User talk:BeXoR/Old archive
From Guild Wars Wiki
First
haha first entry :) (Branek Hellbringer) Scourge 23:04, 7 February 2007 (PST)
Festival hats
Uploaded Pics mkay, i think its all done - Pakuna 08:35, 8 February 2007 (PST)
- I've taken images of all the festival hats I have: http://wiki.guildwars.com/wiki/User:Scourge/Sandbox -- Scourge 15:53, 8 February 2007 (PST)
- I've just added the boxes now and forgot about your pics lol -- Scourge 16:13, 8 February 2007 (PST)
copyvio templates
Now, I recall why I did copy the pages: The sites were created by GFDL contributors, meaning that the layout would be ok to copy. The rest is only factual information which doesn't matter wether you copied it from the game or gwg. Would you remove the templates from the quest entries? I agree you were still right on the other pages. ~ D.L. 00:03, 9 February 2007 (PST)
- The formatting/layout of the pages however still falls under copyright. That is the issue with the quests. --Rainith 00:04, 9 February 2007 (PST)
- EDIT CONFLICT! :o - It's not up to me. An admin will review them eventually. As for the factual information, walkthroughs contain a lot of opinion and retain the style of the author. The only "factual" information would be the data copied right out of the quest log. After an admin decides what to do with it you should have clearer guidelines on what can and can't be copied. At the moment everything is uncertain. One thing I do know is, that the entire article may be deleted and you may have to begin again, because I read somewhere that they don't want the copyrighted material in the page history. Best to contact an admin with any questions. :) - - BeXoR 00:07, 9 February 2007 (PST)
- A quick look (because it is after midnight and I have to get up in 5 hours) and it doesn't look like any of the walkthroughs were copied over, so that isn't an issue. If any are (and if they weren't this time, I'm sure they will be at some point, by someone) then that would most definitely be an issue. --Rainith 00:10, 9 February 2007 (PST)
- I myself wasn't sure about whether s&f was copyright, that's why I tagged them. I didn't actually check the walkthroughs myself. - - BeXoR 00:12, 9 February 2007 (PST)
- If a plain table (like the ones used in the title articles) can be a violation, then I'm 99% sure S&F type stuff can be too. --Rainith 00:13, 9 February 2007 (PST)
- S&f isn't an issue because I (or other GFDL approving users) created those pages. The formatting of those literal transcriptions are simply derivations of those from the original author(s). I don't see an issue. ~ D.L. 02:36, 9 February 2007 (PST)
- The format used in the article was not designed by you, or probably any one person. You used the format to create the page, filling in areas with information. The information as gotten from the game, isn't copyright, but the way it is presented or written may be. - - BeXoR 04:06, 9 February 2007 (PST)
- I'm not here to argue with you about my formatting capabilities. As for the articles in question, I claim to have invented the formatting and hence all other adoptions are to be considered trivial until proven otherwise. ~ D.L. 04:22, 9 February 2007 (PST)
- [1] Can you prove that you created the style that was implemented here before March 23? - BeXoR 04:25, 9 February 2007 (PST)
- No and I don't need to. First, I'm the accused, so I don't have to prove anything. Second: LordBiro's contribs are GFLD licensed, too. [2] ~ D.L. 04:28, 9 February 2007 (PST)
- I was responding to your statement: "I claim to have invented the formatting". If the edits to that style and formatting are deemed to be trivial, then it wont be an issue. - - BeXoR 04:31, 9 February 2007 (PST)
- No and I don't need to. First, I'm the accused, so I don't have to prove anything. Second: LordBiro's contribs are GFLD licensed, too. [2] ~ D.L. 04:28, 9 February 2007 (PST)
- [1] Can you prove that you created the style that was implemented here before March 23? - BeXoR 04:25, 9 February 2007 (PST)
- I'm not here to argue with you about my formatting capabilities. As for the articles in question, I claim to have invented the formatting and hence all other adoptions are to be considered trivial until proven otherwise. ~ D.L. 04:22, 9 February 2007 (PST)
- The format used in the article was not designed by you, or probably any one person. You used the format to create the page, filling in areas with information. The information as gotten from the game, isn't copyright, but the way it is presented or written may be. - - BeXoR 04:06, 9 February 2007 (PST)
- S&f isn't an issue because I (or other GFDL approving users) created those pages. The formatting of those literal transcriptions are simply derivations of those from the original author(s). I don't see an issue. ~ D.L. 02:36, 9 February 2007 (PST)
- If a plain table (like the ones used in the title articles) can be a violation, then I'm 99% sure S&F type stuff can be too. --Rainith 00:13, 9 February 2007 (PST)
- I myself wasn't sure about whether s&f was copyright, that's why I tagged them. I didn't actually check the walkthroughs myself. - - BeXoR 00:12, 9 February 2007 (PST)
- A quick look (because it is after midnight and I have to get up in 5 hours) and it doesn't look like any of the walkthroughs were copied over, so that isn't an issue. If any are (and if they weren't this time, I'm sure they will be at some point, by someone) then that would most definitely be an issue. --Rainith 00:10, 9 February 2007 (PST)
User pages
BeXoR, thank you for explaining your reasons on the talk page issue, as I now know why you don't want edits to main pages very often. I can easily see why watching of a user's main page could be frustrating, when all you want to know about is a response from that person in their talk page. EMonk 02:33, 11 February 2007 (PST)
- No probs, I'm glad I was clear. - BeXoR 02:40, 11 February 2007 (PST)
Info image
Hey BeXoR, I preferred the original upload if the info image. Was there any reason behind uploading the other version? LordBiro 06:53, 11 February 2007 (PST)
- I liked it better, plus the license is more permitting and it's good to be a little different. - BeXoR 07:01, 11 February 2007 (PST)
- Well... Personally I prefer the other icon and I prefer the FDL to PD :P But ok! I just wondered. LordBiro 07:28, 11 February 2007 (PST)
Main page
I dont mind your new ordering that much, but the point why I put the "how to help" box up top is that that way all boxes which are bound to get big are concentrated on the bottom, while those that are likely to stay small are on top. --Xeeron 06:44, 12 February 2007 (PST)
- I ordered them to be sorted in a more logical manner. If they change in size it wont be drastic, but the flow of information should be a priority. - BeXoR 06:48, 12 February 2007 (PST)
Also, why did you add the Anet box back in? We are a guild wars wiki, not the arenanet home page. That box gives much to much main page space to the company. --Xeeron 07:33, 12 February 2007 (PST)
Links
Hey. Just random trick here. Link to the outside world use only one braket. Like this [Insert link here]--Aratak 08:22, 12 February 2007 (PST)
- ... and if you want to give the link a description, just use a space between the URL and the description, like this: [www.guildwiki.org Guildwiki]. :) --84-175 (talk) 08:24, 12 February 2007 (PST)
- Well you seem to use it corectly most of the time don't know what happen on Scourge's talk page.--Aratak 08:30, 12 February 2007 (PST)
- I'm well aware of that. I just use two brackets by force of habit. The same as with my signature. I always type - ~~~~ evne though now I added the dash into it so I wouldn't have to type it. :S - BeXoR 20:56, 12 February 2007 (PST)
- Well you seem to use it corectly most of the time don't know what happen on Scourge's talk page.--Aratak 08:30, 12 February 2007 (PST)
Your signature
I like your new sig a lot better than the old one. I might even copy it! ;) ~ D.L. 06:33, 15 February 2007 (PST)
- Thanks! Feel free, I don't mind. :P - BeXoR 21:33, 15 February 2007 (PST)
- I miss my old sig :( I have to make a new one soon. Yours is very nice, I may have to steal it as well lolScourge 00:09, 16 February 2007 (PST)
Prince Rurik
What things have you been doing with Prince Rurik...? o_0 LordBiro 05:36, 16 February 2007 (PST)
- Nothing! I mean, unless you saw something. Don't tell anyone! I could get in trouble. :( Those Stone Summit came out of nowhere and... D:!!! - BeXoR 05:43, 16 February 2007 (PST)
Thanks.
