User:The Sins We Die By/Dream Catcher

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Soul Reaping 10+1+1, Curses 12+1, Illusion Magic 8
Fevered Dreams.jpgParasitic Bond.jpgDefile Defenses.jpgRend Enchantments.jpgFoul Feast.jpgPlague Sending.jpgEnfeebling Blood.jpgResurrection Signet.jpg
Ends and Outs
  • Fevered Dreams and Plague sending is really your bread and butter here.
  • Cover Fevered Dreams with Parasitic bond to prevent it's removal and to help with sacrifice penalties.
Team Role

This is the build that makes the team. One of the many roles of this player is to use fevered dreams to spread conditions like a wild fire, ironically burning is included in the conditions that would be spread. During spikes you are to defile defenses and watch for enchants and rend them immediately. Enfeebling blood is important in keeping melee pressure off monks and the other aid to monks is the use of foul feast.