration."

10% Sacrifice15 Energy1 Activation time8 Recharge time

  • Defile Defenses Defile Defenses: Changed functionality to: "Hex Spell. For 1...5...6 seconds, whenever target foe blocks, that foe takes 5...23...28 damage."

5 Energy1 Activation time4 Recharge time

15 Energy1 Activation time20 Recharge time

  • Parasitic Bond Parasitic Bond: Increased recharge to 10 seconds, increased degeneration to -2.
  • Soul Bind Soul Bind: Changed functionality to: "Elite Hex Spell. For 3 seconds, the next time target foe uses an attack skill, that skill fails and is disabled for 5...9...10 seconds and that foe is Knocked Down."

5 Energy¾ Activation time12 Recharge time

  • Weaken Knees Weaken Knees: Changed functionality to: "Elite Hex Spell. For 1...7...8 seconds, target foe moves and attacks 33% slower."

10% Sacrifice10 Energy1 Activation time8 Recharge time

  • Rend Enchantments Rend Enchantments: Reduced amount of removed enchantments to 1...3...3.
  • Cacophony Cacophony: Changed functionality to: "Spell. Interrupt target foe's action. If that action was a Spell or Chant, that foe is Dazed for 1...4...5 seconds."

10% Sacrifice15 Energy¼ Activation time10 Recharge time

  • Wail of Doom Wail of Doom: Changed functionality to: "Elite Hex Spell. For 2 seconds, the next time target foe uses an attack skill, that foe's attack skills are disabled for 5...17...20 seconds."

10% Sacrifice15 Energy¼ Activation time15 Recharge time

I Don't think you rly have a problem with invoking OP skills.It looks like you are pretty much afraid of creating a skill OP.Enough to make you turn some skills into massacres that is.Faint needed a nerf,I will be the first one to admit it as I HATE the skill.However you just nuked it.I guess the point is to keep things viable aswell.

Same remark on some other buffs.I don't like more adrenaline denial (WoD) and I prefer to reduce the amount of ints a party has each minute but give the ints a bigger effect.However giving necro's Int's doesn't rly sound super.Then again it won't start gw armageddon.

Monk[edit]

  • Ray of Judgment Ray of Judgment: Changed functionality to: "Elite Spell. Target foe and nearby foes take 26...50...56 damage. For every foe, that foe is knocked down and suffers from burning for 1...3...3 seconds if that foe was attacking."

5 Energy1 Activation time20 Recharge time

  • Withdraw Hexes Withdraw Hexes: Increased recharge to 10 seconds, decreased energy cost to 5, you now lose 10...6...5 energy for every hex removed. This skill is no longer disabled when hexes are removed. Moved to Divine Favor.

No comment.Don't like,Don't hate.

Assassin[edit]

Might work.You think lead attacks and skills that function as lead attack can be viable this way ? I can't rly tell.