User talk:Gaile Gray/Archive Guild Wars suggestions/December 2007

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Other ways to get bonus mission pack

I think that other ways to get the bonus mission pack should be made because alot of players were not able to get the bonus mission pack because they could not get a credit card or they did not feel safe giving away that info. My suggestion would be to make it so people who have all the games on there accounts could do the bonus mission pack. I know that the people who did get the bonus mission pack earned it by probaly going out of there way to buy things in the store they did'nt really want to buy, so it would be considered unfair to make availible to people who did'nt have pay money to be eligible for the bonus. But to make it fair you could make an alternative way to qualify for it in a month or at least in the future, and of course if you did agr ee with this then it would probaly take time to make anyways. --Soul of misery 23:44, 1 December 2007 (UTC)

Wouldn't it be like allowing to get CE bonuses separately? They let a lot of time to acquire the pack, and there were a lot of products in the online store to get them (Character Slots the most used, and there where also other NCSoft products, like T-Shirts). Why should people who just have all campaigns get it, when I had to buy other things? Now people see the rewards and want it, uh? I don't like anyone being left for something they can't control. But I can't get Prophecies and Factions CE. So... it's just the same, lost chances. If they added other ways for this, that would open the way for others. MithranArkanere 23:08, 30 November 2007 (UTC)

I see where your coming from but I was talking about having an alternative way to get the bonus mission pack or making it availible to everyone in the future, I think it is slighty un moral to make a game that allows 14 years olds to play but they miss out on things just because there not old enough to a get a credit card. I think that the people who were eligible for this should be rewarded but because not everyone were really given a fair chance to get the bonus mission pack, it seems a bit un fair, but keeping this a thing that only people with credit cards can have is a bit extreme. Another alternative would be to sell the bonus mission pack at stores for a fair price. It would be nice if everyone had a fair chance to get it.--Soul of misery 05:11, 1 December 2007 (UTC)

And how can a 14 year-old buy a game that costs 30€? Where does he get the money from? From his parents or relatives? Working? In the same way he can ask them to pay the online articles for him. They do not want? Ok, then as he is not an adult, he should not have a way to get it anyways. I see this much better for parents than allowing the minor to buy it anyways with his allowance. See the GameSpot advertisement to see what I mean. Is the 'mom' who buys the game, not the kid. There are also Prepaid credits card for online purchasing (that's what I used to buy in the store since I do not have credit card) and they exist in all countries were Guild Wars is sold. Everyone of them, I've checked it, and warned in at least three mayor forums about them, in thread talking about 'other ways' to get them, more than three months ago. Now... I do not have credit card. I ha all campaigns and the Gwen expansion, and I had to purchase other things to get the Bonus Mission Pack, and that was more than three months ago. Why should be anyone available to get it anyways, if I can't get anyways other things, like Event masks of the Collector editions that were sold when I didn't even knew about the game, which was not not my fault since I didn't had Internet connection? MithranArkanere 09:27, 1 December 2007 (UTC)

I have bought all GW:s and theres not over 29 stuff to buy. So players should get BMP by buying all campaigns and used all keys into 1 account, so computer knows you have bought them all. I have bought every campaign and completed them. I think ppl like me deserves BMP

Sincerely ~Chilos

The BMP promotion was announced before GW:EN was released, so you could have bought GW:EN from the in game store. -- Gem (gem / talk) 11:31, 1 December 2007 (UTC)

Pre-ordered from game shop :( ~Chilos

Pre orders can be canceled, and pre orders werent available in most places before the BMP was announced. -- Gem (gem / talk) 14:13, 1 December 2007 (UTC)
Could've also bought character slots. --Doll 14:29, 1 December 2007 (UTC)
Plues there are other Guild Wars products in the NCSoft store, not only the keys. Articles purchased in the NCSoft shop also counted towards the 26€/29$. MithranArkanere 14:39, 1 December 2007 (UTC)

Yes but again to buy things from the in game store you need a credit card, which only a majority of the people playing guild wars have.--Soul of misery 15:18, 1 December 2007 (UTC)

No, you don't. As I've said, I do not have credit card, yet I purchased items in the GW/NCSoft online stores(and also the DirectSong music packs). I used a pre-paid online visa. In Spain La Caixa sells them, and I've already googled that in almost every country you can get them. So, 'no credit card' is not an excuse, sorry. MithranArkanere 22:43, 1 December 2007 (UTC)

I don't agree. You are not thinking about people who had to spend money just to get the BMP and still they had all campaigns (like me). Its better to leave it as it is now and make it available in the future, either by selling it like an expansion or through another offer. MageMontu 22:48, 1 December 2007 (UTC)

Mithran im sure it is very easy for you to disagree with this because you have it and another point to look at is people who bought like all the games from the in game store before the pack came out did not get the bonus mission pack. --Soul of misery 23:44, 1 December 2007 (UTC)

Pre-paid cards often have registration fees and activation fees associated with them (depending on your location) so i bought a 30$ prepaid card that cost me 10$ extra dollars and when i registered online it took .50$ off of my card, so here i am stuck with 9.49$ i can do nothing with because a character slot costs 9.99$.

This whole thing was unfair, i already had all the campaigns and the expansion, also im fine with 8 slots as i think paragons, dervishes and eles are lame. these missions and the weapons must be able to get for everyone i think, although i see the problem in making it free and the problem in selling it as it is, its not enough to be an expansion. --Cursed Angel talk 00:01, 2 December 2007 (UTC)

Well i believe that these mission packs should be added to all new accesskeys for the campaigns you buy at stores with maybe a 5-10$ associated with the new expansion placed on the campaign's price.

Also not only do the players that were'nt able to get the bonus mission pack are not able to do the missions but they are'nt even able to get the weapons because there all customized,and those weapons are pratically the nicest in the game, so now anyone that were not able to get the bonus mission pack will have the weapons you get from it shoved in there face for 2 years ti'll gw 2 comes out by smug people like mithrin who think that people who were not given the fair chance to get the bonus mission pack should be punished for 2 years. And another point not all 14 year olds get there money from allowances and people that are not adults have just as much right to get the bonus because the last time I checked this game was rated teen.--Soul of misery 03:53, 2 December 2007 (UTC)

I agree with Soul of Misery on this one kids under 16 do not usually have jobs so they can't afford such a pricely addition plus they have to get someone to use a credit card or debit card for them.

