profession. When you activate these skills, you are required to forfeit a percent of your maximum health to use the skill. It is possible to sacrifice yourself to death. Sacrifice is
, so effects which protect against damage cannot mitigate it.
| Icon
| Name
| Description
|
|
|
|
|
| Prof.
| Attribute
| Campaign
|
| Barbed Signet
| Signet. You steal up to 18...52...60 Health from target foe.
| 8%
| 0
| 2
| 20
|
| necromancera
| Blood MagicZ
| Core
|
| Blood Renewal
| Enchantment Spell. For 10 seconds, you gain +3...5...6 Health regeneration. When Blood Renewal ends, you gain 40...160...190 Health.
| 25%
| 1
| 1
| 10
|
| necromancera
| Blood MagicZ
| Prophecies
|
| Blood Ritual
| Enchantment Spell. For 8...13...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
| 17%
| 5
| 2
| 2
|
| necromancera
| Blood MagicZ
| Prophecies
|
| Blood is Power
| Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5...6 Energy regeneration.
| 33%
| 1
| 0.25 ¼
| 0
|
| necromancera
| Blood MagicZ
| Core
|
| Blood of the Aggressor
| Spell. If target foe is attacking, you steal up to 5...41...50 Health. Otherwise, that foe takes 5...41...50 damage.
| 5%
| 5
| 1
| 3
|
| necromancera
| Blood MagicZ
| Nightfall
|
| Blood of the Master
| Spell. All of your undead allies are healed for 30...99...116 Health. You sacrifice an additional 2% maximum Health per minion healed in this way.
| 5%+
| 5
| 1
| 2
|
| necromancera
| Death MagicZ
| Core
|
| Dark Fury
| Enchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.)
| 17%
| 10
| 0.75 ¾
| 5
|
| necromancera
| Blood MagicZ
| Prophecies
|
| Dark Pact
| Spell. Deal 10...40...48 shadow damage to target foe.
| 10%
| 1
| 1
| 2
|
| necromancera
| Blood MagicZ
| Core
|
| Defile Flesh
| Hex Spell. For 5...29...35 seconds, target foe gains only two-thirds Health from healing.
| 10%
| 10
| 1
| 10
|
| necromancera
| CursesZ
| Core
|
| Demonic Flesh
| Enchantment Spell. For 30...54...60 seconds, your maximum Health is increased by 80...176...200.
| 20%
| 1
| 1
| 60
|
| necromancera
| Blood MagicZ
| Core
|
| Enfeebling Blood
| Spell. Target foe and all nearby foes suffer from Weakness for 5...17...20 seconds.
| 10%
| 1
| 1
| 8
|
| necromancera
| CursesZ
| Core
|
| Enfeebling Blood (PvP)
| Spell. Target foe and all nearby foes suffer from Weakness for 1...13...16 seconds.
| 17%
| 1
| 1
| 8
|
| necromancera
| CursesZ
| Core
|
| Generous Was Tsungrai
| Item Spell. Hold Tsungrai's ashes for up to 15...51...60 seconds and gain +50...122...140 maximum Health. When you drop his ashes, you gain 100...244...280 Health.
| 10%
| 5
| 1
| 15
|
| ritualista
| Restoration MagicZ
| Factions
|
| Holiday Blues
| Spell. Sacrifice 100% maximum Health. All nearby foes take 50 damage, and you bring the Holiday Blues to this location. For 45 seconds, foes within the area suffer -15 Health degeneration.
| 100%
| 0
| 0.25 ¼
| 20
|
| necromancera
| Z
| Core
|
| Jaundiced Gaze
| Spell. If target foe has more Health than you, you steal up to 18...52...60 Health. Otherwise, you deal 18...52...60 damage.
| 10%
| 10
| 1
| 2
|
| necromancera
| Blood MagicZ
| Factions
|
| Lingering Curse
| Elite Hex Spell. Target foe loses all enchantments. For 8...18...20 seconds, target foe gains only half Health from healing.
| 10%
| 25
| 2
| 10
|
| necromancera
| CursesZ
| Core
|
| Meekness
| Hex Spell. For 5...25...30 seconds, target foe and all foes in the area attack 50% slower.
| 17%
| 15
| 2
| 15
|
| necromancera
| CursesZ
| Nightfall
|
| Offering of Blood
| Elite Spell. You gain 8...18...20 Energy.
