User:Shard/Conceptual Changes

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[edit] General

  • Spawning Power - "For each point in Spawning Power, Weapon and Item spells you cast last 4% longer, and creatures you create have 10% more health." To compensate the change, lower spirit levels and weapon/item spell durations slightly.

[edit] Random/Team Arenas

  • Leadership gives twice the usual bonus in these arenas.

[edit] Heroes' Ascent

[edit] Warrior

  • Axe Rake Axe Rake - Now causes cripple if it hits a moving foe.
  • Cleave Cleave - "If it hits, this deals +4...17...20 damage plus an additional +1...8...10 (maximum 35) for each condition on target foe."
  • Critical Chop Critical Chop - 5Image:Tango-energy.png, 1Image:Tango-activation-darker.png, 8Image:Tango-recharge-darker.png
  • Decapitate Decapitate - New function - "If this attack hits, it deals +5...41...50 damage and causes a deep wound for 1...8...10 seconds. If your target has more than 10% health, you lose all adrenaline and all energy. This attack always results in a critical hit."
  • Overbearing Smash Overbearing Smash - 4Adrenaline
  • Renewing Smash Renewing Smash - 5Image:Tango-energy.png, 0Image:Tango-activation-darker.png, 20Image:Tango-recharge-darker.png
  • "Fear Me!" "Fear Me!" - 4Adrenaline, 0Activation time, 0 Recharge time - "Target foe loses 1...3...4 energy."
  • "None Shall Pass!" "None Shall Pass!" - 10Image:Tango-energy.png, 0Image:Tango-activation-darker.png, 20Image:Tango-recharge-darker.png, moved to No Attribute.
  • Deflect Arrows Deflect Arrows - No longer ends when you attack.
  • Steady Stance Steady Stance - "For 20 seconds, the next time you would be knocked down, you gain 1...4...5 energy instead. If the knockdown was caused by a foe, you also gain 1...6...7 adrenaline."
  • "On Your Knees!" "On Your Knees!" - Moved to Tactics. "Lose all adrenaline. If target foe is knocked down, you gain 1...3...3 strikes of adrenaline and all of your stances are recharged."
  • "You Will Die!" "You Will Die!" - 4Adrenaline, 0Activation time, 15 Recharge time "For 0...10...12 seconds, foes below 50% health can't block your attacks, and attacks against those foes do +0...10...12 damage. This ends if you hit a foe above 90% health."
  • "You Will Die!" "You Will Die!" - "If target foe is below 50% health, you gain 1...3...3 strikes of adrenaline and for 5 seconds, that foe can't block your attacks."
  • "You Will Die!" "You Will Die!" - "If target foe is below 50% health, all your attack skills become recharged and you gain 1 adrenaline for each skill recharged this way."
  • Charging Strike Charging Strike - 5Image:Tango-energy.png, 0Image:Tango-activation-darker.png, 0Image:Tango-recharge-darker.png
  • Flourish Flourish - 5Image:Tango-energy.png, 1/4Image:Tango-activation-darker.png, 8Image:Tango-recharge-darker.png
  • Signet of Strength Signet of Strength - 0Image:Tango-energy.png, 1Image:Tango-activation-darker.png, 30Image:Tango-recharge-darker.png. "Your next 10 attacks do an additional 1...7...8 damage."
  • Warrior's Cunning Warrior's Cunning - 10Image:Tango-energy.png, 0Image:Tango-activation-darker.png, 30Image:Tango-recharge-darker.png

[edit] Ranger

  • Edge of Extinction Edge of Extinction - now deals damage to all creatures of the same type, regardless of health.
  • Melandru's Resilience Melandru's Resilience - For 4...14...16 seconds, for each hex and condition on you, you gain +1...3...4 health regeneration and 1...1...2 energy regeneration.
  • Symbiotic Bond Symbiotic Bond - For 120...235...264 seconds, you and your animal companion gain 1...3...4 health regeneration, and half of all damage dealt to your animal companion is redirected to you.
  • Tranquility Tranquility - Now affects hexes, Weapon Spells, and enchantments.
  • Archer's Signet Archer's Signet - 0Image:Tango-energy.png, 2Image:Tango-activation-darker.png, 20Image:Tango-recharge-darker.png
  • Expert Focus Expert Focus - 5Image:Tango-energy.png, 2Image:Tango-activation-darker.png, 10Image:Tango-recharge-darker.png.
  • Expert's Dexterity Expert's Dexterity - Reduced skill cost increase to 80% more.
  • Bestial Pounce Bestial Pounce - Now causes daze for 1...4...5 seconds in addition to knockdown if it hits a foe casting a spell.
  • Companionship Companionship - 5Image:Tango-energy.png, 1Image:Tango-activation-darker.png, 5Image:Tango-recharge-darker.png
  • Otyugh's Cry Otyugh's Cry - Now affects all allied animal companions.
  • Pounce Pounce - 5Image:Tango-energy.png, 0Image:Tango-activation-darker.png, 10Image:Tango-recharge-darker.png.
  • Scavenger Strike Scavenger Strike - If it hits a foe suffering a condition, your pet now also gains 10...42...50 health.
  • Concussion Shot Concussion Shot - Now deals additional (whatever) damage instead of "only" dealing (whatever) damage.
  • Muddy Terrain Muddy Terrain - "Creatures in its range can't use stances and aren't affected by speed boosts."
  • Roaring Winds Roaring Winds - In addition to its effect, "...and Shouts and Chants have half the normal range."

