User:Shard/Conceptual Changes
From Guild Wars Wiki
Contents |
[edit] General
- Spawning Power - "For each point in Spawning Power, Weapon and Item spells you cast last 4% longer, and creatures you create have 10% more health." To compensate the change, lower spirit levels and weapon/item spell durations slightly.
[edit] Random/Team Arenas
- Leadership gives twice the usual bonus in these arenas.
[edit] Heroes' Ascent
- Updated all Ghostly Heroes on all maps to have the 3 second version of Claim Resource.
[edit] Warrior
Axe Rake - "If this hits a moving foe, it deals +5...33...40 damage and that foe is crippled for 1...12...15 seconds."
Cleave - 7
N/A
0
- "Lose all adrenaline. If this hits, it deals +4...33...40 damage. You gain 1 strike of adrenaline for each nearby foe."
Critical Chop - 5
½
15
- "If this attack results in a critical, it deals +5...15...17 damage and interrupts target foe's action."
Decapitate - New function - "If this attack hits, it deals +5...41...50 damage and causes a deep wound for 1...8...10 seconds. If your target has more than 10% health, you lose all adrenaline and all energy. This attack always results in a critical hit."
Overbearing Smash - 4
Renewing Smash - 5
0
20
"Fear Me!" - 4
0
1
- "Target foe loses 1...3...4 energy."
"None Shall Pass!" - 10
0
20
, moved to No Attribute.
Deflect Arrows - No longer ends when you attack.
Steady Stance - "For 20 seconds, the next time you would be knocked down, you gain 1...4...5 energy instead. If the knockdown was caused by a foe, you also gain 1...6...7 adrenaline."
"You Will Die!" - 4
0
15
"For 0...10...12 seconds, foes below 50% health can't block your attacks, and attacks against those foes do +0...10...12 damage. This ends if you hit a foe above 90% health."
"You Will Die!" - "If target foe is below 50% health, you gain 1...3...3 strikes of adrenaline and for 5 seconds, that foe can't block your attacks."
"You Will Die!" - "If target foe is below 50% health, all your attack skills become recharged and you gain 1 adrenaline for each skill recharged this way."
Charging Strike - 5
0
0
Flourish - 5
¼
8
Signet of Strength - 2
60
. "For 5 seconds, your attacks do an additional 2...24...30 damage. This reapplies whenever you hit a foe with a melee attack."
Warrior's Cunning - 10
0
30
[edit] Tactics Rework
Tactics is weak, and for a profession nobody ever attacks, most of the skills here are useless. This is an attempt to give warriors new tactical options for dealing with enemies without breaking existing pve builds that utilize tactics.
Auspicious Parry - 4
½
10
- (Melee Attack) If this hits an attacking foe, you steal 1...6...7 energy from that foe and they lose all adrenaline. This attack deals no damage.
Deadly Riposte - 5
½
20
- (Sword Attack) If this attack hits, it interrupts target foe's action. If this interrupts an attack skill, you deal +5...33...40 damage and all skills of that attribute are disabled for 0...5...6 seconds.
Riposte - 4
½
0
- (Sword Attack) If this attack hits, it interrupts target foe's action. If that foe was attacking, that foe takes 5...33...40 damage and begins bleeding for 1...8...10 seconds.
Defensive Stance - 5
0
20
- (Stance) For 8 seconds, 15...43...50% of damage dealt to nearby allies is redirected to you.
Disciplined Stance - 5
0
10
- (Stance) For 1...12...15 seconds, you move 33% faster while suffering from a condition, attack 33% faster while hexed, and gain +5 health regeneration while health is under 50%.
"Fear Me!" - 7
0
0
- (Shout) If target foe has less energy than you, that foe suffers from cripple and weakness for 2...8...10 seconds.
Shield Stance - 5
0
30
- (Stance) For 0...3...4 seconds, adjacent allies block 100% of attacks.
Soldier's Defense - 5
0
30
- (Stance) For 3 seconds, you take 0...16...20 less damage from all sources. This is reapplied whenever you hit a foe with an attack.
Soldier's Speed - 5
0
15
- (Stance) You move 10...42...50% faster for 2 seconds. This reapplies when you take damage. If you are under a hex when this would end, it is reapplied.
