User:Shard

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This user is the founder of Shardism
If this user has offended you, fail less.
This user has been on Izzy's ignore list.



[edit] Skill of the Day (Archive)

Backbreaker Backbreaker - 10Adrenaline, N/AActivation time, 0 Recharge time - "Knock down target foe for Sorry Shard, we absolutely have no way of scaling knockdown durations...Ohh, he suggested hiring a half-competent programmer to do it right...Still too much for little spec to be deadly with seconds."


[edit] My Articles

[edit] About my GW emulator

Ok, people have been asking me about this thing for awhile. First of all, let me explain what it is.

It is a game engine I wrote from scratch on top of JMonkeyEngine designed to play like most 3d RPGs like GW, NWN, WoW, etc. It has its own set of rules, which at this time, all work perfectly, and are more or less balanced and complete in terms of playability. Someone talked me into possibly adding a subgame or subset of rules to mimick the rules Guild Wars uses for combat. This isn't much of a problem for me because I can just copy code from my GW damage calculator verbatum and drop it in the engine. The way skills work is way more flexible than any game on the market today, so creating "copies" of the staple skills in GW should be a piece of cake.

The engine itself, however, is far from completion. I'm done adding all the graphical effects to the engine (bloom, AA, etc) so all I need to do is finish the utility stuff, mainly animations and stuff to make the UI more convenient so regular people can use it.

I'm looking for coders proficient in Java or C (or any similar languages) to code most of the staple skills and popular skills from GW. I would do it myself, but making skills gets boring after you make about 300 of your own.

If you're interested, leave a message on my talk page. I will tell everyone involved how the skill system works in my game and how to code new skills.

The engine will be available to anyone I decide to give it to. I'm having problems with packaging it right now, mainly due to the fact that the java runtime is a POS when it comes to finding multiple directories.

Youtube of an early renderer stress test.

Time Stop

And this one is just plain hilarious, especially if you know Detraya


If you want to talk about anything GW (especially game-balance and pvp related things), leave a post on my talk page or feel free to PM me in-game.

I'm now on pvxwiki, though I don't plan to be very active. Visit me

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