User:Shard/Conceptual Changes
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[edit] General
- Spawning Power - "For each point in Spawning Power, Weapon and Item spells you cast last 4% longer, and creatures you create have 10% more health." To compensate the change, lower spirit levels and weapon/item spell durations slightly.
[edit] Random/Team Arenas
- Leadership gives twice the usual bonus in these arenas.
[edit] Heroes' Ascent
- The number of Heroes allowed per team has been reverted to 4.
- Updated all Ghostly Heroes on all maps to have the 3 second version of Claim Resource.
[edit] Warrior
Axe Rake - Now causes cripple if it hits a moving foe.
Cleave - "If it hits, this deals +4...17...20 damage plus an additional +1...8...10 (maximum 35) for each condition on target foe."
Critical Chop - 5
, 1
, 8
Decapitate - New function - "If this attack hits, it deals +5...41...50 damage and causes a deep wound for 1...8...10 seconds. If your target has more than 10% health, you lose all adrenaline and all energy. This attack always results in a critical hit."
Overbearing Smash - 4
Renewing Smash - 5
, 0
, 20
"Fear Me!" - 4
, 0
, 0
- "Target foe loses 1...3...4 energy."
"None Shall Pass!" - 10
, 0
, 20
, moved to No Attribute.
Deflect Arrows - No longer ends when you attack.
Steady Stance - "For 20 seconds, the next time you would be knocked down, you gain 1...4...5 energy instead. If the knockdown was caused by a foe, you also gain 1...6...7 adrenaline."
"On Your Knees!" - Moved to Tactics. "Lose all adrenaline. If target foe is knocked down, you gain 1...3...3 strikes of adrenaline and all of your stances are recharged."
"You Will Die!" - 4
, 0
, 15
"For 0...10...12 seconds, foes below 50% health can't block your attacks, and attacks against those foes do +0...10...12 damage. This ends if you hit a foe above 90% health."
"You Will Die!" - "If target foe is below 50% health, you gain 1...3...3 strikes of adrenaline and for 5 seconds, that foe can't block your attacks."
"You Will Die!" - "If target foe is below 50% health, all your attack skills become recharged and you gain 1 adrenaline for each skill recharged this way."
Charging Strike - 5
, 0
, 0
Flourish - 5
, 1/4
, 8
Signet of Strength - 0
, 1
, 30
. "Your next 10 attacks do an additional 1...7...8 damage."
Warrior's Cunning - 10
, 0
, 30
[edit] Ranger
Edge of Extinction - now deals damage to all creatures of the same type, regardless of health.
Melandru's Resilience - For 4...14...16 seconds, for each hex and condition on you, you gain +1...3...4 health regeneration and 1...1...2 energy regeneration.
Symbiotic Bond - For 120...235...264 seconds, you and your animal companion gain 1...3...4 health regeneration, and half of all damage dealt to your animal companion is redirected to you.
Tranquility - Now affects hexes, Weapon Spells, and enchantments.
Archer's Signet - 0
, 2
, 20
Expert Focus - 5
, 2
, 10
.
Expert's Dexterity - Reduced skill cost increase to 80% more.
Bestial Pounce - Now causes daze for 1...4...5 seconds in addition to knockdown if it hits a foe casting a spell.
Companionship - 5
, 1
, 5
Otyugh's Cry - Now affects all allied animal companions.
Pounce - 5
, 0
, 10
.
Scavenger Strike - If it hits a foe suffering a condition, your pet now also gains 10...42...50 health.
Concussion Shot - Now deals additional (whatever) damage instead of "only" dealing (whatever) damage.
Muddy Terrain - "Creatures in its range can't use stances and aren't affected by speed boosts."
Roaring Winds - In addition to its effect, "...and Shouts and Chants have half the normal range."
[edit] Monk
Aura of Faith - 5
, 1
, 15
Boon Signet - "For each enchantment on target ally, that ally gains 0...24...30 health (maximum 120) and you gain 2 energy (maximum 6)."
Divine Boon - Reduced healing amount to 5...33...40, reduced energy penalty to -1.
Peace and Harmony - Increased energy regeneration amount to 2.
Scribe's Insight - "For 60 seconds, whenever you use a signet, you gain 5...33...40 health and 1...3...3 energy."
Spell Shield -
Healing Burst - 5
, 3/4
, 5
Mending - 10
, 1
, 5
"Target ally gains 20...39...44 health. While you maintain this enchantment, that ally gains +1...3...3 health regeneration."
Supportive Spirit - 5
, 1/4
, 8
Amity - 5
, 1/4
, 30
Life Attunement - 10
, 1/4
, 0
Mark of Protection - 10
, 1/4
, 12
- For 4 seconds, whenever target ally would take more than 100...52...40 damage, that ally gains that much life instead.
Pacifism - 10
, 1
, 15
Protective Bond - Target ally can't lose more than 20...8...5% of his max health in damage from a single source. Whenever Protective Bond prevents damage this way, you lose 2 energy or Protective Bond ends.
Defender's Zeal - Now gives energy whenever target foe attacks, not when they hit with an attack.
Kirin's Wrath
Symbol of Wrath - 5
, 2
, 15
.
Ray of Judgment - 10
, 1
, 20
Light of Dwayna - 25
, 8
, 0
, increased life amount to 100%, increased energy amount to 50%.
