User:Numma cway/paw·ned² export/Eye of the North

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Light of Deldrimor |Spell. All foes in the area are struck for 55...80 holy damage. The location of hidden objects are briefly indicated on your Compass. Any hidden objects in the area are revealed.
Vampiric Assault |Dual Attack. Must follow an off-hand attack. If this attack hits, you steal 10...34...40 Health.
Lotus Strike |Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +10...22...25 damage and you gain 5...17...20 Energy.
Golden Fang Strike |Off-Hand Attack. Must follow a lead attack. If you are under the effects of an enchantment and this attack hits, target foe suffers from a Deep Wound for 5...17...20 seconds.
Shadow Fang |Hex Spell. Shadow Step to target foe. For 10 seconds, this hex does nothing. When this hex ends, you return to your original location and that foe suffers from a Deep Wound for 5...17...20 seconds.
Sadist's Signet |Signet. You gain 10...34...40 Health for each condition on target foe.
Holy Spear |Spear Attack. If this attack hits, you deal +5...17...20 damage. If it hits a summoned creature, all nearby foes take 15...75...90 holy damage, and are set on fire for 3 seconds.
Trampling Ox |Dual Attack. Must follow an off-hand attack. If it hits, you deal +5...17...20 damage. If you a [sic] hit a Crippled foe, that foe is knocked down.
Signet of Deadly Corruption |Signet. Target foe takes 5...29...35 damage for each condition on that foe (maximum 130 damage).
Burning Shield |Skill. For 3...8...9 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee attack, your attacker is set on fire for 1...5...6 seconds.
Inspirational Speech |Skill. You lose all adrenaline and target other ally gains 1...3...4 strikes of adrenaline.
Calculated Risk |Hex Spell. For 3...20...24 seconds, target foe's attacks do +10 damage, but there is a 50% chance that the damage from each attack will be done to that foe instead. (Maximum 15...83...100 damage.)
Shrinking Armor |Hex Spell. For 10 seconds, target foe suffers from -1...3...4 Health degeneration. When this hex ends, that foe has Cracked Armor for 5...17...20 seconds.
Aneurysm |Spell. Target foe regains all Energy. For each point of Energy gained in this way, that foe takes 1...3...3 damage and all adjacent foes lose 1 Energy. (Maximum 1...24...30).
Wandering Eye |Hex Spell. For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 30...94...110 damage.
Signet of Distraction |Signet. If target foe is casting a spell, that spell is interrupted and disabled for 1...4...5 seconds for each signet you have equipped.
Hasty Refrain |Echo. For 3...9...11 seconds, target ally moves 25% faster. This echo is reapplied every time a chant or shout ends on that ally.
Signet of Recall |Signet. For 10 seconds, you have -4 Energy regeneration. When this effect ends, you gain 13...19...20 Energy.
Chest Thumper |Spear Attack. If this attack hits a foe with Cracked Armor, that foe suffers a Deep Wound for 5...17...20 seconds.
Waste Not, Want Not |Spell. If target foe is not casting a spell or attacking, you gain 8...12...13 Energy.
Sum of All Fears |Hex Spell. For 1...8...10 second[s], target foe moves, attacks, and casts spells 33% slower.
Anthem of Weariness |Chant. For 8 seconds, the next attack skill used by each ally within earshot also causes Weakness for 1...13...16 second[s].
Confusing Images |Hex Spell. For 2...8...10 seconds, target foe takes twice as long to activate non-attack skills.
Withering Aura |Enchantment Spell. For 5...17...20 seconds, target ally's melee attacks cause Weakness for 5...17...20 seconds.
Ghostly Weapon |Weapon Spell. For 5...17...20 seconds, target other ally's next attack cannot be blocked.
Putrid Bile |Hex Spell. For 5...17...20 seconds, target foe suffers -1...3...3 Health degeneration. If that foe dies while under the effects of this hex, all nearby foes take 25...73...85 damage.
Cacophony |Hex Spell. For 10 seconds, whenever target foe uses a shout or chant, that foe takes 35...91...105 damage.
