User:MithranArkanere/Suggestions
From Guild Wars Wiki
[edit] Suggestions
Here's a list of suggestion I've made since I started playing Guild Wars. Some are outdated and unnecesary, but some can be useful yet and all cn be source of other better ideas. Please note that ALL my ideas are just a mere start point, everything need a lot of work before being a really good idea. I'll thank you if you check.
- Concept Class: Invoker
- The two missing heros (not Razah)
- Add a way to Check your skills.
- Drunk effect icon and/or real effects in PvE.
- Random quests. (The favourite of the kids)
Difficulty setting, keeping everybody happy.ADDED!- Mastered Titles Benefit
- Turn the Event Hat NPCs into the Xunlai Crafter NPC.
Pet/Creature system improvement.ADDED! (somehow)- More types of Bags: Storage runes.
- Make chat tabs save chat sets
- Temporal PvP Item creation.
- Weapon Crafters Remake
- New processes for equipables in crafters
- New 'non combat' inscription
- Miniature Emotes
- Prophecies Challenges
- Denote critical damage numbers
- A second sort button.
- GUI Imrovement. Not identified mini-icon.
- [SPOILER WARNING] Rename some heroes after plot changes
- GUI improvement. Leave GH change to 'Return to XXX'
- GUI improvement. Ctrol and Alt toggleable option.
- Inreased party size in Hard Mode
- GUI Improvement. Colors in PvE.
- DP management
- Skill Tomes when you already have the skill.
- New Event Item: Miniature Transmogrifier
[edit] To Do List
Let me see... what would I do If I could edit the stuff... just a few little subtle slight changes:
- Inscriptions worldwide.
- Require customization to equip weapons and offhands.
- Better customization for caster weapons and cutomization effects for offhand items.
- Change color name of crafted weapons to Dark Blue.
- Change color name of collector weapons to Brown.
- Non-identified items will have a tiny icon in the corner denoting they are not identified.
- "Identify all" option by talking to Xunlai Agents. They take 6 gold per item.
- "Next quest" option in Xunlai agent, by paying 10g, they tell you the next quest you have available to make in the current campaign.
- "Guide" option in Xunlai Agent, by paying 50g, they activate mission map icons for outposts, they can be hidden then with a little button in the mission map title bar.
- Ability to see the 'full map' (like in dungeons) for all maps, not only underground ones.
- Make the "Return to last outpost" button in Guild Hall say the name of the last outpost. I.E.: "Return to Lion's Arch"
- Add an option to make Ctrl and Alt buttons toggleable so you can hit them once and then they keep their effects even if you don't press them.
- Fix Ctrl and Alt behavior to hide the opposite names, so items and allies are never show when you only hit Ctrl and enemies are never show when you only hit alt.
- Allow to map any key at will.
- Change the Tab key behavior to cycle to the same type of target: Click enemy, tab cycles enmies, click item, tab cycles items, click interactive object, tab cycles interactive objetc, click party member, tab cycles party members, click minion, tab cycles through minions.
- Ability to make parties of up to 8 characters in any outpost in hard mode.
- Fix colors of effects in PvE to denote parties (wards and wells)
- Rename all items so each name is used in only one skin and each skin has only one name.
- Complete all sets, so if a set is not complete, all items of the set are added (All draconic weapons, all voltaic weapons, all chaos weapons, etc)
- Add skills, weapons drops and armor sets of new professions to oldcampaings, so each profession has the very same number of skills, weapons and armor.
- If a non-tutorial quest would give a skill as a reward, if the character already has the skill, give a tome of that profession instead.
- Armor unlocking as alternative to storing.
- Miniature unlocking as alternative to storing.
- Account-wide Devotion and Valor monuments.
- Manual statue sorting.
- Remaining realms of the gods.
- Prophecies PvE skills. They will be "No attribute" skills and will not be linked to a title.
- Prophecies challenges.
- Prophecies credits area.
- Add Sorrow's Furnace reward chest.
- Add Primeval Tombs reward chest.
- Make the Prophecies Missions require the Primary quests in order to start.
- Prophecies and Factions Missions start by talking to an NPC like in preSearing, Nightfall and EotN.
- More quests in Prophecies, specially in areas that are not usually visited.
- Make every single Mission have an Explorable area counterpart that can be entered anytime after finishing the Mission.
- Xunlai Marketplace.
- Show the Guild cape as standards and banners in the Guild Hall and Halls of Monuments.
- Weapon upgrade traders.
- Access to other character's inventories from the storage.
- Add 7 new heroes. They would be given in quests for those that have different combinations of campaigns:
- P+F: mesmer
- P+N: warrior
- P+E: elementalist
- F+N: ritualist
- F+E: assassin
- N+E: dervish
- P+F+N: paragon
- Change the name of heroes when you go thorugh certain plot points: Mastr of Whispers -> Jora
That would make 4 heroes for the primary professions that have 5 attributes and 3 for the primary professions that have 4.
- Ability to chose login and character selection screens.
- Better quest log with
- Current quests tab.
- Completed quests tab.
- Known quests tab (all quests starter by any character of the account).
- Replay cinematics panel.
- Library panel (Where you can read all completed books again)
- Ability to re-take any quest, but without rewards. If the character makes all quests, the rewards are activated again once. That is, you only take rewards from quests when the set is complete: no one has been made or all have been made.
- Replace all item rewards in Prophecies with Reward tokens. The item rewards would be moved to collectors, so people can choose between the items we already could have or the typical rewards acquired with reward tokens.
- Adventurer Title (making all quests)
- All grind titles become account wide.
- Allegiance title gets its onw title effect, the Alliegance blessings are renamed to bounties and no longer have the +HP and +egen effects. Those effects are moved to the title effect.
- Add a Sunspear title effect, which works better the more human party members are.
- Change the Allegiance title from 12 to 10 ranks.
- Change the lightbringer title from 8 to 10 ranks.
- Add 7 more lightbringer skills, for a total of 10.
- Add books for Sunspear, Lightbringer and Allegiance ranks.
- All bounties work like EotN bounties, but giving the rank up automatically at 50, 100 and 150 of the kills instead of talking to NPCs.
- Decrease duration of EotN consumables to 10 minutes.
- Add faction/promotion/reputation insight scrolls.
- Allow to acquire any miniature via Reward Chest (although with really LOW drop rates)
- Animal companion unlock and selection in PvP.
- Collars for animal companions that fit a rune and an insignia. The rune change the type of damage dealt by the animal: Slashing or piercing. The insignia change the evolution: Dire/Hearty/Elder. The collar has no extra armor or anything like that.
- Allow PvE characters to create PvP items. Such items will banish when they leave PvP areas, though.
- Secondary sort button to skill panl to be able to sort them out better.
- Effects for party, sweet and drunk titles: Slight increase in duration in the effects of the consumables they count.
- Make the miniatures try to copy the emotes their owners make (if the model of the miniature can do them)
- Mini-me miniature.
- Make weapon hits have differnt animations depending on damage type.
- Make critical hits have different color in damage numbers.

