User:Shard/Conceptual Changes

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[edit] General

  • Spawning Power - "For each point in Spawning Power, Weapon and Item spells you cast last 4% longer, and creatures you create have 10% more health." To compensate the change, lower spirit levels and weapon/item spell durations slightly.

[edit] Random/Team Arenas

  • Leadership gives twice the usual bonus in these arenas.

[edit] Heroes' Ascent

[edit] Warrior

  • Axe Rake Axe Rake - "If this hits a moving foe, it deals +5...33...40 damage and that foe is crippled for 1...12...15 seconds."
  • Cleave Cleave - 7 AdrenalineN/A Activation time0 Recharge time - "Lose all adrenaline. If this hits, it deals +4...33...40 damage. You gain 1 strike of adrenaline for each nearby foe."
  • Critical Chop Critical Chop - 5 Energy½ Activation time15 Recharge time - "If this attack results in a critical, it deals +5...15...17 damage and interrupts target foe's action."
  • Decapitate Decapitate - New function - "If this attack hits, it deals +5...41...50 damage and causes a deep wound for 1...8...10 seconds. If your target has more than 10% health, you lose all adrenaline and all energy. This attack always results in a critical hit."
  • Overbearing Smash Overbearing Smash - 4Adrenaline
  • Renewing Smash Renewing Smash - 5 Energy0 Activation time20 Recharge time
  • "Fear Me!" "Fear Me!" - 4 Adrenaline0 Activation time1 Recharge time - "Target foe loses 1...3...4 energy."
  • "None Shall Pass!" "None Shall Pass!" - 10 Energy0 Activation time20 Recharge time, moved to No Attribute.
  • Deflect Arrows Deflect Arrows - No longer ends when you attack.
  • Steady Stance Steady Stance - "For 20 seconds, the next time you would be knocked down, you gain 1...4...5 energy instead. If the knockdown was caused by a foe, you also gain 1...6...7 adrenaline."
  • "You Will Die!" "You Will Die!" - 4 Adrenaline0 Activation time15 Recharge time "For 0...10...12 seconds, foes below 50% health can't block your attacks, and attacks against those foes do +0...10...12 damage. This ends if you hit a foe above 90% health."
  • "You Will Die!" "You Will Die!" - "If target foe is below 50% health, you gain 1...3...3 strikes of adrenaline and for 5 seconds, that foe can't block your attacks."
  • "You Will Die!" "You Will Die!" - "If target foe is below 50% health, all your attack skills become recharged and you gain 1 adrenaline for each skill recharged this way."
  • Charging Strike Charging Strike - 5 Energy0 Activation time0 Recharge time
  • Flourish Flourish - 5 Energy¼ Activation time8 Recharge time
  • Signet of Strength Signet of Strength - 2 Activation time60 Recharge time. "For 5 seconds, your attacks do an additional 2...24...30 damage. This reapplies whenever you hit a foe with a melee attack."
  • Warrior's Cunning Warrior's Cunning - 10 Energy0 Activation time30 Recharge time

[edit] Tactics Rework

Tactics is weak, and for a profession nobody ever attacks, most of the skills here are useless. This is an attempt to give warriors new tactical options for dealing with enemies without breaking existing pve builds that utilize tactics.

  • Auspicious Parry Auspicious Parry - 4 Adrenaline½ Activation time10 Recharge time - (Melee Attack) If this hits an attacking foe, you steal 1...6...7 energy from that foe and they lose all adrenaline. This attack deals no damage.
  • Deadly Riposte Deadly Riposte - 5 Energy½ Activation time20 Recharge time - (Sword Attack) If this attack hits, it interrupts target foe's action. If this interrupts an attack skill, you deal +5...33...40 damage and all skills of that attribute are disabled for 0...5...6 seconds.
  • Riposte Riposte - 4 Adrenaline½ Activation time0 Recharge time - (Sword Attack) If this attack hits, it interrupts target foe's action. If that foe was attacking, that foe takes 5...33...40 damage and begins bleeding for 1...8...10 seconds.
  • Defensive Stance Defensive Stance - 5 Energy0 Activation time20 Recharge time - (Stance) For 8 seconds, 15...43...50% of damage dealt to nearby allies is redirected to you.
  • Disciplined Stance Disciplined Stance - 5 Energy0 Activation time10 Recharge time - (Stance) For 1...12...15 seconds, you move 33% faster while suffering from a condition, attack 33% faster while hexed, and gain +5 health regeneration while health is under 50%.
  • "Fear Me!" "Fear Me!" - 7 Adrenaline0 Activation time0 Recharge time - (Shout) If target foe has less energy than you, that foe suffers from cripple and weakness for 2...8...10 seconds.
  • Shield Stance Shield Stance - 5 Energy0 Activation time30 Recharge time - (Stance) For 0...3...4 seconds, adjacent allies block 100% of attacks.
  • Soldier's Defense Soldier's Defense - 5 Energy0 Activation time30 Recharge time - (Stance) For 3 seconds, you take 0...16...20 less damage from all sources. This is reapplied whenever you hit a foe with an attack.
  • Soldier's Speed Soldier's Speed - 5 Energy0 Activation time15 Recharge time - (Stance) You move 10...42...50% faster for 2 seconds. This reapplies when you take damage. If you are under a hex when this would end, it is reapplied.
  • Thrill of Victory Thrill of Victory - 5 EnergyN/A Activation time3 Recharge time (Melee Attack) If this attack hits and you have more health than target foe, you deal +5...33...40 damage and gain 1...3...3 energy. Otherwise, you deal no damage.

