User:St Lucretia/Skills

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PvP/PvE Skill Ideas[edit]

Ideas for twelve new skills for each profession. These skills are supposed to be reasonably balanced and not overpowered enough to break GvG or HA. Part of the focus was adding more utility and options for some professions in Hard mode, so a Warrior has a little more damage-boosting ability and utility, Monks have more hex removal options, a Necromancer has more interesting damage options, Mesmer skills are more viable in HM, and Paragons have a few more buffs.

Warrior skills[edit]

Ranger skills[edit]

Monk skills[edit]

Necromancer skills[edit]

Mesmer skills[edit]

Elementalist skills[edit]

Assassin skills[edit]

Ritualist skills[edit]

Paragon skills[edit]

Dervish skills[edit]

PvE Skill Ideas[edit]

The ideas behind most of these skills is to enhance each classes core functionality in PvE. Paragon's could be really useful in PvE if their Chant's and Echoes were a little better, Assassins could do with some real mobility in battle to avoid being squished, and the other classes have little buffs that help they with most of what they'd want to do.

PvE skills[edit]