I'll make myself clear once and for all:
  • There was a limited time.
  • The content was well announced.
  • There are ways for those with no credit card. As I've already said many times, in almost all threads about that in the forums I visit in English and Spanish, there are things called pre-paid credits cards for online purchases than can be even given or asked for as gifts. They are available in all countries were GW is sold in retail stores. I used them myself to get the Bonus Mission Pack by purchasing different things in the GWShop, the NCShop and DirectSong.
  • Being under 16 it's not an excuse, if their do not work, they'll have to get the money from someone else, being it for Retail or Online store.
  • The Divine Aura can be also 'shoved in other's faces', and no one bothers about that. There are also pre-order weapons and special event weapons (Coke ones) with unique nice skins. And they remain unique.
  • MANY people has obtained the Bonus Mission pack before GW:EN, and some others after. So they had to make the purchases separately from the Campaings and GW:EN. So sorry, but no 'all campaigns+GW:EN=BMP'.
  • It's content, missions and such, do not work, either. The Day of Tengu was also content, missions, yet it was exclusive.
It was a limited offer, for a limited time, and people had a lot of time and was well aware of it. Want it available? It was not their fault not to have credit card? Ok, fine with me, I will be never against letting anyone get or do anything...
But -there's always a 'but'- if the BMP is made available like the Million edition update or in any other way, every other 'purchase limited in time with exclusive features' should be also made available again, like all CE and preorder. Specially for those who didn't had internet until after their additions, since it 'wasn't their fault' also. It would be exaclty the same. Open the gate for one soul, and all will come along. It's up to you to decide if that would be good or bad. MithranArkanere 06:47, 2 December 2007 (UTC)
Except that the BMP provides new playable content, whereas the other stuff was just some flashy lights and a couple of weapons. :p Biscuits Image:User Biscuits sig.png 13:27, 2 December 2007 (UTC)
I know that I've wrote quite a lot, but you have to read it all.Me nor anyone without the Factions preorder will be never able to experience the Day of Tengu and its missions. Although it happened just one time, it was playable content with its own quests and such. So that nullifies the 'except it was playable content', sorry. MithranArkanere 13:44, 2 December 2007 (UTC)
I did read your whole post, I just chose to reply to your last point. I still disagree with you. Day of the Tengu is a special event. Day of the tengu / Dragon Festival (Fesitval, hehe) are Factions-only events for people that bought Factions. Wintersday and Halloween are Prophecies and Nightfall only events for people that bought those campaigns. They are basically extra bonuses for the people that bought the campaigns, as a part of those campaigns. Eye of the North is additional content for people who bought Eye of the North; it is not a bonus, is it purchasable content in its own right. The BMP is also extra playable content, like GW:EN, for people that "bought" it (in it's own bizarre, indirect way). Making it available for sale as extra purchasable playable content, does not mean they will have to make all "bonus" (i.e. Special-events, Divine Aura, Bonus weapons, etc.) content available to people did not buy the content these bonuses came with. Even though this is advertised as "bonus" content, it still had to be bought so is really extra purchasable content. Biscuits Image:User Biscuits sig.png 16:39, 2 December 2007 (UTC)
I will have to disagree with you Biscuit that you had to buy something to get the BMP for free. One is that it was offered as a means of purchasing Guild Wars: Eye of the North online and secondly For the fact that, as promoted by the makers of Guild Wars through other gaming magazines the special offer of "free/bonus" minipets. Do you remember when the mini Asura and the mini destroyer were available as a bonus/free when you got the PC Gamer magazine? It is essentially the same. We did NOT buy the magazine for the minipets (but i can safely assume that ALOT of other players did buy the magazine for the minipets) but for the magazine, it was just a "bonus" or a "Freebie." Much like how the BMP is, it's a free/bonus thing if you bought into their offer. The same reason why that certain magazine is no longer in production (at least, that magazine that was released that specific month) is the same reason why the BMP was offered for a few months.Renin 17:04, 2 December 2007 (UTC)
That's a very good point, and I also can't say otherwise because the BMP is technically a "free" bonus. However what I am trying to say is that because it was only available via the online store when you spent a specific amount, this provides much more evidence that the intention was to persuade people to spend money in the store in order to "buy" the bonus pack, rather than receive it as a nice freebie for things they would have bought anyway. Add to this that because it is playable content, not a status-symbol mini-pet or exclusive skin, making this available for people to buy does not mean that we should expect all "bonus" content to be purchasable separately. Biscuits Image:User Biscuits sig.png 17:28, 2 December 2007 (UTC)
It's a bonus for getting the game online, the same exact way you're getting a mini-pet from a magazine and to be honest, it's nothing but more than a hassle into getting the bonus equips you get as compared to the /bonus you got from purchasing the pre-orders. Again, true that there is alot more content but put it this way. Almost all of the proceeds goes directly towards the company as opposed to the boxed version where they have to spend for the packaging (7Ps of business), the CD and encoding it with the date, and the other things that comes with it. This is just a "thank you" by the company for directly forking over your money to them and not let them waste our precious money on stuff that kills trees Renin 17:53, 2 December 2007 (UTC)
I agree. It doesn't mean that they should not make it available via some other means too though. :-) Biscuits Image:User Biscuits sig.png 20:20, 2 December 2007 (UTC)

Mithrin your only defence was that you said people did not need to get credit cards because they could have gotten a pre paid card. But the use of a pre paid card has already already been proven useless "Pre-paid cards often have registration fees and activation fees associated with them (depending on your location) so i bought a 30$ prepaid card that cost me 10$ extra dollars and when i registered online it took .50$ off of my card, so here i am stuck with 9.49$ i can do nothing with because a character slot costs 9.99$". It was a limit offer for a limited time that was un fair because alot of players had the money to get it but could'nt, and people who had bought all the games in the in game store before the bonus mission did not get the bonus mission pack. Im sure you'll say they should have bought 3 character slots when the bonus came out, well not everyone wants to waste that much money on character slots they don't need. And you cannot really compare day of the tengu to the bonus mission pack, day of the tengu was an event for the people who pre ordered and bought the factions game from stores like e.b games or game stop, while the bonus mission pack had to bought from the in game store by credit cards or pre paid card methods that do not work. The truth is this was an offer that not everyone had a fair chance to get, I do think it would be wrong to make it availible to people who did not get it right now because alot of desperate players did buy the 3 character slot they did'nt really want just so they could get it, so I think that it would be reasonable to make it availible to more people in the future. Just because many people have obtained the bonus mission pack does not mean the people who did not get the fair chance to should be over looked and maybe this whole thing could have been avoided if the bonus mission pack came with GW:EN like many of the other things like the nightfall dance and the divine aura.--Soul of misery 16:23, 2 December 2007 (UTC)

Unless my math is wrong, $30 - $10 - $0.50 is $19.95, so you should be able to buy that character slot. Anyway, the whole point is that the BMP qualification period was available for four whole months--a lot longer than most companies run limited time offers. Most people (and I say most, because it doesn't matter how something is offered, there will always be some people who won't be able to get it due to certain circumstances) would have been able to find some way to access a credit card or a paid card. You say that it cost $10 to register the card? Well, I find it hard to believe as they mostly work like gift certificates, but in any case, then you should have got a $40 card. Sure, it's an extra $10, but everyone that owns a regular credit card pays that much in interest yearly, so it's not like we all got off scott-free, either. Also, your point about making purchases before the qualification period is moot--otherwise, every company that ever offers ANYTHING for a limited time would have to give ALL those bounus products to EVERY CUSTOMER that ever purchased a product. It's a marketing ploy, granted, to get more people to go, "Oh no, if I don't act now, maybe it won't be offered in the future again, so I'd better do it!" But ANet is a business, too, and needs money if they are to stay in business. If you are a child below a certain age that still relies on parents for money, then that's too bad. That's life as a child; you don't always get what you want. Heck, I know *I* didn't. And your point about having nothing to buy in the online store is also moot, because you had GW:EN, a product that no one had and was well over the amount needed to qualify for the BMP. Sure, a lot of people will say they preordered already at a game store, but so did I. Like Gem said above, preorders are easily cancelled (and usually without any penalty). And if you are going to counter with, "Well, I wanted to have a physical box!" then that's a choice you made. I would have liked a manual and disc too, but I gladly forfeited that for the chance at some bonus content. I've only been playing GW about a year, so I never had a chance at other limited time offers like the Factions and Nightfall CE, nor the Day of the Tengu missions, nor the pumpkin hats. Having them only available to certain people that were around at that time makes them special, just like the Bonus Mission Pack. And really, all you're missing is the skins. If you want to see the story, then poke around YouTube, I'm sure you can find videos of missions' the cut scenes. Kokuou 17:00, 2 December 2007 (UTC)

lol well i don't you what to say, you've really convinced me to go out and get a pre paid card now, the reason I did not get the bonus was because i did'nt know there was other paying methods than credit cards that worked. If the bonus does come up for sale in the store again i'll be sure to buy it.--Soul of misery 18:03, 2 December 2007 (UTC)

Thank you. But remember that I'm not against making it available again. I only say that they have to decide to make 'limited' content always available or not. Not only some. All or No-one. Otherwise people would doubt upon getting those offers again, since they would be available anyways. I will always be in the say of 'allow anyone get anything', but it wont be fair to make exceptions there and here. MithranArkanere 22:01, 2 December 2007 (UTC)
Ah! And about the cards:
  • Fee for the service: 0.
  • Registration: Just an ID card.
  • Require account in the bank: No.
I just paid the exact amount I wanted to expend. The 'extras' were only for 'gift' cards, cards with special designs meant to be presents. They only required my ID card, due to Spanish laws, so the transactions made with them get linked to me. Nothing else. I paid 30€ the first time, them 15€ more to get DirectSong music. And not a single extra cent was spent. Just the precise amount I paid, without commisions. I still have some cash remaining in it. Since I forgot about the €/$ difference. It's just like transportation cards. You load it, then use it to pay subway, bus, etc... MithranArkanere 22:08, 2 December 2007 (UTC)

Well I see in gaile/frog talk that there thinking of making it availible in the store, so lets hope it happens and thx for the info.--Soul of misery 23:54, 2 December 2007 (UTC)

That gaile/frog talk says "it's uncertain" - read: a player in the game asked her, and she said "it's uncertain" (or something similar, depending on how the author posed it). How does that equate to "thinking of making it available in the store"? --Mystisteel 03:20, 3 December 2007 (UTC)

It also says right after that that no fixed decision made yet, so get a life mystisteel.--Soul of misery 16:15, 4 December 2007 (UTC)

I have a fantastic life, Soul of Misery, thank you very much (I'm sure your intent wasn't to get personal, right?) On that note, "no fixed decision made yet" does not, in any way, shape, or form equate to "thinking of making it available in the store". That's just basic reading comprehension. --Mystisteel 16:53, 5 December 2007 (UTC)

