User talk:Borotvaltgandalf/archive4

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shock axe

Please don't vandalize me. It was cute, though. ♥ User Raine R.gif is for Raine, etc. 17:54, 3 March 2010 (UTC)

[1] The original (by Mizouman or something like) has been deleted somewhere, but it's funny because he was serious. -- Armond WarbladeUser Armond sig image.png{{Bacon}} 22:48, 3 March 2010 (UTC)

Tyranids

That planet and her population is doomed. Thanks! NuVII User NuclearVII signature 3.jpg 16:37, 11 April 2010 (UTC)

It's not over yet. :) --Boro 10px‎ 16:56, 11 April 2010 (UTC)
Eh, either they're eaten alive by gaunts and warriors and tyrants and biotitans and genestealers or they are purged by ultramarines/inquisition. That's what I love about 40k, everyone is due for a brutal and uncompromising fate. Thanks! NuVII User NuclearVII signature 3.jpg 17:52, 11 April 2010 (UTC)
Well... There will be a lot of dead. --Boro 10px‎ 14:13, 12 April 2010 (UTC)
Space Marines arrived along with some homemade ripper swarms. --Boro 10px‎ 09:13, 18 April 2010 (UTC)

You have the strangest name ever.

Right next to Jarnskeggi :3 --Neil2250 , Render Lord User Neil2250 sig icon6.png 17:57, 14 May 2010 (UTC)

Hungarian is a strange language. --Boro 10px‎ 09:21, 15 May 2010 (UTC)
^_^--Neil2250 , Render Lord User Neil2250 sig icon6.png 09:24, 15 May 2010 (UTC)

Hmm

" ...blinding flash? That was perfectly balanced before." <--- Wat? -- Tha Reckoning 07:13, 22 May 2010 (UTC)

You couldn't keep somebody completely blinded by it, but if you inserted it skillfully into spiking character's, it could ruin the spike. It's hefty 15 energy cost made sure you couldn't do that anytime without some solid energy-management like ether prodigy (in the past). Blinding Surge as the other example could totally ruin a group of warriors, had a lot less energy cost, and was all about spamming it. So only Bsurge needed a nerf, blinding flash didn't. --Boro 10px‎ 07:23, 22 May 2010 (UTC)
I think the only reason it didn't see too much play was because of bsurge being the same skill only better (lolanet), but with tune + aura you could keep a melee shut out long enough to get them /raging, or give your team freedom enough from the other team's spikes to do something in the way of WS + fevered dreams and exploding people. I just don't agree with duration being 2x longer than recharge. -- Tha Reckoning 07:34, 22 May 2010 (UTC)
The problem would then be energy management. As long as skills like mind blast get nerfed properly Bflash is more than fine. Yeen 13:30, 22 May 2010 (UTC)
But being anet and Linsey being infected by the izzy-flu makes sure we never get that. Look! they rebuffed mirror of ice. They nerfed an already weak/balanced skill to uselessness (Mantra of Recall). And they suck at storymaking. On a different topic it's good to see you. I'm after my exams now so more time on gw. --Boro 10px‎ 06:44, 23 May 2010 (UTC)
I quit gw months ago and I don't plan on coming back atm. The MoR nerf looked pretty random indeed perhaps its the combination with FC that worried them. Also please drop the anet hate they know goddamn well what they are doing. They are fully aware of the impacts on pvp they just don't care. If wasn't clear enough : Pve is the new pvp. Yeen 12:46, 23 May 2010 (UTC)

Preview

moved from Feedback_talk:John_Stumme#Preview
I must comment on this whole "War in kryta" storyline. Because I disagree with it. Completely. Seriously what the heck is a monarch leading her people to free them from tyranny where we are still left without any indication of it being a constitutional monarchy. Did anyone there learn history? So in this game we traded one set of shackles to an other. By the way the white mantle was more promising, but then Izzy was it's leader so... never mind. --Boro 10px‎ 20:49, 26 July 2010 (UTC)
Big difference in overtly oppressive Mantle and may-or-may-not-be-a-tyrant Salma. I guess their reasoning was, "This Salma chick might be okay, but these Whit Mantle need to gtfo RIET NAO." — Raine Valen User Raine R.gif 20:57, 26 Jul 2010 (UTC)
Boro, Monarch does not equal tyrant, there have been many examples in the past of a monarch being a really good leader that cared about his/her people and did great things for them. Monarchies actually have some significant advantages over democracies and republics, for example they tend to be more efficient and are far more capable of reacting quickly to crises than governments run by committee, and they can also be more strategic in their thinking, since a King is king for life, they have more reason to make decisions for the long term than an elected official who could get booted next year. Of course, all of those strengths are also weaknesses in the wrong hands or in certain circumstances, coupled with the idiotic tradition of putting the inbred children on the throne instead of a good leader, and there are clear reasons why monarchies failed in our own history. Nonetheless, there is no reason why the Krytans should have figured that out just yet, it took us thousands of years to figure out a better way than monarchies, one bad experience with a religious cult in power does not mean people suddenly figure out democracy. in our own history, democracy would never have been figured out if the printing press hadn't been invented, and we know that the charr don't invent it until far in the future, so there's really no way the current krytans would be able to put together anything like a democracy or constitutional monarchy. (Satanael | talk) 15:50, 28 July 2010 (UTC)
Give any example and I'll tell you why you're wrong. I was a history major. User Felix Omni Signature.pngelix Omni 15:54, 28 July 2010 (UTC)
No, because I was talking about monarchies as a concept, not any specific example. I was a comparative politics major. (Satanael | talk) 16:08, 28 July 2010 (UTC)
You've got guts. I like you. User Felix Omni Signature.pngelix Omni 17:04, 28 July 2010 (UTC)
* Respectful bow * (Satanael | talk) 07:31, 29 July 2010 (UTC)
Satanael is right, but then again every form of government, more or less (there are, of course, exceptions), will be good in concept. Even dictatorship could be an ideal government in concept. In an ideal government, in fact, a single ruler is the best form of government - all we need is a single good leader, a benevolent dictatorship if you will, and the government will do good deed after good deed - which isn't possibly if you have a good leader in say, a democracy (or democratic republic like the USA). Before I get flamed, dictatorship is miscommonly attributed to be the same, or very similar, to a tyrant. Not the case - then again, totalitarian would probably be a better word than dictatorship. And no, I'm not a major in history or comparative politics or anything of the like - but that doesn't mean I don't enjoy such classes or don't go looking into them on my own accord. I'm a writer (though unpublished as of yet) and I enjoy looking into all subjects, so that I can have accurate writings. -- Konig/talk 08:07, 29 July 2010 (UTC)
In the end: they can still make krytans elect leaders. --Boro 10px‎ 15:07, 29 July 2010 (UTC)
Dictatorship: the best kind of government, hands-down. — Raine Valen User Raine R.gif 19:43, 29 Jul 2010 (UTC)
Best is a subjective matter. And @ boro:Yes they can, but Salma's still queen either way in lore. -- Konig/talk 03:01, 30 July 2010 (UTC)

Section Header

You need to be on GW InfestedHydralisk 18:23, 27 November 2010 (UTC)

Please....

