User:Underated Skill/Henchman Skillbar Contest

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My Builds Submitted to the Henchman Skill Bar Contest:

-In all my builds, I tried to make creative but effective builds that weren't overpowered, using skills (especially elite skills) that either weren't used or were rarely used in that format. These builds are all for Heroes Ascent. They were made in mind (and the first two tested on heroes) so that henchman could use them.


Assassin-tango-icon-200.png Assassin / Mesmer-tango-icon-200.png Mesmer
Deadly Arts 12+1+1
Shadow Arts 8+1
Inspiration Magic 10
Shadow Shroud.jpg
Shadow Shroud
Augury of Death.jpg
Augury of Death
Mark of Death.jpg
Mark of Death
Enduring Toxin.jpg
Enduring Toxin
Iron Palm.jpg
Iron Palm
Power Drain.jpg
Power Drain
Drain Enchantment.jpg
Drain Enchantment
Resurrection Signet.jpg
Resurrection Signet
Template Code: OwVTMUP/xB05mjYgMJWGgIIAAA

I was torn between the idea of using trip wire for fun with this build, as long as providing a unique type of pressure. I wasn't sure how well it would work with AI. I used the mesmer secondary for good energy management plus an enchantment removal and rupt. The idea of the build was to assist in pressuring (assassinating!) a target through calls.


Ritualist-tango-icon-200.png Ritualist / Paragon-tango-icon-200.png Paragon
Restoration Magic 12+1+1
Channeling Magic 9+1
Spawning Power 9+1
Command 3
Wielder's Zeal.jpg
Wielder's Zeal
Energetic Was Lee Sa.jpg
Energetic Was Lee Sa
Weapon of Shadow.jpg
Weapon of Shadow
Splinter Weapon.jpg
Splinter Weapon
Warmonger's Weapon.jpg
Warmonger's Weapon
Weapon of Warding.jpg
Weapon of Warding
"Make Haste!".jpg
"Make Haste!"
Resurrection Signet.jpg
Resurrection Signet
Template Code: OAmkEyiJZaOTyG8f9wYX7M2NWAA

This build takes advantage of the rarely used elite Wielder's Zeal in addition to Energetic Was Lee Sa to nearly indefinately maintain energy while continually using weapon spells to add to the survival of and pressure put out by the team. Make haste was also put in for a nice additional support skill, but not meant to replace a buffer for relic runs. In hind sight, I found I should've substituted resilient weapon for either warding or shadow. I've also, besides on a hero, tested this personally in Heroes Ascent.


Warrior-tango-icon-200.png Warrior / Any-tango-icon-200.png Any
Strength 12
Hammer Mastery 12+1+1
Tiger Stance.jpg
Tiger Stance
Magehunter's Smash.jpg
Magehunter's Smash
Pulverizing Smash.jpg
Pulverizing Smash
Body Blow.jpg
Body Blow
Bull's Strike.jpg
Bull's Strike
"You Will Die!".jpg
"You Will Die!"
Enraging Charge.jpg
Enraging Charge
Resurrection Signet.jpg
Resurrection Signet
Template Code: OQASE5JTjPhaYfViMF1RGWCA

This build was put out in sort of a hurry. I used tiger stance as a safe IAS for a henchman to use. (cancelling frenzy would've been impossible for the henchman). I used Magehunter's because I didn't want to use the conventional (in HA) earthshaker or devastating hammer, and it provides a good alternative. Pulverizing was used to conserve energy and to provide more of a condition oriented pressure. I used the unorthodox skill "You Will Die!" because I not only liked it but also believed it would work well on henchman as good energy management, similar to Signet of Lost Souls on necros in PvE.