Well its been announsed to come out in stores on january 28th so i guess its not so uncertain--Soul of misery 19:14, 15 January 2008 (UTC)

Bonus Mission Pack........Bonus, it is an extra for meeting certin requirements, it is not a necessity, it is not something everyone will have. And if it does become something everyone can get at any time.....kinda defeats the whole "Bonus" concept dosn't it. It was a marketing tool to get people to use the online store, to encourage people to buy direct, yet most of the complaints come from people who don't or can't buy direct. Med Luvin

I just want to add... It is NOT true that every country has an easy way to acquire prepaid cards. Here, at least, the only option would be acquiring a (Visa) debit card, but the banks require that you have an account with at least U$1,000 in order to acquire it. I will not complain because i have to pay 65 dollars for EotN when others can buy it for half the price on stores (darn S&H), but i think i have the right to complain if products related to the game (talking specifically about expansions) require an international credit card to be acquired, with no other option available (and i am no longer thinking about the BMP, but about what they may have planned to do with GW2).--Fighterdoken 22:25, 27 December 2007 (UTC)

change the way how customizing works

just a random sugestion here, let customized weapons be used across you're entire account, i want to use my super hot bonus mission pack weapons on all my characters without doing those missions over and over again. --The preceding unsigned comment was added by User:62.131.56.167 .

DEfinitely no for changing how customization works. If you only want to change the way hot the BMP items work then instead of customizing they could be 'dedicated' like the miniatures are or something. Still imo not ncessary. -- Gem (gem / talk) 17:48, 1 December 2007 (UTC)
There could be three types of customization: PvP, Account and Character. Character would be Armor and easily acquirable items (Like collectible stuff such as the BMP items) and account wide would be for the rest of the items, by Armorer customization. MithranArkanere 22:39, 1 December 2007 (UTC)

Do remember if they make them 'Dedicated' than they could be sold. Anet doesn't want us to sell those items, that's why they are customized. MageMontu 22:50, 1 December 2007 (UTC)

On this note: all primary attack weapons (swords, daggers, wands, etc.) get a 20% damage bonus when customized. Offhand items (in particular, HOM-displayed destroyer foci and shields) get no bonus from customization. I think a little rework would go a looooong way. Attack weapons get their usual +20% damage bonus, which is super useful if you attack with them. Caster weapons (wands and staves) should get a +5% halves skill recharge of spells bonus (or something equally useful for casters, since they have no use whatsoever from the +20% damage bonus). While Foci should get +3 energy (12en/4 = 3), or something like that, and shields +4 armor (16arm/4 = 4). This would make it fair to customize weapons that currenty only lose sale value and give you no other benefit. Image:User Rose Of Kali SIG.jpgRose Of Kali 00:04, 5 December 2007 (UTC)

Guild Changes and Content Changes Suggestion

GUILD CHANGES:

You should change the layout of how the guild is. There should be levels of power for the officers in the guilds. The guild leader should have a list of what he can allow his officers to do and check what he wishes, such as:

1. Recruiting 2. Promoting 3. Demoting 4. Guild status

This way if it is a new officer that still is earning the trust of the guild lord he can make it so that this officer would not be able to kick members. Not only would this stop the random "kick everyone in the guild" officer mistakes but also would give that extra bit of encouragment for an officer after he is promoted.

STORE CONTENT

May I suggest that you make available in the store the bonus you get for purchasing the collectors edition of prophecies; the emote colours. I understand that this collectable is a status among the players, but for anyone who has started from nightfall on it is impossible to buy this extra feature unless you go on ebay and buy the collectors edition for 300+$. With factions there was no bonus like this, just a mini pet that you can purchase in the game for 100k so it is not the same.

These 2 things are my suggestions and I hope you follow through with them. - Zeck Tu Nackwa (01/12/2007)

I agree with both of these things especially the one about giving officers different powers. I bought a guild from someone called [aG] and i had a rogue officer kick all my members within the first week, not so fun.

Yes thats a good idea I have had people I have invited and promoted to recruit and when went offline they kicked half the guild.Lost a guild member other day as said would think about promoting him to Officer.Reason for that was he was new to guild and didn't totally trust him as not known him/chatted to him much as dif time zones.Would have promoted him if he could just recruit.Have also had people play around with the guild status just to say hi to people, so if guild leader should maybe have a separate announcement box.Have made some suggestions to anet about having event announcement option etc.Plus also Alliance tab having similar to guild especially the status bit.Alliance probably needs the same if not more options than guild.

With the Merchant guy in guild hall he should offer everything that all the merchants in the game offer.Obviously this should be tied to the chars account so that it wouldn't show items from campaigns the char doesn't have.--Dan Mocha 11:28, 12 December 2007 (UTC)

Factions

Make it record what member donates what factions and have the faction reward npc be able to show this information when asked on. So do it by day, not by name.

XXXX 5k Dec 1

then if he donates again it automatically changes to:

XXXX 10k Dec 1

then on the third if he donates it starts over like:

XXXX 5k Dec 3

and store 3 days on record so it would show Dec 1 - Dec 3. Zeck Tu Nackwa (1/12/2007)

This would certainly help with faction contests and with guilds that require a daily donation

I believe that you need to please make the faction cap raised for levels in the friend of the luxons/kurzicks title track. It seems like such a simple thing to do, and I know that factions has been out for a long time, but if Balthazar faction can be raised through titles, why not these? It would be something simple but would make a lot of FFers happy, please look into this some one. ~Big Foot Bob

Festival Hats

I was talking about this in another discussion, when I figured id suggjest it. What about making the festival hat dude have an option where you can make one with an armor rating? Perhaps 10-15k, and a few common materials that match your profession (warriors iron ingots, casters bolts of cloth, etc.) so it's not like a free cheap headpiece? Which seems fair considering people get runs to max armor towns anyways. I wanna fight jotun and afflicted without being killed, but with my mummy mask or something. ~Ajc2123

This would be interesting (and most certainly enjoyable) and I see no reason not to do it except for perhaps simply because the team is working of GW2 right now... Anyone have a reason as to why this is not good? -- Frozzen User_Frozzen_sig.PNG 23:19, 2 December 2007 (UTC)
Actually i just thought about it. And i know this is my own topic but I feel I have to say it. Maybe Anet jsut wants festival hats for festicvals and special events only and thats why theres no armor rating......but then again, I don't see why 10-15k + some materials to HAVE armor yould really be bad. I dunno. I want it lol ~ajc2123
Well it would serve as a gold sink (and in my opinion it always stablizes the economy when there are many small gold sinks, as opposed to a few huge sinks, so it might actually be favorable...) Then again, see my above points about the Dev's time... -- Frozzen User_Frozzen_sig.PNG 23:23, 2 December 2007 (UTC)
I rather have the festival hats at the beginning of the festivities instead at the end, that way more people will look they're enjoying the festivities. Meaning, they will really have to be creative on the end items we get for waiting in the capitals Renin 23:32, 2 December 2007 (UTC)
I proposed this some time ago -Armored Festival Hats -- Coran Ironclaw 06:08, 3 December 2007 (UTC)
Well then its a really good idea lol. Sorry I didn't realize it was already talked about, nor do i know how to look about that in the future. Ajc2123

Holiday Chests

It would be cool if there were randomly spawning chests all over the GW world in explorable areas, when you open them they drop a bunch of holiday items like alcohol, candy, tonics, candy cane weapons etc. This would just be a cool new feature. Maybe even random event quests like Dwayna appears in random locations on the map at random times, like the white moa, and you need to help her do something and if you do she rewards you. 122.104.228.3 07:37, 8 December 2007 (UTC)

I believe the recently added Xunlai chest in Isle of the nameless (i believe my info could be wrong) does this sort of thing, and although it isnt randomly spawned across the "World of GuildWars" (sorry couldn't help myself :p) it still has the same sort of effect. Crazy 00:35, 9 December 2007 (UTC)
*Cough*ZaishenChest*Cough* -- Frozzen User_Frozzen_sig.PNG 02:41, 9 December 2007 (UTC)
The Zaishen Chest do not work like that. It stands in a single spot, and must be opened with Balthazar faction. MithranArkanere 13:07, 9 December 2007 (UTC)
Zaishen Chest has to be opened with a Zaishen key that you can get with Bal Faction or 5 Tournament points.--Dan Mocha 10:59, 12 December 2007 (UTC)

Chat

Hey, i've always had a problem with this and always had 2 typ lik dis because the room to type in chat was too small, any chance to change that or make it bigger?--FireTock 23:27, 8 December 2007 (UTC)