[edit] Monk

  • Aura of Faith Aura of Faith - 5Image:Tango-energy.png, 1Image:Tango-activation-darker.png, 15Image:Tango-recharge-darker.png
  • Boon Signet Boon Signet - "For each enchantment on target ally, that ally gains 0...24...30 health (maximum 120) and you gain 2 energy (maximum 6)."
  • Divine Boon Divine Boon - Reduced healing amount to 5...33...40, reduced energy penalty to -1.
  • Peace and Harmony Peace and Harmony - Increased energy regeneration amount to 2.
  • Scribe's Insight Scribe's Insight - "For 60 seconds, whenever you use a signet, you gain 5...33...40 health and 1...3...3 energy."
  • Spell Shield Spell Shield -
  • Healing Burst Healing Burst - 5Image:Tango-energy.png, 3/4Image:Tango-activation-darker.png, 5Image:Tango-recharge-darker.png
  • Mending Mending - 10Image:Tango-energy.png, 1Image:Tango-activation-darker.png, 5Image:Tango-recharge-darker.png "Target ally gains 20...39...44 health. While you maintain this enchantment, that ally gains +1...3...3 health regeneration."
  • Supportive Spirit Supportive Spirit - 5Image:Tango-energy.png, 1/4Image:Tango-activation-darker.png, 8Image:Tango-recharge-darker.png
  • Amity Amity - 5Image:Tango-energy.png, 1/4Image:Tango-activation-darker.png, 30Image:Tango-recharge-darker.png
  • Life Attunement Life Attunement - 10Image:Tango-energy.png, 1/4Image:Tango-activation-darker.png, 0Image:Tango-recharge-darker.png
  • Mark of Protection Mark of Protection - 10Image:Tango-energy.png, 1/4Image:Tango-activation-darker.png, 12Image:Tango-recharge-darker.png - For 4 seconds, whenever target ally would take more than 100...52...40 damage, that ally gains that much life instead.
  • Pacifism Pacifism - 10Image:Tango-energy.png, 1Image:Tango-activation-darker.png, 15Image:Tango-recharge-darker.png
  • Protective Bond Protective Bond - Target ally can't lose more than 20...8...5% of his max health in damage from a single source. Whenever Protective Bond prevents damage this way, you lose 2 energy or Protective Bond ends.
  • Defender's Zeal Defender's Zeal - Now gives energy whenever target foe attacks, not when they hit with an attack.
  • Kirin's Wrath Kirin's Wrath Symbol of Wrath Symbol of Wrath - 5Image:Tango-energy.png, 2Image:Tango-activation-darker.png, 15Image:Tango-recharge-darker.png.
  • Ray of Judgment Ray of Judgment - 10Image:Tango-energy.png, 1Image:Tango-activation-darker.png, 20Image:Tango-recharge-darker.png
  • Light of Dwayna Light of Dwayna - 25Image:Tango-energy.png, 8Image:Tango-activation-darker.png, 0Image:Tango-recharge-darker.png, increased life amount to 100%, increased energy amount to 50%.
  • Martyr Martyr - 5Image:Tango-energy.png, 1Image:Tango-activation-darker.png, 8Image:Tango-recharge-darker.png Moved to Divine Favor. "Transfer all conditions on all allies and their remaining durations to you. Each party member gains 5...15...17 health for each condition they lost this way, and you gain 5...15...17 health for each condition acquired this way."
  • Resurrect Resurrect - 5Image:Tango-energy.png, 6Image:Tango-activation-darker.png, 6Image:Tango-recharge-darker.png, now gives 50% health and 25% energy.
  • Resurrect Resurrect - 10Image:Tango-energy.png, 3Image:Tango-activation-darker.png, 0Image:Tango-recharge-darker.png, 25% and 0%.
  • Remove Hex Remove Hex - 5Image:Tango-energy.png, 1Image:Tango-activation-darker.png, 12Image:Tango-recharge-darker.png - "Remove one hex from target ally. If it was a necromancer hex, remove another hex from that ally and this recharges twice as fast."
  • Reverse Hex Reverse Hex - 10Image:Tango-energy.png, 1Image:Tango-activation-darker.png, 12Image:Tango-recharge-darker.png - Remove one hex from target ally. If it was a necromancer hex, all allies in the area lose an additional hex.
  • Withdraw Hexes Withdraw Hexes -15Image:Tango-energy.png, 2Image:Tango-activation-darker.png, 30Image:Tango-recharge-darker.png - "For each hex on target other ally, that hex is removed and that hex skill is disabled for all foes in earshot for 4...17...20 seconds."

