User:Mad Queen Malafide/Misc
Magic |
---|
The Queen is quite fond of Blood Magic, but occasionally raises minions as well. The Curses attribute line is her least favourite. Her main skillset is always a Blood Magic build, which she usually combines with monk as a secondary profession. Her standard build is: Protective Bond is kept up permanently as defence against spikes and high damage single attacks. This helps protect against powerful attacks from bosses or against siege attacks by wurms for example. This allows the Queen to take on powerful adversaries with little to no health loss. A low health pool reduces even the most powerful attacks to a minor 22 damage and an energy loss of 5. The loss of energy is minor, especially when taking into account the energy that is gained with high ranks in Soul Reaping. The constant use of life draining spells such as Life Transfer ensures that any damage is healed almost instantly and when stacking Life Siphon on top of that (on the same target) it grants the Queen +11 health regeneration. This number is automatically capped at +10, but the extra +1 comes into play when overcoming life draining hexes and conditions. Blood Renewal is stacked on top of this, to not only add 10 seconds of even more health regeneration but also a large health boost once the enchantment ends. Shadow Strike is used as an opening attack right after both health draining hexes have been used on the target. Necrosis and Blood of the Aggressor are then used in turns to reduce the remaining health of the target. Signet of Lost Souls is used just before a target dies to keep the energy pool up. This build is intended against single targets. While Life Transfer recently received a boost so that it now hits multiple targets, the build itself still focusses on taking targets down one by one. This build is weak against foes that use multiple fast attacks, because this can drain the energy pool rather quickly. The build is also weak against mesmers and disenchantment in particular. In most cases this build is best used when playing a backliner, because it helps drain strong targets fast and it exhausts monks. The dazed condition is the bane of most casters and this build is no exception. Attacks such as Broad Head Arrow should be avoided at all costs. The build is mostly an all round build with it's main strenghts in backline offense, bosses and one on one encounters. It can keep a necromancer alive against single warriors and assassins of an equal level. These professions are usually unable to break through the insane health regeneration that this build offers and often have little defence against the powerful stacked life draining it does as well. Note that when expecting to face wurms, it is best to swap out Shadow Strike for Remove Hex to get rid of Wurm Bile. Aslong as you're properly prepared, you'll have no problem taking down the toughest of adversaries. Whenever you run into a group of Incubi it is best to drop the Protective Bond enchantment, or Soulrending Shriek will make you dazed. Protective Bond can also be swapped for a resurrection skill or for Mending Touch in pvp or easier runs. Basically, if you are not expecting heavy resistance, drop Protective Bond for something that will assist your party. This pvp variant can be used to face up to two enemies directly. It can keep you alive against assassins and warriors, provided that you remove Deep Wound the moment the condition appears by using Mending Touch (and you should be wearing Tormentor's Armor). This will cause the assassin to not make it past his break point, and by that time he'll come to realise that he will not be able to retreat safely to the shadows with the double lifedraining stacked on top of his soon to be corpse. Necrosis is a pve skill, and thus cannot be used in pvp. In this build it has been replaced by Lifebane Strike, which does exactly the same as Shadow Strike. You can also use Dark Pact or Jaundiced Gaze, so you have a skill that is easily spammable. |
Events |
---|
|
Videos |
---|
Miya and Malafide meet for the first time, before the Searing. Behind the Great Northern Wall they stumble upon an army of Charr. Miya and Malafide wish all people of Tyria a happy Wintersday.
Miya and Malafide barely escape the Charr, and go on a quest to save Lady Althea, after hearing she has gone missing from an inconsolable Prince Rurik. Miya and Malafide prepare for their greatest adventure yet. Also features the Mursaat Rally promo with Mad King Thorn. Mad Queen Malafide and Daniel Frozenwind prepare for the biggest Halloween community event. Mad Queen Malafide and Daniel Frozenwind prepare for an even bigger Halloween community event than last time. Mad Queen Malafide and Daniel Frozenwind prepare their event in secret in Lion's Arch. |