User:Yullive/Players Who Want Rit challenge
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| Please poste all your suggestions for the category on this page! Ceate a new heading under "suggestions" with your username and write down every suggestion you want to announce! If you add a suggestion, dont forget to note the date! |
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[edit] suggestions
[edit] Talamare
23:03, 7 September 2009 (UTC)
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Click here for full suggestion
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[edit] Lancy1214
21:26, 9 June 2009 (UTC)
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Thank you Yullive for telling me about this page as I had never known such a page existed. Common issues I wanted to tackle with my ritualist skill proposals included:
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[edit] Falconeye
04:36, 14 June 2009
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[edit]
Yullive
14:06, 9 June 2009 (UTC)
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For accomplishing the idea of an shared concept we need to speak about aims and ways to achieve them. |
21:49, 16 June 2009 (UTC)
I want to poste some ideas, I want to discuss about.
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Enchantments.
The same can be done for Weapon Spells and Item Spells. |
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Weapon and Items Spells.
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Spirits.
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Anti-spirit-skills. |
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Energy management.
As 2 examples. He also can get energy from using special Weapon Spells, or Items Spells (maybe by them self, or by enchantments on the Ritualist).
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Aim of attributes.
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11:23, 19 June 2009 (UTC)
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I would like to discuss about the last update. I open a new page for it. Please, click here! |
[edit] Cornflakeboy
15:27, 15 June 2009 (UTC)
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Great I'll try to sum up some of what I wrote as generalities on my suggestion page. I already like ritualists and I think it's because of the actual way to play it. At some point one see that some of the mechanics are broken and that's why I'm not for a total change of the profession but some slight changes which could make it come in line with the others. |
[edit] new Ritualist
[edit] Attributes
Spawning Power
Channeling Magic
Communing
Restoration Magic
[edit] Spawning Power
Attuned Was Songkai
Ritual Lord
Reclaim Essence
Spirit Channeling
Consume Soul
Wielder's Zeal
Spirit's Strength
Energetic Was Lee Sa
Empowerment
Spirit to Flesh
Rupture Soul
Boon of Creation
Spirit's Gift
Explosive Growth
Ghostly Haste
Signet of Creation
Spirit Siphon
Renewing Memories
Wielder's Remedy
Sight Beyond Sight
Weapon of Renewal
[edit] Channeling Magic
Destructive Was Glaive
Caretaker's Charge
Weapon of Fury
Clamor of Souls
Signet of Spirits
Grasping Was Kuurong
Cruel Was Daoshen
Channeled Strike
Essence Strike
Agony
Bloodsong
Destruction
Gaze of Fury
Painful Bond
Spirit Boon Strike
Renewing Surge
Lamentation
Spirit Burn
Gaze from Beyond
Brutal Weapon
Nightmare Weapon
Splinter Weapon
Sundering Weapon
Weapon of Aggression
Wailing Weapon
Warmonger's Weapon
Wielder's Strike
Ancestors' Rage
Spirit Rift
[edit] Communing
Signet of Binding
Soothing
Earthbind
Pain
Anguish
Displacement
Shelter
Union
Disenchantment
Dissonance
Shadowsong
Anguished Was Lingwah
Armor of Unfeeling
Vital Weapon
Ghostly Weapon
Guided Weapon
Dulled Weapon
Binding Chains
[edit] Restoration Magic
Vengeful Was Khanhei
Preservation
Spirit Light Weapon
Weapon of Remedy
Xinrae's Weapon
Defiant Was Xinrae
Generous Was Tsungrai
Blind Was Mingson
Mighty Was Vorizun
Protective Was Kaolai
Resilient Was Xiko
Pure Was Li Ming
Vocal Was Sogolon
Spiritleech Aura
Soothing Memories
Rejuvenation
Recuperation
Recovery
Life
Feast of Souls
Spirit Transfer
Spirit Light
Ghostmirror Light
Mend Body and Soul
Weapon of Shadow
Weapon of Warding
Resilient Weapon
Vengeful Weapon
Wielder's Boon
Mending Grip
Lively Was Naomei
Restoration
Flesh of My Flesh
Death Pact Signet
[edit] Non-Attributed
[edit] Sunspear Rank
[edit] Allegiance Rank
[edit] New Skill Ideas
- Defiance - 10
1
20
- (Communing) - Binding Ritual. Create a level 1...8...10 Spirit. Non-spirit allies earshot of Defiance are not affected by any conditions and hostile actions dealt by spirits, weapon spells, or item spells. Defiance dies after 6 seconds." For every 3 ranks in Spawning Power, Defiance lasts 1 second longer.
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Fear - 5
1
15
- (Channeling Magic) - Elite Binding Ritual. Create a level 1...8...10 Spirit. Non-spirit foes earshot of Fear cannot be influenced by -any- Spirit-based aura-effects -- except Fear which effectively overides all other aura-effects. Fear dies after 15 seconds." For every 3 ranks in Spawning Power, Fear lasts 3 seconds longer.
Courageous Was Saidra - 5
1
15
- (Restoration Magic) - Elite Item Spell. Hold Saidra's ashes for up to 10...50...60 seconds. While you hold her ashes, your gain +0...2...2 to Restoration Magic. When you drop her ashes, all party members are healed for 50...170...200 Health.
Accelerated Growth - 5
¼
12
- (Spawning Power) - Enchantment Spell. (15...51...60 seconds.) Whenever you create a summoned creature, that creature's maximum Health increases by +15...51...60% and lives +15...51...60% longer.
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Morphling - 10
1
35
- (Spawning Power) - Binding Ritual Create a level 1...12...15 Spirit. Morphling allways gains the abilities of the spirit standing next to him. This Spirit dies after 15...39...45 seconds.
Copiecap - 15
2
35
- (Spawning Power) - Binding Ritual Create a level 1...12...15 Spirit. Copiecap gains the next spell a foe uses in his range and uses this spell till he dies. This Spirit dies after 15...39...45 seconds.