Thrill of Victory - 5
N/A
3
(Melee Attack) If this attack hits and you have more health than target foe, you deal +5...33...40 damage and gain 1...3...3 energy. Otherwise, you deal no damage.
[edit] Ranger
Edge of Extinction - now deals damage to all creatures of the same type, regardless of health.
Melandru's Resilience - For 4...14...16 seconds, for each hex and condition on you, you gain +1...3...4 health regeneration, +2 energy regeneration, and +5 armor.
Symbiotic Bond - For 120...235...264 seconds, you and your animal companion gain 1...3...4 health regeneration, and half of all damage dealt to your animal companion is redirected to you.
Tranquility - Now affects hexes, Weapon Spells, and enchantments.
Archer's Signet - 0
2
20
Bestial Pounce - Now causes daze for 1...4...5 seconds in addition to knockdown if it hits a foe casting a spell.
Companionship - 5
1
5
Otyugh's Cry - Now affects all allied animal companions.
Pounce - 5
0
10
.
Scavenger Strike - If it hits a foe suffering a condition, your pet now also gains 10...42...50 health.
Concussion Shot - Now deals additional (whatever) damage instead of "only" dealing (whatever) damage.
Muddy Terrain - "Creatures in its range can't use stances and aren't affected by speed boosts."
Roaring Winds - In addition to its effect, "...and Shouts and Chants have half the normal range."
[edit] Monk
Blessed Light - 10
1
3
- "That ally is healed for 20...76...90 health and loses 0...1...1 hex and 0...2...2 conditions. You gain 3 energy for each hex or condition removed."
Divert Hexes - 5
1
0
- Remove a hex from target ally. That hex spell is disabled on all foes for 0...36...45 seconds, and this skill's recharge becomes that hex's recharge.
Divine Boon - Reduced healing amount to 5...33...40, reduced energy penalty to -1.
Scribe's Insight - "For 60 seconds, whenever you use a signet, you gain 5...33...40 health and 1...3...3 energy."
Spell Shield - 5
1
30
"For 10 seconds, the next 0...3...4 spells targeting you fail."
Healing Burst - 10
1
12
"Target touched ally gains 15...39...45 health, nearby allies gain 15...39...45 health, and allies in the area gain 15...39...45 health."
Mending - 10
1
5
"Target ally gains 15...63...75 health. While you maintain this enchantment, that ally gains +1...3...3 health regeneration."
Supportive Spirit - 5
½
20
"For 5 seconds, the next time target other ally would be knocked down, all party members gain 5...73...90 health instead."
Amity - 5
¼
30
Life Attunement - 10
2
45
- "For 60 seconds, whenever you cast a Healing Prayers spell, your target is healed for an additional 5...15...17 health and you gain 0...2...2 energy."
Mark of Protection - 10
¼
20
- For 4 seconds, whenever target ally would take more than 100...52...40 damage, that ally gains that much life instead.
Pacifism - 10
1
15
Protective Bond - Target ally can't lose more than 20...8...5% of his max health in damage from a single source. Whenever Protective Bond prevents damage this way, you lose 2 energy or Protective Bond ends.
Defender's Zeal - Now gives energy whenever target foe attacks, not when they hit with an attack.
Kirin's Wrath
Symbol of Wrath - 5
2
15
.
Light of Dwayna - 25
8
0
, increased life and energy recovery to 100%.
Martyr - 5
1
12
Moved to Divine Favor. "Transfer all conditions on all allies and their remaining durations to you. Each party member gains 5...15...17 health for each condition they lost this way, and you gain 5...15...17 health for each condition acquired this way."
Resurrect - 5
3
10
- "Resurrect target dead ally with 25% health and 0 energy, plus an additional 1% health and energy for each point of Death Penalty that ally has."
Remove Hex - 5
1
12
- "Remove one hex from target ally. If it was a necromancer hex, remove another hex from that ally and this recharges twice as fast."
Reverse Hex - 10
1
12
- Remove one hex from target ally. If it was a necromancer hex, all allies in the area lose an additional hex.
Withdraw Hexes - 15
1
30
- "For each hex on target other ally, that hex is removed and that hex skill is disabled for all foes in earshot for 4...17...20 seconds."
