User:Loggy/Builds/Norn blessings

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Theorycraft with Norn Blessings[edit]

The blessings say that they remove all effects, whereas it looks as though all they really touch is your enchantments. You can make spirits, apply effects to other party members or enemies and whatnot and then switch to a blessing without that undoing any of it. You also recharge energy for a minute when using blessings, which essentially should give you full energy to burn through in a minute before using blessings again.

The question is, can you make worthwhile builds that use those mechanics, playing one minute as a normal build and one minute as a blessing? I'm not convinced that I've done so here...

Echoes[edit]

So you can have as many echoes active (and more than one on each party member) as you like, and they are not removed by entering Norn blessings. And using Volfen Bloodlust while in Volfen Blessing allows you to refresh refrains. Oh, and you get out of the blessings at full energy, so you can throw around a few overly expensive skills in the minute before the blessing recharges.

Paragon/Any 12 Leadership

Volfen Blessing.jpg
Volfen Blessing
Burning Refrain.jpg
Burning Refrain
Mending Refrain.jpg
Mending Refrain
Bladeturn Refrain.jpg
Bladeturn Refrain
"They're on Fire!".jpg
"They're on Fire!"
Optional.jpg
Optional
Optional.jpg
Optional
Optional.jpg
Optional

Use a scythe to hit things in blessing, as it potentially triggers burning refrain a bit more.

  1. Paragon/Ritualist 9 Command, 9 Communing

Partywide Burning Refrain causing burning for 1s (at 0 Leadership) could prove somewhat interesting if you add Fragility Fragility to the mix? Sticking that on your illusion mesmer will suddenly make even innocent wanding hit in excess of 50 damage to high health targets. Pity that Barrage is only adjacent, or that could make an exciting team build.

Ritualist/Paragon 12+1 Spawning Power, 12+3 Communing

Volfen Blessing.jpg
Volfen Blessing
Burning Refrain.jpg
Burning Refrain
Anthem of Weariness.jpg
Anthem of Weariness
Anguish.jpg
Anguish
Pain.jpg
Pain
Disenchantment.jpg
Disenchantment
Optional.jpg
Optional
Optional.jpg
Optional

Spirits[edit]

Or you could forget the echoes entirely, and go down the spirit heavy route. This should make you deal a pretty silly amount of damage, as half your spirits should last the full minute of Norn blessing. A high energy set is probably needed to spam the spirits in one go, unless you're Ranger or Elementalist primary.

Ritualist 12+4 Communing, 12+1 Spawning Power

Optional.jpg
Optional
Dissonance.jpg
Dissonance
Disenchantment.jpg
Disenchantment
Pain.jpg
Pain
Shadowsong.jpg
Shadowsong
Anguish.jpg
Anguish
Optional.jpg
Optional
Optional.jpg
Optional

First optional:

Last two:

There must be something more imaginative that you can do... Loggy (talk) 18:14, 6 April 2014 (UTC)

Moar theorycrafted fun[edit]

This may have severe energy problems. Oh well. Pity I have no mercs to try it.

Human: Ranger/Ritualist 9/9/9/9 Expertise/BM/WS/Communing

Quickening Zephyr.jpg
Quickening Zephyr
Edge of Extinction.jpg
Edge of Extinction
Summon Spirits (Kurzick).jpg
Summon Spirits (Kurzick)
Volfen Blessing.jpg
Volfen Blessing
Pain.jpg
Pain
Shadowsong.jpg
Shadowsong
Vampirism.jpg
Vampirism
Serpent's Quickness.jpg
Serpent's Quickness

Mesmer/Any 12 Domination, 10 FC, 8 Inspiration

Energy Surge.jpg
Energy Surge
Overload.jpg
Overload
Spiritual Pain.jpg
Spiritual Pain
Cry of Frustration.jpg
Cry of Frustration
Waste Not, Want Not.jpg
Waste Not, Want Not
Power Drain.jpg
Power Drain
Unnatural Signet.jpg
Unnatural Signet
Wastrel's Worry.jpg
Wastrel's Worry