Thanks for your spirited participation in hashing out the User Page policy. I know I contradicted you a bunch (it's kinda what I do to everyone in a policy discussion), but, personally, I found your posts to be the most important as far as defining what we were actually trying to limit. Thanks for making those size-comparison thingies, too! — 130.58 (talk) 23:27, 16 February 2007 (PST)
- NP, I'm glad we've finally gotten somewhere that everyone could agree on! Should I move those size things over as a subpage of the policy and link to it in the article? I think it should be linked in there in case the page gets archived again. - BeXoR 22:29, 18 February 2007 (PST)
Cutting images.
Hey, just wondering, what's your trick for cutting the background out of character images quickly? I'm pretty handy with Photoshop, but it's not something I can do very fast. — 130.58 (talk) 17:39, 17 February 2007 (PST)
- Oh, if there's a trick to that, I want to know it, too! ~ dragon legacy 05:17, 18 February 2007 (PST)
- Sry guys, busy getting piggies and forgot to reply. I just use polygonal lasso with 0 feather and trace around the edge, cutting away sections at a time. It probably isn't the fastest way, but I'm used to the tool and my hand isn't steady enough for the lasso. I put the line in the middle of the edge pixel so it cuts out all the background, and I take my pics in the usual Isle of the Nameless spot so that the background is plain. I think Kaya does it too, but I'm not sure what tool she uses or what program, and I know there was one other person on gwiki that did it but I cant remember at all. - BeXoR 22:26, 18 February 2007 (PST)
- Paint Shop Pro has this very handy "background eraser tool" (usage described here). Works like a charm (on uniform backgrounds with some contrast to the object of interest). I would be surprised if Photoshop didn't have a similar feature, but I'm not familiar with that program. --84-175 (talk) 01:29, 19 February 2007 (PST)
- There is a background eraser tool in Photoshop, too. It's one of the tools of the Eraser class, click and hold to select it. ~ dragon legacy 05:37, 19 February 2007 (PST)
- I can't figure out how to make it work. I really wish I had the newest Photoshop. I saw a video online and they had this selection tool that was so awesome. It was a really smart color selection thing. I wish I'd bookmarked it! - BeXoR 08:02, 19 February 2007 (PST)
- Ya, pretty much all I do is use the polygonal lasso tool and cut sections at a time. It might take some time, but it's a whole lot more accurate than anything else i've done. Also "Select-Modify-Smooth" is a must do to make the edges of your image crisp. I dunno, maybe there's something better than that, but it seems to work fine for me.
kaya 09:05, 19 February 2007 (PST)
- I've never used the smooth thing. What do you mean by crisp? - BeXoR 09:34, 19 February 2007 (PST)
- Ya, pretty much all I do is use the polygonal lasso tool and cut sections at a time. It might take some time, but it's a whole lot more accurate than anything else i've done. Also "Select-Modify-Smooth" is a must do to make the edges of your image crisp. I dunno, maybe there's something better than that, but it seems to work fine for me.
- I can't figure out how to make it work. I really wish I had the newest Photoshop. I saw a video online and they had this selection tool that was so awesome. It was a really smart color selection thing. I wish I'd bookmarked it! - BeXoR 08:02, 19 February 2007 (PST)
- There is a background eraser tool in Photoshop, too. It's one of the tools of the Eraser class, click and hold to select it. ~ dragon legacy 05:37, 19 February 2007 (PST)
- Paint Shop Pro has this very handy "background eraser tool" (usage described here). Works like a charm (on uniform backgrounds with some contrast to the object of interest). I would be surprised if Photoshop didn't have a similar feature, but I'm not familiar with that program. --84-175 (talk) 01:29, 19 February 2007 (PST)
- Sry guys, busy getting piggies and forgot to reply. I just use polygonal lasso with 0 feather and trace around the edge, cutting away sections at a time. It probably isn't the fastest way, but I'm used to the tool and my hand isn't steady enough for the lasso. I put the line in the middle of the edge pixel so it cuts out all the background, and I take my pics in the usual Isle of the Nameless spot so that the background is plain. I think Kaya does it too, but I'm not sure what tool she uses or what program, and I know there was one other person on gwiki that did it but I cant remember at all. - BeXoR 22:26, 18 February 2007 (PST)
reset indent
Maybe it's just me but whenever I cut my images out the edges always seem to be a little choppy, so I messed around with it a little and found that using the smooth selection trick it will get rid of the choppy areas making the edges a little more smooth or crisp. Your images have great edges, so it's probably just me not taking the time to make my inital cuts exact. Unless there's something else you do to make the edges smooth like that.
kaya 10:01, 19 February 2007 (PST)
- No I don't do anything. :S I'm using PS7, maybe it's different between versions? - BeXoR 01:13, 20 February 2007 (PST)
Grats on images
I see you uploaded the new pics for the profession pages. I think they are the most adequate and just great, crisp and clear. Before that it was often 15k armor, obsidian armor and a bit showoff mixed in, instead of the basic armors of the class. So thank you for uploading and reworking this section, it was utterly necessary. I have a question, where did you get that pics, are they from the fankit or did you create them yourself? I could use some more of these pics for private usage. :) --Longasc 06:47, 19 February 2007 (PST)
- See section above. :) --Dirigible 07:38, 19 February 2007 (PST)
- Thx Digi. Yep, I just took screenshots and cut the background out manually. If you want to try it yourself there's some tips above. And I'm glad you like them. I tried to pick the armor that new characters either start with or get very early (for core professions I couldn't get the starter armor on PVP chars, so I went with collector armor). It's not the flashiest armor, but it's what a new user should expect and if they want to see more there's the link to the armor page in the article. ^_^ - BeXoR 07:54, 19 February 2007 (PST)
The link at the top of your userpage
You can take away the little arrow thing at the end of the link by making the coding as such:
<div class="plainlinks">[{{fullurle:User_talk:BeXoR|action=edit§ion=new}} Please start new messages at the bottom of the page or click this link to add a new section.] </div>
- Updated to use less formatting. —Ebany Salmonderiel 13:09, 19 February 2007 (PST)
- Forgot to sign —Ebany Salmonderiel 13:09, 19 February 2007 (PST)
- Thank you! I was wondering how to do that. :D - BeXoR 01:13, 20 February 2007 (PST)
- Forgot to sign —Ebany Salmonderiel 13:09, 19 February 2007 (PST)
NaNoWriMo
Look there, another wannabe novellist. Grats on winning! :) You're one of those nutjobs who write the whole damn thing in three days?! < 2000 words a day was stressful enough for me. I didn't participate last year, though, because I still had the experience from the year before in mind. Too much work, and the result kinda sucked. :D --84-175 (talk) 01:49, 20 February 2007 (PST)
- Yeah it was an incredibly painful experience but after I was done it was such a great feeling! I'm going to try again this year with better time management lol. - BeXoR 03:35, 20 February 2007 (PST)
Big Wolf on Campus??
I love that show, looks like you like it too lol. I wonder what happened to it Scourge 02:44, 20 February 2007 (PST)
- Merton was just too funny! It got cancelled because a certain channel bought it and they never run series any longer than 100 episodes or something. It should have been released on dvd. :( - BeXoR 03:39, 20 February 2007 (PST)
- I never got to see the end of the series, did it end properly or was it just cut off? Scourge 04:46, 23 February 2007 (EST)
- I think it was kind of cut off, because I heard there were at least 4 more episodes filmed that were never aired. They did have a tribute show though that was kind of sweet. It used to be on youtube if you want to watch it. :) - BeXoR 09:58, 23 February 2007 (EST)
- I never got to see the end of the series, did it end properly or was it just cut off? Scourge 04:46, 23 February 2007 (EST)
Picture
Hey there, I'm slowly redoing all of the Canthan New Year article and I'm just wondering if its safe to use this image of yours: http://gw.gamewikis.org/wiki/Image:New_Year_failure.jpg for the article. Scourge 02:10, 25 February 2007 (EST)
- Yep, go ahead. - BeXoR 02:20, 25 February 2007 (EST)
- What do you think of User:Scourge/Sandbox/Canthan_New_Year_2007, I think it's a bit squished but I'm not too sure :P -- Scourge 05:06, 25 February 2007 (EST)
- Looks good to me! - BeXoR 05:12, 25 February 2007 (EST)
- What do you think of User:Scourge/Sandbox/Canthan_New_Year_2007, I think it's a bit squished but I'm not too sure :P -- Scourge 05:06, 25 February 2007 (EST)
You win the internet
nice armor page layouts :) -FireFox
12:54, 25 February 2007 (EST)
- Thanks, I'm trying my best. :P - BeXoR 12:55, 25 February 2007 (EST)
Insignia pictures
What About adding Pictures of the Insinginas to the Armor bonus Box? --Murdoc 13:04, 25 February 2007 (EST)
- The pages aren't about the insignia. They can go to Insignia to see that (well once the images are added). - BeXoR 13:05, 25 February 2007 (EST)
Your page size templates.
