User:Shard/HA Changes
From Guild Wars Wiki
*****ATTENTION*****: I will be reformatting/rewriting this to make it easier to find what you want to read, instead of me force feeding you a lame intro layout of every map.
Contents |
[edit] Introduction
The biggest problem in pvp altogether is that farming is encouraged. Farming is not pvp. Sorry.
Guild vs Guild is the only arena where losing actually makes you lose something, and for that reason, shit players can't really get to the top unless they buy a cape trim. The top players now are good at best. Heroes' Ascent, however, is quite the opposite. The highest ranked players are there because they, for lack of a better term, cheated their way there. Gimmicks in HA are easy to play AND reap better results more quickly than actually using strategy. Heroes' Ascent is the epitome of shitty game design in a competitive game.
Back to the point: The reason all those high ranked HA players are there is because they only need one build to win: Big Damage + too many snares = win. This is the problem with Heroes' Ascent today. Teams can create killing builds to farm the first three maps, since all three of them are annihilation. This means, even if all eight players on that team are terrible, they can get 6 fame a run easily, without using their brains. Therefore, changing at least the second map to a non-kill map would encourage teams to play smarter, not play stronger builds.
[edit] The New Order
- The Underworld (skip the pve)
- Broken Tower
- Unholy Temples
- Forgotten Shrines
- Golden Gates
- The Courtyard
- Sacred Temples
- The Throne of Judgment
- The Hall of Heroes
[edit] The Maps
[edit] The Underworld (arena)
We're all used to it by now, it's a decent kill map with plenty of walkways and obstructions to play with.
[edit] Broken Tower
Having three annihilation maps in a row does nothing other than encouraging people people to run farming builds in HA. Having an equal amount of each objective in a whole run will significantly decrease the amount of fame you get by metagaming for pure annihilation maps, and will increase the fame you get for having an all around build and playing strategically. Broken Tower is an oldie, but a goodie.
[edit] Unholy Temples
Relic run with deadly choke. Very nice.
[edit] Forgotten Shrines
Classic circular cap points map. Once that bridge came out, it became good.
[edit] ==
[edit] Removed/Unused maps
- Scarred Earth
- Fetid River
- Burial Mounds
- The Antechamber
- Corrupted Crossroads
- Secluded Altar
- Eternal Foyer
- Lost Vestibule

