User talk:Gaile Gray/Archive Guild Wars 2 suggestions/April 2008 Page 1

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Realm of Gods for All of 'The Five'

In Guild Wars 1, there is only a realm for Balthazar (Fissure of Woe) and Grenth (Underworld), could there be some sort of realm for Dwayna, Melandru and Lyssa in Guild Wars 2. Or is there some sort of reason for not doing so? Officerofwet 21:44, 1 April 2008 (UTC)

Spoiler alert: The following text contains spoilers relating to the story of Guild Wars.
You forgot one God. -- Alaris_sig Alaris 21:56, 1 April 2008 (UTC)
When you really think of it, Kormir's realm is the realm of torment previously inhabited by abbadon, she jsu thasn't been able to clean it out in GW1, but maybe that'd be something to add to GW2, the re-made realm of torment in kormir's image. Lord Zepherr 04:05, April 1, 2008 (UTC)

Good point, end of margonites and those sort of demons: margonites vs a god... Officerofwet 22:09, 1 April 2008 (UTC) yeah... Kormir should sort out the realm of torment, and there should be more realms for gods, maybe Dhuum and Mhenzies could come back into the story in GW2

Well the realm of kormir is the chantry of secrets which is cleared out. Now it's guarded by the forgotten. But yeah I suppose they could make the realm even bigger
Don't you mean Throne Of Secrets xD!

I've been thinking about a cool sort of melandru realm that i might make on my Gwiki account (or GWW, i can never tell em apart unless im at them), but making relams for all the gods wouldn't be that hard. while dwayna is all happy and healing, I'm sure some evil can be found there for you to go kick down. it might just wind up being something like an introductory god realm, to get people used to the large scale realms without way too much challenge. Uberxman1028 06:40, 5 April 2008 (UTC)

Melandru's Realm should have hidden tamable creatures that spawn randomly( ie:a young dragon) --The preceding unsigned comment was added by User:68.255.80.102 (talk).

Faster Movement

I've had an idea, couldn't we have like horses which u can ride or some sort of flying animal, so u can get around the place much quicker, maybe like:

  • On horses you move at X2 speed.
  • On <some sort of really fast land animal> you move at X3 speed.
  • On tame dragons you go at X6 speed.
  • On <ultra fast flyer> you move at X15 speed.

These may come handy if we had much larger, explorable areas/world generally, especially if we didn't have so many teleports like map travel. Officerofwet 22:03, 1 April 2008 (UTC)

This migh tbe something you want to move to Mounts section up above. Lord Zepherr 04:07, April 1, 2008 (UTC)

O, sorry, my fault..., anybody who reads this, assume its part of the bit in the mounts section Officerofwet 22:14, 1 April 2008 (UTC)

Lol we're copying WoW now? xD 65.34.193.183 19:07, 3 April 2008 (UTC)

To move this away from mounts a bit, I have seen games where you can walk or run, the latter of which would tire you until you can only walk again. Rest up a bit, and you can run a bit more. You tire faster depending on how much weight you are carrying and upon your level (the game mechanics are different in the game than in GW or GW2). But it's an idea worth playing with I think. It would allow those wimps of us to run for our lives when the big boss appears. =D! - Knux 17:35, 5 April 2008 (UTC)

That's just a little bit too close to exactly the same as WoW...--higgin3 21:55, 8 April 2008 (UTC)

/sighs Yet another WoW idea...The Cabal 00:44, 9 April 2008 (UTC)
You guys are forgetting WoW isn't the only game nor the first one that does faster movement, mounts etc many games were doing it before WoW and many will after WoW. Just annoys me everyone comparing it to WoW then its not the only game nor the first to do all this. 122.109.43.82 02:37, 11 April 2008 (UTC)


1. This is getting pretty close to WoW. 2. Basically, you're going to have to choose: Map travel, or mounts. I would choose map travel

2. NO you are not going to have to choose get your facts right Anet have stated for a fact in the PCGAMER issue map travel is staying because it was one of the key features of Guildwars 1, we want both. 122.109.43.82 13:32, 16 April 2008 (UTC)
Why both? I really don't see a point if map travel stays. All that comes to mind is an easy way to abuse mounts for running and/or hunting only specific groups of enemies. --Frank
why both? because there will still be allot of land inbetween cities that you would want to get to and no doubt guildwars 2 will more map area than guildwars 1 and it will take way longer to travel inbetweeen cities etc to dungeons etc. Oblivion is a reason why we need both. 122.109.43.82 09:41, 23 April 2008 (UTC)

The Scarlet Letter

Okay. I'll admit it. I did a bad thing. Being fairly new to the whole online gaming experience I honestly had no idea that RMT was such a horrible thing. I thought, "HEY! This guy's selling Gold." So I got suspended. Fine. I got to thinking something that might discourage such things and to really bring them into the open is public humiliation. If you're Hester Prynn, when you commit adultery you wear a scarlet letter 'A' for the town to see what you have done and as a warning to others that there is a form of law and a code of conduct, the same is true within a make believe world. So, this could work for all campaigns and perfect test for Guild Wars 2, characters caught violating policy could have a mark over there head to indicate the policy they have been convicted of. For example... I bought gold I should get a big 'THEIF' over my character's head for a month. A person caught using profanity should get 'POTTY MOUTH' or something. They could be icons that people would need to look up on WIKI. What could be more fun than to see the sins of others.--76.88.204.117 05:56, 1 April 2008 (UTC)

Ugh... had to read that book this year... but apart for the literary reference, not a bad idea.Ashes Of Doom 12:13, 1 April 2008 (UTC)

I had another idea. During the suspension of a character and effigie of that charater can be found in stocks in some of the larger towns for other players to visit and throw vegetables at.--76.88.204.117 03:53, 2 April 2008 (UTC)

That would definately add the shame of doing something to it, it would also be a good reason not to do anything( imagine 300 people throwing rotten vegetables and bricks at you! caw...)!

well i do amite that public humiliation would be a good idea but how would that really stop ppls from doing the crime in the first place. i mean woopie i bought gold and got caught and now im in the stockade with some thing over my head saying im a theif or a cheat. i got caught..... see what i mean. it doesn't stop the problem. they will just keep doing it over and over again. it is good that they only suspended your acct though and not banned for your transaction. and NO!!! im not pointing fingers at you. ppls have goten so spammed by it that they ignore it. but those around you should have reported it to the admins asap and they should have taken care of it fast. and the other ppls around you should have voiced that that ppl was doing something wrong and that anyone buying will being banned ..ect ect. but you also have to address the ppls that sold your the gold in the first place. so now u know if u see it or get spammed by it you know what will happened to someone else who falls for this. yell it out and spam it yourself so other ppls don't make the same mistake you made. -sai baku71.229.193.97 15:48, 12 April 2008 (UTC)


Remember though, Anet does have a lengthy Privacy Statement. When you report someone, they almost always tell you that they can't tell you about what happened to the person reported or anything. This idea might not be able to go very far depending on the limitations put on by the Privacy Statement.

If you think back and remembered what happend in the book, Hester's "A" became a sign of kindness, and love. what's to say that the same thing won't happen in game?

Guild Wars 2 Skill Names

It would be nice to keep SOME of the skill names of GW1. Even if "Light of Deliverance" acts completely different from what it is now, at least there will be some familiarity. Renin 12:45, 1 April 2008 (UTC)

But entirely confusing, since you're used to LoD from GW1, and now in GW2 it's not the same at all? After a few yars with skills being a certain funcrion,if they keep the names, the function should be similar at the least. Yukiko Image:User_Yukiko_Sig.png 07:27, 6 April 2008 (UTC)
I agree with Yukiko, there is no point in using the name of a skill for one that does a totally different thing. Bad idea.

i think the idea of branding could be a good idea beacause it could cause for the branded person to be avoided. but the stocks idea is pretty stupid.

Skill Descriptions in GW2

Quote of Gaile Gray http://wiki.guildwars.com/wiki/Talk:Game_updates:March_2008#Developers_priorities : "And lastly, the creation of these skill descriptions is, in a way, tied to development of Guild Wars 2. This is a way for us to experiment with how we present skills..."

