User:Tyloric/Arcanist
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[edit] Arcanists
Arcanists are Masters of the Arcane. Trained in many types of magic, both healing and offensive, they are able to able to turn the tides of battles offering themselves as a sacrifice in place of their allies.
[edit] Information
Arcanists are dressed in long flowing robes. Their faces are usually decorated in tattoos which allow them to better channel the arcane forces. The shirts and pants underneath the robes are stitched with magic symbols. The symbols are stitched in red.
Arcanists use standard caster equipment of Wands, Staves, and Offhands.
Arcanists maximum armor rating is 60. Base Energy 40.
Class Specific Insignias:
- Steadfast Insignia - Armor +10 (When adjacent to an ally)
- Arcane Insignia - Armor+ 15, Health +20 (While under the effects of an enchantment. Non stacking)
- Blasphemous Insignia - Damage -6 (on chest), -3 (On legs), -2 (On all other pieces) (vrs. Holy Damage)
- Soul Tap Insignia - Health + 100, Energy Regeneration -1 (Non stacking.)
[edit] Attributes
[edit] Arcane Mastery (Primary)
For every rank in Arcane Mastery your Arcanist spells cost 2% less energy. Additionally, for ever 3 ranks you have you receive -2 damage from all sources while activating a spell. Some skills, especially skills that manipulate energy, become more effective with higher Arcane Mastery.
- Power Transfer (PvP) - 15%
10
½
4
- "(Elite Enchantment Spell) For 3...6...7 seconds target other ally deals an additional 4...11...13 damage when using attack skills. If this enchantment ends prematurely you both gain 1...3...3 energy."
- Power Transfer (PvE) - 10%
5
½
4
- "(Elite Enchantment Spell) For 3...6...7 seconds target other ally deals an additional 7...29...35 damage when using attack skills. If this enchantment ends prematurely you both gain 1...6...7 energy."
- Signet of Guile (PvP) - 2
, 30
- "(Signet) If you and target foe have any skills in common (other than this one) those skills are disabled for 10 seconds for the both of you. If you and target foe have no skills in common 0...2...2 random other skills are instantly recharged for you."
- Signet of Guile (PvE) - 2
, 30
- "(Signet) 1...3...3 of target foes skills are disabled for 1...8...10 seconds. If any of the skills you have equipped shares an attribute with any of the skills that were disabled they are recharged."
- Deadly Contract - 5
¼
15
- "(Enchantment Spell) You lose 250 health. For 5 seconds the next spell you cast casts 10...42...50% faster and recharges instantly. If this enchantment lasts its duration you gain 100 health."
- Regenerate - 5
1
5
- "(Skill) You are healed for 0...2...3 points of health for every point of energy you have. If you are under the effects of an enchantment this skill takes an addition 5 seconds to recharge."
- Arcane Attunement - 5
, 25
- "(Elite Skill) For 5 seconds you gain 0...3...4 energy every second. This skill ends if you use a skill that requires energy."
- Aura of Concentration - 10
, 45
- (Skill) For 10 seconds, your next 1...5...6 spells cannot be interrupted. This skill ends if your health drops below 25%."
[edit] Allegiance Prayers
- Share The Pain - 5
1
20
- "(Enchantment Spell) For 10 seconds target other ally gains +2...4...5 health regeneration for each Illusion and Blood hex they are suffering from. For each Illusion and Blood hex that ally is suffering from you gain -2 (Max -8) health degeneration. When this enchantment ends you both gain 20...60...70 health."
- Share The Sorrow - 5
1
20
- "(Enchantment Spell) For 10 seconds target other ally has +1...2...2 energy regeneration for each Inspiration and Curses hex on them. For each Inspiration and Curses hexes that ally is suffering you gain -1 energy regeneration (max -4) for each hex. When this enchantment ends you both gain 2...6...7 energy."
- Body Guard - 5
¼
7
- "(Elite Enchantment Spell) For 10 seconds the next time target other ally takes damage the damage is reduce by 10...78...95% and the remaining damage and any conditions caused are transferred to you. If the condition was Deep Wound you gain 20...52...60 health."
- Purify Soul - 10
¾
8
- "(Spell) Heal target ally for 20...80...95 health. Removes 2 conditions if target ally was below 50% health."
- Burst of Life (PvP) - 60%
, 25
, 3
- "(Spell) All party members within earshot are resurrected with 5...57...70% of the health sacrificed and 0...12...15% energy. For each ally ressurected in this way this skill is disabled for an additional 15 seconds. This skill can only be instantly recharged with a Morale Boost."
- Burst of Life (PvE) - 50%
, 15
, 3
- "(Spell) All party members within earshot are resurrected with 20...144...175% of the health sacrificed and 10...42...50% energy. For each ally ressurected in this way this skill is disabled for an additional 7 seconds."
