User:NuclearVII/Powercreep Update

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I'm going to assume everyone knows what powercreep is, yes? If so, great.

This is, in a sense, 1984 meets Anet. A prophetic update (and devnotes!) that consists of only powercreep. With the recent buffs to underused elites and making them godly beyond all standard, something similar to the contents of this page may be in stock.

The mentality behind all of these changes (and give me some credit here, they aren't very far-fetched) is "let's make underused/neverused skills viable". Which, in and of it self, is fine. But when ANet does that, things get out of hand. Just a note to Anet and any other user, these changes aren't serious. What they imply (or satirize, depends on your point of view), however, is very much so.

UPDATES:

20100225


Warrior[edit]

  • Auspicious Parry Auspicious Parry: Now gives the user 10 energy on successful block. 20100225, buffed. Not entirely the same, but still lolbuffed.
  • Barbarous Slice Barbarous Slice: Now inflicts DW if the user is under the effects of a stance.
  • Belly Smash Belly Smash: Now inflicts a DW, recharge reduced to 5 seconds. Has a 50% miss chance if used on a foe who's not knocked down. Automatically criticals on a downed opponent. 20100225 Ahaha, buffed.
  • Charge! Charge!: Allies gain -10...26...30% damage reduction while under the effects of this shout. 20100225, buffed. Not exactly how I predicted, but still powercreepan.
  • Cleave Cleave: Changed functionality, now deals +-5...34...41 damage and inflicts Bleeding and Weakness for -1...7...8 seconds. Adjusted cost to 6 strikes.
  • Riposte Riposte: Now disables the attacker's skills by 5 seconds.
  • Deflect Arrows Deflect Arrows: Now effects all the party members nearby the user. No longer ends when the user hits with an attack.
  • Dwarven Battle Stance Dwarven Battle Stance: Now increases movement speed by 15%, no longer ends after a skill is used. 20100225 He shoots, and he scores!
  • "Fear Me!" "Fear Me!": Recharge reduced to 2 seconds. 20100225 buffed, but very half-heartedly.
  • Forceful Blow Forceful Blow: Skill functionality changed to: Elite Hammer attack. If this attack hits, it deals +-10...29...34 damage. If this attack would be blocked, the target suffers an additional +-10...29...34 damage and you gain 5 strikes of adrenaline. 20100225, buffed. Their version is even more broken :(
  • Furious Axe Furious Axe: Now strikes twice, recharge increased to 8 seconds.
  • Hamstring Hamstring: Now costs 5 energy, recharge reduced to 8 seconds. This skill now gives you -1...3...4 strikes of adrenaline if it hits a crippled foe.
  • "I Will Survive!" "I Will Survive!": Recharge reduced to 8 seconds, now removes all conditions from user after it expires.
  • Irresistible Blow Irresistible Blow: Now gives the user 4 strikes of adrenaline if it would be blocked, as well as causing a knockdown.
  • Pure Strike Pure Strike: Skill functionality changed to: Sword attack. This attack deals +-10...29...34 damage, is unblockable, and has 25% armor penetration. Cost adjusted to 6 strikes of adrenaline.
  • Lacerating Chop Lacerating Chop: Now always inflicts bleeding, also inflicts cripple if target was knocked down.
  • Magehunter Strike Magehunter Strike: This attack now yields double adrenaline, removed the bonus damage.
  • Overbearing Smash Overbearing Smash: Now deals double damage against knocked down foes. 20100225 Daze vs. double damage, eh pretty close thar nuke.
  • Renewing Smash Renewing Smash: Cost reduced to 5 energy, recharge reduced to 12 seconds. 20100225 buffed but in a totally, lolwut way.
  • Savage Slash Savage Slash: Recharge reduced to 8 seconds, this skill does now does +-10...14...15 damage if it hits in a addition to the original bonus.
  • Seeking Blade Seeking Blade: Blocking is no longer a requirement, the skill will now always inflict both packets of damage and the bleeding.
  • Shield Stance Shield Stance: Movement penalty removed. 20100225, buffed. ahahahhahahahahahaahaaaa......
  • Shove Shove: No longer causes the loss of adrenaline or disables skills upon activation. 20100225 buffed, even worse than I imagined.
  • Signet of Strength Signet of Strength: Changed functionality to: Signet. For your next -1...16...20 attacks, your strength attribute is increased by -1...3...4
  • Skull Crack Skull Crack: Cost reduced to 4 strikes of adrenaline, this skill is now unblockable.
  • Soldier's Stance Soldier's Stance: You now gain 50% more adrenaline while under the effects of this skill. 20100225, buffed.
  • Soldier's Strike Soldier's Strike: Now does double damage if you are under the effects of a shout or chant.
  • Sprint Sprint: Recharge decreased to 8 seconds. Now when this skill ends you gain -0...3...4 energy.
  • Staggering Blow Staggering Blow: Now removes 10 energy from target foe if it hits. 20100225, buffed but meh.
  • Swift Chop Swift Chop: Blocking is no longer a requirement, the skill will now always inflict both packets of damage and the Deep Wound.
  • To the Limit! To the Limit!: Recharge reduced to 8 seconds. 20100225, buffed, though it's now silly.
  • Triple Chop Triple Chop: Now costs 3 adrenaline, takes 5 seconds to recharge if it doesn't hit a foe suffering from DW.
  • Warrior's Cunning Warrior's Cunning: Reduced recharge to 10, this skill now last for the next -0...3...4 attacks.
  • Wary Stance Wary Stance: Cost reduced to 5 energy, recharge increased to 15 seconds. This skill no longer ends if you use a skill.
  • Yeti Smash Yeti Smash: The bonus damage now applies to target, AoE increased to Nearby, cost increased to 8 strikes. 20100225, buffed, turned into a lolololol hammer skill.

