User:Tashiro/Guild Wars 2 Suggestions

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  • I'm very much hoping that the 'interactive' sections of GW2 are kept to a minimum. One of the big selling points of GW1 was that I could wander the entire game and not have to deal with other groups. I played GW1 much like most people would play a solo RPG, and even though I have a Guild to work with now, I prefer not being interrupted by other groups, and I'm a strict PvE player. I'm concerned about specific things in GW2 if there's going to be less private instances:
    • Kill Stealing: If you're engaged in combat with another creature, and there's someone else nearby, how do you balance preventing them from taking your kill with keeping things realistic? There have been plenty of methods created to prevent 'kill stealing', such as having the monster only affected by the group that attacked it first (which is fairly unrealistic), to simply ignoring the problem, which results in people wandering around and 'swiping' kills. Private instances prevent this. And of course, if you're trying to go for some goal, and another group's running around killing creatures, that can be a nuisance. Then of course, there's the whole 'spawning monsters' thing which I'd really want to avoid -- spawn camping just doesn't feel right for GW.
    • Item Stealing: Drops are labeled to the group involved in the combat, which is good, but if kill stealing becomes possible, then that means item drops may 'register' with someone outside of the group.
    • Hostile / Aggravating Groups: Eventually, you're going to run into some serious jerks, who will aggravate the group.