- Steadfast Aura - 5
¼
2
- "(Enchantment Spell) For 1...4...5 seconds, every time target other ally would have been knocked down you are knocked down instead."
- Reprieve - 10
¼
15
- "(Elite Enchantment Spell) For 5 seconds, all damage target other party member receives is reduced to 0. When this enchantment ends that ally takes 75...43...35% of the damage they would have received."
- Lasting Hope - 10
2
8
- "(Enchantment Spell) Heal all party members within earshot for 10...58...70 health and you become enchanted for 10 seconds. If this enchantment lasts its entire duration all party members within earshot are healed for an additional 5...45...55 health."
- Vicarious Aura - 5
¼
7
- "(Enchantment Spell) For 1...8...10 seconds, the cost of target other allies spells is reduced by 50%. When ever that ally casts a spell you lose the same amount of energy +10...4...3 additional energy or this spell ends."
- Bliss - 10
½
5
- "(Spell) Heal target ally for 15...91...110 health. If you are under the effect of a shout or chant all nearby allies for healed for 15...47...55 health."
- Infuse Soul - 17%
5
1
7
- "(Spell) Target other ally is healed for 5...81...100 health and they gain 2...4...4 energy."
- Safeguard - 10
¼
7
- "(Enchantment Spell) For 6 seconds, next time target ally would have been the target of an Energy Focus spell that spell fails. If this enchantment lasts its duration that ally gains 5...61...75 health."
- Aggressive Aura - 10
¼
10
- "(Enchantment Spell) For 4 seconds, when target ally successfully strike a foe in melee, that ally gains 0...2...2 strikes of adrenaline."
- Reflect - 10
¼
20
- "(Enchantment Spell) For 7 seconds, the next 0...2...2 times a foe would have interrupted target other party member that foe is knocked down instead."
[edit] Blasphemous Prayers
- Holy Pyre (PvP) - 5
1
5
- "(Spell) Target foe takes 15...31...35 Fire damage. If that foe was attacking they are set on fire for 1...3...4 seconds."
- Holy Pyre (PvE) - 5
1
2
- "(Spell) Target foe takes 15...35...40 Fire damage. That foe and all adjacent foes are set on fire for 1...2...2 seconds."
- Hallowed Ground - 10
1
15
- "(Spell) Target foe takes 20...48...55 Fire damage. If that foe is enchanted all adjacent foes take 10...34...40 Holy damage."
- Begrudging Gaze - 10
1
10
- "(Spell) Target foe takes 20...64...75 Fire damage. If that foe is under the effects of a Necromancer Hex you steal 15...63...75 health instead."
- Piercing Light (PvP) - 10
1
15
-"(Spell) Target foe is Blinded for 1...6...7 seconds. If that foe is hexed they receive 5...33...40 Holy Damage and are blinded for an additional 1...3...4 seconds."
- Piercing Light (PvE) - 10
1
15
-"(Spell) Target foe and all adjacent foes are Blinded for 1...4...5 seconds. If your target foe is hexed they receive 5...21...25 Holy Damage and are blinded for an additional 1...4...5 seconds."
- Winds of Misfortune - 15
2
20
- "(Spell) Target foe takes 10...30...35 Holy damage for each condition they are suffering from (Max 30...86...100). If target foe is hexed that foe is knocked down."
- Mirror of Contempt - 10
¼
6
- "(Elite Enchantment Spell) For 6 seconds the next 2 times you take damage due to the effect of an attack skill the source receives 50...130...150% (Max 150) of the damage it caused. If the source dies due to the effects of this spell you gain 1...12...15 energy."
- Signet of Blasphemy - 1
, 25
- "(Signet) Target foe takes 20...48...55 damage. If that foe was suffering from a Blasphemous Prayers hex that foe loses 1 enchantment."
- Bonds of Slavery (PvP) - 15
2
20
- "(Hex Spell) For 3...9...10 seconds target foe moves 5...21...25% slower. For each second that foe is moving they receive 10...18...20 damage. This spell ends if that foe is suffering from a Mesmer hex."
- Bonds of Slavery (PvE) - 10
2
20
- "(Hex Spell) For 3...13...15 seconds target foe moves 5...21...25% slower. For each second that foe is moving they receive 20...36...40 damage."
- Chains of Empathy - 10
2
20
- "(Hex Spell) For 2...8...10 seconds target foe attacks 25% slower. For each successful hit that foe lands that foe takes 15...23...25 damage."
- Forgetfulness - 5
1
10
- "(Hex Spell) For 4 seconds the next time target foe uses an attack skill that skill is disabled for an additional 2...8...10 seconds."
- Shun (PvP) - 10
1
15
- "(Hex Spell) For 2...6...7 seconds target foe can not use stances. If that foe was already under the effects of a stance target foe takes 15...43...50 Holy Damage and this skill ends."