[edit] Necromancer
Blood Bond - 1
1
0
Atrophy - Increased duration to 5...15...17 seconds.
Vile Touch - 5
¾
2
[edit] Mesmer
Persistence of Memory - 5
0
30
- "(Stance) For 30 seconds, the next time one of your spells is interrupted, that spell recharges instantly and you gain 0...7...9 energy."
Ignorance - Now affects target foe and all foes near that target.
Arcane Mimicry - 15
2
20
Inspired Hex /
Revealed Hex - Now removes the bottom hex from target ally instead of the top hex.
Expel Hexes - Remove the top hex and the bottom hex from target other ally.
[edit] Elementalist
Windborne Speed - 5
1
5
Earthen Shackles - Now affects target foe and all adjacent foes.
Burning Speed - "You run 50% faster for 10 seconds. When this ends, you and all nearby foes take 20...100...120 fire damage and are set on fire for 1...6...7 seconds."
Swirling Aura - Now blocks 75% of projectile attacks and 50% of projectile spells against the caster fail.
Fire Storm - 5
1
0
, "Create a Fire Storm at target foe's location. For 0...12...15 seconds, foes near that location take 1...3...4 fire damage each second."
[edit] Assassin
Mark of Death - 5
¼
20
Shroud of Silence - 5
¾
20
No longer blacks out the caster.
Blinding Powder - 5
¼
5
Way of the Fox - 5
¼
30
[edit] Ritualist
- First of all, I do not hate ritualists. I hate their design. They were designed to be a camper AWP class, which has proven to be bad for all types of games. Ritualists were designed to be a "passive buff" class, which should have been a red flag to anet, considering this game is based on the necessity of actually having to use your keyboard. This small list of skills is just the basics, Lancy has a very extensive page about improving/reworking ritualists as a whole. I'd say ignore this section altogether and check out that page.
Someone else (haven't tracked them down) suggested changing binding rituals to something similar to Paladin Auras from Diablo 2, and I thought it was quite interesting and very feasible.
Armor of Unfeeling - 5
1
60
. "For 60 seconds, you gain +5...17...20 armor and +1...3...3 health regeneration while in the area of a spirit."
Defiant Was Xinrae - 5
¼
15
- (Communing) Hold Xinrae's ashes for 1...12...15 seconds. While holding her ashes, whenever a foe casts a spell on you, that spell is disabled on that foe and his allies for an additional 20 seconds."
Disenchantment - 10
3
45
. Now does nothing. When it dies, it removes one enchantment from each foe in earshot.
Draw Spirit - 1
¼
5
.
Dulled Weapon - Changed to a Weapon spell that targets enemies.
Empowerment - Now also gives health and energy to allies under a Weapon Spell.
Pure Was Li Ming - 10
1
30
. Also removes 1...3...3 hexes.
Tranquil Was Tanasen - 5
1
20
Wailing Weapon - 10
1
15
- "Target ally has a Wailing Weapon for 15 seconds. The next attack skill used by that ally interrupts its target, and if that target was casting a spell, that spell is disabled for 5...17...20 seconds."
Weapon of Aggression - 10
1
20
. Can now target any ally.
Weapon of Quickening - 5
1
5
Xinrae's Weapon - 10
¼
20
- "For 1...4...5 seconds, whenever target ally becomes the target of an enemy spell, that spell fails and is disabled on all foes for 5...17...20 seconds."
[edit] Paragon
"Can't Touch This!" - 5
0
15
. "For 1...4...5 seconds, all touch skills and attack skills against target ally fail."
"Help Me!" - 5
0
20
. "For 1...8...10 seconds, allies' spells targeting you cast 50% faster and cost 1...5...6 less energy."
[edit] Dervish
Arcane Zeal - 5
1
5
Extend Enchantments - No longer removes all enchantments when cast.
Farmer's Scythe - 5
¾
20
Fleeting Stability - 5
1
10
Guiding Hands - Only affects the next 1...3...3 attack skills
Mystic Vigor - Remove the healing cap.
Natural Healing - Can target allies.
Rending Aura - 5
1
30
Vow of Piety - "For 20 seconds, whenever you lose an enchantment, each party member in the area is healed for 5...21...25 health."