I've always written kinda in small additions, like when writing a story of something I did that day in Guild chat or something. A few words, enter, a few words, enter, etc. Gaile said a few months back, about expanding the words in the search panel, something like "If we allowed a large amount of characters, people would begin writing the Lord of the Rings in there.". Personally, I've never had a problem with normal chat or the party search panel in terms of length, and see no need for it to be expanded. Calortalk 23:31, 8 December 2007 (UTC)
I agree sometimes chat is too small but think that maybe better if whisper only was changed to allow more text.Don't think for any of the other chats as they can be too busy, mainly write more when telling people what they need to do or info about something. So whisper is best as only that person would get it.--Dan Mocha 11:02, 12 December 2007 (UTC)

Fix Ctrl/Alt behavior

This is something that gets really annoying when being a healer and in Town Events. You go to the Xunlai storage or any other NPC, hold Alt to show the NPC name, and when you move the mouse to the name, all the names of players, that should be shown when not holding Alt or when holding Ctrl, appear, and the name of the Xunlai Agent goes Kormir knows where. Now you have to move the mouse to the Xinlai Agent name, but some playeres move, and all the anmes get reaarranged again... In the end, you get tired, move to the Xunlai Agent and hit Space when being near.
But this is not useful in the battlefield, since you may need to stay away from danger. With party members and some allies you may have the Party panel, but if you want to select any other ally or NPC, you end up with this again. The names that should appear when holding Ctrl are Show when holding Alt.
So I suggest that, when you hold either Ctrl or Alt (but not necessarily both) the names show either:

  • Are the only ones show, and the names for the other key are never show until you release the key or hit both.
  • Are fixed in place, and take preference in positioning, so the names of the other key are placed around the names of the hold key.

That way such annoying behavior of the names would banish for good. MithranArkanere 14:18, 9 December 2007 (UTC)

I agree. It hasn't overly annoyed me, but it could be quite effective. Preferably only "A" shows if the "A" button is pressed down, and only "B" shows if the "B" button is down. Calortalk 14:54, 9 December 2007 (UTC)
There's nothing like quickly and easily pressing one key to show you your storage, only to point at the object and have 20 blue "Xx ownz jooz Xx"s pop up. Joy of joys...
Yeah, this is definitely something that needed fixing from the beginning. Personally I largely avoid the problem by playing in international districts (because they're emptier, and I usually use heroes/hench or go solo), but it still needs fixing. Friar Khan 09:08, 12 December 2007 (UTC)
Thought about suggesting that myself as it can be annoying,another thing related is when pressing ; to pickup things. Especially during festivals it often targets signs which should really be disabled as no real use.Found that to be a pain in wintersday Festival last year when trying to grab items before grenth people got them in the town.--Dan Mocha 11:07, 12 December 2007 (UTC)

More Inventory Space?

Okay, I know you've said numerous times that you had no plans to add more storage. I'm not sure if this would fit into the same category but I was thinking about this last night:

Would it be possible for us to upgrade our two Bags and Belt Pouch with one more Rune of Holding? That way you get 10 spaces for the Belt Pouch and 15 for each of the Bags. See, my problem isn't really with storage space, it's the inventory space. My warrior now has 2 sets of armor and a whole Bag+ full of weapons for use in different situations. Add in minipets and the new one that I'll be getting in April and the necessities like Salvage Kits and Identification Kits and you have a recipe for loss of space. I can't imagine that this would be too hard to implement but then again I've never coded before so don't take that one too seriously. ^_^ YuGiOh 18:14, 9 December 2007 (UTC)

Personally, I think the better move would be to create minipet and/or dye storage, since those are two things that seem to take up way too much space in my Xunlai box. Silver40596
Or even just mini-pet and armor storage, since dies stack, but for people with maybe 3 sets of armor, keeping all of those on your character significantly reduces your inventory space. -- Frozzen User_Frozzen_sig.PNG 19:55, 9 December 2007 (UTC)
That would also be nice. Basically, ANet needs to do something for us players with all 4 campaigns so we can actually do stuff until GW2 comes out.Silver40596
I also would like some more relief from storage woes. I spend WAY too much time sorting and even cataloging my storage/inventory. I would much rather spend that time playing the game. Overall I feel Anet is punishing me for my appreciation of their armor and weapon skins (not to mention that I may want different weapons for different functionality). I have some ideas I'll be posting of fun things they could do to help storage woes, but for the time being I just wanted to show support for your suggestion.Friar Khan 09:19, 12 December 2007 (UTC)
It would be just great have lesser limitations for customized items. At least 'saving' which armors have you already purchased, without dyes nor runes. For example, craft something, and the same crafter will make the same thing for free anytime from there. But not all the other things. Like that, it would be something more to 'unlock', if you make it a title, people would go find all crafters and unlock all things. Super gold sink! XD

I would be in favor of an armory in the guild hall .. a simple place to store all your armours and weapons openly on storage racks possibly..After seeing my armour proudley displayed in gwen... Why not in a usable faction in the hall...that in an of itself would remedy so much space.

The problem with just the guild hall idea (don't get me wrong, I like it) but what happens if you get kicked or leave your guild? How would you access your armor? And I agree that armor takes up LOTS of storage...and I only really ever buy armor for one character! The problem is that Anet makes the HoM able to display 5 sets of armor...assuming you kept 1 on at all times, thats still 20 spaces of inventory that is gone...basically your losing a large chunk of space even before you factor in other characters and weapons. Please implement armor/mod storage, it would make a lot of people happy!
I say give PvE characters an item 'creation panel' but empty, that they fill by purchasing stuff in crafters and collectors. So you can get all armor,s but have to pay only once for each one. MithranArkanere 00:44, 28 December 2007 (UTC)

True i never considered the chance of being kicked from the guild..but only cause i run mine ... I have a huge burden ..i have on hand a total of 14 characters..11 of which i play almost daily with different builds and what not..Tons of weapon switching between heros by the way..(that in and of itself is a inventory night mare After all 11 x's 20 heros) Atleast 30 sets of armour to configure(and yes i switch that many times ) for just about any desired game play ..the remaining 3 character slots are nothing more than pack horses for my characters .And a near full constant bag sitution. I can only sell off so much. An armory would just be a starting point.. i realise that this will never happen .. sad fact is that once gw2 comes out .. gw1 will be a almost forgotten ghost town.. Already a sad dip in players now so atleast fix the storage crisis before you abandon us in the future..I'd be all to happy to buy more storage room .. don't really care what price ..

Rune and Dye Storage

Would be nice. — Teh Uber Pwnzer 23:34, 9 December 2007 (UTC)

Ummm... isn't this the current subject of the topic above this one?? (If so, try to keep each topic to one post section)... -- Frozzen User_Frozzen_sig.PNG 00:07, 10 December 2007 (UTC)
The above is inventory. Since when was the storage part of your character's inventory? — Teh Uber Pwnzer 23:15, 10 December 2007 (UTC)
I'm afraid that there is one storage for those already... quite costly, by the way. It's called 'traders'. More storage should be added for things that do not have traders. MithranArkanere 00:42, 12 December 2007 (UTC)

It's a good point that items with traders probably don't need storage as much as things that you can't make a simple trade for; however we still get materials storage. Other than that, personally I think dye is more in need of storage, or some other update, than runes. I say this because I like to have dyes handy so I can experiment with the combinations in preview. I would find it frustrating to always buy dyes and sell them back whenever I was experimenting with dye combinations. Another way of fixing this problem would be to have the dye npc offer a service of unlimited use of dyes in preview mode only. Maybe it'd cost 1k for 8 hours of unlimited use or more to have the service available forever. Dye storage would probably be easier to code though. About rune storage, there are so many runes that I'm not so sure that rune storage is a practical idea. I think it'd make more sense for runes and insignia's to stack, because whenever a good one drops for me (e.g. Vigor runes) I always save it for a rainy day. And keeping track of which heroes have the rune I'd want for my new armor is enough to drive someone insane if you have a lot of characters. Friar Khan 08:38, 12 December 2007 (UTC)

Oh, yes, but we may need more than 250 dust in a week, and we get only 250, but people usually don't need more than one or two runes per week, and they do not stack. And what use would be having only one slot per rune? I see much more use for any way to store armor and other customized stuff, and even miniatures, than runes. Let people save runes, and they will use them as coins to trade. MithranArkanere 13:04, 12 December 2007 (UTC)
At the moment my ele keeps all my dyes in his inventory as my storage chests are pretty much always full and have other chars for storing my greens/runes etc.Rune stacking would be useful as I tend to save sup runes and some insignias for when chars reach level 20 etc.Unless I need the money in which case sell to trader.Don't tend to sell dyes as it isn't really worth it as you don't get much for them.If needed a dye would have to pay a lot more to get them eg about 10 times more. Only dyes tend to buy are black/white ones as rarely have 5 of each.--Dan Mocha 11:14, 12 December 2007 (UTC)