Can you please just stay off staff pages with your useless comments regarding your opinion as to the life or death of GW? Your comment in reponse to Grinch does nothing but spread your malaise of doom and gloom. -- Wyn User Wynthyst sig icon2.png talk 20:44, 6 December 2010 (UTC)

Maybe... maybe not. It depends a lot on the time of day and stuff like that. --Boro 10px‎ 12:53, 7 December 2010 (UTC)

Talk Page Header

Is the "Disclaimer: Unintelligent comments may be removed.." ment to be sarcasm or sumthin? :3 --NeilUser Neil2250 sig icon6.png 15:51, 7 December 2010 (UTC)

It means that I will remove stuff which I reaaally don't like. Actually it's troll-protection. --Boro 10px‎ 20:08, 7 December 2010 (UTC)

Dead game discussion

moved from Feedback talk:Regina Buenaobra
doesn't really matter, since gw1 is dead. --Boro 10px‎ 20:40, 6 December 2010 (UTC)
GUYS
DEAD GAME
(I'M COOL RIGHT?) MAFARAXAS 03:20, 7 December 2010 (UTC)
Well if you can tell why you think the game is dead, and what future you predict from previous anet actions which directly affected the game, then maybe you are cool. note: No fair copying shard or Auron. --Boro 10px‎ 20:11, 7 December 2010 (UTC)
Lol why would you copy Shard Morphy 13:17, 11 December 2010 (UTC)

Disecting the Dervish update

Why not give it a try yourself? Morphy 09:17, 21 February 2011 (UTC)

Foulfire

moved from User talk:John Stumme#Foulfire

You know you could do it in a BMP way. --Boro 10px‎ 08:10, 6 March 2011 (UTC)

Foulfire? I know not what you mean. Please elaborate. /sarcasm off -- Konig/talk 08:22, 6 March 2011 (UTC)
Boy, this sure would be appropriate in your feedback space. User Felix Omni Signature.pngelix Omni 09:34, 6 March 2011 (UTC)
Boro I fixed your move template (if you don't mind) --User The Holy Dragons sig.pngThe Holy Dragons 09:37, 6 March 2011 (UTC)

John's Page and Paragons

So, what was the point of that post? --JonTheMon 20:29, 16 March 2011 (UTC)

Just wait and see. I'm going to sleep, see you tomorrow(test of the grouping/linking concept) --Boro 10px‎ 21:00, 16 March 2011 (UTC)

DoA

moved from Feedback talk:John Stumme#DoA

Any chances of fixing the inconsistent crap there???!!! --Boro 10px‎ 17:03, 17 March 2011 (UTC)

This is not what his feedback page is for. Why don't you try thinking of a way to fix what you think is broken and type it all up in Feedback. --'Mai Yi' {TC} 19:11, 17 March 2011 (UTC)
Why don't you go a write an essay about it in your userspace and realize they've got everything planned for a year ahead. -Cursed Angel 熱 19:26, 17 March 2011 (UTC)
What's wrong with DoA? Waar Kijk Je NaarUser Waar Kijk Je Naar sig.png 21:20, 17 March 2011 (UTC)
Everything is wrong with doa. And it's not even the worst thing about it. --Boro 10px‎ 21:23, 17 March 2011 (UTC)

We scared him off

moved from Feedback talk:John Stumme#DoA

Oh noez --Boro 10px‎ 22:44, 22 March 2011 (UTC)

You shouldn't be using his feedback talk page as a suggestion or random thought page. You can see on your talk page how many topics have been moved from here. --'Mai Yi' {TC} 22:49, 22 March 2011 (UTC)
i dont think we scared him off i think he is just busy. they are doing LOTS of stuff as it has been seen via eb and the derv update lets just hope the stuff they are working on now is just as epic if not moar!-User Zesbeer sig.png Zesbeer 22:54, 22 March 2011 (UTC)
It's all your fault Boro. All your fault. -- Konig/talk 23:47, 22 March 2011 (UTC)
I think he's been kidnapped by Miku. Either that or his betrothed has made him drown in wedding magazines and is forcing him to pick out china patterns. For his sake, I pray Miku took him. Katherinezoltin 04:09, 23 March 2011 (UTC)
Next month is April U durps. ...I'd be more worried if he was sitting here chatting it up instead of prepping for the Anniversary surprise. <-- proper emphasis on surprise also b/c they're not as fun if you know what to expect so don't start any damn speculating either, K? PLZ? THX... --ilrUser ilr deprav.png 05:21, 23 March 2011 (UTC)
i think the April surprise will be epic trolling.-User Zesbeer sig.png Zesbeer 05:25, 23 March 2011 (UTC)
I still want my "Flaming Troll" monster - a troll that's constantly burning. If Anet can give us Tenagg Flametroller, they can give us a flaming troll damn it. -- Konig/talk 20:00, 23 March 2011 (UTC)
I found one. http://img857.imageshack.us/i/gw286b.jpg/ --'Mai Yi' {TC} 20:21, 23 March 2011 (UTC)
They are also due with a Frenagg Flametroller boss. its in popular demand --Boro 10px‎ 20:23, 23 March 2011 (UTC)
Debsgg Flametroller.--83.82.62.210 09:58, 24 March 2011 (UTC)

He probably just went to the bathroom. Just wait and you'll see that I'm right.--83.82.62.210 20:29, 23 March 2011 (UTC)

Hes taking more time than a girl having a long bath + doing all her body care stuff. --Boro 10px‎ 10:10, 24 March 2011 (UTC)
Meh, so a few have scared off yet another developer, what else is new. ~~000.00.00.00~~ 10:20, 24 March 2011 (UTC)
So he is actually in fetal position waiting until we stop spamming his feedback talk page? Coolio.--83.82.62.210 10:44, 24 March 2011 (UTC)
Just take your stupid shit elsewhere guys --Lania User Lania Elderfire pinkribbon.jpg14:30, 24 March 2011 (UTC)

Hi

Traitor. :) Morphy 19:46, 24 March 2011 (UTC)

Hi! Care to elaborate? Nevermind I see. --Boro 10px‎ 12:39, 25 March 2011 (UTC)
In case you ever consider trolling again, remember I'm watching y00. Morphy 17:32, 25 March 2011 (UTC)
Look I'm not doing anything stupid without facts, but when everything is lined up perfectly then I'm not missing the opportunity. (and play 40k because it just ignites the flame) --Boro 10px‎ 19:59, 25 March 2011 (UTC)
? I was referring to the section above. Morphy 20:41, 25 March 2011 (UTC)
About that? I was just having a little fun. It's really nothing compared to when I rage. You should really try this 40k stuff. It makes your inner troll boil over. --Boro 10px‎ 20:47, 25 March 2011 (UTC)
I already play too many games. Morphy 20:50, 25 March 2011 (UTC)
<+++RANDOM BULLSHIT POST-TERMINATED BY THE AUTHORITY OF THE INQUISITION+++ >--ilrUser ilr deprav.png 19:55, 26 March 2011 (UTC)
Ok, and what am I supposed to do with that information? Morphy 20:37, 26 March 2011 (UTC)
Nothing. --Boro 10px‎ 18:14, 27 March 2011 (UTC)