[edit] Ranger

  • Edge of Extinction Edge of Extinction - now deals damage to all creatures of the same type, regardless of health.
  • Melandru's Resilience Melandru's Resilience - For 4...14...16 seconds, for each hex and condition on you, you gain +1...3...4 health regeneration, +2 energy regeneration, and +5 armor.
  • Symbiotic Bond Symbiotic Bond - For 120...235...264 seconds, you and your animal companion gain 1...3...4 health regeneration, and half of all damage dealt to your animal companion is redirected to you.
  • Tranquility Tranquility - Now affects hexes, Weapon Spells, and enchantments.
  • Archer's Signet Archer's Signet - 0 Energy2 Activation time20 Recharge time
  • Bestial Pounce Bestial Pounce - Now causes daze for 1...4...5 seconds in addition to knockdown if it hits a foe casting a spell.
  • Companionship Companionship - 5 Energy1 Activation time5 Recharge time
  • Otyugh's Cry Otyugh's Cry - Now affects all allied animal companions.
  • Pounce Pounce - 5 Energy0 Activation time10 Recharge time.
  • Scavenger Strike Scavenger Strike - If it hits a foe suffering a condition, your pet now also gains 10...42...50 health.
  • Concussion Shot Concussion Shot - Now deals additional (whatever) damage instead of "only" dealing (whatever) damage.
  • Muddy Terrain Muddy Terrain - "Creatures in its range can't use stances and aren't affected by speed boosts."
  • Roaring Winds Roaring Winds - In addition to its effect, "...and Shouts and Chants have half the normal range."

[edit] Monk

  • Blessed Light Blessed Light - 10 Energy1 Activation time3 Recharge time - "That ally is healed for 20...76...90 health and loses 0...1...1 hex and 0...2...2 conditions. You gain 3 energy for each hex or condition removed."
  • Divert Hexes Divert Hexes - 5 Energy1 Activation time0 Recharge time - Remove a hex from target ally. That hex spell is disabled on all foes for 0...36...45 seconds, and this skill's recharge becomes that hex's recharge.
  • Divine Boon Divine Boon - Reduced healing amount to 5...33...40, reduced energy penalty to -1.
  • Scribe's Insight Scribe's Insight - "For 60 seconds, whenever you use a signet, you gain 5...33...40 health and 1...3...3 energy."
  • Spell Shield Spell Shield - 5 Energy1 Activation time30 Recharge time "For 10 seconds, the next 0...3...4 spells targeting you fail."
  • Healing Burst Healing Burst - 10 Energy1 Activation time12 Recharge time "Target touched ally gains 15...39...45 health, nearby allies gain 15...39...45 health, and allies in the area gain 15...39...45 health."
  • Mending Mending - 10 Energy1 Activation time5 Recharge time "Target ally gains 15...63...75 health. While you maintain this enchantment, that ally gains +1...3...3 health regeneration."
  • Supportive Spirit Supportive Spirit - 5 Energy½ Activation time20 Recharge time "For 5 seconds, the next time target other ally would be knocked down, all party members gain 5...73...90 health instead."
  • Amity Amity - 5 Energy¼ Activation time30 Recharge time
  • Life Attunement Life Attunement - 10 Energy2 Activation time45 Recharge time - "For 60 seconds, whenever you cast a Healing Prayers spell, your target is healed for an additional 5...15...17 health and you gain 0...2...2 energy."
  • Mark of Protection Mark of Protection - 10 Energy¼ Activation time20 Recharge time - For 4 seconds, whenever target ally would take more than 100...52...40 damage, that ally gains that much life instead.
  • Pacifism Pacifism - 10 Energy1 Activation time15 Recharge time
  • Protective Bond Protective Bond - Target ally can't lose more than 20...8...5% of his max health in damage from a single source. Whenever Protective Bond prevents damage this way, you lose 2 energy or Protective Bond ends.
  • Defender's Zeal Defender's Zeal - Now gives energy whenever target foe attacks, not when they hit with an attack.
  • Kirin's Wrath Kirin's Wrath Symbol of Wrath Symbol of Wrath - 5 Energy2 Activation time15 Recharge time.
  • Light of Dwayna Light of Dwayna - 25 Energy8 Activation time0 Recharge time, increased life and energy recovery to 100%.
  • Martyr Martyr - 5 Energy1 Activation time12 Recharge time Moved to Divine Favor. "Transfer all conditions on all allies and their remaining durations to you. Each party member gains 5...15...17 health for each condition they lost this way, and you gain 5...15...17 health for each condition acquired this way."
  • Resurrect Resurrect - 5 Energy3 Activation time10 Recharge time - "Resurrect target dead ally with 25% health and 0 energy, plus an additional 1% health and energy for each point of Death Penalty that ally has."
  • Remove Hex Remove Hex - 5 Energy1 Activation time12 Recharge time - "Remove one hex from target ally. If it was a necromancer hex, remove another hex from that ally and this recharges twice as fast."
  • Reverse Hex Reverse Hex - 10 Energy1 Activation time12 Recharge time - Remove one hex from target ally. If it was a necromancer hex, all allies in the area lose an additional hex.
  • Withdraw Hexes Withdraw Hexes - 15 Energy1 Activation time30 Recharge time - "For each hex on target other ally, that hex is removed and that hex skill is disabled for all foes in earshot for 4...17...20 seconds."