Ability to change the title screen

I don't know about you guys, but the ability to change the title screen that appears when you open GW would be a nice touch to GW. I absolutely loved the Factions screen and the original GW screen wasn't bad either. Don't get me wrong, I do like the GW:EN screen, but it seems like a waste to just throw these title screens into the trash once a new GW product comes out. I know this might be a lot of work for A-Net with GW 2 and everything, but this would be one feature I would greatly appreciate. -AyaStowar

Seconded, I really miss the original Guild Wars title screen and UI skin. The music at the beginning was awesome as well. Besides if things keep going like this, we'll have the GW:EN intro for the rest of GW's life, and it's kinda boring... YuGiOh 20:52, 10 December 2007 (UTC)
Aye, I was fond of the music and background with the one where you were in the Old Ascalon camp and there was the campfire to your left and your characters lined up next to the fire. Calortalk 20:57, 10 December 2007 (UTC)
Agreed, I even would use the original screen because I'm a little nostalgic... -- Frozzen User_Frozzen_sig.PNG 22:12, 10 December 2007 (UTC)
Thirded (can I do that?). I've wanted this for a while, though the original prophecies screen will have to be amended a little because it was designed to only have four characters on it (man, remember when we could only have four characters??). But yeah, I also miss the whale fin coming up every once in a while, that was a cool touch. (Satanael 07:55, 11 December 2007 (UTC))
Gaile has already stated that this can be done like the client currently works... a shame... I would like to have the Log screesns working like areas you can load to, and the older screens recovered and redesigned to work like the last one... It's the thing that I miss most in GW: retroactivity. MithranArkanere 00:40, 12 December 2007 (UTC)
Personally, I'd like this change. Couldn't it be possible to add it into the "Options Menu" as a drop-down bar? Wouldn't mind seeing the original login screen, considering I got into GW after Factions was released, so I never got to see this one. - Raknor - Talk 08:58, 12 December 2007 (UTC)
Has anyone tried using TexMod for this? -elviondale (tahlk) 02:21, 13 December 2007 (UTC)
XDD, TexMods replaces textures when they are loaded to the graphic card, not models, nor areas. TexMod cannot do that. MithranArkanere 12:40, 13 December 2007 (UTC)
norly! Models have textures. Change the textures and suddenly you have a Ring-of-Fire-island-chain-like backdrop, while you're standing on a mound of hardened lava and embers are falling where once snow fell. -elviondale (tahlk) 23:32, 13 December 2007 (UTC)
Yup, this would be a lovely feature! 0xLunarEffect 13:53, 15 December 2007 (UTC)

Report Gold Sellers

Could a new option be added to the /report window specifically for gold sellers? I have been choosing "spamming", but it is worse than that, and it would be nice if reports could go in a separate queue for priority of being dealt with. Thanks! - Lord Ehzed 14:21, 11 December 2007 (UTC)

I totally agree with you =) --Sander 17:01, 11 December 2007 (UTC)
I've been reporting those with with "Spamming" option, but I agree there should be a separate category. Dragnmn 17:46, 11 December 2007 (UTC)
I think Gold Sellers and Bots should be in the same category, along with those that advertise pages with dangerous thrid party program and phishing pages and such. "Out of the Game" behavior could be called. MithranArkanere 00:38, 12 December 2007 (UTC)
"Metagame violations"? Armond 08:39, 12 December 2007 (UTC)
I agree that there should be a more specific option, but a bit wider than just Gold Selling, people shouting ingame: "want to buy prophecies account = 200K" and "sell 10 hour trial key for Nightfall = 31K" gotta have to be reported as well. I would use a more general term like: "violating of the UA" (read user agreement), because buying/selling accounts isn't allowed either and it's mostly done by people with names like sdfs sdfedsdf <-- fictional name, but you get the picture. greetz --Image:User_Tribina_Mulogo.jpg (Tribina / talk) 08:54, 12 December 2007 (UTC)
"Metagame violations"? Armond 08:39, 12 December 2007 (UTC)
I think a small text box would be useful maybe together with an other option box,to give more info.Maybe a priority option with that to indicate if needs to be dealt with,would be useful for exploits or bugs.--Dan Mocha 11:17, 12 December 2007 (UTC)
"Metagame" is not that, Armond. "External", "Out of the Game", "EULA violation", "Third party stuff", etc... that's the idea for that. MithranArkanere 13:01, 12 December 2007 (UTC)

new type of armor

moved from User talk:Gaile Gray

well as i went over my economy article again, i thought of a great idea. Why not add a new type of armor that only the most skilled and prestige players could get,but also only available through teamwork?an idea would be armor that drops from enemies in very difficult and prestige places, this armor would only drop if there is a party of 8 REAL PEOPLE OR MORE and when dropped it would be a random armor piece(chest,face,legs,armors,torso) and would be atomatically customized for the person it dropped for.Introducing this would make this prestige armor very very very rare, coveted, and only available to the skilled and teamworking people.The only problems i see is getting the armor to be pre-accustomed to the proffession it drops for since it wouldnt make sense to have warrior armor to drop for a monk or so,so if armor drops for someone it would be monk armor lvl and customized for them alrdy.as well as maybe putting this in,keep the regular armor crafters,collectors etc, because this armor is more prestigous,valuable, and non-tradeable-bottable-farmer buyingable tastic :P, and would empashize the real gw players.

some rules to this would be: non tradeable(as alrdy customized) non merchable

drop rules: very very very very very very low drop rate as this must be the best of the best to have in gw.

  • only drops in areas of high difficulty and team work requiring-deep,urgoz warren,torment areas,and sorrows furnace.
  • Only drops with 8+ real people in the party, and drops for a specific person when it does(not entire party).
  • drops from random enemies in the area,no chests or bosses that drop it for party or can only drop it.
  • WILL NOT DROP WITH PVE ONLY SKILLS IN ANYONES SKILL BARS UPON ENTERING!!!!!!!!no ursan cheap way out!.
  • areas under this effect will have reduced gold,money,dye,tome drops etc.
  • ONLY DROPS IN HM.

some suggestions for the armor skins for the armor skins would be: +sorrows furnace=stone summit armor. +deep=outcast armor or oni/kanaxia type armor. +urgoz=plant type armor or warden. +torment areas=margonite armor.

well this is an idea i came up with and think would really add a appeal to players as well as bring out the true gw-ers into a glory position, and this armor would keep prestige as only skill and teamwork can acquire it as well as a low drop rate to keep it in balance.tell me what ya think.Snipey lizard 20:10, 11 December 2007 (UTC)

Don't count on it, ANet doesn't like that sort of thing. They like for everyone to have access to everything (see ursan blessing & GW economy). All challenge is a bad thing. — Skuld 20:17, 11 December 2007 (UTC)
Essentially the original poster is pushing for something even more exclusive than FoW armor. IMHO, not a good idea. No matter how clever you build it, no matter how much limits you put on it, people WILL find away to reduced-group/solo farm it.

Additionally, this involves adding another new game mechanism, which, at this point in the lifecycle of the game, is less than remotely feasible. Guild Wars has more than enough high-end equipment/areas available to satisfy all but the most hardcore players; and they will NEVER be satisfied, no matter what gets added to the game (either at the detriment of the average players or by adding content only a handful of people will ever experience) Sorry to burst the idea so definitively (no offense intended) - but Guild Wars has other mechanics in place to service players' needs and desires, and they ought to be respected. Clan Yumemiru 20:20, 11 December 2007 (UTC)

hey are also working on GW2 more, and GW2 is supposed to "Fix" all the things that couldn't be in the first guild wars, sooooo well see. I just hope my ATI radeon 9200 can run it, since I was recently left out of a pirate mmorpg beta since i couldnt run it >_> Ajc2123 (Edited post)
Not to mention that on several occasions Gaile has said that armour is one of the more difficult things to add to the game. I hate sounding like a broken record but suggestions should go on the appropriate page, that is why its there. -- Broodling67Image:User Broodling67 sig.PNG 23:41, 11 December 2007 (UTC)
Yes, Brookling67 is correct. This is a suggestion, and should be placed on that page. I've corrected formatting errors and will move it now. -- Gaile 05:24, 12 December 2007 (UTC)
We had something along the OP's line of thought, the Torment weapons...but certain unscrupulous or maybe creative(?) players circumvented the system. I don't want to come off as an elitist jerk here but the average HM Deep run takes 40 minutes max provided you keep the Hall of Monuments statue nubs to a bare minimum. Adding additional exclusivity to these areas would only serve to draw in more people who refuse to read up on areas first with the many guides available or learn the basic fundamentals of GW before attempting the elites. As they say "a chain is only as strong as its weakest link" the same is also true in PuGs particularly in elite zones where one careless mistake or misuse of a skill bar can often result in a wipe. 67.191.245.177 23:19, 16 December 2007 (UTC)

Reading this, I don't think its a very good idea. What do casual players (like me) who have a family and kids and a job do to get this armor. Its kind of insulting to be considered a noob, and not worthy of elite armor just because I only have maybe 1 hour a day to play. Thats just my view though. Johnathan Allen 21:45, 16 January 2008 (UTC)

Ooze minipet?