QQ

moved from Feedback talk:John Stumme

Should have been made repeatable. Next time pls read feedback before making an even bigger mess from the game than it already is. --Boro 10px‎ 06:20, 3 June 2011 (UTC)

inConsistency in gw2

moved from Feedback talk:John Stumme

Does it even bother you? --Boro 10px‎ 17:59, 15 September 2011 (UTC)

250 years-User Zesbeer sig.png Zesbeer 20:35, 15 September 2011 (UTC)
Yeah 250years are fine, yet only a few of the races fit in there: the original timeline was set somewhere in the mid to late 1300s tech lvl, which means gw2 is around early 1600s: By that time bows were mostly cycled out in favor of firearms because firearms provided way higher stopping power. Cannons were commonplace on the battlefield because of very high damage potential due to variable ammunition, and heavily armore knights were cycled out in favor of lighter plates offering more mobility: Now let's see the races.
  • Humanity is a bit behind schedule: Bows are still common but thats obviously due to massive losses suffered in a defensive warfare and the toll defending Ebonhawke takes on the economy, but they are still pretty close to what you would expect and dont break the willing suspension of disbelief.
  • The Norn are way back to the stone age. They still use bows pretty heavily and are utterly unwilling to adapt due to... duh. being norn. Yet while heir phlebotinum enchanced bows might give them a small advantage in levelling the field, a scattershot from a cannon will turn heir intestines to jelly no matter how norny they are.
  • The charr are using steam powered machines. That's 220years ahead of their time, and they should by all means roflstomped Both he humans and the norn in a two front war thanks to their improved logistics and engineering (and bazookas).
  • The silvary are quite okay, but need improvement asap.
  • The asura however are completely fucking out of place: Floating minecraft cities, automated warbots, holographic displays... Fits a sci-fi quite well... wouldn't be out of place in warhammer friggin 40000. Worst thing is that they were retconned in place of mursaat, for whom it would be a LOT easier to handwave something about Spectral agony not oneshotting everything, than This mess you have at hand. --Boro 10px‎ 10:08, 16 September 2011 (UTC)
The develepmont of the races over 250 years is actually quite accurate. Humans show the same progress based on history's progress of humanity. Charr show the same progress in their technoligy when religion lost it's grip over humans and science started to flourish and greatly advanced human society. The asurans were already a highly advanced race and their their adaption and increase in technoligy wich is combined with magic (don't forget that) shows quite an accurate result in GW2. The floating structures and holograms can be seen as a result of combining science with magic wich we commonly call and in-game is also called alchemy. The norn well ehh..they are quite behind on the rest yes, altough they are capable of constructing massive structures so they seem to have made progress as well. Then again what is actually knows about their level of technoligy. Sylvari, you can't expect too much knowing the age of their race. Knowing their curiosity and capabilities they have great potential to advance since they are able to share knowledge trough the Dream of Dreams. It may not be entirly accurate but don't forget that it is nothing more than a fictional world wich uses history and popular fantasy as a base, nothing more than that. So don't start comparing progress or anything else wich is based on real-life human history or facts, keep real-life and game-fiction sepperated. Da Mystic Reaper 11:05, 16 September 2011 (UTC)
It's not an issue of the game world not being a carbon copy of the real one, it's the issue of in-universe consistency: If the asurans are so friggin advanced why haven't they enslaved the others for a fresh batch of test subjects. Or why haven't they uplifted them? Why haven't the charr gangraped the humans given their technological and organizational edge? Why haven't the charr already conquered the shiverpeaks instead of striking a truce with the norn? What stops them other than Arenanet not being consistent? Also to zesbeer: John worked in the early stages of GW2 development, so he WAS involved when this all was decided. --Boro 10px‎ 14:55, 16 September 2011 (UTC)
not to mention this discussion has to do with guild wars2 so it should be moved to your talk page john and the rest of the live team do not work on gw2 they work on gw1, and so it has little to nothing to do with john, unless somehow you know something about woc content that somehow makes gw2 not make sense...-User Zesbeer sig.png Zesbeer 11:27, 16 September 2011 (UTC)
Dragons are bastards, apparently. --Riddle 16:47, 16 September 2011 (UTC)
"If the asurans are so friggin advanced why haven't they enslaved the others for a fresh batch of test subjects. Or why haven't they uplifted them?" The things called "morals" and "pride/egoism" prevent that. "Why haven't the charr gangraped the humans given their technological and organizational edge? Why haven't the charr already conquered the shiverpeaks instead of striking a truce with the norn?" The only argument you have is a rephrasing of the first question here: "How did Ebonhawke manage to survive 250 years of bombardment? For the second one, the charr don't seem particularly interested in conquring outside Ascalon - they only invaded Kryta and Orr because of the titan's (thus Abaddon's) orders (and Abaddon was piiiiiiissed). Charr have no reason to conqure the norn. Also, keep in mind that they have their issues with the Flame Legion and the ogres - and humans and now branded too - to bother with the norn.
So again, the only "inconsistency" is that Ebonhawke has managed to survive these 250 years. I'm betting this thing called "magic" helped with that. Konig/talk 16:58, 16 September 2011 (UTC)
Not to mention that the content he mentioned; slavery and genocide don't belong in any MMORPG. Like i said keep real-life and game-fiction sepperated since you are once again comparing what would happen in real-life with game-fiction. If you are still not convinced let me tell you this; Charr and Asurans are not Humans. Da Mystic Reaper 17:53, 16 September 2011 (UTC)
The dredge, and Elonian centaurs, would probably bite a hole into your skull for saying slavery doesn't exist in gw. It very much does, in both gw1 and gw2. Done by the asura is another matter though. Konig/talk 21:01, 16 September 2011 (UTC)
Genocide also exists in the game world. Remember Orr in GW1 or Ascalon in GW2. I find the statement [something] doesn't belong in an MMO rather ignorant, to be honest. 78.92.3.32 09:17, 8 October 2011 (UTC)
  • dramatic entrance* I think I can pretty safely say that overtly massacring children does not belong in an MMO. Sure, there had to have been kids in Orr and Ascalon when they were demolished, but that topic is avoided like the plague (and you never see ghost kids or dead kids). No kids in gw have ever been targetable as enemies, even those obnoxious brainwashed ones who kept healing Inquisitor Lovisa. So yeah, that's a pretty big taboo right there. *dramatic exit* Ailina 16:34, 23 October 2011 (UTC)

