User:Underwood/Henchmen Skill Bars

From Guild Wars Wiki

Jump to: navigation, search

This page was spawned from an idea I saw on Linsey's talk page. As seen here.

Now I encourage all who would like to participate to add their own skill bars in the designated area. I would like to set up a few ground rules concerning the making of henchmen bars.

1. Use an amount of skills equal to the current bar.
2. Henchmen may only use skills available in their 'own' campaign, except EoTN characters, they have access to all skills.
3. Henchmen cannot make use of a secondary profession.
4. Sign next to the henchman's name you are changing.

Example:Zaishen Fighter --John Doe 07:09, 3 September 2008 (UTC)


Contents

[edit] Changes I Would Like

[edit] Henchmen Bars in Prophecies

Devona --Underwood 07:09, 3 September 2008 (UTC)

Little Thom --Underwood 07:09, 3 September 2008 (UTC)

  • "Charge!" "Charge!" (elite) → Warrior's Endurance
  • Balanced Stance Balanced Stance → Power Attack
  • Executioner's Strike Executioner's Strike → Axe Twist
  • Healing Signet Healing Signet → Cyclone Axe
  • Swift Chop Swift Chop → Dismember
  • Wild Blow Wild Blow
  • Resurrection Signet Resurrection Signet
    • This set-up for Little Thom allows him to keep his stance removal which is valuable in later missions where stances are common. Warrior's Endurance allows him to spam Wild Blow and Cyclone Axe. Cyclone Axe allows him to charge up adrenaline attacks faster since Wild Blow will drain all adrenaline. Power Attack is an energy based Executioner's Strike that is now usable because of WE.

Eve --Underwood 07:09, 3 September 2008 (UTC)

Dunham --Underwood 07:09, 3 September 2008 (UTC)

[edit] Henchmen Bars in Factions

[edit] Henchmen Bars in Nightfall

[edit] Henchmen Bars in GW:EN

[edit] What Others Would Like

[edit] Henchmen Bars in Prophecies

[edit] Henchmen Bars in Factions

[edit] Henchmen Bars in Nightfall

[edit] Henchmen Bars in GW:EN

Personal tools