Hi! Mind if I move User:BeXoR/1024x768 and User:BeXoR/1280x1024 to Guild Wars Wiki:User pages/1024x768 and Guild Wars Wiki:User pages/1280x1024? — 130.58 (talk) 20:10, 26 February 2007 (EST)
- Go ahead. I asked above if you wanted me to do it, but evidently I completed forgot about it. If you move/copy them the original can be deleted cause I have no use for them. - BeXoR 20:14, 26 February 2007 (EST)
Del tag
Hi! I noticed you had put the delete tag on some articles. Could you please put the tag before a redirect on a redirect page. Otherwise the page acts as a redirect and deleting it is a few clicks harder. (=irritating with dozens of del tagged pages) Thanks. :) --
(gem / talk) 05:38, 27 February 2007 (EST)
- Sorry, I'll make sure to be more careful in the future. Usually if its a redirect I blank it or put it on top. Must be getting sloppy. :P - BeXoR 05:49, 27 February 2007 (EST)
Reason for GW Wiki "ban"
I had to give this it's own section, since the response is so...odd. When we found out about the issue, we immediately sent emails out to figure out what was going on. We ended up getting the following response back "...This certain user was accessing and updating his pages for over 13 hours straight which was perceived as an attack and was blocked at the network level. ". So, your insanely awesome amounts of contributions made our network freak out and think someone was up to something sneaky :) Don't worry, though. It's been addressed, so you can keep adding content until you fall asleep (like I'm sure you must have after that long of a contributing stint). --Emily Diehl 16:51, 2 March 2007 (EST)
- LOL - I love it!!!!
- Oh, and Emily ... wiki contributors sleep?!? --- Barek (talk • contribs) - 16:54, 2 March 2007 (EST)
- Yeah, I don't sleep much.. :P I had a sneaking suspicion it thought I was trying to DDOS the server or something from just loading pages so often. But really, geez, I think I'm going to need a warning to take a break every hour like the game has, I didn't think I was that bad. :( Thanks for getting to this so quickly! I'd be so bored without something to edit. :P - BeXoR 16:55, 2 March 2007 (EST)
- Apparently Bexor doesn't :p Here I think I'M bad waking up and checking contributions in the middle of the night. I have nothing on some people I guess. --Emily Diehl 16:57, 2 March 2007 (EST)
- Anytime, Bexor. I wondered where you went for so long! I'm glad it got resolved so quickly. --Emily Diehl 16:57, 2 March 2007 (EST)
- Apparently Bexor doesn't :p Here I think I'M bad waking up and checking contributions in the middle of the night. I have nothing on some people I guess. --Emily Diehl 16:57, 2 March 2007 (EST)
- Yeah, I don't sleep much.. :P I had a sneaking suspicion it thought I was trying to DDOS the server or something from just loading pages so often. But really, geez, I think I'm going to need a warning to take a break every hour like the game has, I didn't think I was that bad. :( Thanks for getting to this so quickly! I'd be so bored without something to edit. :P - BeXoR 16:55, 2 March 2007 (EST)
- LOL, Bexor, I'm sorry that this happened to you, but please, take a break once and a while. ;) --Rainith 17:03, 2 March 2007 (EST)
You should consider forcing yourself to take more breaks. Trust me, I know it's really hard. I've been there. :) Luckily I have Kalomeli who forced me to take some time off from the wiki. I soon realised that it indeed does survive sometimes without me. ;) --
(gem / talk) 15:07, 3 March 2007 (EST)
Armor formatting
It's really strange for me to see you convert the Dervish armor article from the format I posted to a more GuildWiki-ish style. I mean, the big thing that prompted me to post it was reading a comment of yours lamenting being locked into GuildWiki armor formatting. So I offer some fresh ideas from a wiki armor documentation system that was remade completely from scratch with an eye toward improving past some of GuildWiki's format's issues. I thought that would be something you'd like. --Rezyk 17:28, 2 March 2007 (EST)
- Unfortunately, sometimes the way gwiki presented armor was just the best way of doing things. The format you produced wouldn't have worked with the other professions that have 25+ art styles. - BeXoR 17:31, 2 March 2007 (EST)
- I'd disagree with that. Any suggestions on how I could make sure that my format gets relatively equal consideration? --Rezyk 23:56, 2 March 2007 (EST)
- I conditionally agree with Bexor on this. I just took your (Rezyk) original edit and plugged in the new file names into it. At 1280x1024 it was over five screens long. That may not be what you had originally intended, I assume that because you had the male and female pictures set to different sizes that the pictures you were working with before were from different sources and you were trying to make them the same size, so the different pic sizes could account for some of the page's size. That said, if this had been a page for Warrior armor or another of the core styles, it would have been huge.
- What I would really need to see is a mock up of the page you would design using your style and our current graphics to give my opinion on which way I think is better. Of course if you aren't spamming changes to the wiki for 13+ hours straight and looking like a DOS attack, I don't know how you ever could hope to keep up with Bexor. ;) --Rainith 00:56, 3 March 2007 (EST)
- I'm not looking for any sort of picking between my format and the current one now. The current one would win hands down, IMO. It would be possible for my version to compete if we spent a lot of effort and discussion time on it, dealing with the various issues that users see with it. Basically, if we started with it as a base, and built upon and improved and developed it together without a constant focus on making it live up to the standards of another format, we could end up with a system just as good, yet radically different. Both formats already have pros and cons compared to each other; neither is strictly better or "just best" (this is what I was disagreeing with). Maybe the development of both formats could improve each other by bleeding ideas between them. Maybe they could inspire a hybrid format that beats both. Etc, etc.
- But, is it possible to spend time and effort to do it this way? I don't think so; people generally aren't going to develop two different versions very far (I don't blame them) and will just pick the more developed one to work from. This is why I didn't even bother with adding my formats right when the wiki started. We're going to have to use GuildWiki-like style as our base, whether we want to or not, and phase away from it in smaller steps. My reason for posting my format was simply because I've seen multiple people lamenting our being locked to starting with near-GuildWiki-style, and wishing that we had other fresh possibilities to at least consider. So although I didn't really think it could get anywhere, I threw it out in case anybody else has an idea or interest about how to get it developed.
- Anyways, I don't plan on creating a mock up to compete directly with the current format, simply because it won't be productive enough. There's no need to compare and pick between the formats as I'm not pushing mine (although I appreciate the constructive criticism, Rainith). I'm already resigned to having to work uphill and bringing up a few of my ideas for improvement as piecemeal modifications to the current format when the time is right, and was just hoping there was a better option. --Rezyk 06:10, 3 March 2007 (EST)
- I'd disagree with that. Any suggestions on how I could make sure that my format gets relatively equal consideration? --Rezyk 23:56, 2 March 2007 (EST)
Question
Hi, I'm leaving this message here because I found your name on the Bestiary/NPC... formatting talk pages @ GuildWiki. We're currently trying to create a formatting guide for it here as well, but so far without sufficient response. I'd appreciate it if you could drop by and leave your comment(s). Initial discussion started here, but is continued here. Thanks in advance ;). --Erszebet 09:37, 5 March 2007 (EST)
Common professions?