Hexer's Vigor |Enchantment Spell. For 10 seconds, you have +1...7...8 Health regeneration. Hexer's Vigor ends if you cast a non-hex skill.
Agony |Binding Ritual. Create a level 1...10...12 spirit. This spirit causes 3...9...10 Health loss each second to foes within earshot. This spirit loses 3...9...10 Health for each foe hurt in this way. This spirit dies after 30...78...90 seconds.
Defile Defenses |Hex Spell. For 5...17...20 seconds, the next time target foe blocks, that foe takes 30...102...120 damage.
Well of Ruin |Well Spell. Exploit nearest corpse to create a Well of Ruin at its location. For 5...25...30 seconds, whenever a foe in the well takes physical damage, that foe has Cracked Armor for 5...17...20 seconds.
Rejuvenation |Binding Ritual. Create a level 1...16...20 spirit. This spirit heals all party members within earshot for 3...9...10 Health each second. This spirit loses 3...9...10 Health for each party member healed in this way. This spirit dies after 30...78...90 seconds.
Winter's Embrace |Hex Spell. For 2...5...6 seconds, target foe moves 66% slower and takes 5...13...15 damage while moving.
Spiritleech Aura |Skill. For 5...17...20 seconds, all of your spirits within earshot deal 5...17...20 less damage and steal 5...17...20 Health when they attack.
Earthen Shackles |Hex Spell. For 3 seconds, target and all nearby foes move 90% slower. When Earthen Shackles ends, it applies Weakness for 5...17...20 seconds.
Mending Grip |Spell. Target ally is healed for 15...63...75 Health. If that ally is under the effects of a weapon spell, that ally loses one condition.
Weapon of Renewal |Weapon Spell. For 4...9...10 seconds, the next time target ally hits with an attack skill, that ally gains 1...6...7 Energy.
Magnetic Surge |Enchantment Spell. Target foe takes 15...63...75 damage. If you are Overcast, Magnetic Surge enchants all allies in earshot for 1...4...5 second[s] to block the next attack against them.
Slippery Ground |Spell. If target or adjacent foes are Blind or moving, these foes are knocked down. There is a 50% chance of failure with Water Magic less than 5.
Energy Blast |Spell. Target foe takes 1...2...2 damage for each point of Energy you have (maximum 130 damage).
Weapon of Aggression |Weapon Spell. For 5...13...15 seconds, you attack 25% faster.
Cure Hex |Spell. Remove one Hex from target ally. If a Hex was removed, that ally is healed for 30...102...120 Health.
Smite Condition |Spell. Remove one condition from target ally. If a condition was removed, foes in the area take 10...50...60 holy damage.
Pure Was Li Ming |Item Spell. Hold Li Ming's ashes for 5...17...20 seconds. While you hold her ashes, conditions on you expire 10...42...50% faster. When you drop her ashes, all allies within earshot lose 1...3...4 condition[s].
Healing Ribbon |Spell. Target other ally is healed for 20...92...110 Health. Up to 2 additional allies near target ally are healed for 10...82...100 Health.
Energetic Was Lee Sa |Item Spell. Hold Lee Sa's ashes for 5...13...15 seconds. While you hold her ashes, you gain +2 Energy regeneration. When you drop her ashes, you gain +1...8...10 Energy.
Spotless Mind |Enchantment Spell. For 1...12...15 seconds, target other ally loses a hex every 5 seconds.
Spotless Soul |Enchantment Spell. For 1...12...15 seconds, target other ally loses a condition every 3 seconds.
Smiter's Boon |Enchantment Spell. For 30 seconds, your Smiting Prayers have double the Divine Favor bonus.
Castigation Signet |Signet. Target foe takes 26...50...56 holy damage. If that foe was attacking, you gain 1...8...10 Energy.
Shield of Force |Flash Enchantment Spell. For 1...13...16 second[s], blocks the next 1 attack against you. If an attack is blocked, all adjacent attacking foes are knocked down and suffer from Weakness for 5...17...20 seconds.
Purifying Veil |Enchantment Spell. While you maintain this enchantment, conditions expire 5...41...50% faster on target ally. When this enchantment ends, one condition is removed from that ally.
