User:MA Anathe

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[edit] Game Mechanics: On-End of Enchantment Effects

Hypotheses:

H1: All "lose all enchantments" (Extend Enchantments, Release Enchantments, Mystic Sandstorm, Contemplation of Purity, etc.) skills function identically in terms of enchantment removal order.
H2: All enchantments are removed by these skills in a consistent order irrespective of when cast, remaining duration, or other factors.
H3: All enchantments fall mechanically into two categories, subsequently labeled as Type 1, and Type 2. For the purposes of spells like Pious Renewal and Vow of Piety, Type 1 enchantments removed simultaneously will trigger the "on-end" effect, while Type 2 enchantments will not.

[edit] Observed Results

Methodology:

The following enchantments were all tested with a Dervish/X using Pious Renewal in every situation. In all Dervish enchantment trials, Mystic Sandstorm was used to strip all enchantments. Additional trials on Dervish and Monk enchantments included the use of Contemplation of Purity, Release Enchantments, Extend Enchantments, and Winds of Disenchantment.
Vow of Piety was also tested for several Dervish and Monk enchantments.
No results were found to be inconsistent among different trial conditions.


Type 1:

Pious Renewal
Aura of Thorns
Dust Cloak
Balthazar's Rage
Mystic Corruption
Staggering Force
Grenth's Fingers


Type 2:

Mirage Cloak
Heart of Holy Flame
Vow of Piety
Zealous Renewal
Extend Enchantments
Faithful Intervention
Heart of Fury
Mystic Vigor
Watchful Intervention
Armor of Sanctity
Fleeting Stability
Mystic Regeneration
Sand Shards
Shield of Force
Vital Boon
Attacker's Insight
Veil of Thorns
Featherfoot Grace
Grenth's Aura
Guiding Hands
Harrier's Grasp
Lyssa's Haste
Rending Aura
Intimidating Aura


Type 1:

Divine Boon
Divine Intervention
Spell Shield
Watchful Healing
Watchful Spirit
Dwayna's Sorrow
Healing Breeze
Live Vicariously
Mending
Restful Breeze
Supportive Spirit
Vigorous Spirit
Aegis
Life Attunement
Protective Bond
Protective Spirit
Reversal of Fortune
Reverse Hex
Shield Guardian
Shield of Absorption
Shielding Hands
Spirit Bond
Vital Blessing
Balthazar's Aura
Balthazar's Spirit
Holy Wrath
Judge's Insight
Judge's Intervention
Retribution
Reversal of Damage
Strength of Honor
Zealot's Fire


Type 2:

Smiter's Boon
Patient Spirit
Pensive Guardian
Purifying Veil
Aura of Stability
Spotless Mind
Spotless Soul


Type 1:

Blood Renewal
Demonic Flesh
Hexer's Vigor


Type 2:

Masochism


Type 1:

Boon of Creation
Explosive Growth
Spirit's Gift
Ghostly Haste


Type 2:

Renewing Memories
Sight Beyond Sight
Spiritleech Aura

[edit] Resultant Hypotheses

H1: All Prophecies and Factions enchantments are Type 1 enchantments.
H2: All Eye of the North enchantments are Type 2 enchantments.
H3: Nightfall enchantments are inconsistently Type 1 and Type 2.