Hi, noticed you added a "Common or all professions" to the profession ordering. Could you explain to me what that means? I'm not sure I get it. -- ab.er.rant
03:14, 9 March 2007 (EST)
- On the talk page there's a note about rune trader ordering. Things which are used by all professions go before profession specific ones (all the common insignias and runes). So this would apply to weapons without a bound attribute too. It's like our problem on the creature info box - there is a difference between no profession and any profession. I wasn't sure whether to remove the x - no profession from the list. We still need an icon that better suits "Any" - that circle thing was only an idea for it. - BeXoR 03:19, 9 March 2007 (EST)
Your icons
Hey BeXoR, I was just wondering what software you use to produce your icons? LordBiro 06:20, 12 March 2007 (EDT)
- Good old Photoshop 7. I like working in the dark ages. - BeXoR 06:21, 12 March 2007 (EDT)
- Have you tried using inkscape? I think you would like it. LordBiro 06:23, 12 March 2007 (EDT)
- I actually was considering downloading it today, but I plan on formatting my computer soon so I figured I'd wait. I don't really do too much graphical work these days. Though I've done some digital painting recently and it was painfully slow - I hear Corel Painter is a much better program for it. - BeXoR 06:25, 12 March 2007 (EDT)
- What icons? Where? :P So... how does this Inkscape compare with Gimp? -- ab.er.rant
20:35, 12 March 2007 (EDT)
- I forgot about this conversation in the midst of the image problems that occurred.
- I don't know much about digital painting, I only have a mouse! I do enjoy painting in real life, but I don't know much about software in that regard.
- Aberrant, the icons I'm talking about are the ones BeXoR has made scattered around the site, including at Gaile News and Template:User image.
- Inkscape is very different from GIMP or Photoshop. GIMP, Photoshop, paint, PaintShop Pro etc. are raster graphics applications, designed for modifying bitmaps. Inkscape is a vector graphics application. Here's a video of someone producing an icon for the Tango project using Inkscape. You can see the way that you produce images in Inkscape is totally different from the way you would produce images in GIMP. Adobe Illustrator is also a vector graphics application, if you've heard of that :) LordBiro 05:14, 13 March 2007 (EDT)
- What icons? Where? :P So... how does this Inkscape compare with Gimp? -- ab.er.rant
- I actually was considering downloading it today, but I plan on formatting my computer soon so I figured I'd wait. I don't really do too much graphical work these days. Though I've done some digital painting recently and it was painfully slow - I hear Corel Painter is a much better program for it. - BeXoR 06:25, 12 March 2007 (EDT)
- Have you tried using inkscape? I think you would like it. LordBiro 06:23, 12 March 2007 (EDT)
Nav boxes
I'm sorry, I screwed up. (Should've checked that you modified all nav templates to 140px. I used 125px when I updated the tables.) -- Image:Corrran.png (CoRrRan / talk) 06:37, 13 March 2007 (EDT)
- No worries! - BeXoR 06:59, 13 March 2007 (EDT)
May I?
Hey, BeXor, As you may have discerned, I'm a real neophyte at this whole Wiki thing. (I am just pathetically grateful this one accepts carrots!) Anyway, I admire the way your tables are set up, all nicely bordered and so forth. Would it be ok to try that on my page? I'd change categories and colours, of course. (And I need to figure out how to nest tables eventually for the splendid character section I may get build in, oh, 2009. ;) ) So let me know, and naturally if you'd rather I not borrow the frame bits, that's perfectly ok! Thanks. --Gaile
00:11, 14 March 2007 (EDT)
- Take anything you want. I learned a lot about wiki code when I was making my user page. :) - BeXoR 01:41, 14 March 2007 (EDT)
Prof Userboxes
Thanks for the fix on the userboxes. :) --Image:VallenIconwhitesmall.JPG Vallen Frostweaver 11:34, 15 March 2007 (EDT)
EQN
I had to leave EQN (I didn't want to) It's a long story, when you get back from your holiday/break talk to me on MSN lol -- Scourge
08:16, 18 March 2007 (EDT)
Welcome back
Welcome back to the information superhighway :P LordBiro 09:49, 21 March 2007 (EDT)
- Thank you, it's such a relief. :P - BeXoR 10:28, 21 March 2007 (EDT)
Crafter info project
I put up the checklist for crafter info at a common space now, so the project can get started. It's found here. Put you as editor also, since you have done some work on it already. Just remove yourself if you do not want to be there :) — Anja 12:50, 21 March 2007 (EDT)
- Okay, I'll take a look at it once I've caught up. :) - BeXoR 13:13, 21 March 2007 (EDT)
- Just wanted to make a small note that the cost template is moved and working (I have spoken to the creator over at GuildWiki, so there is no problem there). I think it's very neat to use, what do you think? — Anja 14:48, 22 March 2007 (EDT)
- I like the current formatting we have on the template, with the depending right or left alignment. Can the template replicate that? - BeXoR 17:06, 22 March 2007 (EDT)
- The template does not include any alignment in it, so we will still be able to (and have to) write out the align. I don't know if and how it could be worked into the template, and if it's even wanted, considering it then could not be used in other places. — Anja 17:35, 22 March 2007 (EDT)
- I like the current formatting we have on the template, with the depending right or left alignment. Can the template replicate that? - BeXoR 17:06, 22 March 2007 (EDT)
- Just wanted to make a small note that the cost template is moved and working (I have spoken to the creator over at GuildWiki, so there is no problem there). I think it's very neat to use, what do you think? — Anja 14:48, 22 March 2007 (EDT)
Profession icons
Since you're usually interested in this sort of thing I've posted a draft of the redesigned icons at Guild Wars Wiki talk:Formatting/Profession colors#Redesigned icon draft. LordBiro 05:08, 22 March 2007 (EDT)
Ascalon?
Ascalon City (outpost) is in the region of Ascalon? Do we want to combine pre-Searing locations and post-Searing locations into the same region? -- ab.er.rant
06:29, 22 March 2007 (EDT)
- Post-searing Ascalon is called Ruins of Ascalon apparently. - BeXoR 14:01, 22 March 2007 (EDT)
weapon stuff
Heya - For the weapons stuff I made damagetype and bowclass to be optional parameters for the weapon infobox template. You can omit or include them as you see fit for different weapons, not quite what you asked for, but maybe simpler to implement if not to understand? Do you think that type is a useful attribute to show for this template, it is almost duplication of information with the "attributes" field. --Aspectacle 07:14, 15 March 2007 (EDT)
- I'm pretty sure you did what I wanted, just combined the three into one template. :) As long as it works you can do it whichever way you like. ;) Also you might want to check about any autocategorisation. If it's not there it might be a good idea to include it. - BeXoR 07:16, 15 March 2007 (EDT)
- Autocategorisation is a great idea and I'd like to figure it out (I'd prefer if someone else did it first so I can copy!) but it might be a bit much for tonight. So ... good night from me! --Aspectacle 07:26, 15 March 2007 (EDT)
- Actually might be best to leave it til the category guidelines have been worked out. Thanks for your help and goodnight. :) - BeXoR 07:27, 15 March 2007 (EDT)
- Autocategorisation is a great idea and I'd like to figure it out (I'd prefer if someone else did it first so I can copy!) but it might be a bit much for tonight. So ... good night from me! --Aspectacle 07:26, 15 March 2007 (EDT)
- I've been thinking about autocategorisation in the armor art infobox, and I will be working on it in my sandbox template with the result showing here. It will lead to bad categorising as I'm working on it as my userpages will end up in categories, but less problems with the articles needing reload al the time. If you want, you can take a look there later Aspectable, to see how I solve it and work out your own way from that :) — Anja 07:41, 15 March 2007 (EDT)
- EDIT: I hate autocategorisation.. At least when it comes to armor :P — Anja 08:03, 15 March 2007 (EDT)
- I've attempted a quick and dirty autocategorising template for weapons, based on Anja's work. I've had to include a type parameter in order for it to work. It can be seen at hereand with the include here. I've attempted to get it autocategorising based on salvage as well, however this causes problems as I can't get it to parse wiki input (e.g. [[Steel Ingots]]). Hope its somewhat helpful. --Indecision 02:43, 16 March 2007 (EDT)
- I went through and removed all the wikilinking from the stuff I wanted to autocategorise on in the mission templates - tedious but worth while if someone decides to change the name of the mission categories. ;) Another thing about the salvage is that some things have two (or more?) common salvages. I don't know if it's installed but you'd need StringFunctions to pull each common salvage type out to properly categorise it (that could also be used to deal with the wikilinks). --Aspectacle 02:54, 16 March 2007 (EDT)
- Looks like no StringFunctions, but I've still managed to get some auto-categorisation working despite the wikilinks. I've finished up two proposed infobox replacements (for weapon infobox and item infobox), which can be found at new item infobox and new weapon infobox. These allow for a reasonable amount of autocategorisation, particularly of materials. Unfortunately, I haven't been able to handle multiple materials (only the first listed material is categorised), however I am still satisfied that the two templates represent an improvement on the originals. --Indecision 21:52, 20 March 2007 (EDT)
Monk Obsidian armor revert
Hi, why is it pointless to avoid the redirect from Vellum towards Roll of Vellum? I think this could be little faster than with direct link. - MSorglos 03:37, 30 March 2007 (EDT)
- 0.001 seconds faster? Why add text to an article when it isnt needed? - - BeXoR 04:43, 30 March 2007 (EDT)
- I don't know how this wiki works (technically) and so which version causes more server load. My personal opinion was that it could be less traffic/load, but I have no preference. - MSorglos 04:57, 30 March 2007 (EDT)
- There is no extra traffic when using a redirect. Redirects are encouraged, and linking to redirects is not discouraged. If someone alters a link so that it points to the article rather than the redirect it would normally be unusual for someone to revert it, but really there is no noticeable impact on the server, so I wouldn't worry too much! LordBiro 07:31, 30 March 2007 (EDT)
- The redirects are there for a reason, there was no need for the change to be made and the smaller a page is, the better it is, even if its only 1kb difference. I reverted it because if adding in extra text became widespread it would be a nuisance. - - BeXoR 10:15, 30 March 2007 (EDT)
- I stand by my redirect, I thought I executed it perfectly ;) -- Scourge
19:35, 30 March 2007 (EDT)
- I stand by my redirect, I thought I executed it perfectly ;) -- Scourge
- You might be aware of Wikipedia's stance, but I've just been reading about the statistics of redirects. Following a link to an article takes 44 SELECT queries while following a link to a redirect takes 48 SELECT queries. SELECT queries are very inexpensive.