Developer Notes: The updates were aimed mostly to increase warrior DPS, which we felt was lacking compared to that of the dervish. With the increased presence of hexes and conditions in the meta, more anti-block and adrenaline increase skills were made viable. Overall, we expect this venerable profession to make a comeback to competitive play.


Elementalist[edit]

  • Armor of Earth Armor of Earth: No longer causes a speed debuff, now provides -5 damage absorption.
  • Ash Blast Ash Blast: Damage increased to -26...73...85.
  • Burning Speed Burning Speed: This skill is now a stance that does not set you on fire.
  • Crystal Wave Crystal Wave: Aftercast reduced to 0.75 seconds, dealt damage is doubled if target foe is suffering from a condition.
  • Dragon's Stomp Dragon's Stomp: Cost reduced to 15 energy, this skill no longer causes exhaustion if it strikes a moving foe.
  • Elemental Flame Elemental Flame: Skill reworked. Now reads: For 5...17...20 seconds, whenever an Elemental hex is applied to target foe, that foe is set on fire for 3...5...5 seconds, and that foe is struck for -10...34...40 fire damage.
  • Ether Renewal (PvP) Ether Renewal (PvP): Reworked skill. The new functionality reads: For 5...17...20 seconds, you have +0...6...8 energy and health regeneration. This enchantment renews itself every time you cast a spell. Cost adjusted to 5 energy, recharge adjusted to 15 seconds.
  • Fireball Fireball: Recharge reduced to 2 seconds, cost increased to 15 energy, cast time reduced to 1 second.
  • Flame Burst Flame Burst: Aftercast reduced to 0.75 seconds, cost reduced to 10 energy.
  • Flare Flare: Increased damage to 7...91...112 damage.
  • Frigid Armor Frigid Armor: Armor bonus adjusted to apply to all types of damage, this skill now provides 10 damage absorption.
  • Glyph of Renewal Glyph of Renewal: Now lasts for your next 2 spells, cost increased to 10 energy.
  • Gust Gust: Removed the condition, now also knocks down foes adjacent to your target.
  • Ice Prison Ice Prison: Recharge reduced to 5 seconds, cast time lowered to 1 second.
  • Ice Spear Ice Spear: Damage increased to 15...111...135 cold damage.
  • Icy Prism Icy Prism: Reworked skill: Hex Spell. Target foe is struck for 10...54...65 cold damage. For 3...8...9 seconds, that foe cannot use signets. Cast, cost, and recharge remains the same.
  • Inferno Inferno: Aftercast reduced to 0.75 seconds, now recharges twice as fast if it strikes more than one foe.
  • Invoke Lightning Invoke Lightning: Reworked skill. The new functionality reads: Elite Spell. All members of target foe's party are struck for 10...54...65 lighting damage. This skill has 25% armor penetration, and causes exhaution. Cost, cast and recharge remains the same.
  • Lava Font Lava Font: Cost reduced to 5 energy, cast reduced to .25 seconds.
  • Lightning Hammer Lightning Hammer: Now strikes all foes adjacent to target for the same amount of damage.
  • Lightning Strike Lightning Strike: Recharge increased to 10 seconds, this skill now deals 14...83...100 damage