Mesmer/Any 12 Domination, 10 FC, 8 Inspiration

Energy Surge.jpg
Energy Surge
Mistrust.jpg
Mistrust
Spiritual Pain.jpg
Spiritual Pain
Cry of Frustration.jpg
Cry of Frustration
Waste Not, Want Not.jpg
Waste Not, Want Not
Power Drain.jpg
Power Drain
Unnatural Signet.jpg
Unnatural Signet
Wastrel's Demise.jpg
Wastrel's Demise

Mesmer/Any 12 Domination, 10 FC, 8 Inspiration

Panic.jpg
Panic
Mistrust.jpg
Mistrust
Spiritual Pain.jpg
Spiritual Pain
Cry of Frustration.jpg
Cry of Frustration
Waste Not, Want Not.jpg
Waste Not, Want Not
Power Drain.jpg
Power Drain
Unnatural Signet.jpg
Unnatural Signet
Shatter Hex.jpg
Shatter Hex

Mesmer/Any 12 Illusion, 10 FC, 8 Inspiration

Ineptitude.jpg
Ineptitude
Wandering Eye.jpg
Wandering Eye
Clumsiness.jpg
Clumsiness
Signet of Clumsiness.jpg
Signet of Clumsiness
Waste Not, Want Not.jpg
Waste Not, Want Not
Power Drain.jpg
Power Drain
Arcane Conundrum.jpg
Arcane Conundrum
Optional.jpg
Optional

Necromancer/Ritualist 11 Resto, 10 SR, 10 Channeling

Signet of Spirits.jpg
Signet of Spirits
Signet of Lost Souls.jpg
Signet of Lost Souls
Spirit Light.jpg
Spirit Light
Bloodsong.jpg
Bloodsong
Mend Body and Soul.jpg
Mend Body and Soul
Soothing Memories.jpg
Soothing Memories
Protective Was Kaolai.jpg
Protective Was Kaolai
Flesh of My Flesh.jpg
Flesh of My Flesh

Necromancer/Ritualist 12 Resto, 10 SR, 8 Blood

Blood is Power.jpg
Blood is Power
Signet of Lost Souls.jpg
Signet of Lost Souls
Spirit Light.jpg
Spirit Light
Life.jpg
Life
Mend Body and Soul.jpg
Mend Body and Soul
Soothing Memories.jpg
Soothing Memories
Protective Was Kaolai.jpg
Protective Was Kaolai
Flesh of My Flesh.jpg
Flesh of My Flesh

Ritualist/Any 12 Communing, 12 Spawning

Soul Twisting.jpg
Soul Twisting
Shelter.jpg
Shelter
Displacement.jpg
Displacement
Armor of Unfeeling.jpg
Armor of Unfeeling
Boon of Creation.jpg
Boon of Creation
Signet of Creation.jpg
Signet of Creation
Flesh of My Flesh.jpg
Flesh of My Flesh
Optional.jpg
Optional

Why?[edit]

QZ stacks with Mesmer FC which should make ESurge, Ineptutide and all those Mesmer toys recharge in ~3-5 seconds, but at the cost of (probably) needing a BiP on the team. EoE should add yet more damage, but is probably best avoided when fighting other humans. This team should pack a ludicrous amount of damage, but with the BiP saccing away might well have healing problems. One little bonus is ST will get the QZ recharge bonus for twice as many protective spirity friends. Hopefully the other skills will pick up where ESurge leaves off, perhaps most notably baby non-elite unconditional Discord to pick off stragglers.

QZ also should buff the Norn blessing skills with no drawbacks. Here I'm assuming Volfen Bloodlust affects spirits for +33% IAS (so +50% damage), which makes it a baby SoGM as well as allowing the player to actually do something with the other skills against melee foes (due to the shout's tiny radius, it won't be worth moving far away). If that doesn't work, Ursan would be the better choice. Obviously recharges will make using the blessing for all fights impossible as you can't summon spirits without reverting back to normal skills (so then you've got to wait for the blessing to come back), but it's hopefully a nice touch for painful places.

All in all, this probably won't have the survivability to do the painful elite areas, but might be faster for easier HM areas where blowing everything up as fast as possible is the way to go. Or maybe set up spirits and just C+space if you're feeling sleepy.