User:MA Anathe
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[edit] Game Mechanics: On-End of Enchantment Effects
Hypotheses:
- H1: All "lose all enchantments" (Extend Enchantments, Release Enchantments, Mystic Sandstorm, Contemplation of Purity, etc.) skills function identically in terms of enchantment removal order.
- H2: All enchantments are removed by these skills in a consistent order irrespective of when cast, remaining duration, or other factors.
- H3: All enchantments fall mechanically into two categories, subsequently labeled as Type 1, and Type 2. For the purposes of spells like Pious Renewal and Vow of Piety, Type 1 enchantments removed simultaneously will trigger the "on-end" effect, while Type 2 enchantments will not.
[edit] Observed Results
Methodology:
- The following enchantments were all tested with a Dervish/X using Pious Renewal in every situation. In all Dervish enchantment trials, Mystic Sandstorm was used to strip all enchantments. Additional trials on Dervish and Monk enchantments included the use of Contemplation of Purity, Release Enchantments, Extend Enchantments, and Winds of Disenchantment.
- Vow of Piety was also tested for several Dervish and Monk enchantments.
- No results were found to be inconsistent among different trial conditions.
Type 1:
- Pious Renewal
- Aura of Thorns
- Dust Cloak
- Balthazar's Rage
- Mystic Corruption
- Staggering Force
- Grenth's Fingers
Type 2:
- Mirage Cloak
- Heart of Holy Flame
- Vow of Piety
- Zealous Renewal
- Extend Enchantments
- Faithful Intervention
- Heart of Fury
- Mystic Vigor
- Watchful Intervention
- Armor of Sanctity
- Fleeting Stability
- Mystic Regeneration
- Sand Shards
- Shield of Force
- Vital Boon
- Attacker's Insight
- Veil of Thorns
- Featherfoot Grace
- Grenth's Aura
- Guiding Hands
- Harrier's Grasp
- Lyssa's Haste
- Rending Aura
- Intimidating Aura
Type 1:
- Divine Boon
- Divine Intervention
- Spell Shield
- Watchful Healing
- Watchful Spirit
- Dwayna's Sorrow
- Healing Breeze
- Live Vicariously
- Mending
- Restful Breeze
- Supportive Spirit
- Vigorous Spirit
- Aegis
- Life Attunement
- Protective Bond
- Protective Spirit
- Reversal of Fortune
- Reverse Hex
- Shield Guardian
- Shield of Absorption
- Shielding Hands
- Spirit Bond
- Vital Blessing
- Balthazar's Aura
- Balthazar's Spirit
- Holy Wrath
- Judge's Insight
- Judge's Intervention
- Retribution
- Reversal of Damage
- Strength of Honor
- Zealot's Fire
Type 2:
- Smiter's Boon
- Patient Spirit
- Pensive Guardian
- Purifying Veil
- Aura of Stability
- Spotless Mind
- Spotless Soul
Type 1:
- Blood Renewal
- Demonic Flesh
- Hexer's Vigor
Type 2:
- Masochism
Type 1:
- Boon of Creation
- Explosive Growth
- Spirit's Gift
- Ghostly Haste
Type 2:
- Renewing Memories
- Sight Beyond Sight
- Spiritleech Aura
[edit] Resultant Hypotheses
- H1: All Prophecies and Factions enchantments are Type 1 enchantments.
- H2: All Eye of the North enchantments are Type 2 enchantments.
- H3: Nightfall enchantments are inconsistently Type 1 and Type 2.