Armor formatting
I was thinking, maybe it is time to write the armor formatting guide. Do you want to do that, or should I? I know you're more likely to think of all the small occasions and bring up all details that I always forget, but I could also make a start and you can just put the details in.. I don't know, it feels like a huge page to do, it's overwhelming me :P - Anja Astor 14:12, 1 April 2007 (EDT)
- I'll start it. :) - BeXoR 23:37, 1 April 2007 (EDT)
Skill infobox
Hey BeXoR, since I know you share my interest in infoboxes I thought I should draw your attention to the latest iteration of User_talk:LordBiro/Skill box draft 5. Since User CSS is now enabled it is possible to preview the skill box as it will appear in articles. LordBiro 06:23, 3 April 2007 (EDT)
Interactive Objects Infobox
Hey BeXoR, just was wondering if you'd care to share a few thoughts on whether or not to use the Item infobox for interactive objects (bundles, chests, wurm spoors, catapults, etc...) or use another infobox for them as under discussion here. Cheers. --Indecision 02:51, 10 April 2007 (EDT)
On the wagon
Have you given up caffeine? LordBiro 11:30, 13 April 2007 (EDT)
- Nah, I'm trying to cut down on the sugar and processed foods though. I was getting my caffiene from pepsi and I'm staying away from soft drinks. :P Now I just rely on apples and bananas to make me hyper. - BeXoR 12:11, 13 April 2007 (EDT)
- I love Pepsi! I used to drink a lot of Pepsi Max (so much that it became a running joke with my friends and family) but then I decided that I should lead a more healthy lifestyle, so now I drink mostly green tea. And other teas. I like tea. I also used to eat a lot of mars bars, and I tried to give up chocolate, but that hasn't gone so well :P LordBiro 13:05, 13 April 2007 (EDT)
- I've tried limiting myself with a similar history too. I'm into Earl Grey tea now and try not to drink more than a glass of pop a day at most. Weird how pop started giving me headaches and a glass of water fixes everything now. Old age setting in I guess. --Image:VallenIconwhitesmall.JPG Vallen Frostweaver 13:10, 13 April 2007 (EDT)
- I love Pepsi! I used to drink a lot of Pepsi Max (so much that it became a running joke with my friends and family) but then I decided that I should lead a more healthy lifestyle, so now I drink mostly green tea. And other teas. I like tea. I also used to eat a lot of mars bars, and I tried to give up chocolate, but that hasn't gone so well :P LordBiro 13:05, 13 April 2007 (EDT)
- Pepsi Max was my weakness too. But it's amazing how much better you feel overall when you stop eating processed food. I do the groceries for my boyfriend and I, so it's my responsibility to choose healthy foods. I'm doing okay so far, but I found some cookies in the pantry that I couldn't resist. :P Now days, I buy everything low fat, low sugar (when I can) and get as much as possible fresh. I used to kill for deep fried chicken, but now I'd rather a plate of boiled string beans! - BeXoR 13:31, 13 April 2007 (EDT)
X-color to x-color
May I just ask why you are changing X-color to x-color (and same with the professions)? :) - Anja Astor
(talk) 06:49, 17 April 2007 (EDT)
- I was fixing up profession ordering and adding the template code to some articles. I just prefer it lower case, because the ranger one must be lower case and then it's consistent. I also prefer to start any template with lower case unless there are other capitalized words in the title. - BeX 09:44, 17 April 2007 (EDT)
- Ah, I know {{r}} must be lower case, but I meant about the profession color templates. :) I find lower case to look unfinished, I think you should not start with it except in special cases. But I guess it's the rules from the Swedish classes that tells me it should be upper case :P As long as we don't go around changing eachothers articles just for the use of lower or upper case, there should be no problem using them both. As Biro said, changing an article takes loads of more work for the server than to actually perform a redirect.. So, let's not have a upper-case lower-case war ;) - Anja Astor
(talk) 09:57, 17 April 2007 (EDT)
- I know - the only cases where I changed them were when I was already editing the article for another reason. - BeX 09:59, 17 April 2007 (EDT)
- Yea, I thought so, though I didn't check very closely. :) - Anja Astor
(talk) 10:02, 17 April 2007 (EDT)
- Yea, I thought so, though I didn't check very closely. :) - Anja Astor
- I know - the only cases where I changed them were when I was already editing the article for another reason. - BeX 09:59, 17 April 2007 (EDT)
- Ah, I know {{r}} must be lower case, but I meant about the profession color templates. :) I find lower case to look unfinished, I think you should not start with it except in special cases. But I guess it's the rules from the Swedish classes that tells me it should be upper case :P As long as we don't go around changing eachothers articles just for the use of lower or upper case, there should be no problem using them both. As Biro said, changing an article takes loads of more work for the server than to actually perform a redirect.. So, let's not have a upper-case lower-case war ;) - Anja Astor
Goodnight to you :)
This wikicode is weird, but goodnight, and have a good day tomorrow. BigRuss 10:11, 24 April 2007 (EDT)
Regular -> Standard
Why did you change Regular to Standard on the armor art pages (Canthan armor for example)? It was you who introduced the term regular in the separate armor art pages (like Assassin Canthan armor), why not be consistent? I used standard before, but you changed it to regular over there, now you're doing the opposite :P - Anja
(talk) 05:51, 26 April 2007 (EDT)
- I actually couldnt remember what the proper word was when I started using regular, but I knew there was something else. When I saw on the art pages that someone had put standard I was like aha! that's the word I was looking for! This is what I get for doing everything when I'm half asleep. - BeX 08:03, 26 April 2007 (EDT)
- Well, I used standard in the separate armor art pages and you changed it to regular, iirc. :P But what to use then? - Anja
(talk) 08:10, 26 April 2007 (EDT)
- If I changed it I was probably just pasting a whole paragraph and just changing the art name. Regular sounds ugly, so go with standard. I'll change any articles when I see it. - BeX 09:26, 26 April 2007 (EDT)
- Well, I used standard in the separate armor art pages and you changed it to regular, iirc. :P But what to use then? - Anja
Special Event Helm Proposal check
Bex, when you get a chance can you check your email for the Special Event Helm proposal, tell me what you think -- Scourge
00:29, 28 April 2007 (EDT)
- I just talked to my friend the item will be ready whenever you are, I checked through the other thing and It all looks good. I haven't gotten any cakes yet :'( -- Scourge
00:34, 28 April 2007 (EDT)
Q
How is abaddon a demon? He is a god and is in the list of Gods.--Eloc 03:39, 29 April 2007 (EDT)
- Lightbringer's Gaze. God isn't a species. - BeX 03:43, 29 April 2007 (EDT)
- Sure, god is a species. They are just a highly advanced and powerful species. They have kids like any other species and everything.--Eloc 03:48, 29 April 2007 (EDT)
- That depends on your religious beliefs. Who is to say that being a God isn't your profession? And in real life if we did decide our God or Gods were a species, it would have a scientific name, not "God".