Signet of Mystic Speed |Signet. For 30 seconds, your next 1...3...3 self-targeting enchantment[s] cast instantly. Flash enchantments do not consume uses of this skill.
Keen Chop |Axe Attack. If it hits, this attack always results in a critical hit.
Crippling Victory |Scythe Attack. If this attack hits a foe, that foe is Crippled for 3...7...8 seconds. If you have more Health than target foe, all adjacent foes take 10...26...30 earth damage.
Knee Cutter |Sword Attack. If this attack hits a Crippled foe, you gain 2...6...7 Energy and 1...3...3 strikes [sic] of adrenaline.
Pious Fury |Stance. Remove 1 Dervish enchantment. For 1...6...7 second[s], you attack 25% faster. If an enchantment was removed, this stance lasts twice as long.
Disarm |Sword Attack. Interrupt target foe's action. If that action was an attack, all of that foe's attack skills are disabled for 0...2...3 second[s].
Signet of Pious Restraint |Signet. Remove one Dervish enchantment. Target foe is Crippled for 5...13...15 seconds. If an enchantment was removed, all foes nearby your target are also Crippled and this signet recharges 75% faster.
Distracting Strike |Melee Attack. If Distracting Strike hits, it deals no damage and interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds.
Symbolic Strike |Melee Attack. If this attack hits, you deal +12 damage for each signet you have equipped (maximum 70 damage).
Grenth's Aura |Flash Enchantment Spell. For 20 seconds, you deal 5...21...25 less damage and steal 5...21...25 Health whenever you hit with a scythe attack. When you cast this enchantment you steal 5...21...25 Health from all adjacent foes.
Body Blow |Melee Attack. If this attack hits, target foe takes +10...34...40 damage. If target foe has Cracked Armor, that foe suffers from a Deep Wound for 0...12...15 second[s].
Aura Slicer |Melee Attack. If this attack hits, you inflict Bleeding for 5...13...15 seconds. If you are enchanted, you also inflict Cracked Armor for 1...8...10 second[s].
Rapid Fire |Preparation. For 5...21...25 seconds, you attack 33% faster while wielding a bow.
Sloth Hunter's Shot |Bow Attack. If this attack hits, target foe takes +10...22...25 damage. If that foe is not using a skill, Sloth Hunter's Shot does an additional +10...30...35 damage.
Radiant Scythe |Scythe Attack. This attack strikes for +1 damage for each point of Energy you currently have, maximum 5...25...30. You gain 1...6...7 Energy if this attack hits.
Poison Tip Signet |Signet. For 60 seconds, your next attack also inflicts Poison for 8...14...15 seconds.
Companionship |Skill. If you have less Health than your pet, you are healed for 30...102...120 Health. If your pet has less Health than you, it is healed for 30...102...120 Health.
Body Shot |Bow Attack. If this attack hits, you deal +5...17...20 damage. If it hits a foe with Cracked Armor, you gain 5...9...10 Energy.
Disrupting Shot |Bow Attack. If this attack hits, target foe's action is interrupted. If that action was a Skill, you strike for +10...34...40 damage.
Expert Focus |Preparation. For 24 seconds, your bow attack skills cost 1...2...2 less Energy and deal 1...8...10 extra damage.
Volley |Bow Attack. All your Preparations are removed. Shoot arrows at target foe and up to 3 foes adjacent to your target. These arrows strike for +1...8...10 damage if they hit.
Feral Aggression |Skill. For 5...17...20 seconds, your pet attacks 33% faster and deals +3...9...10 additional damage.
Sundering Weapon |Weapon Spell. For 4...9...10 seconds, target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for 5...17...20 seconds.
Glyph of Swiftness |Glyph. For 15 seconds, your next 1...4...5 spell[s] recharge 25% faster and projectiles from the affected spells move 200% faster.
Smoke Powder Defense |Stance. For 8 seconds, the next time you are struck, you take half damage and all adjacent foes are Blinded for 2...5...6 seconds.
Spear of Redemption |Spear Attack. If this attack hits, you deal +5...17...20 damage. If it fails to hit, you lose one condition.
Grapple |Skill. You and target touched foe are knocked down. You lose your current stance.
