User:Y0 ich halt/Skills/Assassin

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Template: {{User:Y0 ich halt/Skills/Skill|Mending|+x Health regeneration.}}
Assassin
PvE

Contents

[edit] Critical Strikes

[edit] Assault Enchantments

Assault Enchantments Assault Enchantments   Elite Skill. Removes all enchantments. Must follow a dual attack.

Inferior to Shattering Assault.

Change to: Elite Skill. Removes all enchantments. Deals 10...21...25 damage for each enchantment removed. Must follow a dual attack.

[edit] Fox's Promise

Fox's Promise Fox's Promise   Elite Enchantment Spell. (5...17...20 seconds.) Your dagger attacks are unblockable. Ends the next time you fail to hit.

Yes, it is overpowered if it affects attacks with any weapon, but this way it's completely useless.

Change to: Elite Enchantment Spell. (5...17...20 seconds.) Your dagger attacks are unblockable and deal +5...21...25 damage. Ends the next time you fail to hit.

[edit] Locust's Fury

Locust's Fury Locust's Fury   Elite Enchantment Spell. (10...30...35 seconds.) You have +50% chance to double strike. No effect unless you are wielding daggers.

Not much use.

Change to: Elite Enchantment Spell. (10...30...35 seconds.) You have +50% chance to double strike. Your double strikes deal +10...30...35 damage. No effect unless you are wielding daggers.

Or: Elite Enchantment Spell. (10...30...35 seconds.) You have +50% chance to double strike. Your dagger attack skills have a 20% chance to hit twice. No effect unless you are wielding daggers.

[edit] Malicious Strike

Malicious Strike Malicious Strike   Melee Attack. If target foe has a condition, this attack deals +10...26...30 damage and is a critical hit.

What's the point? It doesn't fit into a dagger chain and is useless for secondary assassins (thinking of D/A for example).

Change to: Melee Attack. If target foe has a condition, this attack deals +10...26...30 damage, is a critical hit and counts as an off-hand attack.

[edit] Palm Strike

Palm Strike Palm Strike   Elite Touch Skill. Deals 10...70...85 damage. This skill counts as an off-hand attack.

Although damage-wise a really good skill, it's not worth the elite slot if you look at Golden Phoenix Strike, which will result in ~60dmg without wasting your elite slot. It also has less recharge and is almost without requirement, since getting an enchantment is more than easy.

Change to: Elite Touch Skill. Deals 10...47...60 damage and target foe is knocked down. This skill counts as an off-hand attack. (15 Recharge time)

[edit] Seeping Wound

Seeping Wound Seeping Wound   Elite Hex Spell. (5...17...20 seconds.) Causes -1...3...4 Health degeneration if target foe is Bleeding or Poisoned.

IT COUNTERS MENDING!

Change to: Elite Hex Spell. (5...17...20 seconds.) Target moves 15...28...33% slower and suffers -1...4...5 Health degeneration.

[edit] Dagger Mastery

[edit] Desperate Strike

Desperate Strike Desperate Strike   Lead Attack. Deals +15...51...60 damage if you have less than 50...74...80% Health.

Huge potential but useless in practice.

Change to: Lead Attack. Deals +8...18...20 damage. Deals an additional +7...33...40 damage, if you have less than 60...84...90% Health.

[edit] Fox Fangs

Fox Fangs Fox Fangs   Off-Hand Attack. Deals +5...25...30 damage. Unblockable. Must follow a lead attack.

Totally inferior to Wild Strike.

Change to: Off-Hand Attack. Deals +5...15...20 damage. Unblockable if you are enchanted. (1 Activation time; no requirement)

[edit] Nine Tail Strike

Nine Tail Strike Nine Tail Strike   Dual Attack. Deals +15...35...40 damage. Unblockable. Must follow an off-hand attack.

Inferior to other duals.

Change to: Dual Attack. Deals +15...35...40 damage. Unblockable. Must follow a lead attack.

Or: Dual Attack. Deals +15...35...40 damage. Unblockable. (4 Recharge time)

[edit] Repeating Strike

Repeating Strike Repeating Strike   Off-Hand Attack. Deals +10...26...30 damage. This skill has +15 second recharge time if it misses. Must follow an off-hand attack.

Useless.

Change to: Off-Hand Attack. Deals +10...30...35 damage. Recharges instantly if it hits a foe below 50% health. (1 Activation time, 3 Recharge time)

[edit] Shadow Arts

[edit] Mirrored Stance

Mirrored Stance Mirrored Stance   Hex Spell. (10...30...35 seconds.) You enter any stance used by target foe.

No use except fun and/or gimmick.

Change to: Hex Spell. (10...30...35 seconds.) Target foe loses its stance and cannot use stances. You enter any stance target foe attempts to use. This stance ends if you are enchanted. (no effect with targeted stances, stance ends when a new enchant is cast)

[edit] Shadow Form

Shadow Form Shadow Form   Elite Enchantment Spell. (5...25...30 seconds.) Hostile spells targeting you fail, and attacks against you miss. You also deal 33% less damage. End effect: lose all but 5...41...50 Health.

What idiot buffed this?

Change to: Elite Stance. (5...30...35 seconds.) You take half damage from all sources and attacks against you miss. If you are not enchanted, you move 25% faster. Ends if you attack or deal damage. (50 Recharge time)

Gotta think of something better...

[edit] Deadly Arts

[edit] Lift Enchantment

Lift Enchantment Lift Enchantment   Touch Skill. Removes one enchantment. No effect unless target foe is knocked-down.

Not really useful.

Change to: Touch Skill. Removes all enchantments. No effect unless target foe is knocked-down. (15 Recharge time, now named Lift Enchantments)

[edit] Mark of Insecurity

Mark of Insecurity Mark of Insecurity   Elite Hex Spell. (5...21...25 seconds.) Enchantments and stances expire 50% faster.

Not worth the elite.

Change to: Elite Hex Spell. (5...17...20 seconds.) Target foe is knocked down everytime a stance ends on that foe. No effect unless target foe is enchanted. (I.e. kd only if enchanted, hex stays anyway.)

[edit] Shameful Fear

Shameful Fear Shameful Fear   Hex Spell. (10 seconds.) Target foe takes 5...17...20 damage each second while moving, but moves 10% faster.

No point.

Change to: Hex Spell. (10 seconds.) Target foe takes 5...17...20 damage each second while moving, but moves 10% faster. (0.25 ¼ Activation time)

[edit] Shroud of Silence

Shroud of Silence Shroud of Silence   Elite Touch Hex Spell. (1...3...3 seconds.) Target foe cannot cast spells. Your spells are disabled for 15 seconds.

Per se a very good skill, but the recharge totally kills it.

Change to: Elite Touch Hex Spell. (1...3...3 seconds.) Target foe cannot cast spells. Your spells are disabled for 15 seconds. (20 Recharge time)

[edit] No attribute

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