- In Guild Wars we determine species by other means. If all of the gods were in a room together and we used EOE, would they all take damage? At the moment there is no way to tell, so the "species" called "God" doesn't exist. We use the information we have, not jump to conclusions. - BeX 03:53, 29 April 2007 (EDT)
- Lol, God is more a profession I would say. Ever watched Bruce's Almighty? :D -- ab.er.rant
00:54, 30 April 2007 (EDT)
- Yeah, because I base everything I know off hollywood movies... -AuronImage:Elit Druin.jpg 01:01, 30 April 2007 (EDT)
- Well here's another example then. In a lot of mythology the gods are replacements for old "evil" gods, for example, the Olympian gods replaced the Titans, and no doubt the Titans would have been worshipped as gods when they were in charge. If you had to scietifically categorise old and new gods, they would surely be different sorts of beings. I'm not up to scratch on Guild Wars lore, so I can't really draw an example from that, but I'm sure the different races, like the dwarves or even the White Mantle worship "gods" other than the 5/6 "true" gods. - BeX 01:28, 30 April 2007 (EDT)
- Yeah, because I base everything I know off hollywood movies... -AuronImage:Elit Druin.jpg 01:01, 30 April 2007 (EDT)
- Lol, God is more a profession I would say. Ever watched Bruce's Almighty? :D -- ab.er.rant
- Sure, god is a species. They are just a highly advanced and powerful species. They have kids like any other species and everything.--Eloc 03:48, 29 April 2007 (EDT)
Anyone consider the thought that the term "god" or "God" meant something very different in this game? It may not be identically defined by Webster as in GW. Therefore, a god/God in GW could mean "oatmeal" for example (though I;m sure it doesn't - it's just an example). It's a fantasy game. Don't get too crazy with the whole ethics of it. --Image:VallenIconwhitesmall.JPG Vallen Frostweaver 09:18, 30 April 2007 (EDT)
- Eh, the point is you can't be sure without testing it the way we determine the species of other creatures in the game. - BeX 10:37, 30 April 2007 (EDT)
Salvage research
Hi, I noticed you adding many salvage research data. I suggest we slightly alter the table and add a column for item rarity or value to give a hint how "good" an item must be to get good salvage. Also we could add some sign for highly salvageable. - MSorglos 11:44, 1 May 2007 (EDT)
- I think the item rarity or value would only apply to weapons or singularly named salvage items that drop from different creatures (like Necrid Robes). In the latter case it should be easy to see which item the salvage is from, because there would be a huge difference in the amount of materials gotten (except for rares). Most salvage items drop only in a limited range of armor rating and from creatures with a limited range of levels, so it wouldn't apply there.
- We can definitely add a "highly salvageable" column or some sort of identifier for it. For the weapons I think it would be best if the researcher noted the value only in unusual cases, for instance, salvaging a low level weapon that can be also obtained with higher damage.
- Unfortunately I've got around 500 screenshots of salvage research and I didn't take pictures of the armor rating before I salvaged it, or whether it was highly or normally salvageable for weapons. Hopefully in the case of the salvage items it wont matter, because most of them will salvage similarly enough and can't be highly salvaged (I don't think item rarity affects the salvage results as I've salvaged gold armors before after extracting runes and not noticed anything different). In the case of weapons, if the salvage amount is unusually high compared to other peoples' data then you can assume it was highly salvageable, otherwise I wouldn't have bothered to salvage it.
- I'm going to continue as I was before, and if anyone gets data with those added values they can modify the pages like we are when adding the mode column, etc. - BeX 11:55, 1 May 2007 (EDT)
- Just one example: Talk:Margonite_Armor - I don't know weather salvage result is caused by salvaging purple rune (they were worthless, so I let them in). Don't know wether sell value is better for differentation, but I will continue with rarity and extra note for high salvageable. I think that high salvage will be noticeable in values, for rarity I don't know but will observe. Happy editing :) - MSorglos 12:07, 1 May 2007 (EDT)
- That is a rather large difference. From now on I'll make sure to record value, rarity and AR. Maybe also whether the rune is left in or not. I'll modify the tables with the added data when I have it, and if it looks worthwhile people can follow suit. :) - BeX 12:12, 1 May 2007 (EDT)
- This likely won't be useful, but I started a salvaging guide back in June 2005. I kept pretty detailed notes. I've dug it up from my archives and posted it at User:Tanaric/Salvage. I don't have individual pulls, like the tables you add do, but I kept notes on the ranges of goods I got from each item and what kit I was using. —Tanaric 13:55, 1 May 2007 (EDT)
- That is a rather large difference. From now on I'll make sure to record value, rarity and AR. Maybe also whether the rune is left in or not. I'll modify the tables with the added data when I have it, and if it looks worthwhile people can follow suit. :) - BeX 12:12, 1 May 2007 (EDT)
- Just one example: Talk:Margonite_Armor - I don't know weather salvage result is caused by salvaging purple rune (they were worthless, so I let them in). Don't know wether sell value is better for differentation, but I will continue with rarity and extra note for high salvageable. I think that high salvage will be noticeable in values, for rarity I don't know but will observe. Happy editing :) - MSorglos 12:07, 1 May 2007 (EDT)
It's me again. Sorry for using lvl 1 headings. I thought it could be a good idea to separate drop&salvage research from the rest of the talk. Perhaps we could use lvl 2 and 3 headings for that? Also we should adjust salvage research tables. I started to use the columns Material||Amount||Rarity||AR (if appropriate)||value||Signature but noticed you adding only one column for all properties. - MSorglos 04:59, 6 May 2007 (EDT)
- I don't think it really matters about separating them - they're already under a subheading anyway. And now that the talk bit is at the bottom, anyone who doesnt use the add section link can either edit that bit or add to the end of the page anyway. And the properties thing was me being rushed. Currently levelling my survivor and trying to note everything down as quickly as possible when we reach towns hehe. Feel free to reformat it - at the moment most of the pages are using different column headings anyway. - BeX 07:01, 6 May 2007 (EDT)
- Okay, then I'll remove my extra headings when I come across that pages again. I also will reformat your notes when on that page (as I do it on every page I find to make them look more equal). Good luck with your survivor, 2 of my chars died before they got that title (and I did not want to recreate them a I have done before). One (paragon) is still waiting at the starting line, but I don't have time and lust to play it. - MSorglos 07:11, 6 May 2007 (EDT)
- It's up to you which way to format it, when the pages already have the correct column headings I've been using them. I could just never remember which order they are meant to be in. So properties was my lazy, lazy solution. :P
- Thanks for the goodluck. I actually have several characters with survivor. It's very easy to get, especially in Cantha, but this time I'm aiming for rank 3. I just passed the halfway mark. :) - BeX 07:15, 6 May 2007 (EDT)
- Okay, then I'll remove my extra headings when I come across that pages again. I also will reformat your notes when on that page (as I do it on every page I find to make them look more equal). Good luck with your survivor, 2 of my chars died before they got that title (and I did not want to recreate them a I have done before). One (paragon) is still waiting at the starting line, but I don't have time and lust to play it. - MSorglos 07:11, 6 May 2007 (EDT)
- (Edit conflict)Do you think identifying items will change much on salvage result? I know that it makes a price go up 1 or 2
, but I think that does not really influence salvage. If you think so (and let me know that) I'll change the tables to add an extra column for identify status.