Oh, come on. Tell me that wouldn't be awesome.

Me and my friend are pretty much OOZE obsessed, and we were wondering if there was any plans of an Ooze minipet in the future.

Ooooze~ Lowerletters 06:05, 12 December 2007 (UTC)

Good idea. :) Biscuits Image:User Biscuits sig.png 23:29, 12 December 2007 (UTC)


Title for the other consumables

moved from User talk:Gaile Gray

Both alcohol and sweets have related titles, one could also be added for all the various party items from the special events. --Just One More Thing 01:06, 10 December 2007 (UTC)

Suggestions like these should go here, now if only I knew how to move this topic there... -- Broodling67Image:User Broodling67 sig.PNG 02:14, 10 December 2007 (UTC)
Its Gaile's talk page, so technically only she is allowed to move the convos -elviondale (tahlk) 05:30, 11 December 2007 (UTC)
I remember at one of Gailes past in-game visits she seemed pretty enthusiastic about a "party" title. She says that it would NOT be retroactive for past uses of sparklers, but I believe it's a great idea. I already get a snowman summoner at the end of the Secret Lair of the Snowmen, so it would be nice for those to actually have a purpose. ~Big Foot Bob

Gold Sellers and Reporting

moved from User talk:Gaile Gray

Hi Gaile,

Just a quick note. Lately I've noticed a number of gold selling representative characters (spamming USD prices for 100k gold and websites) in a number of towns (Kamadan International 1 and Temple of Balthazar International 1 come to mind of the top of my head). Currently I have been reporting these accounts as spammers using the report system, however I have to wonder whether a separate gold/item selling category within the report system would be helpful to prioritise these accounts. Although I understand that going into the exact mechanics of how reports are dealt with may not be possible, it would still be nice to know whether such reports (gold-sellers as spammers) are useful in the never-ending fight against gold-selling.

Thanks, and keep up the good work, --Indecision 15:38, 11 December 2007 (UTC)

I have to agree, maybe add Account Selling as well? I know you can e-mail support about both but using /report is a lot easier and quicker. --Kakarot Talk 15:45, 11 December 2007 (UTC)
Just a quick update, looks like you and I are not the only ones with this idea Kakarot :). See here. --Indecision 15:47, 11 December 2007 (UTC)
Yeah, I've seen people selling their accounts before, I reported them for spamming aswell. --Sander 17:00, 11 December 2007 (UTC)
I always wished the support report system could be done in game. Maybe just a less detailed report system would work too. 122.104.231.28 18:15, 11 December 2007 (UTC)
I do aswell report them for spam, but I dont no if they take this as serieus as gold selling if you report them as spam. So a option to report them for selling gold ore website would be a good thing to at to the report list.
Yea, I have also seen people trying to sell their accounts or buy ones in game and a function like this would be very useful... -- Frozzen User_Frozzen_sig.PNG 03:36, 12 December 2007 (UTC)

(Reset indent) I agree with all of you that having an expanded list of options--even only to include the one for "gold sales" or "advertising a gold selling site" would be very helpful to players (and to us!). I will send this idea about spam/bot/gold sales to Mike O'Brien tonight, as I know he has taken a personal interest in improving the player experience and reducing the gold sales network issues at the same time. Thanks for your comments. -- Gaile 05:28, 12 December 2007 (UTC)

That would be great Gaile, I was actually thinking of it yesterday when I saw a guy selling nightfall trial keys ingame (31K he asked) and asking to buy prophecies accounts with at least 1 lvl 20 (200K offered). checking out the report system, there wasn't an appropriate subject to report him on the list. Maybe botting, goldselling, advertising gold sites and buying accounts ingame, could just be classified under a general term like violation of the UA (user agreement). I despite goldseller and sites who sell gold. May I ask you, if a fan site of GW is also hosting a gold site, and is prooven and reported by email, can it still stay as a listed fansite on the gw.com page? Just wondering ;-) thx --Image:User_Tribina_Mulogo.jpg (Tribina / talk) 09:08, 12 December 2007 (UTC)
Had to laugh - I was reading this topic and thinking, "but I started this topic - where is my post?" Anyway, there's another discussion about this on the Gaile's Guild Wars Suggestions subpage. - Lord Ehzed 13:12, 12 December 2007 (UTC)
Excellent point, Lord Ehzed. We have had this discussion a few times, on multiple pages. I think I will move this thread to the Suggestions page (and remark the similar thread that you started. I sure don't want to stop the discussion, so if anyone has something to add to the idea, please do post there! -- Gaile 05:36, 13 December 2007 (UTC)

In Game, Game update link

i think it would be nice if they added a permant link in the log-in screen announcements section that would take you to the game updates page. because alot of people in game ask what was changed and it would be nice to have a direct link in game right at the start.

Even easier, /wiki Game Updates Image:UserDrago-sig.gif Drago 05:17, 11 December 2007 (UTC)
yea thats what i meant.
I passed this idea along to the lead designer, James, and he said that it's an interesting idea and the design team will discuss it. -- Gaile 00:57, 19 December 2007 (UTC)
thanks gaile

Rainbow Phoenix

Hi Gaile I was thinking. Why not make the Rainbow Phoenix charmable to all your characters once one of your characters reach People Know Me and the other requirments are met with the other chars. This is because there are alot of people like me who their main char is not a Ranger and they don't have time to max 10 titles with every char. Example my main is an ele and I would like to have this on my Ranger, but cause of college I don't have time to max 10 titles with my ranger aswell. Thanks for reading and hope I didn't confuse you with my terrible explaining =) MageMontu 07:48, 12 December 2007 (UTC)

I second that suggestion. I'd love to get a Rainbow Phoenix, but I still wanna keep my uber super cool Warthog I have on my title character. Nicky Silverstar 15:04, 12 December 2007 (UTC)
Well phoenixs are 'Prestige' pets. This would be like letting people charm the green phoenix without finishing Factions. But I think that they should let you at east charm it with your other heroes. MithranArkanere 12:43, 13 December 2007 (UTC)
I'm not saying that they should make them easy to get, but at least not time consuming like it is atm. MageMontu 12:15, 19 December 2007 (UTC)
You can get a Dune Lizard or a Crocodile much easier. And they behave EXACTLY like them, evolving and dealing piercing damage. So the rest is 'prestige', you canget it, but "not-so-fast". MithranArkanere 13:05, 20 December 2007 (UTC)

Graphical PvP/PvE emotes

Okay, this probably already has been suggested a million times, but I like to suggest a very concrete scenario:

Everyone wants /emote, everyone likes /emote, so why don't you extend the whole concept - it's nothing more than a change than those Minipets were, for example. Introduce some shiny new stuff, something cool to look at, and hand it out to title hunters. Keep the 30s (?) limit on showing (graphical) emotes, and make sure this limit counts for all (graphical) Emotes, no matter which was shown.

So, here are my ideas: Give those HA emotes a new colour, and introduce them to other PvP titles: Maybe silver for gladiator title, bronze for hero battles, and some super-sparkling bright white for GvG (that should represent how most PvP'er would rank the different modes). Make a nice Saltspray Dragon animation and grant them to all Kurzick-/Luxontitel hunters, one being blue, the other one red. For PvE, make a cool-looking animation for the maxed titles rank. It's the PvE title, people will be happy if they can boast with it beyond having some rarely recognized text under their name.

Graphical emotes are fancy and cool, so there really should be more of them - I think we have a lot of wasted potential here. With the 30s limit spamming should be no problem, no more than it is currently. - TeleTeddy 12:32, 12 December 2007 (UTC)

/signed --Lou-Saydus 18:09, 14 December 2007 (UTC)

Wisdom and Treasure Hunter Title Tracks

Is there any news on the subject?