"I Meant to Do That!" |Shout. If you are knocked down, you gain 1...4...5 strikes of adrenaline.
Mindbender |Enchantment Spell. For 10...16 seconds, you move 20...33% faster and your Spells take 20% less time to cast.
Pain Inverter |Hex Spell. For 6...10 seconds, every time target foe deals damage that foe takes 100...140% of the damage it causes (maximum 80 damage).
Radiation Field |Ward Spell. For 5 seconds, foes in the area have -4...6 Health degeneration. When the portal ends, foes in the area are Diseased for 12...20 seconds.
Summon Ice Imp |Spell. Summon a level 14...20 Ice Imp that lives for 40...60 seconds and has Ice Spikes. Only 1 Asura Summon can be active a time.
Summon Naga Shaman |Spell. Summon a level 14...20 Naga Shaman that lives for 40...60 seconds and has Stoning. Only 1 Asura Summon can be active a time.
Summon Mursaat |Spell. Summon a level 14...20 Mursaat that lives for 40...60 seconds and has Enervating Charge. Only 1 Asura Summon can be active at a time.
Summon Ruby Djinn |Spell. Summon a level 14...20 Ruby Djinn that lives for 40...60 seconds and has Immolate. Only 1 Asura Summon can be active at a time.
Technobabble |Spell. Target foe and all adjacent foes are struck for 30...40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 3...5 seconds.
A Touch of Guile |Hex Spell. Target touched foe takes 44...80 damage. If target foe was knocked down, that foe cannot attack for 5...8 seconds.
Club of a Thousand Bears |Melee Attack. If this attack hits, it deals +6...9 damage for each adjacent foe (maximum 60 damage). If target foe is non-human it is knocked down.
Feel No Pain |Skill. For 30 seconds you have +2...3 Health regeneration. If you are drunk when activating this skill, you also have +200...300 maximum Health.
Air of Superiority |Skill. For 20...30 seconds you gain a random Asura benefit every time you earn experience from killing an enemy.
Mental Block |Enchantment Spell. For 5...11 seconds you have a 50% chance to block attacks. This Enchantment is reapplied every time an enemy strikes you.
Ebon Battle Standard of Courage |Ward Spell. You plant an Ebon Battle Standard of Courage at your current location. For 14...20 seconds, non-spirit allies in this area gain +24 armor and an additional +24 armor against Charr.
Breath of the Great Dwarf |Spell. All party members are relieved of Burning and are healed for 50...60 Health.
Ebon Battle Standard of Honor |Ward Spell. You plant an Ebon Battle Standard of Honor at your current location. For 14...20 seconds, non-spirit allies in this area strike for +8...15 damage and an additional +7...10 vs. Charr.
Ebon Battle Standard of Wisdom |Ward Spell. You plant an Ebon Battle Standard of Wisdom at your current location. For 14...20 seconds, non-spirit allies in this area have a 44...60% chance to halve skill recharge of spells they cast.
"Dodge This!" |Shout. For 16...20 seconds, your next attack cannot be blocked and does +14...20 damage.
"You Move Like a Dwarf!" |Shout. Target foe is knocked down and takes 44...80 damage. That foe is also Crippled for 8...15 seconds.
Great Dwarf Armor |Enchantment Spell. For 22...40 seconds, target ally has +24 armor, +60 maximum Health, and an additional +24 armor against Destroyers.
Great Dwarf Weapon |Weapon Spell. For 20 seconds, target other ally's weapon strikes for +15...20 damage and has a 28...40% chance to cause knock down.
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Winds |Ebon Vanguard Ritual. Create a level 4...10 Spirit. All foes within its range have 15% chance to miss with ranged attacks. This spirit dies after 54...90 seconds.
Brawling Headbutt |Skill. You headbutt target touched foe dealing 45...70 damage and knocking down that foe if it hits.
Ebon Vanguard Assassin Support |Spell. Summon a level 14...20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs, and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 24...30 seconds. If target foe is not a Charr, the Assassin lives for 12...15 seconds.
Ebon Escape |Spell. Shadow Step to target other ally. You and that other ally are healed for 70...110 health.
Ear Bite |Skill. Target touched foe takes 50...70 piercing damage and begins Bleeding for 15...25 seconds.
Deft Strike |Ranged Attack. If this attack hits, target foe takes 18...30 damage. If that foe has Cracked Armor, it begins Bleeding for 18...30 seconds.
Dwarven Stability |Enchantment Spell. For 24...30 seconds, your stances last 55...100% longer. If you activated this skill while drunk, you cannot be knocked down.
Raven Blessing |Elite Form. You lose all effects and take on the aspect of the raven. For 60 seconds, you have 80 armor, 660...700 Health, and a 20...30% chance to block, All your attributes are set to 0 and raven attacks replace your skills.
Volfen Blessing |Elite Form. You lose all effects and take on the aspect of the wolf. For 60 seconds, you have 80 armor, 660...700 Health, and 2...4 Health regeneration. All your attributes are set to 0 and wolf attacks replace your skills.
Volfen Claw |Skill. You deal 55 damage and target touched foe suffers from Deep wound for 4 seconds.
Volfen Claw |Skill. You deal 40...60 damage and target touched foe suffers from Deep Wound for 2...5 seconds.
Volfen Pounce |Enchantment Spell. You run 30% faster for 18 seconds and deal 90 damage to adjacent targets while this skill is active. This Skill end when you deal damage.
Volfen Pounce |Stance. You run 15...33% faster for 10...20 seconds and deal 60...100 damage to adjacent targets while this skill is active. Dealing damage causes this skill to end.
Volfen Bloodlust |Shout. For 6 seconds, you and all adjacent allies attack 33% faster. While this skill is active you can detect the presence of Svanir.
Volfen Bloodlust |Shout. For 2...7 seconds, you and all nearby allies attack 33% faster.
Volfen Agility |Stance. For 18 seconds your Volfen skills recharge 66% faster.
Volfen Agility |Enchantment Spell. For 10...20 seconds your Volfen Skills recharge 66% faster.
Totem of Man |Skill. You lose all Energy. Your aspect returns to normal.
Ursan Strike |Skill. You deal 70 damage to your target twice.
Ursan Rage |Skill. You deal 120 damage to all adjacent foes. Struck foes are also knocked down.
Raven Talons |Skill. Target touched foe begins Bleeding and is Crippled for 9 seconds.
Raven Swoop |Spell. Strike target foe and all adjacent foes for 90 damage.
Raven Shriek |Shout. Remove Blindness from allies within earshot. Cause Blindness to nearby foes for 9 seconds.
Raven Flight |Stance. For 13 seconds, you cannot be knocked down.
Ursan Rage |Skill. Touch target foe and deal 60...135 physical damage to all adjacent enemies. Struck foes are also knocked down for 2 seconds.
Alkar's Alchemical Acid |Spell. Throw Alkar's Alchemical Acid at target foe. Target and adjacent foes are struck for 40...50 damage. Destroyers take an additional 45...70 damage and they have Cracked Armor for 14...20 seconds.
Raven Talons |Skill. Target touched foe takes 20...35 piercing damage and is Bleeding and Crippled for 4...10 seconds.
Raven Swoop |Spell. Strike target foe and all adjacent foes for 60...100 damage.
Raven Shriek |Shout. Remove Blindness from all allies within earshot. Cause Blindness to nearby foes for 4...10 seconds.
Raven Flight |Stance. For 5...15 seconds, you cannot be knocked down.
Ursan Roar |Shout. For 2...5 seconds, all enemies within earshot are Weakened and all allies deal +5...15 damage per attack.
Ursan Force |Skill. For 8...14 seconds, you move 20...33% faster and can break wooden barricades.
Black Powder Mine |Trap. When Black Powder Mine is triggered, all nearby foes are struck for 20...30 damage, become Blinded, and begin Bleeding for 7...10 seconds. Black Powder Mine ends after 90 seconds. While activating this skill, you are easily interrupted.
Signet of Infection |Signet. If target foe is Bleeding, that foe is Diseased for 13...20 seconds.
Tryptophan Signet |Signet. For 14...20 seconds, target foe and all adjacent foes move and attack 23...40% slower.