[edit] Necromancer

[edit] Mesmer

  • Persistence of Memory Persistence of Memory - 5 Energy0 Activation time30 Recharge time - "(Stance) For 30 seconds, the next time one of your spells is interrupted, that spell recharges instantly and you gain 0...7...9 energy."
  • Ignorance Ignorance - Now affects target foe and all foes near that target.
  • Arcane Mimicry Arcane Mimicry - 15 Energy2 Activation time20 Recharge time
  • Inspired Hex Inspired Hex / Revealed Hex Revealed Hex - Now removes the bottom hex from target ally instead of the top hex.
  • Expel Hexes Expel Hexes - Remove the top hex and the bottom hex from target other ally.

[edit] Elementalist

  • Windborne Speed Windborne Speed - 5 Energy1 Activation time5 Recharge time
  • Earthen Shackles Earthen Shackles - Now affects target foe and all adjacent foes.
  • Burning Speed Burning Speed - "You run 50% faster for 10 seconds. When this ends, you and all nearby foes take 20...100...120 fire damage and are set on fire for 1...6...7 seconds."
  • Swirling Aura Swirling Aura - Now blocks 75% of projectile attacks and 50% of projectile spells against the caster fail.
  • Fire Storm Fire Storm - 5 Energy1 Activation time0 Recharge time, "Create a Fire Storm at target foe's location. For 0...12...15 seconds, foes near that location take 1...3...4 fire damage each second."

[edit] Assassin

[edit] Ritualist

First of all, I do not hate ritualists. I hate their design. They were designed to be a camper AWP class, which has proven to be bad for all types of games. Ritualists were designed to be a "passive buff" class, which should have been a red flag to anet, considering this game is based on the necessity of actually having to use your keyboard. This small list of skills is just the basics, Lancy has a very extensive page about improving/reworking ritualists as a whole. I'd say ignore this section altogether and check out that page.

Someone else (haven't tracked them down) suggested changing binding rituals to something similar to Paladin Auras from Diablo 2, and I thought it was quite interesting and very feasible.

  • Armor of Unfeeling Armor of Unfeeling - 5 Energy1 Activation time60 Recharge time. "For 60 seconds, you gain +5...17...20 armor and +1...3...3 health regeneration while in the area of a spirit."
  • Defiant Was Xinrae Defiant Was Xinrae - 5 Energy¼ Activation time15 Recharge time - (Communing) Hold Xinrae's ashes for 1...12...15 seconds. While holding her ashes, whenever a foe casts a spell on you, that spell is disabled on that foe and his allies for an additional 20 seconds."
  • Disenchantment Disenchantment - 10 Energy3 Activation time45 Recharge time. Now does nothing. When it dies, it removes one enchantment from each foe in earshot.
  • Draw Spirit Draw Spirit - 1 Energy¼ Activation time5 Recharge time.
  • Dulled Weapon Dulled Weapon - Changed to a Weapon spell that targets enemies.
  • Empowerment Empowerment - Now also gives health and energy to allies under a Weapon Spell.
  • Pure Was Li Ming Pure Was Li Ming - 10 Energy1 Activation time30 Recharge time. Also removes 1...3...3 hexes.
  • Tranquil Was Tanasen Tranquil Was Tanasen - 5 Energy1 Activation time20 Recharge time
  • Wailing Weapon Wailing Weapon - 10 Energy1 Activation time15 Recharge time - "Target ally has a Wailing Weapon for 15 seconds. The next attack skill used by that ally interrupts its target, and if that target was casting a spell, that spell is disabled for 5...17...20 seconds."
  • Weapon of Aggression Weapon of Aggression - 10 Energy1 Activation time20 Recharge time. Can now target any ally.
  • Weapon of Quickening Weapon of Quickening - 5 Energy1 Activation time5 Recharge time
  • Xinrae's Weapon Xinrae's Weapon - 10 Energy¼ Activation time20 Recharge time - "For 1...4...5 seconds, whenever target ally becomes the target of an enemy spell, that spell fails and is disabled on all foes for 5...17...20 seconds."

[edit] Paragon

  • "Can't Touch This!" "Can't Touch This!" - 5 Energy0 Activation time15 Recharge time. "For 1...4...5 seconds, all touch skills and attack skills against target ally fail."
  • "Help Me!" "Help Me!" - 5 Energy0 Activation time20 Recharge time. "For 1...8...10 seconds, allies' spells targeting you cast 50% faster and cost 1...5...6 less energy."

[edit] Dervish