User:Loggy/Builds/Starburst Team

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I said that Star Burst Star Burst is overpowered because it does huge damage, has massive AoE and returns Energy.

Frostway used DwG to blow up mobs in DoA at ridiculous speeds. I don't know how well that worked after the Hard Mode health changes and slight DwG nerf, but I can't see many reasons why something like this wouldn't be comparable?

Arcane Echo.jpg
Arcane Echo
Star Burst.jpg
Star Burst
Flame Burst.jpg
Flame Burst
Inferno.jpg
Inferno
Air of Superiority.jpg
Air of Superiority
Optional.jpg
Optional
Lightbringer Signet.jpg
Lightbringer Signet
Mantra of Frost.jpg
Mantra of Frost

Admittedly, that might not handle too well on the energy side of things but hopefully it illustrates a point.

However, Star Burst is semi-effectively used by heroes, unlike DwG (they cast it when enemies are nearby, and won't spamdrop). With the HM armour changes introduced in the aformentioned update, it seemed to me that it could be a viable way to cause damage.

After a little experimentation, I pulled together this. I get the feeling that without some sort of additional protection, multiple starbursting eles would just die too easily in HM when shelter drops. It could still use a lot more refinement, but hopefully it's a start to something playable.

I've only tried this in easy vanquishes so far. If you're planning on running a damage build, I'd strongly suggest swapping out one of the starbursters with something more defensive like this:

Ray of Judgment.jpg
Smiter's Boon.jpg
Reversal of Damage.jpg
Smite Hex.jpg
Smite Condition.jpg
Heaven's Delight.jpg
Divine Healing.jpg
Optional.jpg


Optional.jpg
Optional.jpg
Optional.jpg
Optional.jpg
Optional.jpg
Optional.jpg
Optional.jpg
Optional.jpg
Star Burst.jpg
Inferno.jpg
Flame Burst.jpg
Fire Attunement.jpg
Glowing Gaze.jpg
Channeling.jpg
Stone Striker.jpg
Mantra of Earth.jpg
Star Burst.jpg
Inferno.jpg
Flame Burst.jpg
Fire Attunement.jpg
Glowing Gaze.jpg
Channeling.jpg
Stone Striker.jpg
Mantra of Earth.jpg
Star Burst.jpg
Inferno.jpg
Flame Burst.jpg
Fire Attunement.jpg
Glowing Gaze.jpg
Channeling.jpg
Stone Striker.jpg
Mantra of Earth.jpg
Ineptitude.jpg
Signet of Clumsiness.jpg
Wandering Eye.jpg
Clumsiness.jpg
Arcane Conundrum.jpg
Waste Not, Want Not.jpg
Power Drain.jpg
"Fall Back!".jpg
Icy Veins.jpg
Signet of Lost Souls.jpg
Weaken Armor.jpg
Soothing Memories.jpg
Mend Body and Soul.jpg
Spirit Light.jpg
Protective Was Kaolai.jpg
Flesh of My Flesh.jpg
Signet of Spirits.jpg
Bloodsong.jpg
Splinter Weapon.jpg
Spirit Siphon.jpg
Mend Body and Soul.jpg
Spirit Light.jpg
Protective Was Kaolai.jpg
Flesh of My Flesh.jpg
Soul Twisting.jpg
Shelter.jpg
Displacement.jpg
Optional.jpg
Armor of Unfeeling.jpg
Signet of Creation.jpg
Boon of Creation.jpg
Flesh of My Flesh.jpg

Player[edit]

Ideally, you'd play an ST rit and run something like this (and switch the other ST out with whatever you feel like running).

Ritualist/Ranger

Soul Twisting.jpg
Soul Twisting
Shelter.jpg
Shelter
Displacement.jpg
Displacement
Armor of Unfeeling.jpg
Armor of Unfeeling
Winter.jpg
Winter
Signet of Creation.jpg
Signet of Creation
Boon of Creation.jpg
Boon of Creation
Summon Spirits (Kurzick).jpg
Summon Spirits (Kurzick)

Then you could throw Mantra of Frost onto the mesmer in place of that dodgy Waste Not, Want Not and replace all the starbursters' Earths with Frosts too.

Starbursters[edit]

Elementalist/Mesmer 10 Fire Magic, 9 Earth Magic, 9 Energy Storage, 8 Inspiration Magic

Star Burst.jpg
Star Burst
Inferno.jpg
Inferno
Flame Burst.jpg
Flame Burst
Fire Attunement.jpg
Fire Attunement
Glowing Gaze.jpg
Glowing Gaze
Channeling.jpg
Channeling
Stone Striker.jpg
Stone Striker
Mantra of Earth.jpg
Mantra of Earth

The energy management definitely looks very excessive. I'll probably tone that down later. They definitely do better with martial weapons: otherwise they sometimes back away out of melee. Oh, and it also means they recieve splinter too. Attributes probably also need attention.

Mesmer[edit]

Mesmer/Paragon 12 Illusion Magic, 9 Fast Casting, 8 Inspiration Magic, 5 Command

Ineptitude.jpg
Ineptitude
Signet of Clumsiness.jpg
Signet of Clumsiness
Wandering Eye.jpg
Wandering Eye
Clumsiness.jpg
Clumsiness
Arcane Conundrum.jpg
Arcane Conundrum
Waste Not, Want Not.jpg
Waste Not, Want Not
Power Drain.jpg
Power Drain
"Fall Back!".jpg
"Fall Back!"

Ineptitude is fun and more way damaging than domination now. Panic might help with shutdown, but balled enemies don't really last very long, so...

SoLS healer[edit]

Necromancer/Ritualist 10 Soul Reaping, 11 Restoration Magic, 10 Curses

Icy Veins.jpg
Icy Veins
Signet of Lost Souls.jpg
Signet of Lost Souls
Weaken Armor.jpg
Weaken Armor
Soothing Memories.jpg
Soothing Memories
Mend Body and Soul.jpg
Mend Body and Soul
Spirit Light.jpg
Spirit Light
Protective Was Kaolai.jpg
Protective Was Kaolai
Flesh of My Flesh.jpg
Flesh of My Flesh

As seems to be the case with these healers, the elite can be swapped out for whatever you feel like taking. Usually one of:

SoS healer[edit]

Ritualist 12 Channeling, 11 Restoration Magic, 6 Spawning Power

Signet of Spirits.jpg
Signet of Spirits
Bloodsong.jpg
Bloodsong
Splinter Weapon.jpg
Splinter Weapon
Spirit Siphon.jpg
Spirit Siphon
Mend Body and Soul.jpg
Mend Body and Soul
Spirit Light.jpg
Spirit Light
Protective Was Kaolai.jpg
Protective Was Kaolai
Flesh of My Flesh.jpg
Flesh of My Flesh

If nobody's using martial weapons, swap splinter for Ancestors' Rage Ancestors' Rage.

ST rit[edit]

Ritualist 12 Communing, 12 Spawning Power, 3 Restoration Magic

Soul Twisting.jpg
Soul Twisting
Shelter.jpg
Shelter
Displacement.jpg
Displacement
Optional.jpg
Optional
Armor of Unfeeling.jpg
Armor of Unfeeling
Signet of Creation.jpg
Signet of Creation
Boon of Creation.jpg
Boon of Creation
Flesh of My Flesh.jpg
Flesh of My Flesh

Helps to keep people alive. In the optional slot I sometimes put...