Discussion with Hong

moved from User Talk:Robert Gee/Journal
You can't honestly say that the best thing in gw nowadays is speedclears making elite areas a joke because of how the hall of monuments calculates nolifer/grinder level and it has to stay because it does not have an alternative as of now. At this point it is perfectly possible to redo elite areas (in less time than a single small part of a gwbeyond episode is developed mind me) to reward legitimate teamplay with the exact same stuff you would get now with speedclears, not only making other professions simply viable, but also getting players together to have actual teamwork, with the added bonus of increasing the longevity of new content because players don't breeze through it. --Boro 10px‎ 06:21, 22 January 2012 (UTC)
I thought you clicked "Log Out"? -- Hong 06:26, 22 January 2012 (UTC)
I did. I come back time to time for some fun... you know... playing with players in this supposedly multiplayer game, to see if the live team finally got the courage to fix this really nice game and paved the way for a healthier player community. I usually get disappointed. I can explain it if you are interested. --Boro 10px‎ 10:00, 22 January 2012 (UTC)
Perhaps if you were to really click Log Out, you would no longer be disappointed. -- Hong 11:18, 22 January 2012 (UTC)
Maybe yes. But time to time, I just remember how guild wars looked like before they messed it up totally (Izzy & co.), and for some weird reason not even I understand, hope that the current live team has the balls to fix that shit. Yeah. Silly hopes I know, but you know what? I don't care if it's silly. I have played Wesnoth. They managed to balance campaigns and scenarios. They managed to balance player power level versus the computer power level in pretty long campaigns. Yes it is a turn based strategy game, yes the mechanics are quite simple, but the concept: To balance monsters to an expected player power level - is fundamentally the same thing John and Robert need to start doing. Because when we get down to your points, namely that speedclears keep the economy and the flow of progress needed for the Halls of Monuments stable, and that a major portion of players will leave the game if speedclears get removed because there is no alternative, is fundamentally self defeating. If those players you mentioned finish the hall of monuments, they leave the game. Bam. And while they are here, they are keeping the game from developing a healthy player community by pushing the "must get 100% HoM ASAP" spirit on the rest of the players. So if Arenanet now caters to THEIR playing style (which it does), they are essentially killing the game. Alternatively, I believe that removing this problematic element of the game by nerfing the hell out of certain components (and I mean 25/90), such as essence of celerity and similar consumables, giving shadow form and spell breaker different profile, (spell immunity should not be maintainable. period) and nerfing certain PvE skills as well (EBSoH comes to mind) is not necessarily an economy-disrupting event when pulled off right. And by right I mean clear and accessible alternatives to doing speed clears, preferably with right and proper team play, and of course a couple of elite areas changed to supply goodies a bit better, or be a bit easier/faster (being able to skip pre-dungeon areas such as Sacnoth Walley comes to mind), or in case of Underworld being split into manageable chunks that have rewards on their own (similar to Sorrow's Furnace). These should not necessarily kill the playerbase (despite the claims made by foaming mouth speedclearers on coke-induced drugs) or harm the economy, instead these changes pave the ground for a healthier playerbase that plays together instead of farming, eventually improving the gaming experience of everyone by a great margin, and of course having a bigger customer base for your microtransactions can never be a bad thing right? --Boro 10px‎ 13:34, 22 January 2012 (UTC)
You don't seem to do this whole Log Out thing very well. -- Hong 14:07, 22 January 2012 (UTC)
I did it in Guild Wars. Not Guild Wars Wiki. --Boro 10px‎ 15:06, 22 January 2012 (UTC)
You don't seem to do this whole Log Out thing in GW very well, either. -- Hong 15:38, 22 January 2012 (UTC)
You are wrong. --Boro 10px‎ 16:33, 22 January 2012 (UTC)
Oh no, I don't think so. -- Hong 16:53, 22 January 2012 (UTC)

Don't make this a yes/no discussion please. Da Mystic Reaper 16:55, 22 January 2012 (UTC)

Hong just can't accept that he is soundly defeated and is still munching on my /sarcasm mode comment. --Boro 10px‎ 17:14, 22 January 2012 (UTC)
Since when is this an I am right and you are wrong discussion page? Da Mystic Reaper 17:18, 22 January 2012 (UTC)
That's what happens when people have trouble with the Log Out thing, as Boro does. -- Hong 17:19, 22 January 2012 (UTC)
Hong, saying "dont play this game if you dont like it" is terrible logic. I paid for 4 games, and expected the first 2 to stay as good as they were before the 3rd was released. I really enjoyed those games, but there is no way to play them anymore. There is no "get your money back" clause, Anet just stole those games from me. That is how everyone who enjoyed the original Guild Wars feels about this. From the original 6 classes, only 2 still exist. 2 are transformed into disfigured clones that are best left for bots, and 2 have been removed from the game unless you do not like playing with other people.
PvE has always been a joke, and now it has come to the point where you cannot get into a team unless you want to breeze through it to get a full HoM, Anet's prize ticket to get people to buy GW2. Again, playing the original games is not possible anymore because they have been mutilated so badly that you have need a mental handicap to fail at PvE. Sorry, but when I bought Guild Wars (yes, that one without the "Prophecies" in the title) I did not buy a Dungeon Siege 2 remake.
PvP used to be fun. That is, until they introduced titles in PvP. People no longer went to RA or TA for fun, it was to grind rank and get impressive titles. This is what GW has devolved into: speed clears, grinding, and titles. How is that fun? Anet screwed up so bad that they might as well pull the plug when they release GW2, until people realize they have been fooled again. Of course, mr. Gee and his friends are already running off laughing, with your hard-earned money. Koda User Koda Kumi Horns1.GIF 17:59, 22 January 2012 (UTC)
This must clearly be a new meaning of "steal" that I wasn't previously aware of. Consider starting a LiveJournal page, as I believe that is the commonly accepted place to air Internet grievances at injustice. -- Hong 18:03, 22 January 2012 (UTC)
Nobody hears or cares about you at any blog site. Koda User Koda Kumi Horns1.GIF 18:09, 22 January 2012 (UTC)
Yes, that's the point! (Don't make me explain teh joek, man.) -- Hong 18:10, 22 January 2012 (UTC)

Vandalise is such an ugly word

I merely moved it to a place that was more appropriate, taking into account the likely progression of events. And surely you won't begrudge me the opportunity to have some fun, just as you are having fun, no? -- Hong 14:16, 24 January 2012 (UTC)

The problem is that you moved a perfectly on topic edit that addressed a previously stated problem and a perception that had already caused the game and by extension the guild wars gaming community grievous harm. And no. GW is still SRS BSNS. Keep your fun to the Healing Hands wammos, --Boro 10px‎ 14:19, 24 January 2012 (UTC)
See, you again demonstrate that, despite your best efforts, you haven't succeeded in logging out. I merely want you to have the courage of your convictions.
Furthermore, being on-topic is almost never the issue. It shouldn't be hard to identify what the real issue is. Second, rest assured that GW is a big game now and can take care of itself, without your dev bashing thoughtful contributions. -- Hong 14:25, 24 January 2012 (UTC)
If you think it shouldn't be hard to identify the real issue then why don't you follow the practice of doing it? hmm? --Boro 10px‎ 14:33, 24 January 2012 (UTC)
But we're just having fun. You are having fun, aren't you? -- Hong 14:34, 24 January 2012 (UTC)
As I said before: It is a brain excercise in game balance, and ruining a magnificent and more or less finely balanced game into a ruied mess such as gw in the current state is not a "fun subject". --Boro 10px‎ 14:36, 24 January 2012 (UTC)
That is simply your hindbrain resisting the urge to log out. You are more than an id, a collection of primitive urges reacting instinctively to events. Take control of your urges. Let go. Log out. -- Hong 14:42, 24 January 2012 (UTC)
I study game design, game mechanics and game balance as a hobby. GW will serve as a good subject to point out terrible errors and misconceptions, and educate misguided people such as you. --Boro 10px‎ 17:46, 24 January 2012 (UTC)

Finish with that crap

moved from Stumme's talk page
I only hope that they'll get done with all that crap soon because war in kryta is still a waste product of a bull's digestive tract. Seriously it's worse than a blatantly railroading GM with whom a conversation looks like this. ie: if War in Kryta was a D&D scenario, you'd hear the following: You thought you could join the mantle? THEY GOT PISSKEEPERS AND PISSKEEPERS EAT BABIES. Oh you thought you could get rid of the asura? HELL NO ZINN'S BACK TO INSULT YOU. Hoping for all this crap to be some renegade mantle's work? LOL NO. WE PUT IZZY IN CHARGE AND WE DEPICTED HIS BALANCE TO BE BULLSHIT. HAHAHAHAHA NOW GTFO OF THIS GAME.
Not joking. War in Kryta is just THAT bad. Gameplay-wise it's endless hordes of metagamers who keep coming FOREVER, and you are pretty much bored after the first ten minutes because instead of making progress in the storyline you are railroaded to commit mass murder. Yeah but it's all right because it was in the name of that faggot. And before you get your hopes up gw2 promotes leechers, and griefing. Have fun future players and have faith in future content the Live Team puts out, and don't forget to hop on the rails. --Boro 10px‎ 19:31, 27 February 2012 (UTC)
War in Kryta wasn't as bad as you proclaim. Now shut up and stop trolling. You made your point the first 50 times you said the same damn thing. Konig/talk 19:56, 27 February 2012 (UTC)
Doesn't make it any less true. gwlt blows. --Boro 10px‎ 21:24, 27 February 2012 (UTC)
What a surprise, this section got moved to an obscure location! You should know better than saying something negative about this game's content, that is like hate speech in here. We only want rabid fanbois and Raine-huggers in here. Yes, I know, they did their best to set up a "viral campaign" to get the audience hyped into joining either mantle or rebels and instead released a lackluster addon, but that does not give you the right of free speech in here. Think about it, for every bit of criticism you write on a dev's talk page, there are 10 potential idiots wanting to waste their money on GW2 who will reconsider. You are an awful person for doing such a thing!
However, you ARE spot on about 1 thing: have faith in the Live Team. Because faith is gullibility. Faith is trusting without reason. If you have faith, Anet is going to like you. Actually, not you. Your money. Koda User Koda Kumi Horns1.GIF 23:25, 27 February 2012 (UTC)
Mad? User Felix Omni Signature.pngelix Omni 01:49, 28 February 2012 (UTC)

War in Kryta is basicly killing this one group of foes... over and over again. Same with Winds of Change, except the last few quests were defend, defend, defend. InfestedHydralisk 01:03, 28 February 2012 (UTC)

Yeah. And thinking of it the writing is about as boring and crap as the gameplay. I haven't EVER seen a single line of dialogue, pre-battle line, in-combat quote saying that the enemies we are fighting (mantle and ministry) are people too. No. Apparently in the benevolent eyes of John Stumme the only people who deserve characterization are those who are with us, everyone else is to be treated like the next group of mantids you come along. Reisen is a good exception, but exception strenghens the rule: Mantle/Ministry soldiers are not people, they are just a monster with a different model, and in each encounter there are more of them than the russians (no offense meant). Temple of the intolerable is an intolerable example. It just never fucking ends. Just like A Little Help from the lil midget asura. Fucking Slog. And yes I had faith in the live team, in Linsey "Shadow Form" Murdock, in Isaiah "lol I just trashed this skill" Cartwright. The former who is also responsible to about half the crap you suffer through WiK. After more than a year John hasn't touched Any of these issues, but instead kept cranking out bull's digestive waste worth of content full of the same errors. Still surprised that I lost faith? And there is more, which I'll gladly share if you are interested. --Boro 10px‎ 08:45, 28 February 2012 (UTC)
@Koda: There's a huge difference between saying something negative and crudely and repetatively bashing on something. I'll be in the front to say that Beyond content isn't as grand as it can be, but with 5 (now 4) people working on it full time, what do you expect?
@Infested: And Factions is all about fighting one individual (Shiro), and Nightfall about one main group (Abaddon's grunts). Only games which had more than one prime evil faction is Prophecies and Eye of the North - which was undead, stone summit, charr, mursaat, and titans and charr and destroyers respectively. Factions and Nightfall had more villianous groups (as did Proph, EN, and WoC) but they weren't a focus to the main storyline. While WiK had 1 villainous group, WoC had 4 (arguably 5 - Afflicted, gangs (Am Fa/Jade Brotherhood), MoP, and Sensali). Compared to most campaigns, WoC was most varied in terms of foes.
@Boro: About treating enemies as people... we had the inhuman charr (whom had a millenium hatred for), xenophobic dwarves who killed for traveling across land, most-likely-mindless undead (save their master)... forgotten actually were sympathized as (The Forgotten Ones and Forgotten Gate Keeper), Mantle, Mursaat, and Titans (demonic constructs) - and on the side, primitive grawl, centaurs (same boat as charr, though not as long), and tengu (questionably same boat as charr). Factions had plague creatures, will-controlled constructs, and Shiro (and on a side, creatures who have been hostile to humans for 2 centuries or longer). Nightfall had Kournans (who we did try to reason with and even worked alongside), demons, and human-turned-demon (and on the side, heket, hostile undead, and harpies - heket and harpies are also in a racial war with humans).
So tell me, which human groups were not said to be humans? Which villianous groups were not villains? Kournans and Mantle are the only ones, and as said there are some Kournans who are not outright killed and treated humanely, and the only Mantle really met after their big reveal to be villains are either in Riverside (in which we see casual conversations) or their vanguard who're out to kill us. The humane stuff existed (not really in Prophecies but that story had lots of faults), but it's just not in-your-face, as this is a role-playing game and except Winds of Change, the PC is generally kept as close to a blank slate as possible - that was where the PC in WoC fails, not by what was put in the PC, just that anything was. Even if the PC turned into a cold-blooded killer who would rather watch Xin Ji brutally slain than whisk her away would have been equally wrong. Konig/talk 09:31, 28 February 2012 (UTC)
It is called freedom of speech. If you do not allow it, you are a either a dictator or a sycophant. If Boro is being too rude, he will be ignored. If he is lying, he will be called on his bullshit. But if his opinions are being hidden from the big crowd that is supposed to swallow everything and waste their money on GW2, he is not the one in the wrong.
Factions was all about beating 1 guy, yes. But did you fight nothing but Shiro'ken all the time? Did every mission in NF contain nothing but margonites? Of course not. WiC, on the other hand, lets you fight nothing but mantle guys and peacekeepers. All the time. That was the point, not the strawman you set up.
People had been anticipating a mantle vs rebels clash with players being involved on either side. It was hyped that way to make it more interesting. Instead, we get this awkwardly stereotypical Robin Hood scenario where all of the rebels are holier-than-thou ,and the propaganda-style messages of the "viral campaign" and subtle mantle tactics such as in The Hot Springs Murders are replaced by stereotypical villains to get the message across to the dumb playerbase. My intelligence was deeply insulted by this shift of setting. But hey, have faith, because faith is gullibility. And anet needs you to be as gullible as possible. Koda User Koda Kumi Horns1.GIF 15:21, 28 February 2012 (UTC)
Freedom of speech doesn't apply to the internet. User Felix Omni Signature.pngelix Omni 16:01, 28 February 2012 (UTC)

Reason for moving from Stumme's page

Boro: I moved the above comments to your talk page because they had nothing to do with whether ANet plans to add someone to the live team to replace Andrew Patrick. (Plus: please try to avoid using gratuitous epithets and insults; it works against the key points you are trying to make.) – Tennessee Ernie Ford (TEF) 20:20, 27 February 2012 (UTC)

Bittersweet

moved from Feedback talk:John Stumme#Bittersweet
Quality of writing however, is not. Some plot elements, and mind me crucial ones the story revolves around are just written terribly. First, Reiko doesn't recognize Miku. No explanation is given, the event is only a tool to show how bad the ministry is. Throw out the subtlety, the Shades of grey we are supposed to start thinking in, the whole "ministry of purity is baeaeaed" is thrown at the player full force in a rather anvillicious manner. To add insult to injury the plotline of trying to get stuff done but realizing that the organization we've been helping has been bad all the time is already used in prophs. All the while the plot is supposed to make the players start thinking about intrigue, finer shades of politics. Grey and grey morality and the witcher might come to mind, but no, GW is not like this. I mean GW WAS like this, but GW::Beyond is apparently not GW, though your mileage may vary.
Reiko's change of mindset to Adolf Hitler's is not explained at all either (Miku even tells the players that her aunt was not like this), and this remains through the whole campaign, lending the most possible explanation (she was doing it for the lulz) credit. Or she was not doing it for the lulz, but then it didn't make it to the final cut/build. Which is bad writing either way. Reisen started out cool too. He had some character. He did berate you if you went for the 10% morale boost after all, then with the party near Dragon's Throat, and the Raid on Kaineng Center, it turn out he was more like a troll than an actual character, used to tell you that everyone's bad in also a rather anvillicious way. Too bad. He had some potential to be a great character with SOME standards, but in the end he wanted to rule Cantha for pretty selfish reasons.
Finally the point that Ashu decides to do so because he finally got a chance to make a difference when it counts, is not stressed properly, no determination, no noble cause is given, just the fact that he accepts this because the people look up to him. Which may or may not end up in us killing him sometime later (because he keeps his secret and grows corrupt/crazy), or getting nothing done because status quo is god. Which is also a shame since some change from the bottom-up would be nice after the reactionary victory in the War in Kryta. --Boro 10px‎ 12:39, 7 March 2012 (UTC)
For the cases of Reiko and Ashu use a bit of logic. Da Mystic Reaper 13:11, 7 March 2012 (UTC)
What do you mean? that he is an evil mini? Oh c'mon grow up already. If you disagree, then elaborate for us please. --Boro 10px‎ 13:17, 7 March 2012 (UTC)
Another thing is: I want my character back. You go questioning the player's actions of slaugthering the jade brotherhood (who are criminals by choice and if they resist arrest they can die), while you put shittons of them into my way, and go into moral dilemmas (ow the JB warrior has a family) without giving the players actual choices. And all the second and third parts are made to surely railroad EVERYONE into hating Reiko (though Raid on Kaineng center and the quest before that did SOME good to the overall quality), with no explanation given to the hate of the tengu. They just hate the tengu so we can hate them without regret. Yeah I just feel my brain cells dying both over the loss of my characters (I wrote backstories, motivations for some of them), and the lack of sense this story has. --Boro 10px‎ 13:15, 7 March 2012 (UTC)
This is Guild Wars. A game that came out in '04 and is barely holding on now with a live team of 4. Where does any of this complaining have a point? The characters were shown to not be evil and just be manipulated in nearly every quest. Reiko got the power that she wanted and that gave her the opportunity to reach even further. It even says that directly in the game. Guild Wars has never really had a superb story either. The pc being less morally ambiguous is notable, but the rest of your arguments are quite frankly just bullshit. 66.216.232.63 23:24, 9 March 2012 (UTC)
Wrong. GW came out in '05 and had a wonderful community and a very strong competitive playerbase who were motivated by getting better instead of by getting fat loot. Then Anet messed up. I want them to fix the things they broke. For reasons that don't concern you. --Boro 10px‎ 10:21, 10 March 2012 (UTC)

Robert Gee's page

Would you want to move that discussion here and leave a summary asking for a rationale? Like "It seems like you are nerfing symptoms of MB being too good of energy management rather than the source." *Short something about why the combination is bad*. --JonTheMon 16:03, 29 March 2012 (UTC)

I think it's a good idea, but I need to write the summary+argument about that, so don't go on right now. --Boro 10px‎ 16:33, 29 March 2012 (UTC)

Summary.

The current argument is:

  • It seems like you (Live team balancers) are nerfing the symptoms of Mind Blast eles, instead of addressing the source of the issues.
  • It also seems like you are treating the symptoms of hexways and the general powerful state of hexes by further improving hex removals.



--Continued from Robert Gee's Talkpage

So what did Healing Breeze do to deserve such fate? --Boro 10px‎ 08:28, 25 March 2012 (UTC)

I did a bit of researching, asking people around, and watching gwpvx and found out the sad event that you nerfed an otherwise perfectly fine skill because it was used in a build that abused the energy gain from Mind Blast. This is again nerfing around the problem, because the skill was fine in itself, it's multiple usage at the cost of energy was a good way to force monks to make decisions (in PvE), it was a good support that could be used in a crutch, at the cost of offensive or other support capacities that could've been used as an elementalist. Of course when a skill can be spammed for insane energy return that makes people laugh at silly things like energy costs or savage shot, the build using said skill becomes overpowered. But it doesn't become overpowered because of Immolate, or Healing Breeze, Or Dwayna's Touch (I think that was what old MB eles used), it becomes overpowered because there is a skill that is essentially "lol energy". This is not new in the history of gw skill changes, as we have Tiger Stance, Burst of Aggression, and Flail, three stances nerfed because facerolling assassin builds (Shadow Prison, Backbreaker, and Palm Strike) and in the case of Flail the DPS ranger build (Prep-shot). I'd kindly appreciate it in the future if you stopped nerfing around the problem ruining otherwise fine skills, removing tactical diversity in using said skills (game of skill rings familiar to you?) and addressed the actual problems such as Mind Blast making mockery of Energy Management. --Boro 10px‎ 11:13, 28 March 2012 (UTC)

I know it's the principle but the first thing i would say is; does a 3 second extra recharge really hurt the skill?. Second would be what change do you suggest instead to nerf the build instead. Since the problem seems to be mind blast i do wonder what fix would work then, or rather how you would change mind blast and still keep it a good and usable elite. Well a popular request is to move it to earth magic since it lacks a mind skill. It would also give earth magic a single hit damage spell wich it currently lacks. Still if you want to have it undone then suggest a viable fix instead of just crying about it. Da Mystic Reaper 12:20, 28 March 2012 (UTC)



The idea is good: Earth Magic could get MB. But why reinvent the wheel when Tealspikes made the exact same suggestion more than a year ago already. Secondly players using the skill which was hurt lost a of tactical option which I described in my earlier post. Small tactical options and decisionmaking can make the gameplay surprisingly deep if there is enough of them. Another problem is the principle and the (by the way well documented thanks to the gwwiki people) history of updates in this direction. It doesn't matter if nerfing around the problem - which in the end generates a lot of balancing work for the devs, which is in itself counterproductive given the current sorry state of the game - happens in big or small updates, nerfing around the problem is bad and should be stopped. As for Mind Blast, maybe both you and Robert could take a look at the suggestions already there in the Elementalist skill suggestions. You know the reason the namespace and that whole thing is created (with the blood, sweat and tears of our many sysops), is that the developer talk pages got out of control regularly. But it doesn't worth yak-shit if nobody uses it. By the way I suggest you use your browser's search command (ctrl-f) to quickly find the suggestions you are looking for. Other good suggestions include Talamare's suggestion which moves it to energy storage, and increases both recharge and energy gain, making it more vulnerable to interrupts like... Savage Shot! There is also Feedback:User/Lou Wolfskin's suggestion which would make it into something like an elite Energy Surge (with AoE). In my personal opinion it could use the "new" 1.5 second cast time. The final suggestion is Ractoh's suggestion which suggests that the energy return should be in the form of Energy Regeneration which would make spamming less powerful, (overally less energy gain) something which was another main problem with mind blast builds.
All in all it's pointless for me to suggest anything as (almost) everything has been suggested already. If Robert&John did identify the correct problem in the first place (spammy mind blast allows for OP ele builds in GvG), and managed the situation correctly (check out if they have any cool ideas to handle this problem, and if not, then look over the previously linked suggestion list), this whole problem with Healing Breeze would not have ever existed and Guild Wars would be a better game. --Boro 10px‎ 18:55, 28 March 2012 (UTC)
ANet did adequately address the overpowered-ness of the MB Ele build. First off, if you're a Ranger, D-shotting or Savaging MBlast is almost always entirely a waste of time, because the ele can still rely on both Fire Attunement and Aura of Restoration. The Ranger should instead ALWAYS be aiming to D-shot Heal Breeze (to render the ele incapable of healing fellow split players or NPC's, such as a WC sin or Footman) and Savaging Rodgort's Invocation (losing 25 energy/spike power > losing short recharge MB), as it is far more effective. This is of course both pre- and post- update. With the current nerf already to MB's (there still usable), further nerfing the recharge of MB would be overboard and make them completely obsolete (as they did to IoP Mesmers alongside this last update). 71.153.13.105 20:23, 28 March 2012 (UTC)
Well i would not mind having a go at redesigning Mind Blast to make it less of an energy management elite but i do agree with 71 here. Nerfing Mind Blast would not have been the way to go at all and the increased recharge of Healing Breeze does not hurt the use of the skill either. Well it can be interrupted on the recharge of Savage Shot, Punishing Shot, Magebane Shot and Concussion Shot now or Distracting Shot to increase the recharge of the skill. But still outside of the principle of being a neglectible monk nerf (and a PaH buff, don't forget that) i don't see the reason whats the commotion about. If it's a skill nerf affecting PvE because of a bunch of PvP elitists then i can understand. Oh yeah i do keep an eye on the suggestions made by other players. Da Mystic Reaper 21:09, 28 March 2012 (UTC)
The only reason Immolate and Healing Breeze both became too powerful and popular that they ended up nerfed is because Mind Blast fueled their energy usage, rendering the high energy cost, which would have originally been a deciding factor in using the skill, and allowed for a tacical decisionmaking: Do I want to cast two immolates in quick succession? Or do I want to save up that energy for some other use? In the end the averaged frequency of casting the skill didn't change if Mind Blast was out of the scope, but the little quirks (ele burning up energy to push the enemy team and things like that) that were allowed by the short 2s recharge but balanced by the prohibitive energy cost are lost from the game from now on. 5s recharge: Square and flat. With immolate, it is a fairly substantial nerf. With healing breeze, it is not THAT deadly, but the spell, just like any other regeneration granting spell was underpowered on monks in the first place, and it didn't address the issue AT ALL.
PnH was OK already. It was the very short recharge of certain hex spells, especially AoE hexes such as Suffering, Blood Bond, single target ones like Empathy, Defile Defenses, Soul Bind, Conjure Nightmare, long lasting ones like Mind Wrack or the not so useful Parasitic Bond, that made hexways a problem in the first place. And if you have read my previous topic, heck if you have ever checked out some of Shard's or Auron edits in the older and newer debates about balancing, you should know that buffing a counter doesn't fix the problem. PnH, even with it's better recharge won't magically stop hexways from being an issue. This only leads to buildwarsing. This is what I've been telling. The last update was pretty much a poking at random direction in the darkness seeing if it helps. Does it? NO. It doesn't help. You nerfed around Mind Blast, you buffed around hexways, and the only somewhat sensible thing you did was to fix IoP.
Then, dear IP(71...) and Previously Specified Agricultural Worker Shrouded in the Secrecy of the Occult, you come with the same boring argument that "but if they fix X/Y now, Z amd U and V will become useless". NO! WRONG! If they FIX the problem of mind blast (that has been existing since Nightfall). I don't think a "nerf" (as in tweaking numbers like the mentioned recharge time) of mind blast will help. It needs a total redesign. A VERY strong energy management spell (which also has nice damage to boot) under the Fire Magic attribute is the problem. Arenanet did NOT to address this even remotely close to adequate. They nerfed immolate and a dervish skill which I forgot, and also Flame Djinn's Haste: Skills that were fine outside of the mind blast build. And now healing breeze got hit by the nerfbat. Which one will be next? Orison? Smiter's Boon(PVP)? With this trend we can never know.
Closing this overgrown wall of text, I don't see it why you can't understand that there is practically no positive effect of nerfing semi-random skills while leaving the obvious problem alone. --Boro 10px‎ 15:55, 29 March 2012 (UTC)
Ultimatly it's the energy managment aspect of Mind Blast that bothers you.
5 Overcast

5 Energy1 Activation time5 Recharge time Elite Spell. Deals 15...51...60 fire damage and inflicts burning condition (1...4...5 seconds). Also hits adjacent foes if you have more energy than target foe. For each foe you hit you gain 2 energy.