- My ritualist died after survivor 1 - somewhere around Kaineng while I thought I logged out fast enough... noticed it later when XP for Survivor did not raise. - MSorglos 07:18, 6 May 2007 (EDT)
- (Edit conflict)Do you think identifying items will change much on salvage result? I know that it makes a price go up 1 or 2
- Identifying high level items can double the value in some cases. I figured if we were noting value we should specify which value it is, to avoid confusion. - BeX 07:23, 6 May 2007 (EDT)
- Okay, that'll go into value column as "HS" (high salvage) and "sale" (improved trade value) are already noted in that column. I did not know that there are so high price changes from identifying. - MSorglos 07:27, 6 May 2007 (EDT)
- Especially caster weapons. You make a lot more money from identifying whites, but usually only ones from lvl 20 (and above) creatures. - BeX 07:37, 6 May 2007 (EDT)
- Offtopic: Go BeXoR, Go BeXoR, :). Rank 3 Survivor is tough, but not that tough, I recommend capping as many elites as you can :) Good luck. --Indecision 08:21, 6 May 2007 (EDT)
- ^_^ Wasn't even rank 1 on Friday. Got over 40 elites now. Thank god for this weekend I say. Expensive though. >_< - BeX 11:25, 6 May 2007 (EDT)
Grey component shots
Heya Bexor! You and Anja should check out this topic and let me know what you guys think (since you two are the main armor gals around here) :) --
Emily Diehl (talk) 18:44, 1 May 2007 (EDT)
Ninjas
Ninjas stole my computer and I can't get onto MSN -- Scourge
07:31, 9 May 2007 (EDT)
- Mc Meaties strikes again! - BeX 07:48, 9 May 2007 (EDT)
- Ya, but real ninjas run through office buildings on fire. ;D - BeX 09:04, 9 May 2007 (EDT)
DAW Contest
I was just wondering.. Which weapon entry was yours? *prod* ~ BlackGeneral Image:Blackgeneralsig3.png 02:09, 13 May 2007 (EDT)
- I was only a finalist so it's not on the website. :P - BeX 03:00, 13 May 2007 (EDT)
- Aww... thats too bad. I was thinking about entering myself, but I knew I didn't stand a chance agaisnt those guys :P ~ BlackGeneral Image:Blackgeneralsig3.png 03:10, 13 May 2007 (EDT)
- Congratulations to being a finalist :) - anja
(contribs) 05:11, 13 May 2007 (EDT)
- Yes, well done Bex! Even to get to the finalists list is quite the achievement :) Hats off!
Fox (talk|contribs) 05:58, 18 May 2007 (EDT)
- Thank you both. :) - BeX 06:34, 18 May 2007 (EDT)
- I was just posting a note below and added a P.S. to congratulate you, but then I noticed this, so let me add my 'gratz for a job well done! --Gaile
19:02, 21 May 2007 (EDT)
- TYVM Gaile. :) It is an incredible honour for me to be recognised among so many amazing artists!! - BeX 02:29, 22 May 2007 (EDT)
- I was just posting a note below and added a P.S. to congratulate you, but then I noticed this, so let me add my 'gratz for a job well done! --Gaile
- Thank you both. :) - BeX 06:34, 18 May 2007 (EDT)
- Yes, well done Bex! Even to get to the finalists list is quite the achievement :) Hats off!
- Congratulations to being a finalist :) - anja
Merchant location
Is it really necessary to have a location map for the merchants in outposts/towns? Maath for example. I don't think he's that hard to find. - anja
(contribs) 08:38, 14 May 2007 (EDT)
- I dunno, I'm just copy and pasting a pre-made template. Dirigible made maps for all the artisans, and there are maps for other NPC that are inside towns. - BeX 08:40, 14 May 2007 (EDT)
- Oh, ok. I just find it funny ;) - anja
(contribs) 08:50, 14 May 2007 (EDT)
- What about the equipped weapon images? :/ There is no need for them to be full body shots. :( I guess everyone here wants to just go that extra mile. There's nothing specifically about adding maps in the formatting guide so I'll leave it up to whoever makes them to decide whether or not to leave it in. Meanwhile, if anything does get uploaded it'll be named right and have the correct caption! - BeX 08:52, 14 May 2007 (EDT)
- I see your point. And I love that it will have correct names, really. Just continue doing what you do, it's more important to have the merchant pages than to know if the map should be there or not :P - anja
(contribs) 13:21, 14 May 2007 (EDT)
- I did those maps for the Kaineng and Seitung artisans simply for completeness' sake and because there were only two of them. I do agree that they are kinda useless and not needed, though. Even more so when considering merchant articles, the majority of whom are in outposts/towns. --Dirigible 17:29, 14 May 2007 (EDT)
- Okay, I'll stop adding the map unless they're outside. A note should be added to the NPC formatting about it, because I am sure I've seen other town dwelling NPC articles with maps. - BeX 00:08, 15 May 2007 (EDT)
- I did those maps for the Kaineng and Seitung artisans simply for completeness' sake and because there were only two of them. I do agree that they are kinda useless and not needed, though. Even more so when considering merchant articles, the majority of whom are in outposts/towns. --Dirigible 17:29, 14 May 2007 (EDT)
- I see your point. And I love that it will have correct names, really. Just continue doing what you do, it's more important to have the merchant pages than to know if the map should be there or not :P - anja
- What about the equipped weapon images? :/ There is no need for them to be full body shots. :( I guess everyone here wants to just go that extra mile. There's nothing specifically about adding maps in the formatting guide so I'll leave it up to whoever makes them to decide whether or not to leave it in. Meanwhile, if anything does get uploaded it'll be named right and have the correct caption! - BeX 08:52, 14 May 2007 (EDT)
- Oh, ok. I just find it funny ;) - anja
Was it you who... ?
Bex, was it you who offered to help me with my mini pics? I've been thinking about having them cut out, so that as I get a new one I don't have to redo the whole bar, but I cannot find the initial offer, and that's why I'm wondering if you were the offerer. Thanks! --Gaile
19:01, 21 May 2007 (EDT)
- If you need any graphics help just send me the files and instructions to bexor (dot) wiki (at) gmail (dot) com. I have Photoshop CS2 so I should be able to open most files. :) - BeX 02:28, 22 May 2007 (EDT)
Elonian Leather Square
Why are you changing linking from Elonian Leather Square to the redirect page instead? It doesn't reduce the "What links here" list (as you said in an edit summary) at all, just puts them nested under Elonian Leather instead. I thought it was convenient to get to the correct page at once, when we are typing out a piped link anyway, instead of going by the redirect. - anja
(contribs) 08:47, 22 May 2007 (EDT)
- When I was doing the list of armors on the material pages, most of them use the redirect and they are all grouped together, conveniently. Some pages linked both to the redirect and the normal page, so changing the link got rid of the second occurence. And it was determined that using a redirect has next to no difference than just linking to the regular page anyway. - BeX 21:57, 22 May 2007 (EDT)
- Unless I'm mistaken, we allow redirects for convenience in searching -- they're not generally designed to be linked to in articles, especially when direct links already exist. —Tanaric 00:29, 23 May 2007 (EDT)
- I see your point with grouping them together. What I don't see is the reason to edit a page just for that small change :P As Biro said, editing a page is far bigger than performing a redirect, or following a link I guess.
Tanaric, in the armor articles in general we link to redirects a whole lot, because it makes the tables much easier to read when editing. Why I questioned this one, was because we were already using a piped link, so it was already long. - anja
(contribs) 01:02, 23 May 2007 (EDT)
- I see your point with grouping them together. What I don't see is the reason to edit a page just for that small change :P As Biro said, editing a page is far bigger than performing a redirect, or following a link I guess.
- There are dozens of pages I didn't edit, the two or three I did edit were because they linked to both the redirect AND the article, which for consistency I wanted to consolidate. It made making the list of armor much simpler as well. And as for editing being more work on the server, I doubt that my three edits would make that much difference when there are people that don't know how to use the preview button. - BeX 05:39, 23 May 2007 (UTC)
Images for deletion
Heya Bex,
Could you explain what your delete summaries mean for the images you tagged? I'm not involved with the requisite projects and thus don't understand why they need to go. Thanks!