[edit] Necromancer

[edit] Mesmer

[edit] Elementalist

  • Windborne Speed Windborne Speed - 5Image:Tango-energy.png, 1Image:Tango-activation-darker.png, 5Image:Tango-recharge-darker.png
  • Earthen Shackles Earthen Shackles - Now affects target foe and all adjacent foes.
  • Burning Speed Burning Speed - Increased duration to 10 seconds.
  • Mirror of Ice Mirror of Ice - 5Image:Tango-energy.png, ΒΌImage:Tango-activation-darker.png, 2Image:Tango-recharge-darker.png
  • Swirling Aura Swirling Aura - Now blocks all projectile attacks.
  • Fire Storm Fire Storm - 5Image:Tango-energy.png, 1Image:Tango-activation-darker.png, 0Image:Tango-recharge-darker.png, "Create a Fire Storm at target foe's location. For 0...12...15 seconds, foes near that location take 1...3...4 fire damage each second."
  • Note: I'm still working on an emulator to test when this would actually be good. I just thought it would be cool to give firestorm (usually considered weak), spammability and super long duration as a joke, but still make it useful.

[edit] Assassin

[edit] Ritualist

First of all, I do not hate ritualists. I hate their design. They were designed to be a camper AWP class, which has proven to be bad for all types of games. Ritualists were designed to be a "passive buff" class, which should have been a red flag to izzy, considering this game is based on the necessity of actually having to use your keyboard. This small list of skills is just the basics, Lancy has a very extensive page about improving/reworking ritualists as a whole. I'd say ignore this section altogether and check out that page.

Someone else (haven't tracked them down) suggested changing binding rituals to something similar to Paladin Auras from Diablo 2, and I thought it was quite interesting and very feasible.

  • Armor of Unfeeling Armor of Unfeeling - 5Image:Tango-energy.png, 1Image:Tango-activation-darker.png, 10Image:Tango-recharge-darker.png. "For 30 seconds, you gain +5...17...20 armor and +1...5...6 health regeneration while casting binding rituals."
  • Clamor of Souls Clamor of Souls - Changed required range of enemies to "In the area"
  • Defiant Was Xinrae Defiant Was Xinrae - 5Image:Tango-energy.png, 1/4Image:Tango-activation-darker.png, 15Image:Tango-recharge-darker.png - (Communing) Hold Xinrae's ashes for 1...12...15 seconds. While holding her ashes, whenever a foe casts a spell on you, that spell is disabled on that foe and his allies for an additional 20 seconds."
  • Disenchantment Disenchantment - 10Image:Tango-energy.png, 3Image:Tango-activation-darker.png, 45Image:Tango-recharge-darker.png. Now does nothing. When it dies, it removes one enchantment from each foe in earshot.
  • Draw Spirit Draw Spirit - 1Image:Tango-energy.png, 1/4Image:Tango-activation-darker.png, 5Image:Tango-recharge-darker.png.
  • Dulled Weapon Dulled Weapon - Changed to a Weapon spell that targets enemies.
  • Empowerment Empowerment - Now also gives health and energy to allies under a Weapon Spell.
  • Pure Was Li Ming Pure Was Li Ming - 10Image:Tango-energy.png, 1Image:Tango-activation-darker.png, 30Image:Tango-recharge-darker.png. Also removes 1...3...3 hexes.
  • Tranquil Was Tanasen Tranquil Was Tanasen - 5Image:Tango-energy.png, 1Image:Tango-activation-darker.png, 20Image:Tango-recharge-darker.png
  • Wailing Weapon Wailing Weapon - 5Image:Tango-energy.png, 1Image:Tango-activation-darker.png, 0Image:Tango-recharge-darker.png
  • Weapon of Aggression Weapon of Aggression - 10Image:Tango-energy.png, 1Image:Tango-activation-darker.png, 20Image:Tango-recharge-darker.png. Can now target any ally.
  • Weapon of Quickening Weapon of Quickening - 5Image:Tango-energy.png, 1Image:Tango-activation-darker.png, 5Image:Tango-recharge-darker.png
  • Xinrae's Weapon Xinrae's Weapon - 10Image:Tango-energy.png, 1/4Image:Tango-activation-darker.png, 20Image:Tango-recharge-darker.png - "For 1...4...5 seconds, whenever target ally becomes the target of an enemy spell, that spell fails and is disabled on all foes for 5...17...20 seconds."

[edit] Paragon

  • "Can't Touch This!" "Can't Touch This!" - 5Image:Tango-energy.png, 0Image:Tango-activation-darker.png, 15Image:Tango-recharge-darker.png. "For 1...4...5 seconds, all touch skills and attack skills against target ally fail."
  • "Help Me!" "Help Me!" - 5Image:Tango-energy.png, 0Image:Tango-activation-darker.png, 20Image:Tango-recharge-darker.png. "For 1...8...10 seconds, allies' spells targeting you cast 50% faster and cost 1...5...6 less energy."

[edit] Dervish

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