Sneak Attack |Melee Attack. If this attack hits, target foe is Blinded for 5...8 seconds. This attack counts as a lead attack.
Way of the Master |Enchantment Spell. For 60 seconds, while holding a non-dagger weapon, you have an additional 3...27...33% chance to land a critical hit.
Weakness Trap |Trap. When Weakness Trap is triggered, all nearby foes are Weakened for 10...20 seconds and take 24...50 lightning damage. All Charr are knocked down. Weakness Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
Low Blow |Skill. Strike target foe for 45...70 damage. If target foe is knocked down, that foe takes an additional 30...50 damage and suffers from Cracked Armor for 14...20 seconds.
Soldier's Speed |Stance. For 3...15...18 seconds, you move 15% faster. You move an additional 15% faster while under the effects of a chant or shout.
Ursan Roar |Shout. For 4 seconds, all enemies within earshot are Weakened and all allies deal +13 damage per attack.
Ursan Force |Stance. For 13 seconds, you move 30% faster and can break through wooden barricades.
Ward of Weakness |Ward Spell. You create a Ward of Weakness at your current location. For 5...17...20 seconds, foes in this area become Weakened for 5...17...20 seconds whenever they take elemental damage.
Aura of Stability |Enchantment Spell. For 3...7...8 seconds, target other ally cannot be knocked down.
Maiming Spear |Spear Attack. If your attack hits a Bleeding foe, that foe is Crippled for 5...17...20 seconds.
Freezing Ground |Spell. A trap is triggered. It inflicts 50 cold damage and slows target by 33% for 50 seconds.
Patient Spirit |Enchantment Spell. For 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30...102...120 Health when the enchantment ends.
Siege Devourer |Form. You have mounted a siege devourer. You can command the siege devourer to move and to use its skills.
Courageous Was Saidra |Item Spell. Hold Saidra's Ashes for up to 300 seconds. While you hold her ashes, you gain +30 maximum Energy. When you drop her ashes, all party members are healed for 200 Health.
Angorodon's Gaze |Spell. Steal 10...42...50 Health from target foe. If you are suffering from a condition, you gain 3...10...12 Energy.
Atrophy |Hex Spell. For 3...6...7 seconds, target foe's primary attribute is reduced to 0.
Smooth Criminal |Spell. For 10...20 seconds, one random spell is disabled for target foe and Smooth Criminal is replaced by that spell. You gain 5...10 Energy.
Brawling Uppercut |Melee Attack. You deliver an uppercut to your foe, dealing 80 damage. This attack cannot be blocked.
Brawling Jab |Melee Attack. Deal 10 damage if Brawling Jab hits.
Raven Blessing |Skill. You take on the aspect of the raven. Your Energy returns to maximum and you have -2 Energy degeneration. You have +90 maximum Health and 20% block chance. Raven attacks replace your skills. You gain Energy whenever you take or deal damage. This skill ends when your Energy drops to 0.
Volfen Blessing |Skill. You take on the aspect of the wolf. Your Energy returns to maximum and you have -2 Energy degeneration. You have +90 maximum Health and +3 Health regeneration. Wolf attacks replace your skills. You gain Energy every time you take or deal damage. This skill ends when your Energy drops to 0.
Ursan Aura |Skill. You take on the aspect of the bear. Your Energy returns to maximum and you have -2 Energy degeneration. You have +20 armor and +180 maximum Health. Bear attacks replace your skills. You gain Energy every time you take or deal damage. This skill ends when your Energy drops to 0.
Brawling Straight Right |Melee Attack. If this attack hits, it deals 25 damage and interrupts an action.
Brawling Combo Punch |Melee Attack. You attack twice, dealing 50 damage each time.
HYAHHHHH! |Stance. For 10 seconds, you move 11% faster. This skill ends if you use another skill or stop moving. Use this skill up to 3 times to gain an additional 11% faster movement each time.
Siege Devourer Swipe |Skill. All nearby foes are struck for 100 piercing damage and are knocked down.
Devourer Bite |Skill. Target touched foe is struck for 100 piercing damage.