—Tanaric 03:57, 25 May 2007 (UTC)
- Which ones in particular? If it's the miniature ones, it's just because the renders were uploaded using the default filename which is meant to be an inventory icon. I resaved them as jpgs and uploaded them under the default render filename. Smurf had uploaded some icons under different names, but they are all moved to the correct default filename for the item infobox. - BeX 04:00, 25 May 2007 (UTC)
- Good enough for me, thanks! —Tanaric 04:03, 25 May 2007 (UTC)
Armor bonus infobox
I'm thinking we might remove that box totally. What's the purpose of it now? I think even Fow armor has changed, there is no indication that it has not changed. Might have to take a trip this weekend :P But I think we can remove the bonus box, everything seems to use Insignia now. - anja
(contribs) 13:30, 25 May 2007 (UTC)
- I was thinking we should switch over to using the item infobox, and ask for them to add a special parameter for us. - BeX 01:22, 26 May 2007 (UTC)
- Sorry, armor bonus infobox was wrong >< Armor bonus box on the art pages. It seems quite unnecessary to have a box to say "This armor uses only insignia". That can be stated in the desciption instead, which it already is in most cases. - anja
(contribs) 07:57, 26 May 2007 (UTC)
- I think the information should probably be moved to the infobox, because it is still helpful to know whether you can get attribute headgear in PvP, etc, and if the armor is collector armor then it would be basic only if max AR. - BeX 11:03, 26 May 2007 (UTC)
- Yea, I think it would be better to merge it into description and infobox, because that small box looks a bit ridiculus (sp?) at the moment. - anja
(contribs) 11:09, 26 May 2007 (UTC)
- Yea, I think it would be better to merge it into description and infobox, because that small box looks a bit ridiculus (sp?) at the moment. - anja
- I think the information should probably be moved to the infobox, because it is still helpful to know whether you can get attribute headgear in PvP, etc, and if the armor is collector armor then it would be basic only if max AR. - BeX 11:03, 26 May 2007 (UTC)
- Sorry, armor bonus infobox was wrong >< Armor bonus box on the art pages. It seems quite unnecessary to have a box to say "This armor uses only insignia". That can be stated in the desciption instead, which it already is in most cases. - anja
The mesmer flex...
Putting the note in the wrong date is better than not putting the note. All the people I know only noticed the change after this past update. I think it's more important to tell people with female mesmers that their emote changed than to "not" put the info in the wrong date. If you have concerte recollection of which update this was associated with, feel free to move the note to the proper game update. --Karlos 21:02, 26 May 2007 (UTC)
Pah!
Nitpicker. :P
(Aiiane - talk - contribs) 16:32, 27 May 2007 (UTC)
- Hey, that's a nicer way of saying pedant and I'm totes cool with that. ;D - BeX 16:58, 27 May 2007 (UTC)
- I suppose while we're nitpicking - you might want to take a peek at GWW:SIGN - your sig is supposed to have a link to at least one of either your userpage or your talk page in it. I'm sure that was just an oversight, but I figured a friendly reminder couldn't hurt. :)
(Aiiane - talk - contribs) 03:57, 28 May 2007 (UTC)
- I know, if you check you'll see it's a link to my talk page. :P - BeX 03:58, 28 May 2007 (UTC)
- Hmm, it's not showing up as a clickable link for me (even though I see the apparent code for the link in the wikitext). Doublecheck the coding? (edit: hmm, even if I link it myself - User talk:BeXoR - it doesn't show as clickable, just bold text. Very odd.)
(Aiiane - talk - contribs) 04:20, 28 May 2007 (UTC)
- Hmm, it's not showing up as a clickable link for me (even though I see the apparent code for the link in the wikitext). Doublecheck the coding? (edit: hmm, even if I link it myself - User talk:BeXoR - it doesn't show as clickable, just bold text. Very odd.)
- I know, if you check you'll see it's a link to my talk page. :P - BeX 03:58, 28 May 2007 (UTC)
- I suppose while we're nitpicking - you might want to take a peek at GWW:SIGN - your sig is supposed to have a link to at least one of either your userpage or your talk page in it. I'm sure that was just an oversight, but I figured a friendly reminder couldn't hurt. :)
- A link to an article when you're on that article already is rendered as bold text. On any other talk page, Bex's sig will link here. —Tanaric 04:29, 28 May 2007 (UTC)
- No worries, I'm usually half asleep when I do everything here anyway. ;) - BeX 01:23, 29 May 2007 (UTC)
Orphaned Image: User BeXoR EQN Cape.jpg
The image you uploaded (Image:User BeXoR EQN Cape.jpg) has been discovered to be orphaned and has been tagged for deletion. If you had an article linking to this image, a different one might now be being used instead - if there is an article that you think it would fit on, feel free to remove the deletion notice and give it a home! Thanks,
(Aiiane - talk - contribs) 23:23, 27 May 2007 (UTC)
- Bex uploaded that for me to use on my userpage, I'll ask her if she still wants it though ;) -- Scourge
01:10, 28 May 2007 (UTC)
- I don't need it. :) - BeX 03:54, 28 May 2007 (UTC)
Elite Cultist?
Is it "Cultist" or "Elite Cultist"? According to the Game updates/20070524 notes, "Cultist's" was renamed to Cultist. But I noticed you moved from "Cultist's" to "Cultist" and then to "Elite Cultist". -- ab.er.rant
07:23, 30 May 2007 (UTC)
- It's Elite Cultist, looking at it now -FireFox
07:32, 30 May 2007 (UTC)
- Some of the notes were added incorrectly by Gordon. - BeX 07:37, 30 May 2007 (UTC)
Starter armor
I'm not too sure on starter armor. Are the starter armor still called "Initiate's", etc. or have they all been renamed to "Ascalon"? Also, can insignia be applied on starter armor? Which would make the starter armor for both Proph and Factions the same right? Maybe I should just leave the "<prof>_<skin>_armor" articles alone since I'm not sure about the description there. -- ab.er.rant
07:29, 31 May 2007 (UTC)
- So far, I haven't noticed any change in starter armor names, and I can easily try if they accept insignia. Imo, it's better if you do what you do now, as you seem to assume just as I do things some haven't changed. I'm not checking every little detail ;) Things can be corrected later anyway. - anja
(contribs) 07:45, 31 May 2007 (UTC)
- Edit: I will go and check starter armor right now. - anja
(contribs) 07:46, 31 May 2007 (UTC)
Page Size check
Is there any way to check the page size other than saving it with the browser...? MithranArkanere 12:21, 31 May 2007 (UTC)
- I know there are utilities out there that can do it, but I am not sure where to get them from. I'm fairly sure they were mentioned in the discussion of the policy page, but looking through the archive I can't spot it. As for your page, I doubt it would be over the limit, seeing as you have next to no images. I think someone said a normal user page with just text is probaby around 10-20kb though, and the normal wiki assets like the logo and background aren't counted. Anyway, now that you've changed the scroll length to the right size, your page should be fine. Thanks for that! - BeX 12:59, 31 May 2007 (UTC)
Undead
Because formatting guidelines say this:
"species: Please provide the appropriate base species of the NPCs, like Dwarf for all Dwarves. Defaults to "Not specified"."
Althought I only remebered changid Ghost to Undead in ... let's se... 6 or 7 articles, all ghost take double damage from holy damage sources, unlike spirits... a ghost is mainly an uncorporeal, non-fleshy undead, like spirits of the fallen in Nolani Academi, and Smoke Phantoms, they are all not fleshy, do not leave visible corpses and both take double holy damage and are affected by the 'undead slaying' modifier.
What is true is that it's impossible to tell the species of a creature that is not hostile and can't be attacked or have been attacked by enemies, in that case the 'species' could be lef 'Not speced' or 'unkown', but since all the ghosts (both ally and enemy) I've seen so far take double holy damage and are affected by the 'undead slaying' modifier and spirits do not, thought being also 'greenish' and translucent, we can only say that ghosts are undead, and guidelines ask for the base species, not the subspecies.
I've started a discussion in the Ghost page to talk about it, too.
It would be easier if Anet gave us some data... craven efiggies are another pain... ¬¬
In the same way djinns are elementals, Behemots are Great Beasts and and Margonites are Demons, ghosts are undead
Maybe the guideline should be changed?
. MithranArkanere 14:55, 31 May 2007 (UTC)
- Species are still being discussed and an acceptable proposal has been made. Take a look: Talk:Species. -- ab.er.rant