User:Valentein/Rant

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WE NEED NO NEW PROFESSIONS

I'm just getting sick of the massive amount of requests for "new" character classes to be had in GW2. I'm not saying that any new classes are bad and the professions we have are perfect, but it's the inane, highly-specialized classes that are constantly requested. We don't need a "Templar" class that pigeonholes a player into one specific role (I'm aware that pigeonholing happens anyway, but more on that in a moment). What we need, rather than highly specific classes, are a broad range of general classes that have options for specialization and GW does this reasonably well already, though I will admit that it can be improved upon.

Yes, pigeonholing happens. Yes, everyone expects a monk to heal, an elementalist to nuke, and a ranger to interrupt. These are traditional party roles. What's important is that there are options. Monks can smite, elementalists can snare, rangers can tank. There are even situations in which unpopular choices like smiting monks are useful! We don't need a new profession with a different name to do even half the stuff that's asked for, especially with the secondary profession system that's in place! Okay, examples.

[edit] Druid

Fantasy druid: medium-armoured nature mages, conjure the forces of nature and tend to have animal companions. Hmm.... wait, wait, this is sounding familiar... Rangers wear medium armour, conjure the forces of nature through Nature Rituals, and *gasp* have animal companions! You could even go R/Mo for healing magic! The defense I have seen against using a Ranger as a "druid"? "Rangers are basically people who are better with bows." Reeeeal creative... consider a Wilderness Survival/Beast Mastery/Healing Prayers specced R/Mo wielding a Holy Branch staff.

[edit] Templar

Templar: Heavily-armoured, defensive warrior. This speaks for itself. The defense I have seen are the weakness of the Warrior defensive skills... which I will agree upon. What should be requested, then, instead of a new profession are better Warrior or Paragon party-wide defensive skills for this type of archetype.

[edit] Warlock

While I doubt it was a serious request (herbalism was requested at the same time), the defense countered was admirable: Ritualist does everything a traditional warlock should do.

[edit] Inquisitor

This was coming from a request for more "dark"-themed characters in the vein of the Necromancer, which is just silly. I was met with the assertion that Elementalists setting people on fire using magic wasn't "dark" because it could be used for a practical purpose. So could anything a Necromancer could do. Look at Lonai, she is requested by the Spearmarshal of the Sunspears to animate the corpses of their enemies as reinforcements in a battle. Seems fairly practical to me. I agree that there aren't a lot of "dark"-looking appearance options for existing characters, but that's what should be requested rather than whole new professions.

[edit] Conclusion

What, I think, people have the trouble getting over is the concept that you don't need to be a class named "Druid" to be a "druid". Similarly how you don't need a class named "Swordsman" to be a swordsman, that's an aspect of the Warrior profession. "Druid" is an aspect of the Ranger profession, regarding in-game lore (there's a reason they have a set called Druid armour and can summon Nature spirits).

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