Devourer Siege |Skill. Launch two projectiles at target foe's location. Foes near that location are struck for 150 fire damage and knocked down. This skill cannot target a foe near you.
Dismount Siege Devourer |Skill. You dismount the siege devourer.
Brawling Headbutt |Melee Attack. 30 damage. Causes knock-down (3 seconds).
Firebomb Explosion |Signet. When the firebomb explodes, all nearby foes are struck for 200 fire damage and are set on fire for 5 seconds.
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Falling Lotus Strike |Off-Hand Attack. Must strike a knocked-down foe. If it hits, you strike for +15...31...35 damage and gain 1...10...12 Energy.
"Finish Him!" |Shout. If target foe has less than 50% Health, that foe takes 44...80 damage and suffers from Cracked Armor and a Deep Wound for 12...20 seconds.
Anthem of Disruption |Chant. For 1...8...10 seconds, the next attack skill used by each ally within earshot also interrupts an action.
Gelatinous Material Explosion |Signet. Nearby foes take 200 damage when the unstable gelatinous material explodes.
Volatile Charr Crystal |Signet. Nearby foes take 100 damage and begin Bleeding and Burning for 10 seconds when this crystal explodes.
Flux Overload |Signet. Flux Energy bursts forth and deals 1,337 damage to nearby foes.
Healing Salve |Signet. When dropped, the invigorating mist is released. It restores 300 Health to you and all adjacent creatures.
Invigorating Mist |Signet. When dropped, the invigorating mist is released. It restores 30 points of energy to you and all adjacent creatures.
Edification |Title. You have +5...15 maximum Energy in Asura territory.
Heart of the Norn |Title. You have +50...100 maximum Health in Norn territory.
Stout-Hearted |Title. Whenever you use a skill against a Destroyer, it takes 5...15 damage and you gain 5...15 Health.
Rebel Yell |Title. You have +5...10 armor against Charr. You gain 25...100% more adrenaline when you hit a Charr. You gain 2 Energy when you kill a Charr.
Ursan Strike |Skill. You deal 40...75 damage, and 40...75 slashing damage to target touched foe.
Smiter's Boon (PvP) |Enchantment Spell. For 5 seconds, your Smiting Prayers have double the Divine Favor bonus.
Snow Storm |Spell. Create a Snow Storm at target foe's location. For 5 seconds, foes adjacent to that location are struck for 30...40 cold damage each second.
Glyph of Immolation |Glyph. For 15 seconds, your next 1...3...4 spell[s] that target[s] a foe also cause[s] Burning for 1...3...4 second[s].
Ursan Blessing |Elite Form. You lose all effects and take on the aspect of the bear. For 60 seconds, you have 100 armor and 750...790...800 Health. All your attributes are set to 0 and bear attacks replace your skills.
Asuran Flame Staff |Skill. Use the Flame Staff to destroy spider webs and egg sacs.
Siege Devourer Feast |Skill. Exploit one adjacent corpse to gain 200 Health.
Pulverizing Smash |Hammer Attack. If you hit a knocked-down foe, that foe suffers from Weakness and a Deep Wound for 5...17...20 seconds.
Agony (PvP) |Binding Ritual. Create a level 1...7...8 spirit. This spirit causes 3...9...10 Health loss each second to foes within earshot. This spirit loses 3...9...10 Health for each foe hurt in this way. This spirit dies after 30...78...90 seconds.
Anthem of Disruption (PvP) |Chant. For 1...8...10 seconds, the next attack skill used by each ally within earshot also interrupts an action.
Rejuvenation (PvP) |Binding Ritual. Create a level 1...13...16 spirit. This spirit heals all party members within earshot for 3...9...10 Health each second. This spirit loses 3...9...10 Health for each party member healed in this way. This spirit dies after 30...78...90 seconds.
"You Are All Weaklings!" |Shout. Target foe and foes adjacent to target are Weakened for 8...12 seconds.
Foul Feast |Spell. All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0...36...45 Health and 0...2...2 Energy. This skill recharges twice as fast if you remove Disease from your target.
Masochism |Enchantment Spell. For 10...34...40 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 5...3...3% of your maximum Health when you cast a spell.