On september there was this discussion on wiki talk page: http://wiki.guildwars.com/wiki/User_talk:Gaile_Gray/Archive_Guild_Wars_suggestions/September_2007#Account-Based_Treasure_Hunter_and_Wisdom_Titles But still no definitive answer at the moment. Thanks!

I'm curious about this too, Gaile, and I'd like to respond to something you posted in that discussion. I agree that titles like Gamer, Sweet Tooth, Drunkard, and Cartographer were deliberately designed to be difficult to obtain. I didn't have a problem with the Wisdom and Treasure Hunter titles being the same way until another design change was subsequently made: a player's chance of successfully salvaging items and retaining lockpicks became dependent on these titles. At that point they became more than a status symbol. Playing my secondary characters has become cost-prohibitive. It's bad enough that I have to purchase skills and/or tomes for my secondaries; now I'm reluctant to open chests with them or salvage multiple runes because their chances at doing those things successfully are so low in relation to my primary. Note that luck, faction, and PvP titles are account-wide, so even though your assertion regarding the strangeness of linking wisdom on one character with the others in the account is valid, it is also inconsistent.
The fact that I can't dislpay my (hypothetical) incorrigible alehound title on a second character is irritating, but it doesn't hamper my enjoyment while I'm playing. The knowledge that I am 20% more likely to break a lockpick on my second character does, and that's why it's different. I would almost say that the Asuran/Norn/Delver/Vanguard titles are the same way by virtue of their affecting PvE-only skills, but these are much easier to acquire. I've been playing this game since the first BWE and I've still only opened about 1000 chests and identified 850 items with my primary (those numbers would have been much higher if we'd been counting from the very beginning, but that's another issue altogether...). How am I going to find the time to do the same on a second or third character? My guildies have been missing my monk, and it's all due to these title tracks :) --Ronduwil 06:57, 21 December 2007 (UTC)

EotN Hero Skill Trainers suggestion

These have been bugging me for a while; they all offer the same package of skills (as opposed to the ones in Nightfall - where each offered a different set of skills) and none of them offer any of the new PvE skills, leaving the quests as the only means of acquisition for them Given there's one (hero skill) trainer for each of the four factions (Norn, Dwarf, Asura and Ebon Vanguard), would it be a good suggestion to ask for the PvE skills of the related faction to be added to their respective selections ? Clan Yumemiru 13:35, 13 December 2007 (UTC)

Althout I think that all skills should be spread in all hero trainers so you would be able to acquire all 10 skills of your primary profession in them, I will never agree to make the PvE skills available that way, when they are acquirable in quests. I also think that the Signet of capture behavior should be changed not to work until the Signet quest is done, and Signets should be available in all hero trainers. Ah, and refundable, at least partially, so if you get all 1319 skills, you can get rid of surplus signets.MithranArkanere 17:02, 13 December 2007 (UTC)
Why this rigid position ? Why force people to have only one option at obtaining things ? Isn't Guild Wars very much about having a choice how you play, how you do things ? A lot of things in GW can be obtained through multiple ways; why not these PvE skills - simply because there's a quest for it ? Clan Yumemiru 17:29, 13 December 2007 (UTC)
Because the quest is the way to get th skill. In the same way hero trainers are for Nightfall skills, and Faction the way for Factions skills. To get the Norn blessing skills, you have to beat first the three Norn primary quests. Unlike Factions and Nightfall skils, that were added in a latter stage of the game, GW:EN skills are plot-related. You have that skill, you have made that quest. MithranArkanere 17:37, 13 December 2007 (UTC)
Your position is correct so long as it involves skills given out that are required for the specific quest/mission (such as Disarm Trap in Venta Cemetery or the Blessings in the Norn Primary Quests/Missions) Besides, if A.net had wanted they could have chosen to implement quests for the Factions/Nightfall PvE-only skills if they had chosen to. Also the "plot-related" defense is a bit ... suspect. How do the various PvE skills tie back to the plot ? Please elaborate, since they are given out in secondary (optional) quests that do not directly tie back to the main story. Where do they link to the main story ? Please provide some form of evidence that the current method of obtaining them is so closely tied to the main storyline that changing it would violate the lore of the game. Hence my reuqest to have an option at an alternative way to obtain these skills. It's all about offering players choices. Nothing more, nothing less. I for one wouldn't mind spending a hero skill point (and remember, they are a finite resource, too; maxing all 6 titles that grant them will net you a total of 104 points!) to obtain one rather than do a high-difficulty, low-reward quest (hey look! 100 points towards a title track requiring thousands to advance - another sore point that might benefit from adjusting) just to get the skill. Clan Yumemiru 18:35, 13 December 2007 (UTC)
Oh, no, they made those sklls 'direct' because they had no time for more quests. GW:EN quests rewards are the better of all games, and people should make them all:
  • The Asuran summonings are actually polymock pieces. You can't manage to use them unless you can manage polymock. For that, you have to enter the Polymock game and make the calcification rounds.
  • In order to use powers of the Great Dwarf, you have to prove yourself worthy of them, by making quests. The Alkar Acid quests is another good example of plot quest. How can you learn that skill if you haven't helped Alkar to develop it? The skill desn't eve exist until you make the quest!
  • You can't have the Norn Blessings without making the Norn quests, because, well... because you EARN the right to earn them by making those quests.
Everything is like that. It would not be fair for those that have already made the quests. Some people find Polymock really hard , but the rewards are great. MithranArkanere 18:50, 13 December 2007 (UTC)
OK, granted. That I will concede. But that's only 8 of the 50 skills. ("By Ural's Hammer" might be another one to fall into that bracket, so that makes 9) - but what of the other 41 ? Just on the minority merit they should be kept in the exclusive bracket ? I hate to be rude - but frankly, the GW:EN Hero Skill Trainers suck on skill selection; they're all identical, and two of them (Kodan and Tyr) are in the same town as well! Hence my suggestion to give them (given your argumentation, some of) the PvE skills to expand their selection. Clan Yumemiru 19:01, 13 December 2007 (UTC)
Yeah, as I've said, there are 10 skills per profession, but they offer only some core skills. At least All 100 GW:EN PvP skills should be available separated between the 4 GW:EN hero trainers. I have so many spare points that I'm getting all skill in Nightfall hero trainers. MithranArkanere 21:10, 13 December 2007 (UTC)
Actually they offer 6 skills per profession (and no PvE skills); only for the 4 expansion profession they offer 6 out of the 10 GW:EN skills; I believe that in NF it was possible at least to gain all the non-elite Assassin and Ritualist NF-specific skills from the Hero Trainers - the 6 core professions there had some overlap with core skills being offered; no problem, NF is a full campaign, people are going to want core skills there - GW:EN is an expansion (that requires owning acampaign; each of which already offers equal/better access to core skills) so handing them out via Hero Trainers is rather ... pointless. However getting back to the point, I still think the four Hero Trainers ought to allow players to purchase (some) of the PvE skills of their respective factions. Clan Yumemiru 21:21, 13 December 2007 (UTC)
Hero skill points are not finite, if you have none left you may spend 1k and a skill point to obtain another one. At that point you might as well add PvE skills to the normal skill trainers. -- BroodlingImage:User Broodling67 sig.PNG 06:16, 17 December 2007 (UTC)
True, I'd forgotten that. It wouldn't be that bad of a trade tho (given that this is how you acquire Sunspear skills atm - and nobody is complaining about that) and remember that for the first 20-something (27 IIRC) skill prices at the regular Skill Trainer are below 1 plat ... plus as I initially stated, the 4 Hero Skill Trainers in GW:EN are identical in their offerings, 2 of them are in the same town - and I can't say I'm much impressed by their offerings for the 6 core professions. Only the 4 expansion professions can get some of the GW:EN skills from them ... hence my suggestion to offer (some) of the faction-specific PvE skills there. Clan Yumemiru 11:24, 18 December 2007 (UTC)
Oops, looks like I forgot skill trainers aren't set to 1k per skill. Well now that I thought about it a little longer I wouldn't care if thats how someone wanted to acquire some of the PvE only skills, I always thought part of the fun was exploring each new culture and learning what they know by befriending and helping them. -- BroodlingImage:User Broodling67 sig.PNG 06:18, 19 December 2007 (UTC)

Drunkard

A while back I expanded the description of the Drunkard title, and as an aside, added a short warning at the end, with both the players safety and ANET's legal liability in mind. Since, a strongly opinionated controversy has spawned as a result. Mostly out of curiosity, I would like to know what ANET's official opinion is on the subject and if they endorse, or reject the message, either as originally posted, or as amended in a later edit. See:Talk:Drunkard#"Moral" message --Lefick 19:11, 13 December 2007 (UTC)

