User:Xylia/Wishlist

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[edit] Character Wishlist

Moar minis. I have one; I bought an (undedicated) fungal wallow for my first Ranger. I alternately find it disturbing and cute. I have not been playing long enough to get a birthday present, alas. I would particularly like: Jade Armor, Kirin, Aatxe, Water Djinn, and a Black Beast of gargling, but there's others I find cute.

Moar titles. We'll just ignore that I have almost none. My main goal right now is the various Protector titles, and I'm looking forward to getting Cartographer and Vanquish titles, which should just take time. Since I play multiple characters, a lot of time... but I do concentrate on titles only on two of them.

Elite armor. No, I don't have any. I do have a list. For each character. I'm limiting myself to two to keep per character, plus a few I will buy and install in the HoM and then salvage for bits. I actually do have "elite" armor for one hero. One. So far. Yes, I'm slow.

[edit] Guild Wars Changes I'd Like to See

Suggestions I think could happen, even though they also might not:

  • HoM Changes. In particular, the ability to order the display to my wishes, which may not happen but is at least something reasonable to request, and also to allow the Animal Companion statue to have the name and type of the dedicated pet, which, ditto. It would substantially increase my enjoyment of the HoM concept.
  • Pet Stable. I hate the idea of giving up a pet permanently. But if I could board them and rotate them, I'd probably tame more pets.
  • An NPC-driven method to sell weapons and weapon upgrades. I know, I'm probably not going to get this one. But still, a weapon-upgrade trader would not suck. And while I'm sure ANet has some reason for not implementing an auction house, I honestly don't see why it'd be such a bad thing.
  • Better material crafting prices. It seems odd to me that I can buy silk from the rare material trader for half of what I can craft it for. When added to the fact that it costs 4 times as much to craft silk as to craft leather squares, it just boggles me entirely... they really should be near the same, IMO. I know I'm not the first person to notice this and related issues. Maybe they could take another look at the prices? It'd be nice, certainly.
  • Xunlai chests in the Divine Path and any other area this applies. I only know about this because of the wiki, but thank goodness I do know, because I have a character I want Elite Canthan for... seriously, I'd hate to be an uninformed player finishing the game the first time, thinking "Oh, hey, there's an armor crafter here" and realizing they can't do anything but re-run the mission... grr.

[edit] Guild Wars Changes I Know Aren't Happening

I know that these things won't happen but boy would I like them:

  • Inscription Slots for all campaigns. Yes, it's a big project, yes, it'd change the earlier games a lot, no, I don't think they're likely to invest the time and methodology. But I'd still enjoy it. If I were to present this as a real suggestion, I would say all the unique item bonuses (ones that aren't covered by existing inscriptions) should remain unchanged in the game, but all the rest should be converted, though.
  • Key costs lowered. I doubt I'm ever going to see this one, either, but I've taken to not buying any mid-range keys because the items I get are rarely worth more than a third of the price of the key. The expensive ones at least give me title track points and items I'm more likely to use. The cheap ones are often worth it. But the middle ones, ugh. I suppose if I had an easy way to dispose of the items to players who might think they're worth more than a vendor does I might feel differently, see also the above suggestions.

[edit] Guild Wars 2 Things I'd Like

  • Auction house or traders for everything. If I wanted to be in sales, I could be. I don't want to do it as a job or in my leisure activity. This is why that suggestion up in the GW1 part exists. Of course they might be totally revamping the whole upgrade system (I'd be surprised if they weren't, honestly), which might make this easier or harder depending, but regardless of how they do it, I want to be able to have a player-player trade for all item types that doesn't require me to spend my gaming time standing around in a city saying "WTS 15 weapon upgrades PM me for info", and I want a better way of judging the current status of the player-driven economy than standing around in a city watching other people do that. Incidentally, for anyone who thinks this is "too much like WoW", I have three things to say: a) WoW didn't invent the concept, as I saw it on MUDs (you know, back when things were text-based?), b) trying to make a game with zero things WoW has is pointless, and c) the source of a good idea is immaterial anyhow.
  • No physical appearance based on profession. This one seems fairly self-explanatory.
  • Armor styles that cross professions. There's no reason they can't re-use models even if they're still using profession-specific stat boosts, as they've shown with weapons, so why not for armor?
  • More choices for modesty vs teh sexxay within a single profession's armor (or within a single armor type, if the above is done). For both genders... I'm sure there are guys out there who'd love to have shirtless options for multiple classes, for instance. This mainly applies to Human, Norn, and probably Sylvari.
  • Some variance in body type not tied to profession. Bulky, lithe, average would do. Again, both genders. For a bit more variance: skinny, lithe (that's small build, not necessarily thin for size), average, stout (that's wide, not necessarily fat) and overweight. This one applies to some degree to all races, although with the Asura and Sylvari probably a bit less variance. The Charr already show some variance (tied to profession, which this would remove) so hopefully that will carry over.
  • Height slider has nothing to do with profession. Seriously, that's just weird. What if I want a short elementalist?
  • Moar mutually-exclusive quests and/or missions. Seriously, I love seeing the same basic story in two different ways, and if I'm going to repeat things anyhow for multiple characters, which I will end up doing, might as well give me some variance. Plus adding new races gives all sorts of new hook possibilities for such things.
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