Martyr - 5
, 1
, 8
Moved to Divine Favor. "Transfer all conditions on all allies and their remaining durations to you. Each party member gains 5...15...17 health for each condition they lost this way, and you gain 5...15...17 health for each condition acquired this way."
Resurrect - 5
, 6
, 6
, now gives 50% health and 25% energy.
Resurrect - 10
, 3
, 0
, 25% and 0%.
Remove Hex - 5
, 1
, 12
- "Remove one hex from target ally. If it was a necromancer hex, remove another hex from that ally and this recharges twice as fast."
Reverse Hex - 10
, 1
, 12
- Remove one hex from target ally. If it was a necromancer hex, all allies in the area lose an additional hex.
Withdraw Hexes -15
, 2
, 30
- "For each hex on target other ally, that hex is removed and that hex skill is disabled for all foes in earshot for 4...17...20 seconds."
[edit] Necromancer
Blood Bond - 1
, 1
, 0
Atrophy - Increased duration to 5...15...17 seconds.
Pain of Disenchantment - 10
, 1
, 12
Vile Touch - 5
, 3/4
, 2
[edit] Mesmer
Persistence of Memory - 5
, 1/4
, 20
Ignorance - Now affects target foe and all foes near that target.
Arcane Mimicry - 15
, 2
, 20
Lyssa's Balance - 5
, 1
, 5
- Requires caster to have at least one enchantment.
Inspired Hex /
Revealed Hex - Now removes the bottom hex from target ally instead of the top hex.
- Just trying to find a way to make hexway counterable.
Expel Hexes - Remove the top hex and the bottom hex from target other ally.
[edit] Elementalist
Windborne Speed - 5
, 1
, 5
Earthen Shackles - Now affects target foe and all adjacent foes.
Burning Speed - Increased duration to 10 seconds.
Mirror of Ice - 5
, ΒΌ
, 2
Swirling Aura - Now blocks all projectile attacks.
Fire Storm - 5
, 1
, 0
, "Create a Fire Storm at target foe's location. For 0...12...15 seconds, foes near that location take 1...3...4 fire damage each second."
- Note: I'm still working on an emulator to test when this would actually be good. I just thought it would be cool to give firestorm (usually considered weak), spammability and super long duration as a joke, but still make it useful.
[edit] Assassin
Mark of Death - 5
, 1/4
, 20
Shroud of Silence - 5
, 3/4
, 20
No longer blacks out the caster.
Blinding Powder - 5
, 1/4
, 5
Way of the Fox - 5
, 1/4
, 30
[edit] Ritualist
- First of all, I do not hate ritualists. I hate their design. They were designed to be a camper AWP class, which has proven to be bad for all types of games. Ritualists were designed to be a "passive buff" class, which should have been a red flag to izzy, considering this game is based on the necessity of actually having to use your keyboard. This small list of skills is just the basics, Lancy has a very extensive page about improving/reworking ritualists as a whole. I'd say ignore this section altogether and check out that page.
Someone else (haven't tracked them down) suggested changing binding rituals to something similar to Paladin Auras from Diablo 2, and I thought it was quite interesting and very feasible.
Armor of Unfeeling - 5
, 1
, 10
. "For 30 seconds, you gain +5...17...20 armor and +1...5...6 health regeneration while casting binding rituals."
Clamor of Souls - Changed required range of enemies to "In the area"
Defiant Was Xinrae - 5
, 1/4
, 15
- (Communing) Hold Xinrae's ashes for 1...12...15 seconds. While holding her ashes, whenever a foe casts a spell on you, that spell is disabled on that foe and his allies for an additional 20 seconds."
Disenchantment - 10
, 3
, 45
. Now does nothing. When it dies, it removes one enchantment from each foe in earshot.
Draw Spirit - 1
, 1/4
, 5
.
Dulled Weapon - Changed to a Weapon spell that targets enemies.
Empowerment - Now also gives health and energy to allies under a Weapon Spell.
Pure Was Li Ming - 10
, 1
, 30
. Also removes 1...3...3 hexes.
Tranquil Was Tanasen - 5
, 1
, 20
Wailing Weapon - 5
, 1
, 0
Weapon of Aggression - 10
, 1
, 20
. Can now target any ally.
Weapon of Quickening - 5
, 1
, 5
Xinrae's Weapon - 10
, 1/4
, 20
- "For 1...4...5 seconds, whenever target ally becomes the target of an enemy spell, that spell fails and is disabled on all foes for 5...17...20 seconds."
[edit] Paragon
"Can't Touch This!" - 5
, 0
, 15
. "For 1...4...5 seconds, all touch skills and attack skills against target ally fail."
"Help Me!" - 5
, 0
, 20
. "For 1...8...10 seconds, allies' spells targeting you cast 50% faster and cost 1...5...6 less energy."
[edit] Dervish
Arcane Zeal - 5
, 1
, 5
Extend Enchantments - No longer removes all enchantments when cast.
Farmer's Scythe - 5
, 3/4
, 20
Fleeting Stability - 5
, 1
, 10
Guiding Hands - Only affects the next 1...3...3 attack skills
Mystic Vigor - Remove the healing cap.
Natural Healing - Can target allies.
Rending Aura - 5
, 1
, 30
Vow of Piety - "For 20 seconds, whenever you lose an enchantment, each party member in the area is healed for 5...21...25 health."