With all due respect, I see your point in wanting the message, BUT, the fact of the thing is, Guildwiki is an encyclopedia, and encyclopedias dont put disclaimers in their books/online resources. For example, under drugs it may say what they do and the effects it could do, but they dont say under the message (This company) does no endorse drug use. The fast is, this is a fact website, nothing that can be sued for telling children to go drink. I know where you are coming from, but you dont need to worry about that as far as I know. Ajc2123
Well... putting a disclaimer in every article would be a bit... strange... Wolf, Anet do not endorse killing wolves. Weapons Anet do not endorse the use of weapons... we could go on forever... the game is rated [ T ], so there should be no problem, nor need to put disclaimers for anything that enters th [ T ] category. MithranArkanere 21:31, 13 December 2007 (UTC)
However, one of the few things in this game that translates directly to real life is the use of alcohol... I doubt some kid is going to make a real sword and attack something with it, however using alcohol is a possibility... -- Frozzen User_Frozzen_sig.PNG 23:22, 13 December 2007 (UTC)
Anet do not endorse hunting down the last of an extincted race to turn it into a music instrument --Cursed Angel talk 23:39, 13 December 2007 (UTC)
I'm also pretty sure that no kid that plays this game is going to be "inspired" to do that either... My point was that drinking was one of the few things that is at all close to home... -- Frozzen User_Frozzen_sig.PNG 23:53, 13 December 2007 (UTC)
Picking a hammer and going to smack animals is also quite posible, easier that getting alcohol in countries with laws about selling alcohol to minors. MithranArkanere 23:59, 13 December 2007 (UTC)
Even if the trolls won't admit to your point being valid, I see where you're coming from. Just keep in mind it wasn't ANet that gave itself the T rating, it was the ESRB. Apparently here in the US, a panel of unelected people determine the rules of society. :D -elviondale (tahlk) 00:30, 14 December 2007 (UTC)
The fact still remains though that this is an encyclopedia, and therefore is a place to storage information. Disclamers arent required in britannica when they talk about alcohol, so why should this encyclopedia? Ajc2123
I'm speaking in terms of the game itself, not the wiki. A little bit off-topic, maybe, but the convo did touch on that. -elviondale (tahlk) 05:22, 14 December 2007 (UTC)
Come on ¬¬, this is Gaile's Talk page, that discussion is already on the drunkard page. This topic was refering only to the anet's official opinion on the matter and not over the discussion about the having the disclaimer or not on the drunkard page or all over the wiki... Coran Ironclaw 06:43, 14 December 2007 (UTC)
Actually this is GW suggestions page, and this whole topic shouldn't be here. The topic should be on Gaile's Talk page (without the rest of discussion). Coran Ironclaw 06:54, 14 December 2007 (UTC)

larger material storage

could you guys increase the size of the material storage 250 isnt that much and there are a lot of armors that require like 400 of one thing so if you guys where to triple it, i think it would be more useful. so up it to 750. this could also be a thing you buy in the ingame store or something for gwen players only.

ANet doesn't (yet) want to dedicate additional server room, from what I've heard, to additional storage. If they did add more storage, the primary player request is armor storage, or another 20 item slot. Calortalk 22:34, 13 December 2007 (UTC)
Another twenty slots would be great. --71.229.204.25 22:38, 13 December 2007 (UTC)
This should be moved to GW1 suggestion page as it has nothing to do with the website. Please do remember that format next time you suggest something of this nature. :) Renin 01:26, 14 December 2007 (UTC)

Althea minipet?

Speaking of minipets...

We have a miniature Prince Rurik, why not a miniature Althea as well? Not only would it be a very sweet thing to have, I would love to see a miniature mesmer. Is there any chance of seeing a mini Althea at any time in the future?

Miniture Gwen not Little Cute and Mesmery enough for you ? :p 210.185.92.41 04:25, 14 December 2007 (UTC)
It's a start, definitely. -- Alyrrae 08:50, 14 December 2007 (UTC)
A Mini Cynical Cynn would be nice. Renin 12:39, 14 December 2007 (UTC)
All 5 Prophecies heroes would be cool: Devona, Mhenlo, Eve, Cynn and Aidan. Since there is no mesmer Ascalon Chosen one, Althea would do. MithranArkanere 12:53, 14 December 2007 (UTC)
Seconded, definitely. It'd make a lovely collection of minis. I'd try to collect them all. -- Alyrrae 12:00, 15 December 2007 (UTC)
Ahhh! I would love to see a miniature Jora! Or a Miniature Livia!! I'm so for A mini pet Althea as well!That would so rock!--Adiana 20:06, 19 December 2007 (UTC)Adiana
Splendid idea! I'd love to see miniatures of those too. My fiance would absolutely love a Jora miniature, I know for sure. --Alyrrae 17:53, 21 December 2007 (UTC)

Minipet crafter that crafts a mini pet of yourself in the current armor you're wearing(very expensive). That is all. --Lou-Saydus 17:45, 20 December 2007 (UTC)

I wouldn't object to that either. That way, I could get minipets of my friends, if I so wished. It'd be neat. --Alyrrae 17:53, 21 December 2007 (UTC)

Log in Screen Improvments

i would like to see some more sorting options like by age or by profession or lvl. mainly in the log in screen.

This really should also go to the suggestion page. Everything has its place so please do keep that in mind. :) Renin 01:27, 14 December 2007 (UTC)
this is the suggestion page i thought.
i moved the suggestions here i hope that was ok. i read the title of the discussion wrong.
And I was just going to move a copy of your post to this very page, so I will not place a duplicate here, so you so kindly moved the content. Thanks. -- Gaile 03:54, 24 December 2007 (UTC)

Disable Texture Compression Option

I was reading a thread on Guru and saw a really neat idea. Two years ago when Gw was released, most computers could not handle loading the his res armors in a town. They would have choked and died on the spot after loading the 50th player. Today, with many more computers running 2gigs of ram, multi core CPUs, twin graphics cards, and other things; I think we would be able to handle it. Is there a way that you can enable the client side to view all players in an outpost with his-res armor?

No more blurry armor on your friends in the guild hall, no more guessing when you see that insanely cool dye combo on some guy's 15k armor, no more ugly textures! Please add this option into the game. Thank you. -- Counciler 17:20, 14 December 2007 (UTC)

Keep in mind though, that some players probably do not have 2 GB RAM, or multi core CPUs. A change like what you've suggested, could hypothetically, alienate players with low-end systems. - Raknor - Talk 17:46, 14 December 2007 (UTC)
I don't see how. Honestly... I don't. -- Counciler 00:42, 15 December 2007 (UTC)
This is already in the game, so i dont think adding a switch to the options would be too hard. It's already in the game, because when you go outside of an outpost all armor textures are high res. Although i don't think graphical improvements in guildwars are what anet focuses on like some other mmo's. But it's definantly possible to do this and give players the option to choose between the two(high res textures and low res ones in towns) as they wish. --Lou-Saydus 17:56, 14 December 2007 (UTC)
What you mean is a 'Use Better Texture Possible Also in Outposts' option. A checkbox in the Graphical options tab. So people with better machines can make the most of them. It has been suggested many times and everyone agree to this. MithranArkanere 22:47, 14 December 2007 (UTC)
KS mod removes low res textures in town. I just hope you can bare the stupid UT sounds it adds. (i take no responsibility for broken comps, neither does anet. --Lou-Saydus 17:47, 20 December 2007 (UTC)

Suggestion for Access the Realms of the Gods

I think we should have a method in which all players, no matter which campaign they own, can enter the realms of the gods among themselves. There are some guilds who have players who do not own all of the campaigns, and if they want to venture into the Underworld or the Fissure of Woe, they simply can't do it at the same time or party. I have a few friends spread over all the campaigns and it would be really nice to do at least one thing together even if it's just UW and FoW. Maybe Anet could make the scrolls passages to work in the Guild Halls, or a Set of statues in the Isle of the Nameless. There's no way a pvp character could enter since they are not ascended so this shouldn't be an issue. I hope others who feel like this like the idea. 66.50.228.81 02:48, 15 December 2007 (UTC)

If your characters are Ascended/Closer to the Stars, it doesn't matter from which of the three points you launch into FoW/UW; the Temple of the Ages (being in Prophecies) is the most accessible (no missions required to reach it) of the trio; getting there isn't much of a challenge compared to what lies ahead in the divine realms. 09:54, 15 December 2007 (UTC)
It seems that 66.50.228.81 did mention that not everybody in his guild do own every campaigns, but from what I know people answer first, then read the post. PS: i am not 66.50.228.81, this is not my suggestion. Yseron
Oh thank you SO much! