| Icon
| Name
| Description
|
|
|
|
|
| Prof.
| Attribute
| Campaign
|
| Abaddon's Chosen
| Enchantment Spell. Target cannot lose Health for 10 seconds.
| 0
| 0
| ¾
| 90
|
| a
| Z
| Nightfall
|
| Abaddon's Conspiracy
| Enchantment Spell. Target other ally gains 100 Health every second for 3 seconds. When this enchantment ends normally, you are healed for 300 Health. This skill cannot be disabled.
| 0
| 5
| 1
| 0
|
| a
| Z
| Nightfall
|
| Aegis
| Enchantment Spell. For 5...10...11 seconds, all party members within earshot have a 50% chance to block attacks.
| 0
| 10
| 2
| 30
|
| monka
| Protection PrayersZ
| Core
|
| Aegis (PvP)
| Enchantment Spell. For 5...10...11 seconds, all party members within earshot have a 50% chance to block attacks.
| 0
| 15
| 2
| 30
|
| monka
| Protection PrayersZ
| Core
|
| Air Attunement
| Enchantment Spell. For 36...55...60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.
| 0
| 10
| 2
| 45
|
| elementalista
| Air MagicZ
| Core
|
| Ancestor's Visage
| Enchantment Spell. For 4...9...10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
| 0
| 10
| 1
| 20
|
| mesmera
| Illusion MagicZ
| Factions
|
| Arcane Echo
| Enchantment Spell. If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.
| 0
| 15
| 2
| 20
|
| mesmera
| Z
| Core
|
| Armor of Earth
| Enchantment Spell. For 30 seconds, you gain 24...53...60 armor, but move 50...21...14% slower.
| 0
| 10
| 0.75 ¾
| 15
|
| elementalista
| Earth MagicZ
| Core
|
| Armor of Frost
| Enchantment Spell. For 10...29...34 seconds, you gain +40 armor against physical damage. Armor of Frost ends if you use any Fire Magic.
| 0
| 5
| 1
| 45
|
| elementalista
| Water MagicZ
| Prophecies
|
| Armor of Mist
| Enchantment Spell. For 8...18...20 seconds, you gain +10...34...40 armor and move 33% faster.
| 0
| 10
| 1
| 30
|
| elementalista
| Water MagicZ
| Prophecies
|
| Armor of Sanctity
| Enchantment Spell. For 10 seconds, you take 5...17...20 less damage from foes suffering from a Condition.
| 0
| 5
| 0.25 ¼
| 5
|
| dervisha
| Earth PrayersZ
| Nightfall
|
| Armor of Unfeeling
| Enchantment Spell. For 10...30...35 seconds, you have 10 base damage reduction while casting Binding Rituals.
| 0
| 10
| 1
| 20
|
| ritualista
| CommuningZ
| Factions
|
| Assassin's Remedy
| Enchantment Spell. For 30 seconds, the next 1...8...10 attack skills you use remove one Condition.
| 0
| 5
| 1
| 20
|
| assassina
| Critical StrikesZ
| Nightfall
|
| Assassin's Remedy (PvP)
| Enchantment Spell. For 30 seconds, the next 1...8...10 attack skills you use remove one Condition.
| 0
| 10
| 1
| 20
|
| assassina
| Critical StrikesZ
| Nightfall
|
| Attacker's Insight
| Enchantment Spell. For 20 seconds, your next 1...3...3 attack skills cost 5...17...20 less Energy.
| 0
| 5
| 0.25 ¼
| 15
|
| dervisha
| Wind PrayersZ
| Nightfall
|
| Aura of Holy Might
| Enchantment Spell. All nearby foes take 40...48...50 holy damage. For 20 seconds, you deal 20...30...32% more damage with your scythe. When this Enchantment ends, all nearby foes take 40...48...50 holy damage.
| 0
| 10
| 0.75 ¾
| 25
|
| dervisha
| Allegiance rankZ
| Factions
|
| Aura of Restoration
| Enchantment Spell. For 60 seconds, you are healed for 152...350...400% of the Energy cost each time you cast a Spell.
| 0
| 10
| 0.25 ¼
| 5
|
| elementalista
| Energy StorageZ
| Core
|
| Aura of Stability
| Enchantment Spell. For 3...7...8 seconds, target other ally cannot be knocked down.
| 0
| 5
| 0.25 ¼
| 12
|
| monka
| Protection PrayersZ
| Eye of the North
|
| Aura of Thorns
| Enchantment Spell. All nearby foes are Crippled for 4...9...10 seconds. For 30 seconds, this Enchantment does nothing. When this Enchantment ends, all nearby foes begin Bleeding for 5...13...15 seconds.
| 0
| 5
| 0.75 ¾
| 12
|
| dervisha
| Earth PrayersZ
| Nightfall
|
| Auspicious Incantation
| Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional 10...6...5 seconds, and you gain 110...182...200% of that spell's Energy cost.
| 0
| 5
| 1
| 25
|
| mesmera
| Inspiration MagicZ
| Factions
|
| Awaken the Blood
| Enchantment Spell. For 20...39...44 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount.
| 0
| 10
| 1
| 45
|
| necromancera
| Blood MagicZ
| Prophecies
|
| Balthazar's Aura
| Enchantment Spell. For 8 seconds, foes adjacent to target ally take 10...22...25 holy damage each second.