Does this mean you guys are considering presenting the GW2 skills in the concise-type of way? Sure, a few skills like Dismember, and Sever Artery have extra information, like explaining deep wound and bleeding, but in general I believe the classic skill descriptions would be an are easier to understand by newer players. 65.34.193.183 13:38, 1 April 2008 (UTC)

Make It A Real World

I would be so happy if you guys at Arenanet could make GW 2 as a "real" world. Things that i would like you to include is landshaping, wearing out grass at a place would make it to a path, and building houses, not yourself but a npc that builds them. Then auctionhouse, a big metropolis city that all the players can live in, if they pay ,not in real money of course. Mounts as mentioned before. And the game mechanics should be reworked to so that with bow or wand or ANY weapon you have to aim, but still making some system to help aiming a little.The game could be played in thirdperson or in firstperson and in offline or online.But when in offline you get henchmen with you and cannot use things that could affect the community of players.No instances could be entered but killing some monster yields exp and gold and items but like auctionhouse can't be used in offline.Different factions and making a own faction from a guild/alliance that is over 300 players or something like that. Then player built cities or areas heavily influenced by players. Race should be not so many but still diverse but not too diverse like a flying eagleman versus rhino dude. No classes!!!! or main classes but not no secondary but you can learn other classes skills but not use them as well. A class that has many skills in the beginning but can then refine to a specific area. Like elmentalist first can use all water and fire skills etc but then wants to become "one with the fire" and then becoming a sort of "flamelord" with changed appearance. This could only be obtained through max level required quests that are long quests, like choosing secondary profession in GW 1. The max level is i think favored to 100, but you could only reach 100 after doing a quest to then become 100 so grinders can't get 100 with out doing atleast one quest ,heh. PLEASE Arenanet skip the instanced map and make it a free world(except the dungeons) but keep the maptravel, but like asura use the teleport to travel to main cities. Some kind of map wide viechle like train in the real world atleast if not teleport. Make it real.Aceben 13:59, 1 April 2008 (UTC)

You mentioned that the game should be playable in offline mode aswell. If you mean that you should be able to use same characters online and offline that means there's a bigger risk with cheating, like someone make a tool to alter the character in offline and then going online with it. --LittleBacillus 19:25, 1 April 2008 (UTC)
I can see your point but arenanet are experienced and could make somthing to prevent it--Aceben 11:28, 3 April 2008 (UTC)
If you made it like a real world it would be great if the characters aged over time, not like every 10 years they get a few wrinkles, but like you could make them at like "young", "middle-aged" or "old", i think this would make the world a little more diverse and also help to make characters' apperance more unique!
Cool idea btw, didn't think of that. Thanks. And I would like to add that we could change our characters body type like fat or thin or muscular, but i just love the premade faces options, it is far moore better than having too many options but maybe still many options are good--Aceben 11:28, 3 April 2008 (UTC)
I would be interested in terrain textures that change overtime depending on the kind of traffic they meet. Grass that grows taller when nobody had been there. Dirt that surfaces when too many boots have crossed it's path. It'd be easy enough, texture-wise. Have each "square" of the landscape keep track of how often it is stepped on, and at certain intervals throughout the day, change in opacity. Then the paths taken by players will determine where the "beaten path" is. People who are in for the true sense of adventure can intentionally stay away from them and know they'll be out there on their own. - Knux 17:29, 5 April 2008 (UTC)
I like that idea as it will help those who want to get through an area and are unsure of the best route. Maybe mobs could set up ambushes on those routes as well (so a new route has to be found) - perhaps only if player is of a certain level/skill though (based on number of deaths and party size). I can imagine that putting a lot of demand on the GPU (could always turn the option off though).

Someone mentioned character changes,like:wrinkels should appear and things like that.I have somthing to add to that,characters,depending on their level or combat,they should also get scars on their body and faces.Characters like that would show they are veterans or more skilled or have played longer than most.

As far as making it a more "real world" game the developers should take a look at the Z cam interface (Popular science May 2008, pg 28) which will be coming out for computers. It allows allows your body movements to be projected into a game (like what a wii does now.) The game should not require this interface but should be able to be compatable with it. Id love to be able to do hand to hand combat against some monsters in the future!

Gaining Wealth in GW2

I'm probably sure it's been posted somewhere else before, maybe even on this page, but I'm too lazy to look through this HUGE amount of text. Anyway, I was quite disappointed when I first bought GW when I came to realize, you couldn't mine, or craft or do anything like other mmorpgs allow to gain money. The closest thing I think i've seen to this day is crafting consumable sets and selling to other players. After a while, I got used to the idea of farming, but I think it would be great to be able to make your own stuff, like armor and weapons in GW2. 65.34.193.183 14:05, 1 April 2008 (UTC)

it would be nice to have more ways to make money. like having every class have different extra jobs. like a ranger could skin or a monk could make potions. -sai baku71.229.193.97 16:43, 12 April 2008 (UTC)

That would introduce grinding for levels, which would bring in more bots, which ultimately ruins the fun of the game. — Eloc 17:03, 12 April 2008 (UTC)

well your already grinding for lvs anyway, why not link them together or just leave them as a basic skills. -sai baku71.229.193.97 21:56, 13 April 2008 (UTC)

Agreed, this would definatly, without a doubt, entice more people exploit the simplicity of these things by botting them, day and night. This is unfair to people who follow the rules and farm without bots. You see hundreds of "fishing bots" and "mining bots" and "woodcutting bots" for other games which allow this. How many bots do you see for gw for fighting monsters and collecting money? Not many because it is much more complicated than simply clicking a stone to mine it.
Can I give a suggestion? Anyways, I don't think the traditional resource gathering would be a bright idea because it is very slow, and boring, hence the bots.
I think min able resources should appear only in dangerous locations, like rival miners etc, which kind of prevents bots, then we have these minerals to be unvealed randomly, rather than a timed thing.

Resources like Wood should have a system where the Better the quality woods, the more dangerous guardians there, and each time you chop down a tree, there is a chance of some creatures, like snakes to enter battle. Also, make it difficult to cut trees down by making YOU having to "attack" the tree in a first person kind of way. If you cut it the wrong way, maybe the tree falls on you, killing/knocking you out, or say the wood becomes destroyed. And as for fishing etc... I don't think that would be nessesary since GW has always been a non-potion/food based game.

As far as this is concerned, I think it would be better to not have players directly obtain and manufacture the resources. This isn't Runescape. It doesn't need to be. Capturing a resource for your guild and collecting profit selling the materials(which would be mined by NPC's) or processing those materials(which would be done by hired NPC's) would be more acceptable to me, and would keep the game focused on what it's good at: the combat. -- Kite 04:36, 23 April 2008 (UTC)
I agree with Kite - this isn't Runescape. And if they were to incorporate these alternative non-combat skills into the game, then we have the relentless quests that require us to use those skills, which is the last thing I'd like to be doing. - Quinn

In Game Events and Parties

Seeing Guildwars 2 is persistent I still want events and parties but more and better than whats in Guildwars 1 like the Winters Day, Dragon Festival or Hallowes Eve etc that have fireworks and custom items etc. It would make me and many other long time players really sad if these things weren't in Guildwars 2. 122.109.43.82 14:28, 1 April 2008 (UTC)

It'll be a mix of persistent & instanced. But otherwise, agreed. -- Alaris_sig Alaris 19:06, 1 April 2008 (UTC)
Yeah, I think it would be great if we could have like festivals celbrating gods or something like that!

Chairs

I would love to see useable chairs implemented in GW2. Limit their use to GH's only and available as a purchasable upgrade. Think about it, they would be perfect for meetings or parties. No more standing or sitting on uncomforable stone floors. Talk to the NPC to pick one up and carry it to wherever. Maybe on click it gives 2 options: Pick up and Sit Down. Appearance should be themed to match the GH, with the guild leader having the option of a slighly more ornate chair.LucyLythia 15:07, 1 April 2008 (UTC)

This seems a bit stupid, but I think it is a good idea, it would make the game a bit more life like, i like ti!Elcaron The Wise 18:31, 3 April 2008 (UTC)

Being an avid Roleplayer, I like this. Gives a lot more scope and a certain gravitas to Guild meetings, when the council can sit around a table discussing, rather than lounging around, or sprawled on the floor.

I would like to see a table and reserved places around it for guild officers, also rooms for each guildie which would be larger/better depending on the player - these could have a second use such as private storage, trophy and armor/weapon displays like in Hall of Monuments, etc. and upgrades could be purchased or earned for each room(titles, quests, etc). Each room could also have a system where mail is delivered (messages from players, the AUCTION HOUSE!!!which MUST be a part of GW2!!! etc). This would make a guild seem more central to the game. -- Lista Del Fuego,EPRP

That would be a great idea. I'm tired of giving my character hemerrhoids

Colour customising

Many people are colour blind, and the set of colours used to indicate players, enemies, NPCs, poison and so on in the display can cause issues. It would be nice if there were a few colour schemes for the display, perhaps thanks to consulting with a few colour blind people (of the various types), or a way to select the colour to use for different effects. --99.246.135.97 03:06, 1 April 2008 (UTC)

Observe Update

Obviously I'd like to see this for both the GW1 and GW2. I would love to be able to list a friend's character name into an field and just float around and spy on him or her playing where ever they may be. I like the Observe feature now, but, when I was dropped out of mission once, the game... for some reason, would not let me rejoin the party. It just dumped me in the last town or outpost. Rather than get upset over the technology failing me, I was curious to just watch them play.--76.88.204.117 05:38, 1 April 2008 (UTC)

Don't you think that this would be a slight invasion of privacy? Seeing all your friend's secrets of farming and their builds and stuff?Elcaron The Wise 10:14, 3 April 2008 (UTC)
Without a doubt I would have the player need to accept it first, or at LEAST let them know who is watching. It would be a bit invasive to let them do it whenever they wanted. Also consider docking options to customize this feature. Below is an example window for the setup menu.

Spectation

Allowed to spectate you: .[_] Guild .[_] Friends .[_] Everyone


Display:

O All

O None

O Only: .[_] Weapon .[_] Skills being used .[_] Current target .[_] Conditions, Enchantments, Hexes (etc) .[_] Health and energy (etc)


O's being radio buttons, [_]s being checkboxes

This would allow them to choose exactly what can be seen.


Real Time Live Game World

Title may be confusing but It makes sense I think.

Say theres a update and you relog-in to find a new passage open in a cliff (though you don't see it opening because its just a map change). Why don't we have real time world changes where that passive in the cliff opens before our eyes instead of being told a portal opened people ran out screaming why don't we get to actually get to see it happen. Real time world changes that we can watch instead of just logging in like most most games to have the map already changed.

When Gwen came out if kryta was persistent that chasm instead of just logging in and finding the chasm there we would actually see the earthquake make the ground cave in.

There actually is 1 of those so called Real Time Live Game thingy's. Ever been to Dasha Vestibule(Nightfall)? First, there's nothing, you come a little closer, then *earthquake*, then *gasps* waaw! a hidden door!, you go in and then *poof* new outpost... ^^ Spirit Of The Linx 15:18, 1 April 2008 (UTC)

If they did this, then the updates would take longer to make as they would have to make an entire cinematic to do, but nice idea though. — Eloc 15:43, 1 April 2008 (UTC)
I'd rather have the freedom to move and continue on doing what i am currently doing on and just have it scripted into the current living world and be like what the thet clif just collapsed ... etc than to be locked to a you must see cinematic as gw2 a persistent world everyone will be doing there own thing in any part of the map and when will all run to see whats going on. 122.109.43.82 17:37, 1 April 2008 (UTC)
Again sorry, but people who have a life outside of school and video games would not find this feature all that great. It wouldn't be like a pick up and play game like SSBB, Halo 3,Guitar Hero, FF etc.etc.-- Ninja Dragon 07:25, 3 April 2008 (UTC)
Hey if you have a life great then you can just log-in and see what has happened already done without seeing it in real time like how it is right now and it is in every other online game currently (you don't loose anything that isn't already happening in online games and its not like you get anything for seeing it other than you can say I saw it happen) The only benefit is to those who like to play allot and are online at the right place and the right time will actually see it happen like the cliff collapse etc other than just getting a patch message and logging in and seeing whats changed. 122.109.43.82 11:25, 3 April 2008 (UTC)
They are planning on a cycling event system for Guild Wars 2, it's outlined in this interview. -- Gordon Ecker 05:09, 7 April 2008 (UTC)
Even a cycling event it would be nice to see the cycling actually happen in real time with the mobs all hoard into a area from a cave etc than just have them spawn and have a this area has reset message thing.122.109.43.82 04:35, 27 April 2008 (UTC)

Wider Array of Weapon Types Per Class

GW alrdy introduced ele swords .I think GW2 should expand on this. like maybe a necro toucher dagger for example. other exaples of this could be like a ranger knife that could change the nature around them or something.

Enhanced AoE/Targeting System

Perhaps it may be somewhat progressive to introduce a more intuitive Area of Effect for various spell casting skills. *Thinking back to skills such as Shockwave where there was increasing damage dependent on the proximity of various foes to the epicenter of the attack, or Splinter Shot and Cross Fire which caused auxillary damage which was also dependent on physical proximity.

I think it would also be nifty to provide more free-casting restrictions on specific area of effect skills. For example, casting a spell on a particular area instead of targetted on a particular foe. When selecting a particular AoE skill such as "Fire Storm" or "Snow Storm", part of the cast time is to determine the location that the skill will be casted. Upon pressing the corresponding key, the cursor becomes a pulsating concentric circle that displays the epicenter of the AoE spell. The player then clicks on the battlefield their desired cast location. *There will be restrictions of course. One can only cast within the cast radius, etc.

  • I make this suggestion, taking into consideration the nature of skills like Vow of Silence, Obsidian Flesh, Spell Shield, Spell Breaker, etc. These skills would be modified such that the target of those spells may possess their own radius, and if a caster were to try and cast their AoE on them, the concentric crosshair is simply red and not white, signifying they cannot cast within the radius of target foe.

Furthermore, the addition of skills that strike foes along a straight line can be added. Skills like "Dragon's Breath" or "Winds" can actually effect targets not only adjacent to target foe, but those infront *and to a degree* those behind target foe. A neat idea for an Assassin skill is a revamped "Death's Charge".. where "Shadow Step to target foe. Target Foe and all foes in direct Line of Sight to Target foe are struck for x damage."

Just another way to add more dynamic placement of people and more depth to an already excellent system.

P3hndrx 00:50, 25 April 2008 (UTC) Richard Phung (User:P3hndrx)

Converting More than one pet

In Guild Wars 2 You should be able to convert more than one pet. That would be fun and exciting because your pets culd in the background run around chacing each other having a good time. that would be comical. I think most people would like it. the abilities for the pets, eithor you choose both of them to do the same attack or say hold shift and press 1 or 2 and spesify their attacks. You could also have only pet able species,that spesify all their attacks into having pets and you could also have up to 1-8 because you have up to 1 to 8 abilities. For the converting a pet,you should be able to press a button and automacily go up to the animal you want and confort it to be your pet. if it refuses the you get to attack it with the pet you were raise with from all you remember.

Voiced Quests

Something I though about last night was to have all quests voiced. All quests would be both the usual quest log read format but they would be all voiced also. And having quests voiced I wouldn't want the number of quests to be reduced to accommodate it either.

I don't mind if gw2 becomes 12gb or more due to adding voiced everything in, it would make the game soo much better and a 500gb hdd here is just less than a brand new pc game.

And for those that want the voiced quests in different languages they could ship packs made for each region like a English voiced version or a French voiced version and you want more languages than just 1 have a option on a language pack downloader or a separate install dvd in the game one for each language. 122.109.43.82 04:51, 4 April 2008 (UTC)

Bad idea, voiced would lag more, be a lot more memory hog, and plus, they can not really customize to your name. --BodyxOfxPower 18:55, 4 April 2008 (UTC)
Ever played Oblivion? They manage it in that without saying your name. =D
Would not lag more because its not using the net lag relates to the ping between you and the server voiced quests don't use anything between you and the server cause its all stored on your pc. Memory only memory is for sound and allot games have speech etc so it wouldn't be different from other games, and customizing your name you get me on (Above comment, Oblivion and the Elder Scrolls games are a prime example of how its done) But you always will have the personal quest log with your name on it. 122.109.43.82 09:34, 6 April 2008 (UTC)
Good idea, but it does have some problems, game is in like 6 or more different languages each of them would need its own sound file, unless off course only English version will be there while other languages will have to do with text. There would be no more lag then having a winamp in the background playing some song, you know how your name sounds like you don't need to be constantly reminded trough chats with npcs. Not all quests even need a speech option, but then we have that already in missions. Biz 10:41, 7 April 2008 (UTC)
Sound files yea I know like I said sound pack dvd's included with the game or a optional download of other languages so you download only the pack you want. 122.109.43.82 05:54, 8 April 2008 (UTC)

Day/Night

Instead of the game beeing all set in the day with only little things at night as it is now it would be really cool to have a day and night cycle even if its not to real time day/night to acomodate to people all arround the world.

Creatures would also have there own day/night clock and where come only come out in the day or night. Also towns would have proper dynamic lighting (instead of just a lit window image) that would turn on at night and create shadows hdr rays etc.

This would be great, characters walking around in a dark alleywa would be spooky, brilliant!Elcaron The Wise 18:39, 3 April 2008 (UTC)

Yes that would be neat. However, you have to take into consideration that not all people play at night and not all people play at day which would hamper some people's ability to play the game if it affected spawns and stuff. Everything else sounds good though. The Cabal 00:37, 9 April 2008 (UTC)

I like the idea of having day and night, but I think it would be better if the GW2 day length were different to Earth's. For example, each day is 30 hours long. This gives all players across the globe a chance experience the game in day or night, regardless of whether they can only play from, say, 8mp - 9pm every night. I'd also like to see seasons and more "Real world" effects, such as changing weather.121.72.18.214 00:53, 9 April 2008 (UTC)

The weather idea is awesome! I just thought of something great. More plants, like weeds in courts. The trees changing colors as the year goes by and the season changes.. -azure mist- gw username: deaf bringer

I don't think it's a good idea making the in-game day as long as 30 hours. It'd eventually come to situations where in real life it's day but night in-game and vice versa. Many other MMORPG's have decided to make the day cycle alot shorter, like 1 hour. This would be more natural anyways, because the in-game time seems to be moving faster than real-life time. The Guild Wars game was released almost 3 years ago, but the storyline has advanced 9~10 years. And in my opinion, day/night effect should be added to every non-instanced area. It would be awesome to party "the whole day" in a city with friends and really see the sunrise and sunset, and telling tales around the campfire ;). Tho, for instanced missions it should always be a set time of day, such as a mission to "sneak into a castle during night". Gengetsu 13:53, 17th of April (GMT)

You could have multiple servers with different time zones. Vael Victus Pancakes. 22:32, 20 April 2008 (UTC)

Yes each server should have it's own time.I don't like the idea of making the day/night cycle only 1hour,it wouldn't be fun to run around 10 paces in the day and then the moon shows up.The day/night cycle should be longer(6 hour would be good).Each region of the world(ascalon,shiverpeaks,kryta,etc.)should have the time set 1hour earlyer or later,depending on the distance and from where the sun is rising.It would add realism to the game if it weren't everywhere the same time,in Germany isn't the same time as in England for example(get it?).

HDR, Shaders, Graphics, Scale

It would be really cool if you put in HDR lighting effects rays etc. Also cool if you put in Pixel Shader 3 mapping on water and other surfaces so we can get sparkling water etc.

Also up the graphics allot and go something like 'Oblivion' (brilliant graphics) or 'Saga of Ryzom' 'Vangaurd' or even the upcoming 'Earthrise MMO' in graphics as those graphics are unbeleivable. Also on graphics make it so its not meant to be played at a birds eye view like guildwars 1 is where everything down in graphics looks too big and ugly I want to see it built more like a 1st person / 3rd person roleplay game than a total birds eye mmo which we have currently. A bigger building scale is very important here also because everything in Guildwars looks like its only a few stories story with the scale looking like its actually smaller than that Build a bigger scale that when in first person it actually looks to size instead of scale graphics etc. 122.109.43.82 04:54, 4 April 2008 (UTC)

(Edit conflict) Hah, make it look like Half Life 2 or Portal. This would be nice, but it might kick off some of the older computers. --People of Antioch talk Image:User People of Antioch sig.png 18:14, 30 March 2008 (UTC)

There isn't a complete birdseye view in GW1, it is actualy 3rd person, as you can adjust the angle you are looking at the screen, i would suggest keeping 3rd person and adding the option of 1st person aswell, as many prefer using 1st.

I know its 3rd person but the natural graphics scale of things currently is when you are zoomed quite a bit out of your character not up close 3rd person like gears oblivion etc and zooming in from that natural scale currently just upscales and stretches the image. 122.109.43.82 04:54, 4 April 2008 (UTC)

One thing that really needs to be there is better spell and skill effects. Both for spellcasters and melee classes. And also for enchantment and hex spells. There needs to be more cool effects and this will not only look cool and attract a wider crowd, but it will reward looking at the battlefield and reacting to skill animations (something that is nearly impossible with the skimpy effects right now). When I interrupt with power leak, I want a small bolt of purple to hit the enemy and "power" to leak out of him. When I cast spiteful spirit, I want a dark spirit (like the one in the skill icon) to fly out and envelop the enemy, hanging around him until the hex ends. Also, a broader casting animation would also be good so you can prepare/interrupt by having a watchful eye and fast reaction. Again, not only would this be totally awesome, but it would heavily reward skill based/reaction based gameplay (especially in classes like mesmer, ranger, etc.)71.126.66.45 21:30, 14 April 2008 (UTC)

Proper persistant Multiple Levels

Guildwars 1 didn't support multiple levels properly and Eye of the North had instances for each level.

In Guildwars 2 I want proper level support that is multiple levels all on 1 map and the minimap is done properly to the different levels.

That way we can explore underground caverns have underwater cities where we can swim down to and even cities in the sky we can fly too. Soo much can be done with having a proper multiple level support most single player rpg's do it so it should be included and would give soo many possibilities (even over the competition).

It has been said GW2 will feature the vertical axis more than GW1. Considering the other consequences of that feature, you may well be in luck.
P.S. Floating cities. That's pretty cool - Asura perhaps? -- Sirius (talk) 11:48, 30 March 2008 (UTC)
Accessible floating cities, as an outpost or part of an explorable area would be great, and 100% possible, especially with the whole z axis coming into play, no more killing something on a bridge directly above you with a sword... as for underwater cities and caverns, once again, totally possible. Would love to know if you have breath or not. They have done a lot with Guild Wars but if they can't accomodate much much more with Guild Wars 2 I will sorely be disappointed. 118.92.12.97 07:36, 2 April 2008 (UTC)

Libraries / Languages / Learning when are offline

It would be cool to have a Library system like the Elder scrolls games where all the lore etc can be read in books in game that you can buy and also skills Languages and few features you can learn by books also.

It would be good to see NPC races etc having there own languages that you need to learn to be able to do there quests etc as we in real life have a different language why cant in game characters.

Also on Languages and other learning things have it so you need a set of books Volumes 1-5 or books on a subject etc for each language or thing for example and when you are only offline the character learns the language or thing that you have the book for. That way Anet encourages us to take a break and also if you are offline why should your character just stop frozen in a persistent world. 122.109.43.82 05:42, 1 April 2008 (UTC)

OK, everyone's asking for the houses...pointless, but what about some towns with libraries in them where you can read, or since in GWEN you added in the ability for NPC's to talk when you click on them. but they talk about history of Guild Wars or the town or events that happened and you have to pay like 10 gp a scroll to read and an extra 5gp to listen, and, if you want you can take a test on each scroll or series of scrolls and if you get like 80% of the questions right you get some points for a title called Researcher, then Historian, Book Worm, Scholar, Ancient Scholar and you get more points for bigger tests. It would answer a lot of questions for ppl asking about things happening or that happened. Plus you could get an awesome title.--FireTock 02:36, 1 April 2008 (UTC)

personally I think giving the characters diferent languages would be kind of stupid, it would make game play tedious and boring, having to refer to a book every 5 seconds when trying to take a quest just to understand what the hell the NPC is trying to say! Other ppl may like this but |I think it would be a waste of time!Elcaron The Wise 09:04, 3 April 2008 (UTC

Who said anything about refering to a book every 5 seconds I said that you automatically learn it when you are offline as your character reads a book you get at a library meaning at first it is just scribble but when you are offline in your 'real' life aka (school, sleep, out with mates) the character leans the language and its automatically translated (FFX Albhed anyone?) so when you go the area you don't have to refer to a book every 5 seconds to get the translation scripts as that is annoying for anyone even me. Its one way of quest locking and one fun thing that keeps you playing the game 'finding the texts' of the languages, Also it gets you to also have a real life while and have fun out of guildwars while you are waiting the time for the character to level up his language. 122.109.43.82 09:50, 3 April 2008 (UTC)
Kinda weird improving your character when you are offline in an online game, don't you think? I am all for a diversity in languages, as already seen in Encrypted Charr Battle Plans. But it would suit me better if you actually need to do something for it. Perhaps some kind of minigame, where you have to translate a few questions with help of dictionaries you found earlier. --Arduinna talk 10:40, 3 April 2008 (UTC)
May seem weird doing it offline yes but its a good excuse that gives you a chance to actually get away and do something else. And those that don't play often will surely love it because it means they can grind language when they arn't playing, All players must remember to always play games in moderation we even have notices in game about it. I'm sure theirs enough to do when you play. It would nice for the game to carry on with you character doing something else other than just frozen in time. 122.109.43.82 11:16, 3 April 2008 (UTC)
You are looking for an excuse to get away from playing? Sorry, it just seems wrong to me that you me you can improve your character by not doing anything. If you want to get better at X, you have to do something ingame. (That is why I think AFK farming lucky points needs to be addressed too...) And people wanting to grind language when they are not playing is equally weird because grinding implies you are doing something over and over. Not just getting to bed and reap the benefits from doing nothing. --Arduinna talk 16:06, 3 April 2008 (UTC)
Arduinna So if your character gets to do only 1 thing thats available only while you are offline you'd oppose it because you actually want to spend a extra 10 hours or more in game reading books and doing quizes instead of doing quests/missions and fighting gaining xp and leveling? I'm not saying I want the whole game played when I'm not in it, I'm saying it would be nice to have your char advance in 1 area or so when you are not online and have the character seem active all the time and looks like he or her has has a life instead of just frozen in time and of course there would be afk leacher protection for those that never play, see my post below on asking for things for the character to do offline. 122.109.43.82 17:07, 3 April 2008 (UTC)
Yup, that is basically what I am saying. --Arduinna talk 18:19, 3 April 2008 (UTC)
EVE Online has had great success with this system of leveling, You gain the required XP and when you have enough you spend it on skills (Say, Ship Command R3) and you wait a determined amount of time. It forces you to take a break from the game while advancing your character. This does not force you to go offline, you can still function with or without the training, you simply wont move forward, and in my opinion is a much better system than what we have now. 66.75.48.40 00:06, 7 April 2008 (UTC)dogonthehorizon
Good to know another game does it and its always nice to have the game and your player continue on when you aren't there to give a sense that the game is still living on instead of being frozen till you next log-in. 122.109.43.82 04:02, 7 April 2008 (UTC)
I don't like the idea of speedbumps hindering character progression. If someone has a huge block of free time and wants to get a new character through the campaign so they can play in the endgame areas, I don't think they should be forced to wait in order to gain the levels they've already earned the experience for. Language training times would make it harder to do quests with friends or form pick up groups. -- Gordon Ecker 04:49, 7 April 2008 (UTC)
Adding a language-learning system which solely relies on how long your character has been learning it would only bring unwanted effects. The Anet does not want to make GW 2 a game "where anybody who's played for 1,000 hours is going to be a lot better than somebody who's played for just 100 hours". This's what Ben Miller said about the new level cap in eurogamer sites interview (link here), but it should apply for this occasion too. Gengetsu 14:37, 17th of April (GMT)
Gengetsu did you even read the full first post theres nothing about how much you play its said you learn it when you are NOT playing so it makes ZERO difference if I play 1,000 hours or 10 hours both people will have the same level if they are both OFFLINE for that set period. 122.109.43.82 14:20, 18 April 2008 (UTC)
Ok, but does that mean that anyone starting to play the game at a later time will be at a permanent disadvantage? -- Alaris_sig Alaris 14:23, 18 April 2008 (UTC)
Not really any disadvantage I can see as everyone plays games at different times and the 'taking a break' period shouldn't be large anyway and should be a flow to keep users both playign and having a life and its not the servers are going to shut down in at lest 2 years as for library's reading stuff like lore etc is no disadvantage also. 122.109.43.82 02:47, 19 April 2008 (UTC)
I'm all for purchasing books of lore that have no direct value other than a good read, but it's gotta be displayed in a better way, than to say if I were to go onto wiki and read it for free (instead of online, in-game) (222.153.1.220 05:31, 22 April 2008 (UTC))

It would add some realism to the game if each race would have it's own language and the ideea with reading books,i like,but i don't agree with the ideea of characters getting better while theyre offline(normally if u don't play for a long time,they should get weaker cos of the lack of gameplay,but its retarded).A book(storybook,languagebook,photographbook,etc.)should open like in GW:EN and it should be only a few pages long(5-20 max)and after you put down the book,the characters knowledge should increase,this would be realistic.if characters would gain:new skills,abilitys,etc. after reading a certain book.But to learn languages...i think there should be...more options of learning a language(faster options than books)like:a tutor or minigames that would help develop the language of that race(more fun ideeas).We play for fun not for reading 10hours of books.

No Inappropriate, Stupid, or Totally Unreal Names

People everywhere have innapropriate char names.I want to put an end to that. So if someone types in an innapropriate name while creating their char, it would say "Sorry, no innapropriate names allowed. Try an appropriate name. Thank you." User:MoasRule

Um duh they have that -,- Type in Ass and see what do u get. Its just people are finding ways to get around it and if Anet have to take action its really difficult so it will not bother anyone. --Mithos Agar 15:01, 30 March 2008 (UTC)

Suggestion: try blocking out the more "obvious" workarounds. Such as azz=ass, beetch,biotch,bbetch=bitch, etc. The only time i think its any use is when its actually fuuny (in some sort of twisted way :P). Example: I have a guildie whos name is, "Its My Eggo Biotch" :D--Raph Talky 01:53, 31 March 2008 (UTC)

What about Dixie Normous or Midongs Dragon, Jenna Tailia.... how do you define innapropriate and how do you limit the endless possibilitys? Med Luvin 17:44, 31 March 2008 (UTC)
lol, actually someone at my school is called jenna taylor (Ashton - talk - contribs) 16:26, 3 April 2008 (UTC)
Hmmm, i dont see why you would bother to do so much just to say "ha my names jenna talia i made a funny!" then quit gw forever....--Raph Talky 02:41, 7 April 2008 (UTC)
I don't minds playing with some one with "Pussy Whacker" for a name, I do how ever find annoying playing with some one named S P E C I A L T O D, or D U M B B O B. People don't have to be forced to rename characters if names found inappropriate, stupid or unreadable. They do how ever need to have their characters permanently removed for it =). Biz 09:36, 7 April 2008 (UTC)
There's also the Scunthorpe Problem: aggressive word filters unintentionally filtering out innocuous words and names which happen to share a letter string with filtered words. Some inappropriate names are going to slip through, which means that ArenaNet will have to rely on reports from players to catch everything. -- Gordon Ecker 10:50, 7 April 2008 (UTC)
Some of the blocked phrases are rather odd right now... For example, I couldn't get the name "N I G H T" for my Blackout Mesmer because the letter "G" in standalone form is apparantly offensive.121.72.18.214 01:00, 9 April 2008 (UTC)
To be fair, I don't really find it annoying to play with someone who has an innapropriate name. At the end of the day they payed money for the game, they can use it how they please. - Skeletor Il 13:32, 13 April 2008 (UTC)
Grrrrrrrrrrrrrrrrrrrrrrrrrrrr. Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr.[MoasRule]
Wasn't the character name "Charles Dickins" blocked at one point lol? - FirstSunspear /// Talk 19:33, 14 April 2008 (UTC)

There is one way to kill most of the loophole names. Just make it so there are 2 names only with no spaces or non-letters allowsed. Than it is easier for a block list to find innapropriate name. However who realy has the right to call a name innapriate in the first place, meaning change from place to place make what one person over call innapropriate here to be apropriate over there and so forth. - --138.210.201.49 07:04, 15 April 2008 (UTC)Shadowratz

No matter what filters you put in place, people are still going to find ways around them. People can recognize inappropriate things just by looking at it, computers have to be told exactly what to look for. There are hundreds of ways to change it so a computer won't see it as inappropriate. Then, if you try to put them all in, computers might block things that aren't even bad; just as above, where "G" is blocked, but the phrase "N I G H T" is not bad. The same goes for "Charles Dickens". There is just no fool-proof way of blocking all bad names (much less also allowing all good names).

Facepalm @ this whole stupid topic. Vael Victus Pancakes. 22:43, 20 April 2008 (UTC)

Best worst char name I came up with was Triar Phuck. He was a monk. -- Slarynn 18:32, 22 April 2008 (UTC)

Island Warfare

i think it would be cool to have a guild battle like match expect that each team had their own island and people had to use ships to carry uints, or they could fly to the other island or burrow a passageway to the other iland. also on a slightly realted note i reckon that gw2 should have more islan area espaly as they are adding swimming and a Y axis to the game.

Keep "Click to Move"

I really like the ability to click to move... I hate using the WASD keys. It is not very comfortable. I want to be able to play the game with just a mouse.

The Guild Wars interface as it is now is one of the best parts of the game. Please do not eliminate it because the elite PvP players don't use it.

I agree. I am keyboard challenged and the mouse is the only way I am able to play. I really like this game and I really want to be able to enjoy the second one.(68.98.34.71 06:39, 2 April 2008 (UTC))
Not sure how click-to-move would fare with the addition of new movement types, although I've seen some other games incorporate jumping and swimming with click-to-move. Perhaps, click-to-move can be restricted to only walk/run movements, and not make the character automatically jump/swim/slide, to make those new actions more interesting. → BROWNSPANK 10:58, 2 April 2008 (UTC)
I agree with this, I absolutely hate having to use the arrow keys, and shuddered when I heard that guild wars 2 was not going to have click to move!
Try holding the right mouse button to change your camera, then click and hold your left mouse button. You can then run and direct your character with your mouse. In GW1, you can also click (as if to click-to-move) but hold it instead, and your character will continually redirect itself to wherever your mouse is. This latter, however, is a form of click-to-move. I doubt it will be in GW2. - Knux 17:38, 5 April 2008 (UTC)
I find that click-to-move actually limits targeting/movement and camera abilities. I don't think it is as user friendly as WASD, with mouse buttons used for targeting/attacking and rotating camera angles. I was glad to hear that GW2 is planning to do away with the click-to-move. I agree with Brownspank as well. Since movement abilites are changing (jumping, climbing, swimming, etc..) I think click-to-move would be more difficult to use. --Sirus 22:06, 6 April 2008 (UTC)
I really don't care if my targeting and movment is limited. I am a player that cannot keep up with having to use 18 differant keys to be able to play. I just do not have the ability to move my character and use hot keys all at one. I am just not that digitly (my fingers) agile. It takes me a half hour to text message. Click to move allows this game to be a much more casual game than a first person shooter. I can relax and play. And that is why I play. --Eskinkc 00:57, 8 April 2008 (UTC)
I played the fps's, online even, so I can play the WASD. But I also liked the click-to-move relaxed gaming, and I will miss it. I'd love it if it was kept, even if not everything could be done via it, like jumping of climbing. -- Alaris_sig Alaris 02:31, 8 April 2008 (UTC)

i don't really like to move with the mouse. i really like to use the keyboard. if u have trouble with wasd keys why not just use the arrow keys instead.

UGH! You are missing the point I don't want to have may hand permantly attached to the keyboard in order to play this game. --Eskinkc 13:49, 19 April 2008 (UTC)

I think we should keep it, but only to satisfy as many people as possible. I for one use WASD, but many people like click-to-move. You want to sell as many copies as possible right? Why not make everyone happy when you can? Have you all forgotten about the option in the setup menu "Disable mouse walking"? In addition to that, I would like being able to click the compass to move when a button is held (this not to interfere with drawing and map pinging). It would make it easier to move through large areas without having to navigate through a big maze. GW's Click-to-move does a good job with moving around obstacles to get to the destination, hopefully click-the-map-to-move would do the same.

Think about the good sides, I think removing click-to-move will effectively make farm bots almost extinct in GW 2 :D Besides click-to-move is very limited when y-axis is introduced to the game, how do you signal that you want to jump or climb up something? WASD keys are very easy to learn and is just a matter of practicing, it leaves the mouse for changing camera angle and interacting with things. Besides there's the auto-run button R which you can use similarly to the click-to-move, you just move the camera angle to change which direction you want to run. Gengetsu 20:12, 17th of April 2008 (GMT)

Click to move is a useless option except for in town. That is the only place that it should be allowed. What does it matter whether your right hand is "glued" to the mouse or the left is "glued" to the keyboard. Click to move is inefficient and should NEVER be used outside of a town or outpost. As it stands now you can play the game with your left hand on the keyboard only, and be much more efficient than you could ever be with a mouse, and still have your right hand available if necessary. Everyone has their personal choice but my opinion is click to move is useless and is for lazy uncoordinated people that will not PvP well if at all. It shoudl be removed from GW2 except for towns and outposts.
Keep it. It cant be that much coding. Its also the only way my wife can play she gets sick other wise.
keep it for new players when you first start useing the keypad can take awhile to get used to

Guild Wars 2 Questions

Hey Gaile. I was wondering some things about the new Guild Wars which is coming. I hope you don't mind answering them!

  1. What new professions will be available?
  2. Will there be a choice to select your race - e.g. Human, Asuran, Tengu, etc.
  3. What kind of places will there be? Deserts? Jungles? Beaches?

Thank you for reading!

P.S. I might just throw in an idea of my own. I thought it ould be cool if there was a new combat system which is involved. For example, certain mission will allow people to use ships to battle. Another idea I have is a special, new, PVP mode. In it, chracters would compete to try and get the most kills against PVE monsters - a cross of PVP and PVE.

Finally, I wouldn't mind know the name of one of your characters in the game ... That's it. Yours as you see it, M.A.D

Ignorance is really no excuse. Read the backlog of this talk page telling you that they don't know much about GW2, so you shouldn't even bother asking. Even if they knew tons about it, it wouldn't be confirmed, because designing a game like GW must be... "perfect", in their eyes, so things are likely to change. Also, along the side bar, there's a "guild wars 2 suggestions" link. To the right of the talk page at the top. Vael Victus 13:44, 2 April 2008 (UTC)
Maybe MAD is a new user. Here's a few links for you... her public characters GW2 suggestions page GW2 page and GW2 FAQ page. -- Alaris_sig Alaris 13:54, 2 April 2008 (UTC)

(Ashton - talk - contribs) ideas

the gw2 suggestions link didn't work and this seems the ideal place so

  1. mounts (including flight)
  2. timing involved to add skill as a factor for example preesing P parrys an incoming attack/spell if your timings write
  3. customized armour (also as well as the guild cape how about guild elbelm printed on armour : ))
  4. attack chains (similar to an assasin but where you must time your strike correctly or the chain fails)
  5. health and mana potions
  6. hair dye perhaps?
  7. video gallery (so you can re-see skipped mission/quest cut-scenes and things like a phone-call aren't 2 bad)
  8. pausing, perhaps where 1 player in the party can ask 4 it and then you have like a vote on pausing (ofc solo pve is much simpler)
  9. notice boards for picking up quests and also NPCs that talk to you rather than get talked at and ofer quests etc.
  10. in what is now AB, i understand luxons and kuzrics died out in the story but perhaps guilds can have territorys that can be attacked and claimed with a large array of defences/offences perhaps attacking by sea and bombarding while sailing pat on the warship or seige ladders, ect.

umm... can someone move this to that page with dodgy hyperlinks plz? (Ashton - talk - contribs) 18:58, 2 April 2008 (UTC)

oh yeah i forgot to say, don't be horrible to mad, he was just trying to help and you call him ignorany it seems that you are yourself to acuse him when he's so evidently trying his best (Ashton - talk - contribs) 19:00, 2 April 2008 (UTC)
Sorry but, why have mounts if we can map travel? This isn't WoW you know....-- Ninja Dragon 07:22, 3 April 2008 (UTC)
Ninja you only think of mounts as WoW has them...But in GW1 there are alrdy mounts, devour, wurms etc. Only it would be even cooler if they could be used all over the world of Tyria. And you wouldn't have the skills you have equiped but the skill of the mount. That would be my suggestion bc if it's double dmg it would be unfair (1 of you 1 of mount)
Ninja Dragon get a copy of oblivion and play for a quite a bit it that has both mounts and map travel and does it really well, then you may come back after playing and say that mounts aren't worth it if you still think so. 122.109.43.82 09:20, 6 April 2008 (UTC)
What is up with everyone and mounts? Just use the speed boosts from skills if you want to go faster. However, other mounts that give you special skills such as the devourer would be interesting and more appreciated. The Cabal 00:47, 9 April 2008 (UTC)
I think we should be able to dye the characters underwear...b/c i might want black underwear. -by someone unknown-
Health and Mana potions are out of the question, they would utterly destroy the exitement and strategy of battle if you could drink your way through every single one without even breaking a sweat. And, there actually is a video gallery in Hall of Monuments, the scrying pool. Thirdly about pausing, this is impossible in most GW 2 areas because they're non-instanced areas. There's really no need for it either, since monsters rarely actively come for you so you can afk in some safe area. But I do agree it would be awesome if you could alter your hair color or style even after your character creation in case you feel like a change, I've ended up deleting characters many times just because I didn't like their looks. Gengetsu 19:30, 17th of April 2008 (GMT)
Say no to potions. Scrying pool ATM does not show every cinematic, but that would be cool. Pausing would be great, or at least a way to quick and continue without loosing too much progress. I'm thinking Slaver's Exile, where you can do a part at a time, instead of the whole dungeon at once. -- Alaris_sig Alaris 18:39, 17 April 2008 (UTC)

Allegance Options

I think in outposts and most places players should be allowed to turn on each other, meaning players will always be holding their weapons in outposts, by this I mean players can attack each other like enemies in an explorable area. I also think guilds should be able to form armies and take cities and outposts by defeating in the current inhabitants (maybe there could be an option for guild leaders to "lay siege" to an area when they want to) rather than just gaining faction for towns. I think this would make the game a more dangerous and exciting place for players! 82.36.188.43 16:02, 2 April 2008 (UTC)Elcaron123

I put forth all the agreeing I have! It is boring to hold a town in the sence that GW1 has faction alliances "Hold" a town, after all, this game is called guild WARS! We need to be able to have WARS against GUILDS, even armies! --Elven Chaos 23:32, 2 April 2008 (UTC)

In GW2, they should take major guilds from guild wars original and implement them as warring factions or something. --higgin3 21:58, 8 April 2008 (UTC)

An interesting idea. However, if some high level player went to a low level town and began to randomly kill people, no one would be able to stop him. Taking cities or laying seige also seems like it could have many interesting possibilities, but if this has an impact on normal, none hard core players, I think that this feature would be better left out. The Cabal 00:49, 9 April 2008 (UTC)
It'd definitely be interesting, but as of right now, we're not at war with each other, like alliance and horde are. So it wouldn't make much sense. The other way to do it would be conquer online's way, which simply won't work for GW. Vael Victus Pancakes. 14:28, 9 April 2008 (UTC)

The World PvP sort of looks like you can do this. It looks like there will be outposts and towns and castles in The Mists for people to battle over. (General Snag)

Great Idea!
I like the whole idea of town invasion and gaining ownership and it would be easier for the smaller guilds who cant raise the faction for their own town. I say with the whole town conquering lay siege thing I say this would probably be best implemented in a way where when a guild decides to attack a town it takes them to the town/surrounding area battlefield zone and they would have to attack it and the npcs and players defending it. Also to make things more interesting have it where a announcement gets sent to the occupieing guild/alliance that their town is going to be attacked in lets say 10 minutes and the members of the guild/alliance can go to the town and take up defense, and have an option where local players in the town can either help defend or attack the town and the alliance/guilds defending and attacking would desirably take charge of the attack/defense. One interesting side note to this would be two new title tracks known as Town Invasion and Town defense. April 21 Tog.
That's a great idea however you may want to set up a certain area that these affect lets say isolated or frontier areas unless you have an ultra powerful guild then you could attack capitals and central cities but when that happens all players and guilds should be alerted and allow a massive defense and then the army or garrison for that city rouses or something like that. But if not just keep these sieges to frontier and special PVP areas.

~~Dragon Amn

Whether this would work or not I'm not sure but I was thinking that people could fight in the war between the Ascalonians and the Charr , you know like take small towns and outposts in a certain area of Ascalon. Maybe work it all the way up to taking back ranik or ascalon city. It could work like the kurzick/luxon war in factions so there would be a special pvp area for this, so it doesn't affect low-level or "non-hardcore" players. Jakey820 13:42, 4 May 2008 (UTC)

Player NPCs

The title sounds ridiculous but it is the only what to put it. In GW2 it would be good if players had the option to perform roles that NPCs carry out, this could be part of a title track,any who, they might become merchants or material traders, this is similar to a previous post I think but it is different! A player does not need to have any skills or even buy a plot of land, they can just click on an option while they are in an outpost and choose a career change (once they change career they will have their career after their name like NPCs), if the player wants to sell a specific item or do a job for a specific Alliance or Guild they have the option to. Players will also do trade like an NPC, when a player wants to they can get rid of their career and become a normal player again. --Elcaron The Wise 16:38, 2 April 2008 (UTC)

That sounds like a great idea, other than the fact that everyone would be a merchant in a town. You wouldn't know who to turn to. (just a thought) --higgin3 21:54, 8 April 2008 (UTC)

Create An Outpost

I keep getting more and more ideas!

How about if players could buy plots of land from the game, so say a player bought a small plot of land in maybe the jade sea, what if they could buy NPCs for it and build it, to make it an outpost or a town, it could start off as an outpost and as it grows in popularity (more people visit it) it could become a town or a city! Maybe even guilds could do this, it would definately be a new way for alliances to gain alliance reputation and popularity!

82.36.188.43 16:26, 2 April 2008 (UTC)

There are 4 million people on guild wars.8 times that for every char on every account, equals: outposts,towns,and cities EVERYWHERE!!!!!!!!!!!!!!!!Seriously, 4,000,000 outposts?!?! It would just be people walk from outpost straight into another outpost or town. NO.MoasRule

I would like to see Crafting,resource gathering and the like. This would add a dynamaic most other MMORPGs have. With that Said, The thought of crafting and resource gathering should be well thought out prior to implementation. Maybe as an expansion. Player made weapons and armor would always work the best. I dont aggree on the houses standpoint but maybe a storage chest in the Hall of Monuments? player made weapons would focus on the skill an individual has, be exempt from the Sidekick Idea. and what would be amazing is if each player crafter, could create a skin or upgrade that is unique based on his level, Say the person makes Sword Hilts that add a bonus and as he progresses in the skill that bonus is higher.And say the sword hilt turns the piece a specific color giving the weapon/armor a glow. The color could be using the standard colors available in paint. And when the crafter starts this crafting Trek they pick thier specialty Item and the color they want to apply. This also might add a uniqueness of glowing items. And maybe if displayed may include the crafters name in the description. Again these are just Some Ideas.

What I'm saying is it would cost quite alot to create a town, and maybe if a very wide empty space was added to the map then there would be enough space for some small towns and outposts.

hey i love the original idea but what if guilds bought the outposts from the game and they get the profit in factions but not the main town like lions ark

If they did allow outposts it would use both multiple server spaces replicated on there world servers and multiple backup space as they need to mave multiple backup copies and all that space ain't free especially if theres 4 million people with a outpost at anywhere between a few mb to 50mb each outpost (Times 10 for replications, backups etc so about 500mb each persona total about 2TB I think or more) thats allot of storage space and someone has to pay for it and that would be 'you' having to pay x per month (Real Money) for your outpost. 122.109.43.82 09:10, 6 April 2008 (UTC)

I say no unless it is ether super-expensive, or is hard to do in some way. If everyone could do it, there would be no explorable areas left. The game would be filled with outposts. Also, how would that handle the enemies in the area? If they are removed or constantly killed, it could disrupt the difficulty of travel and farming. For example, if two places are 1 mile apart, would it be easier to travel between them with 1, or 100 outposts? I say no, or VERY hard to obtain ones.

About the crafting ideea.I like it and i had an ideea that the weapons you craft should have a level of its own and should become better,depending on how much you fight with it,it's aspect should keep changing(that way it would look unique and other players won't have it).I don't like the idea of the best weapon to be the one from a monster that i get to see everywhere.It would be fun if the best weapon would be the one made by you and you could go to different crafters or enchanters and make the weapon more powerful.

Armor Detail Colouring

It is already possible to dye your armor as one wishes. But something pulled my attention. I took a closer look on the henchmen armors... and I discovered they are capable of colouring EVERYTHING on their armor, things we cannot dye. We can add only one colour on every piece of armor. They can dye every little ribbon, stripe, gem, pearl, tassel, EVERYTHING... I wonder if that could be possible for us in GW2 too? Where you can just dye the parts that you want. I would still go for '1 dye needed/ piece of armor' , even for different areas on 1 piece. For exemple you got some nice gloves with pearls and ribbons like the assassin ones.. You bought one red dye and one green one. You dye the pearls red, just like some stripes on the gloves, this all happens by selecting the wanted parts and *DYE* , and after that, you grab your green dye and start colouring the ribbons and some other stripes on the gloves. Then at least you get your black dye (which I prolly forgot to mention before *ups*) and give a nice colour to the remaining uncoloured parts of your gloves.

Same with the so called undyer. It would just undye all the selected parts.

It should get everyone more unique and I think a lot of players would appreciate this. Spirit Of The Linx 18:40, 2 April 2008 (UTC)

I think that this is a very good idea, I would definately go for it in GW2!
Very good idea I created a mock up ages ago in photoshop of my Ele multicolored (may still have the pic sometime if i do ill link it here) looked really nice I say Armor Skin paint editor like they have in car games but more advanced. 122.109.43.82 09:36, 3 April 2008 (UTC)
yeah, with this players could be figuring out cool combinations and things, you could really stun your friends with your trendy new armour/colour scheme!Elcaron The Wise 11:02, 3 April 2008 (UTC)

I think a more easily implemented idea would be to have multiple dye-able areas on an armor piece. Once you open the dye menu, you could select which/how many areas you want dyed in that particular color, then apply it. Armors could have 3 (at max, more could lead to some data issues) areas on a said piece that can be dyed, more or less i guess based on its size and overall appearance. If you were able to dye every little part of your armor it would make load up take longer then it normally would, cause you have to load up each persons particular color sceme on their armor. The more variations you have the longer it takes.Neithan Diniem 01:07, 22 April 2008 (UTC)

Gaile Gray Will Continue Work with This?

I read yesterday in the announcement that there's celebration events for Gaile Gray that ArenaNet are thanking her for the long time she has worked and such. Will she quit? What will happen to this GW2 suggestions page? It's the 2:nd of april but we're writing suggestions into the suggestions from march page still.

I really REALLY hope that if this page will end it will atleast be read through by the developer team. Gaile Gray's work and our ideas deserves atleast that much. And to Gaile Gray, I wish you good luck in the future. --LittleBacillus 19:24, 2 April 2008 (UTC)

Gaile isn't quitting A-net, she's jsut gettign a promotion, so don't worry. Lord Zepherr, 04:56, April 2, 2008 (UTC)
She's just moving departments within the company... people are acting as if she's dying or something... 118.92.12.97 00:21, 3 April 2008 (UTC)
Well like we knew that do you think we're not lazy or something ... lmao Sneaky 00:44 5 April 2008 (UTC)

Custom AI using Client-Side Scripts

Ragnarok Online recently implemented AI characters called Mercenaries that fight alongside you, similar to henchmen in GW. Additionally, certain classes in RO have for some time now had pet-like companions called homonculi that help you in battle. What makes these features interesting is the fact that their AI is based on a LUA script that is modifiable by the player. In other words, if you're comfortable with scripting it's entirely possible to write your own AI for your mercenaries/homoculus to control their movements, skill usage, etc. If you can't pick up the scripting language yourself, you can use someone else's. Complex actions can be implemented, such as kiting when health is low, moving to a safe distance and healing, and other defensive behaviors. Enemy-specific behavior is also possible, for things like casting the right elemental skills on the right enemies, avoiding use of magic on enemies with high mdef, etc. Something like this would go a long way toward curbing user complaints about "dumb" henchman AI in GW; if you don't like it, rewrite it! It doesn't have to be LUA, of course, I just mention it because it's already being used by other MMORPGs (including WoW, for interface customization). The language could be Perl or Python just as easily. Just a thought. -- MrSmiles 20:29, 2 April 2008 (UTC)

Or something like this? Override System. Programmable AI, or at least to a put would be great. 118.92.12.97 22:31, 2 April 2008 (UTC)
It will lead to more people making botting programs etc 122.109.43.82 09:32, 3 April 2008 (UTC)
No, it won't. Even in today's GW the worst you could do with it would be things like doing a 2-man UW farming run with only one real player. Of course, you could do that -now- just by micromanaging your hero, particularly now that you can bind keys to your hero's skills. The scripting could not be used to automate your character's actions like a bot, only your hero/henchie's actions. -- MrSmiles 22:45, 6 April 2008 (UTC)

I think it would be nice if in GW2 the henchmen could be made to be at least slightly competent. It gets very frustrating when no one else is doing the same quest/ mission as you and you have to use henchmen that die in an instant. --higgin3 21:52, 8 April 2008 (UTC)

Agreed. If ANet could come up with a relatively simple way to set the henchmen AI, as opposed to a programming/scripting language that most people wouldn't have time/patience/background to make. Games like Final Fantasy 12 had a decent system, I'm sure ANet could do better. - 144.226.230.37 15:35, 2 May 2008 (UTC)

Rosters

In an alliance, the guilds should be able to veiw the other guilds' rosters to see who is on and who people can talk to. Some peole would say this is an invasion of guild privacy but you could make it so that the guild leaders could chose to turn it on or off.--The preceding unsigned comment was added by User:67.165.29.160 (talk).

Expand this to have individual rules on who you can see or not in groups. While I may not like people to see everyone in my guild/alliance I may only want them to see a certain group like Leader/Senior Officers only and not the general members.

Race Professions

I think it would be good if certain races had certain different professions, such as the asura could have "Golemancer" as a unique proffesion! Maybe the Charr could have like "Fire Priest" or something like that! What I mean is depending on the race's culture it has a special extra proffesion! Elcaron The Wise 07:30, 3 April 2008 (UTC)

I think this will be the case, though I don't know :p Still I think there will be some professions avaible for more races. I'm speaking of warrior and ranger for exemple. Malificent Nameless One Of Mansalya 09:33, 3 April 2008 (UTC)

This... is possible. But I see it more likely that races skills for each class be used instead to give them the right feel for the races. Using the existing terms as an example, Charr monks would gain some fire spells in Sming Prayer, protection against fire in Protection Prayer, and even spells relate to the condition of burning in Healing Prayer. Human monks, meanwhile, would have unique skills related to the five gods. Golems I see more as a possiblity as companions rather then elements of a particular class.--Ryan Galen 12:40, 3 April 2008 (UTC)

That's a great idea, and although it would need a lot of programming, but your character could make slight variations of skills seen in characters or enemies of other races. --higgin3 21:51, 8 April 2008 (UTC)

I'm pretty much completely against anything race specific in GW2 besides cosmetic or flavoring. Anything else would lead to heightened imblanaces and even more specific builds for teams in PvP and PvE if they're anything like GW. Games already have enough discrimination against classes as it is. Adding a layer of being the "wrong" race for a specif class just would make it worse. Yukiko