- Shun (PvE) - 5
1
5
- "(Hex Spell) For 2...6...7 seconds target foe can not use stances. If that foe was already under the effects of a stance target foe takes 15...51...60 Holy Damage and this skill ends."
- Soul Link - 5%
10
1
20
- "(Hex Spell) For 1...8...10 seconds when ever you use a skill that requires energy target foe loses the same amount of energy. This spell cannot drop the targets energy below 90...30...15.
- Consuming Spirit - 15
2
25
- "(Elite Hex Spell) For 1...8...10 seconds every time target foe casts a spell that foe loses 1...3...3 energy. For every point of energy lost all adjacent foes take 1...8...10 damage. If this hex lasts its duration that foe and all adjacent foes lose 1...4...5 energy and receive 10...42...50 Holy damage. This hex ends prematurely if that foe is suffering from any other Blasphemous Prayers Hexes."
- Soul Extraction - 5
1
15
- "(Elite Enchantment Spell) For 10 seconds, all nearby foes suffer -0...4...5 health degeneration. Foe each foe effected, you gain +0...2...3 health regeneration. For each Blood Magic skill you have equipped, this skill is disabled for an additional 5 seconds."
- Awakened Shadows - 10
1
20
- "(Spell) Target foe takes 20...44...50 damage. If that foe was hexed they take an additional 10...22...25 damage. If that foe is under the effects of an Assassin hex they begin suffering from weakness and deep wound for 1...6...7 seconds.
[edit] Energy Focus
- Bloodbound Energy - 10
2
20
- "(Hex Spell) If target foe is bleeding that foe suffers -0...2...2 energy degeneration for 1...8...10 seconds. This hex ends if that foes energy drops below 25%. When this hex ends, all adjacent foes begin bleeding for 3...9...10 seconds."
- Mimic Energy - 10
¼
20
- "(Hex Spell) For 7 seconds, next time target foe uses a skill that skill fails. If the skill was a glyph you fall under the effects of that glyph. If this glyph was an Energy Storage glyph, the glyph acts as if you had 5 points in energy storage. 50% chance to fail with Energy Focus 5 or less."
- Crackling Energy - 10
2
15
- "(Spell) Cause Crackling Energy at target foes location for 2 seconds. After 1 second, all foes in the area are struck for 5...69...85 lightning damage. After 2 seconds, all foes in the area suffer from weakness and cracked armor for 1...6...7 seconds. This spell causes exhaustion."
- Chaotic Energy - 10
½
10
- "(Hex Spell) Target foe is hexed for 5 seconds. The next time target foe is interrupted that foe takes 10...38...45 damage and loses 0...6...7 energy."
- Fireheart Energy (PvP) - 25
2
10
- "(Elite Spell) Target foe begins burning for 1...6...7 seconds. That foe, and all adjacent foes are struck for 15...111...135 fire damage. If 3 or more foes were struck, you gain 10 energy."
- Fireheart Energy (PvE) - 25
2
5
- "(Elite Spell) Target foe begins burning for 1...6...7 seconds. That foe, and all adjacent foes are struck for 50...126...145 fire damage. If 2 or more foes were struck, you gain 13 energy."
- Frostbound Energy - 15
1
10
- "(Hex Spell) Target foe loses 1...5...6 energy. For every point of energy lost in this way, target foe moves 2...28...35% slower for 1...2...2 seconds."
- Darkbane Energy - 10
1
10
- "(Spell) Target foe takes 20...36...40 cold damage. If target foe was above 90% health, this skill deals an additional 10...30...35 cold damage. If target foes health was above 50% it causes Poison for 4 seconds. If target foes health was above 20% it causes blind for 4 seconds."
- Impact Energy - 15
1
5
- "(Spell) Target touched foe is knocked down. That foe suffers from weakness, crippled, and deep wound for 1...4...5 seconds."
- Convert Energy - 5
1
15
- (Spell) Target foe loses all Arcanist hexes. For each Arcanist hex that was lost in this way that foe takes 5...29...35 cold damage. If this skill drops the targets health below 50% you gain 50 health."
- Sparkling Energy - 5
1
2
- "(Spell) Target foe takes 15...43...50 lightning damage. If that foe was suffering from cracked armor they lose 5 energy."
- Signet of Energy (PvP) - 1
, 20
- "(Elite Signet) Your next 1...4...5 spells cost 5 less energy, but are disabled for an additional 5 seconds."
[edit] No Attribute
- Darkness Betrayal - 10
¼
10
- "(Hex Spell) For 5 seconds target foe cannot use skills that cause them to Shadow Step. If this hex lasts its full duration target foe is Shadow Stepped to a random nearby location and suffer from weakness for 7 seconds."
- Dissolve Hex - 5
1
4
- "(Spell) You lose one hex. If a hex was removed in this way you and all adjacent allies are healed for 50 health. If more than one person was healed in this way this skill takes an additional 5 seconds to recharge."






