User:Y0 ich halt/Skills/Monk
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Template: {{User:Y0 ich halt/Skills/Skill|Mending|+x Health regeneration.}}
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Monk
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Contents |
[edit] Divine Favor
[edit] Healing Prayers
[edit] Healer's Covenant
Healer's Covenant Elite Enchantment Spell. Your Healing Prayers spells cost 1...3...3 less Energy. These spells heal for 25% less.
Healer's Boon gets a better increase to Heal/Energy ratio and costs less by not being a maintained enchantment.
Change to: Elite Enchantment Spell. Your Healing Prayers spells cost 1...3...3 less Energy. These spells heal for 15% less.
[edit] Healing Burst
Healing Burst Elite Spell. Heals for 5...105...130. Also heals all party members for 5...17...20 in the area of your target.
Better than before, still not really useful.
Change to: Elite Touch Spell. Heals for 30...112...130. Also heals allies in earshot of your target. You lose 5 Energy if more than two allies are healed.
[edit] Mending
Mending Enchantment Spell. +1...3...4 Health regeneration.
Trash.
Change to: Enchantment Spell. +1...7...8 Health regeneration.
[edit] Orison of Healing
Orison of Healing Spell. Heals for 20...60...70.
Inferior to Patient Spirit, Reversal of Fortune and many other skills.
Change to: Spell. Heals for 20...57...65. (1
)
[edit] Protection Prayers
[edit] Smiting Prayers
The whole attribute line is just a flawed idea. Monks have a primary attribute that adds healing to their spells. That means, their spells are only useful to allies, which doesn't account for smiting. That also means that no (half intelligent) primary monk is ever gonna take active smiting beneath smite-supporting through Smiter's Boon.
Change: Add to Divine Favor: ... and your offensive spells deal +3.2 Damage for every rank in Divine Favor.
Or: Add to Divine Favor: ... and your Smiting Prayers deal +3.2 Damage to their target for every rank in Divine Favor. (of course, only if the target is an enemy o.O so e.g. retribution wouldn't get bonus because it doesn't target the foes that get damaged)