Masochism (PvP) |Enchantment Spell. For 30 seconds, you gain 1...3...3 Energy whenever you sacrifice Health.
Signet of Deadly Corruption (PvP) |Signet. Must follow a dual attack. Target foe takes 5...29...35 damage for each condition on that foe (maximum 130 damage).
Sloth Hunter's Shot (PvP) |Bow Attack. If this attack hits, target foe takes +5...17...20 damage. If that foe is not using a skill, Sloth Hunter's Shot does an additional +5...13...15 damage.
Farmer's Scythe |Scythe Attack. If this attack hits, you deal +5...17...20 damage. If you hit more than one foe, this attack recharges instantly.
Power Lock |Spell. If target foe is casting a spell or chant, that skill is interrupted and disabled for an additional 5...11...13 seconds.
Drunken Master |Stance. For 72...90 seconds, your movement and attack speeds are increased by 10...15%. If you are drunk while activating this skill, your movement and attack speeds are increased by 25...33% instead.
Ebon Vanguard Sniper Support |Spell. Target foe is struck for 54...90 piercing damage and begins Bleeding for 5...25 seconds. This attack has a 10% chance of doing an additional +540...900 piercing damage. If this attack hits a Charr it has a 25% chance of doing an additional +540...900 piercing damage.
"I Am the Strongest!" |Shout. Your next 5...8 attacks do an additional +14...20 damage.
"By Ural's Hammer!" |Shout. For 30 seconds, all dead party members in earshot are resurrected with full Health and Energy. Resurrected party members deal 25...33% more damage. When this effect ends, affected party members die. This skill does not incur a death penalty.
Asuran Scan |Hex Spell. For 9...12 seconds your attacks cannot miss target foe. Killing a foe hexed with Asuran Scan removes 5% Death Penalty.
"Don't Trip!" |Shout. For 3...5 seconds, party members within earshot cannot be knocked down.
Calculated Risk (PvP) |Hex Spell. For 3...10...12 seconds, target foe's attacks do +10 damage, but there is a 50% chance that the damage from each attack will be done to that foe instead. (Maximum 10...50...60 damage.)
Wandering Eye (PvP) |Hex Spell. For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 10...76...92 damage.
STAND UP! |Shout. When knocked out, use this skill repeatedly to gain Energy. You must be at full Energy within 10 seconds or you will pass out!
Piercing Trap |Trap. When Piercing Trap is triggered, all nearby foes are struck for 5...41...50 piercing damage. Any foes with Cracked Armor are struck for an additional 15...51...60 damage. Piercing Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
Spear Swipe |Spear Attack. If this attack hits, you deal +5...17...20 damage and target foe is Dazed for 4...9...10 seconds. This attack has melee range.
Brawling Hook |Melee Attack. Target foe takes 30 damage.
Signet of Pious Restraint (PvP) |Signet. Lose 1 Dervish enchantment and Cripple target foe 5...13...15 seconds. If an enchantment was removed, this skill recharges 75% faster.
Glowing Ice |Spell. Target foe is struck for 5...41...50 cold damage. If that foe is under the effects of a Water Magic hex, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage.
Pious Fury (PvP) |Stance. Remove one Dervish enchantment. For 1...4...5 second[s], you attack 25% faster. If an enchantment was removed, this stance lasts twice as long.
"I Am Unstoppable!" |Shout. For 16...20 seconds, you have +24 armor and cannot be knocked down or Crippled.
Zealous Sweep |Scythe Attack. If this attack hits, you deal +5...17...20 damage. You gain 3 Energy and 1 adrenaline for each foe you hit.
Slippery Ground (PvP) |Spell. If target foe is Blind or moving, that foe is knocked down. (50% failure chance with Water Magic 4 or less.)
Shell Shock |Spell. Target foe is struck for 10...26...30 lightning damage and has Cracked Armor for 5...17...20 seconds. This spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes.
Brawling Block |Stance. For 2 seconds, you block the next attack. This skill ends if you use an attack skill. You cannot use this skill if you are Dazed.
Burning Ground |
Dwarven Powder Keg |Signet. Surrounding foes get knocked down and are set on fire.