| 0
| 25
| 2
| 25
|
| monka
| Smiting PrayersZ
| Core
|
| Balthazar's Rage
| Enchantment Spell. All adjacent foes take 15...51...60 holy damage. For 20 seconds, this Enchantment does nothing. When this Enchantment ends, you gain 4...9...10 Health for each successful hit while under the effects of this Enchantment.
| 0
| 10
| 0.75 ¾
| 15
|
| dervisha
| MysticismZ
| Nightfall
|
| Balthazar's Spirit
| Enchantment Spell. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
| -1
| 10
| 2
| 0
|
| monka
| Smiting PrayersZ
| Prophecies
|
| Bit Golem Rectifier
| Enchantment Spell. N.O.X. is healed for 10 Health every second.
| -1
| 0
| 3
| 30
|
| a
| Z
| Core
|
| Blessed Aura
| Enchantment Spell. While you maintain this Enchantment, Monk Enchantments you cast last 10...30...35% longer.
| -1
| 10
| 2
| 2
|
| monka
| Divine FavorZ
| Prophecies
|
| Blessing of the Kirin
| Enchantment Spell. For 30 seconds, the next time a nearby ally of this Kirin uses a skill, that ally is cured of Miasma and one condition.
| 0
| 5
| 2
| 15
|
| a
| Z
| Factions
|
| Blood Bond
| Enchantment Spell. For 5...17...20 seconds, target other ally gains +1...5...6 Health regeneration and you suffer -3 Health degeneration.
| 0
| 5
| 1
| 2
|
| necromancera
| Blood MagicZ
| Factions
|
| Blood Renewal
| Enchantment Spell. For 10 seconds, you gain +3...5...6 Health regeneration. When Blood Renewal ends, you gain 40...160...190 Health.
| 25%
| 1
| 1
| 10
|
| necromancera
| Blood MagicZ
| Prophecies
|
| Blood Ritual
| Enchantment Spell. For 8...13...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
| 17%
| 5
| 2
| 2
|
| necromancera
| Blood MagicZ
| Prophecies
|
| Boon of Creation
| Enchantment Spell. For 15...51...60 seconds, whenever you create a creature, you gain 5...41...50 Health and 1...5...6 Energy.
| 0
| 10
| 2
| 45
|
| ritualista
| Spawning PowerZ
| Factions
|
| Burning Speed
| Enchantment Spell. For 5 seconds, you are set on fire and move 30...42...45% faster. When Burning Speed ends, all adjacent foes are set on fire for 3...8...9 seconds.
| 0
| 10
| 0.25 ¼
| 0
|
| elementalista
| Fire MagicZ
| Factions
|
| Channeling
| Enchantment Spell. For 8...46...56 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area.
| 0
| 5
| 1
| 15
|
| mesmera
| Inspiration MagicZ
| Prophecies
|
| Charr Buff
| Enchantment Spell. (monster only)
| 0
| 0
| 0
| 0
|
| a
| Z
| [[]]
|
| Chimera of Intensity
| Enchantment Spell. Your skills recharge 50% faster, spells you cast cost 50% less Energy, and your movement speed is increased by 50%.
| 0
| 5
| 0.75 ¾
| 0
|
| a
| Z
| Prophecies
|
| Conjure Flame
| Enchantment Spell. For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 5...17...20 fire damage.
| 0
| 10
| 1
| 45
|
| elementalista
| Fire MagicZ
| Core
|
| Conjure Frost
| Enchantment Spell. For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5...17...20 cold damage.
| 0
| 10
| 1
| 45
|
| elementalista
| Water MagicZ
| Core
|
| Conjure Lightning
| Enchantment Spell. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 5...17...20 lightning damage.
| 0
| 10
| 1
| 45
|
| elementalista
| Air MagicZ
| Core
|
| Critical Agility
| Enchantment Spell. For 4 seconds and 1 second for each rank of Critical Strikes, You attack 33% faster and gain 15...25 armor. This Skill reapplies itself every time you land a critical hit.
| 0
| 5
| 1
| 30
|
| assassina
| Sunspear rankZ
| Nightfall
|
| Critical Defenses
| Enchantment Spell. For 4...9...10 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit.
| 0
| 10
| 1
| 30
|
| assassina
| Critical StrikesZ
| Factions
|
| Crystal Shield
| Enchantment Spell. This creature conjures a shield that absorbs 250 damage.
| 0
| 0
| 0.5 ½
| 10
|
| a
| Z
| Eye of the North
|
| Dark Aura
| Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41...50 shadow damage to adjacent foes, and you lose 5...17...20 Health.
| 0
| 10
| 1
| 10
|
| necromancera
| Death MagicZ
| Core
|
| Dark Bond
| Enchantment Spell. For the next 30...54...60 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you.
| 0
| 5
| 2
| 20
|
| necromancera
| Blood MagicZ
| Core
|
| Dark Fury
| Enchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.)
| 17%
| 10
| 0.75 ¾
| 5
|
| necromancera
| Blood MagicZ
| Prophecies
|
| Deadly Haste
| Enchantment Spell. For 10...30...35 seconds, half-ranged spells cast 5...41...50% faster and recharge 5...41...50% faster.
| 0
| 10
| 1
| 20
|
| assassina
| Critical StrikesZ
| Nightfall
|
| Death Nova
| Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85...100 damage and are Poisoned for 15 seconds.
| 0
| 5
| 2
| 0
|
| necromancera
| Death MagicZ
| Core
|
| Demonic Agility
| Enchantment Spell. For 30 seconds, This demon creature has 100% chance to double strike when attacking in melee.
| 0
| 5
| 1
| 45
|
| a
| Z
|