I increased it's recharge to 5 and added burning lasting equal to it's recharge. As conditional effect it deals AoE damage and gives 2 energy for each foe you hit so it only becomes effective as energy managment when facing multiple foes. The effect is more true to the nature of fire magic and should eliminate the abuse that bothers Boro so much. Happy with this Boro? Da Mystic Reaper 16:20, 29 March 2012 (UTC)
You made it into another overpowered elite that puts the recently buffed mind burn to shame. It's about ~50 damage and some burning versus the energy gain, but Mind Burn has 5pts exhaustion. Your mind blast would be just fine if not overpowered already without the energy return. Mind Burn is currently considered balanced. And indeed the whole "strong energy management in the fire magic tree" phenomenon is the problem here. Mind Blast synergizes well with the energy hungry fire tree, the otherwise costly and balanced in that way Healing Breeze, and a possibly with other things nobody even considered. Nerfing those things leaves a bigger and nastier scar in the overall game balance than fixing Mind Blast. --Boro 10px‎ 17:13, 29 March 2012 (UTC)
Well i did take Mind Burn into mind when doing Mind Blast. For damage Mind Burn is superior and the conditions they both have when it comes to range are the same. Well i added a 5 points of exhaustion so Mind Blast is still better for energy managment and still has the advantage of an unconditional burning. Still when comparing Mind Blast to Mind Burn Mind Burn is still the way to go for damage. Well i myself have never really needed Mind Blast for energy managment outside of enchantment removal areas. But with the buff to Mind Burn i don't even need it in those areas since i can use Fire Magic without attunements and Mind Blast and still pump out damage without losing all of my energy, heck i even run an enchantmentless Mind Burn build in FA. Da Mystic Reaper 17:38, 29 March 2012 (UTC)

Stumme's talk page

moved from Feedback talk:John Stumme#April Fools Day
I've long since given up in any attempt to understand them. Yet it sill proves that they aren't that good as it makes them look like because they still fail to give hamstring a 5 energy cost and 8 recharge. I mean c'mon dervs'n'sins get easy, and sometimes unblockable cripple every corner. Seems like it takes less energy fooling around than fixing up the bad joke that is commonly labeled as "Guild Wars gameplay". --Boro 10px‎ 14:31, 2 April 2012 (UTC)
Why should they, wars in PvP all use cripslash anyways. Then again you are corrent in that it needs a buff in both cost and recharge, and while they are at it some damage as well. Well for the warrior it's more than just hamstring that needs to be updated. Da Mystic Reaper 15:18, 2 April 2012 (UTC)
Maybe because ppl would see it as a viable alternative to get cripple on a warrior, but that's not my point. My point is that instead of fooling around with half-arsedly implemented jokes they should make the game playable with more then 2 or 3 viable builds. what could go wrong? --Boro 10px‎ 17:47, 2 April 2012 (UTC)
Boro, I don't think you realize just how fragile the balance of this game is. If Hamstring were to be buffed as drastically as you suggest, Hamstorm warriors would be the new FotM guaranteed. We'd see 3-, even 4-hamstorm teams in GvG, and twice as many in HA. Deadly fire would be raining everywhere. User Felix Omni Signature.pngelix Omni 20:24, 2 April 2012 (UTC)
Lulz^. In any case, I don't think it matters simply because Crippling just isn't an engaging mechanic the way it's executed in this game. The way it works in GW2 will be a lot more exciting. And unfortunately, there's just no way to Retrofit that execution of it back into GW1. I think the joke here was that some "marketing points" for the game were and always will be ineffective n00b combos. You can see tons of this going on with BF3, LOL & COD or other total-n00b games out there that are super "pop" but don't offer any real depth. You simply can't bridge that gap --ilrUser ilr deprav.png 20:48, 2 April 2012 (UTC)
Anyways GW can't go without it's yearly april 1st joke update. I know you don't like the direction this game is heading to Boro nor the pace of the updates but the Live-team simply does not have the manpower to do such a thing. The balance between the professions may be lost atm due to the recent skill updates but remember that not all professions have yet been updated matching the level of power of the already updated professions (wich hopefully will restore most of the balance). Anyways just enjoy the joke for once instead of being so serious all of the time. Da Mystic Reaper 21:15, 2 April 2012 (UTC)
Strangely they have both the time and manpower to introduce one of the worst pieces of fiction I'll ever see, but at least I can turn the browser off, hit the back button, shrug and forget the usual slew of bad fics that I meet up with. but I'm supposed to take wik for canon? F***! The gameplay of that mini-campaign is horrible. The enemies are of high level, use every kinds of cheese builds that I had the "luck" to see in pvp, and for the most part the area design totally disregards the reduced (six-man) party limit. Every mission/quest thingy, while not being repeatable and therefore re-experienceable, is padded like the fucking twilight movies (haven't seen them. don't worry), so about half your time in an area is spent on senseless slaugther, and the rest is probably wiping on a group/boss/part that decided if 8man cheese groups were not enough, there are 2 of them to fight at the same time, or contains other cheese that exclude any fun-based gw2 styled builds from doing it. The missions, while nothing happens in them, are WAY too long, like a lil help from above where you go to loamhurst, and when you're coming back you have to fight mantle popups. Just in case you thought clearing the area accomplished anything. When you are through these obstacles that give nothing but cries of frustration, your rewards are more copies of the same or mostly identical consumable/weapon you had the luck to endure since wintersday, of course technically different enough only to clog up player inventory space, and at least two kinds of tokens that are to be collected furiously for 1337 rewards which are butt-ugly weapons but still rare.
To sum up: You still have time and manpower to write worse pieces of fluff than Matthew Ward, create boring, cheesy, timesink "content" that in overall experience is comparable to subjecting oneself to an iron maiden suntan trip. Meanwhile most things you create cater to a group of pack-rats and completionists who abuse speedclears and whose elitist bragging mentality disgusted most of the then regular players to the point where they just left the game for good. All of this instead of fixing the issues of speedclears, heroes and current pve cheese, and introducing fun pvp formats like the DoTA wintersday without the snowballs, with it's own limited skillset to promote gw2 style teambuilding. This was just an example. The thing that matters is to give content that's gameplay-wise enjoyable for itself, not because some faint promise of reward. Thanks for reading, have a nice day! --Boro 10px‎ 07:30, 4 April 2012 (UTC)
ps: My little previous post is not meant to discuss the lack of merits and failures of the War in Kryta content, it is merely backing up my argument. --Boro 10px‎ 08:04, 4 April 2012 (UTC)
Take some god damn Prozac and go to bed. –Jette 08:44, 4 April 2012 (UTC)
What's your problem with me pointing out that the live team's size should not be used as an excuse for their terrible pieces of work they have released so far? And what have you against telling them to stop wasting their time on bull---- and start making the game halfway playable in high-end areas? Or switch their focus from hoarding munchkins towards genuine roleplaying? I mean their previous works have all but killed the gw community. Ursanway, then Shadow Form speedclears DID encourage repetition. And there is a sure sign of something being wrong when you have dungeons, supposedly different and unique areas, and the build for them is a variant of up to 8 shadow form assassins going in and running through enemies only killing things that are required. If you don't believe, go to Doomlore shrine or ToA and see it firsthand. --Boro 10px‎ 11:45, 4 April 2012 (UTC)