User:People of Antioch/Skills/Balance
From Guild Wars Wiki
Yes, I'm joining in the fray too. I'm going to stick with Monk skills for right now, as they are my most familiar profession.
| Warning: This page is not finished yet. Please do not comment until this warning goes down. Thank you. |
| Note: This page looks best in Firefox |
Contents |
[edit]
Monk
[edit] Divine Favor
- Now
10
1
15
Elite Enchantment Spell. For 60 seconds, target ally gains 24...45...50% more Health when healed.
- Change
5
2
25
Elite Enchantment Spell. (20 seconds) Target ally and allies nearby this target gain 15...43...50% more when healed.
- Reasoning
- This skill is weak as an elite. Adding area of effect gives this skill a needed boost, while the 2 activation and 25 recharge keep this from being spammed too much. I want this to be a powerful spell combined with something like Heal Party, just long enough to bring back a very weakened party.
- Now
5
¼
10
Skill. Lose all Enchantments. For each one lost, you gain 0...64...80 Health, lose one Hex, and lose one Condition (maximum 1...7...8 Hexes and Conditions).
- Change
5
1
20
Skill. Lose all Monk Enchantments. For each one lost, you and nearby allies gain 0...56...70 health and 0...2...3 energy. All allies affected lose one condition and one hex.
- Reasoning
- There just has to be a good reason to strip yourself of Monk enchantments. The range and energy gain of this spell might make this see good use.
- Now
5
¼
10
Elite Enchantment Spell. For 10...46...55 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health.
- Change
- Reasoning
- Actually, this skill is a little too buff. Putting a recharge makes this more demanding of Divine Favor. At zero Favor, this skill can be used fairly well with an Elementalist (bottomless energy) or Mesmer (far too quick casting times). Most would carry the Enchanting +20% anyway.
- Now
15
1
45
Elite Enchantment Spell. For 5...15...17 seconds, enemy Spells targeted against target ally fail.
- Change
25
1/4
30
(4...13...15 seconds) Enchantment Spell. Enemy target spells against target ally and allies adjacent to target ally fail. (50% Failure at 5 Divine Favor or less)
- Reasoning
-
- Doesn't feel elite enough. Needs to have more utility than the current version. I realize that simply making things fail is unfun, but the skill can't be spammed around anyway, even on an Elementalist (lack of Divine Favor).
- Now
10
2
30
Enchantment Spell. (5...17...20 seconds.) While casting spells, you cannot be the target of spells. End effect: your skills are disabled (10...6...5 seconds).
- Change
Same numbers. Enchantment Spell. (4...15...18 seconds.) While casting spells, you cannot be the target of spells. End effect: your skills are disabled (7...4...3... seconds).
- Reasoning
-
- Disabling of any profession's skills for that long is too costly. I took down the duration slightly and make the disable much shorter - hopefully it may see some play like this.
[edit] Healing Prayers
- Now
5
¼
1
Elite Spell. Heals for 10...94...115.
- Change
Same numbers. Elite spell. Heals for 15...67...80. Doubles the healing done by Divine Favor.
- Reason
- Prevents too much abuse by Elementalists and Mesmers.
- Now
15
2
2
Spell. Heals entire party for 30...66...75.
- Change
- Change this to PvP and have this for PvE: 10
1
8
, similar to the PvP version of Light of Deliverance, but with an extra 5 energy cost and 2 seconds recharge knocked off.
- Reasoning
- This is far too expensive in PvE, and the balance is nice in PvP.
- Now
10
1
2
Enchantment Spell. (15 seconds.) +4...8...9 Health regeneration.
- Change
10
1
8
Enchantment Spell. (10 seconds.) Target allies and those adjacent to that ally gain +2...8...9 Health regeneration.
- Reasoning
- This is a little powerful, and I had the idea that many characters can "feel" a breeze so the regen should be passed along.
- Now
5
1
2
Spell. Heals for 20...60...70.
- Change
- Reasoning
- This skill should be more spam-able if it doesn't heal for a lot. No one really uses this past Pre, so let's try to get this one in the post game.
- Now
5
¾
3
Elite Spell. Heals for 5...105...130. Heals for 15...83...100 more if target ally is below 50% Health.
- Change
Same numbers for EAR, but Heals for 15...83...100. Heals for 5...105...130 more if target ally is below 50% Health.
- Reasoning
- Reward good and skillful play! Heal for more when a target is lower on health. I might be mistaken when I take this to practice, but I would like to see this skill changed up a little.
A!:One or three energy, I haven't decided yet.