| 20%
| 1
| 0.25 ¼
| 15
|
| necromancera
| Blood MagicZ
| Prophecies
|
| Offering of Spirit
| Elite Spell. Gain 8...15...17 Energy. If any Spirits are within earshot, you do not sacrifice Health.
| 17%
| 5
| 0.25 ¼
| 15
|
| ritualista
| Channeling MagicZ
| Nightfall
|
| Order of Pain
| Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +3...13...16 damage.
| 17%
| 10
| 2
| 0
|
| necromancera
| Blood MagicZ
| Core
|
| Order of the Vampire
| Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3...13...16 Health.
| 17%
| 5
| 2
| 5
|
| necromancera
| Blood MagicZ
| Prophecies
|
| Plague Sending
| Spell. Transfer 1...3...3 negative conditions and their remaining durations from yourself to target foe and all adjacent foes.
| 10%
| 1
| 1
| 5
|
| necromancera
| CursesZ
| Prophecies
|
| Signet of Agony
| Signet. You suffer from Bleeding for 25 seconds. All nearby foes take 10...58...70 damage.
| 10%
| 0
| 0.75 ¾
| 15
|
| necromancera
| Blood MagicZ
| Core
|
| Spirit Light
| Spell. Target ally is healed for 60...156...180. If any Spirits are within earshot, you don't sacrifice Health.
| 17%
| 5
| 1
| 4
|
| ritualista
| Restoration MagicZ
| Factions
|
| Touch of Agony
| Skill. Target touched foe takes 20...50...58 shadow damage.
| 10%
| 1
| 0.75 ¾
| 3
|
| necromancera
| Blood MagicZ
| Prophecies
|
| Verata's Aura
| Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264...300 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.)
| 33%
| 15
| 0.75 ¾
| 30
|
| necromancera
| Death MagicZ
| Prophecies
|
| Verata's Sacrifice
| Spell. For 5...9...10 seconds, your undead allies gain +10 Health regeneration. All conditions are removed from those allies and transferred to you. If this spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges.
| 15%
| 10
| 2
| 60
|
| necromancera
| Death MagicZ
| Prophecies
|
| Wail of Doom
| Elite Hex Spell. For 1...3...4 second[s], all of target foe's attributes are set to 0.
| 10%
| 1
| 0.25 ¼
| 10
|
| necromancera
| Soul ReapingZ
| Factions
|
| Wallow's Bite
| Skill. Target touched foe takes 20...50...58 damage.
| 10%
| 1
| 0.75 ¾
| 3
|
| necromancera
| Blood MagicZ
| Factions
|
| Icon
| Name
| Description
|
|
|
|
|
| Prof.
| Attribute
| Campaign
|
| Aura of the Lich
| Elite Enchantment Spell. For 15...39...45 seconds, your maximum Health is reduced by half, but you take half damage from all sources. When Aura of the Lich ends, you're healed for 50...202...240 Health.
| 0
| 10
| 2
| 20
|
| necromancera
| Death MagicZ
| Prophecies
|
| Awaken the Blood
| Enchantment Spell. For 20...39...44 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount.
| 0
| 10
| 1
| 45
|
| necromancera
| Blood MagicZ
| Prophecies
|
| Cultist's Fervor
| Elite Enchantment Spell. For 5...17...20 seconds, your spells cost -7 Energy to cast but you sacrifice 30...18...15% maximum Health each time you cast a spell.
| 0
| 5
| 1
| 30
|
| necromancera
| Blood MagicZ
| Factions
|
| Dark Aura
| Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41...50 shadow damage to adjacent foes, and you lose 5...17...20 Health.
| 0
| 10
| 1
| 10
|
| necromancera
| Death MagicZ
| Core
|
| Masochism
| Enchantment Spell. For 30 seconds, you gain 1...3...4 Energy whenever you sacrifice Health.
| 0
| 5
| 1
| 20
|
| necromancera
| Soul ReapingZ
| Eye of the North
|
| Scourge Sacrifice
| Hex Spell. For 8...18...20 seconds, every time target foe and adjacent foes sacrifice life, they sacrifice twice the normal amount.
| 0
| 10
| 1
| 5
|
| monka
| Smiting PrayersZ
| Prophecies
|