  • Magnetic Aura Magnetic Aura: Reworked skill. This skill now reads: For 5...17...20 seconds, all party members have a 75% chance to block melee attacks. Recharge reduced to 30 seconds.
  • Magnetic Surge Magnetic Surge: Cast time reduced to 1 second, recharge reduced to 2 seconds.
  • Mind Burn Mind Burn: Skill reworked. The new skill now reads: Target foe takes 15...51...60 fire damage. If you have more energy than target foe, that foe takes an additional 15...51...60 fire damage and loses 0...12...15 energy. Cast, cost, recharge remains the same.
  • Mind Freeze Mind Freeze: Recharge reduced to 4 seconds, this skill no longer causes exhaustion, cost increased to 10 energy.
  • Mist Form Mist Form: Reworked skill. The new skill now reads: For 8...18...20 seconds, you cannot take or deal damage from attacks, and all your water magic spells deal 0...20...25% more cold damage.
  • Obsidian Flame Obsidian Flame: Cast time reduced to 1 second, this skill now deals an additional 60 damage if the target foe was casting a spell.
  • Phoenix Phoenix: Cast time reduced to 1 second.
  • Rust Rust: Cost reduced to 1 second. Now lasts for 10...34...40 seconds.
  • Second Wind Second Wind: Cast time reduced to 1 second, this skill no longer causes exhaustion, recharge reduced to 2 seconds.
  • Shatterstone Shatterstone: Recharge reduced to 2 seconds, cast time reduced to 1 second.
  • Stone Sheath Stone Sheath: Reworked skill. The new skill now reads: For 10...30...35 seconds, attacks made by target foe and all nearby foes deal earth damage and cannot cause a critical hit. All these foes attack 5...61...75% slower.
  • Swirling Aura Swirling Aura: Reworked skill. This skill now reads: For 5...17...20 seconds, all party members have a 75% chance to block ranged attacks. Recharge reduced to 30 seconds.
  • Ward Against Harm Ward Against Harm: Recharge reduced to 10 seconds, cost reduced to 5 energy. Reworked skill: This skill now reduces all inflicted damage to those in the ward by 5...41...50%.
  • Whirlwind Whirlwind: Reworked skill. The new skill now reads: All nearby foes take 15...51...60 cold damage. Attacking foes struck by whirlwind are knocked down. Cost reduced to 5 energy, recharge reduced to 5 seconds.

Devnotes: With play at the stand becoming fiercer every day, we felt that the elementalist profession could be more active, assisting spikes and providing ranged pressure. The bread and butter elementalist skills were buffed to increase general caster pressure brought by serious teams. We also felt that AoE damage was unused in many parts of Guild Wars, and many durations were buffed to make these skills more tempting as area denial weapons in both GvG and HA. Some unused elementalist elites were completely reworked to revitalize the class and add some variety to the stagnant meta. Cast times of many skills were reduced to prevent abuse from secondary classes, and the progression of many skills were made more steep to promote primary elementalist play.

Mesmer[edit]

Monk[edit]

Ranger[edit]

Necromancer[edit]

Assassin[edit]

Ritualist[edit]

Paragon[edit]

Dervish[edit]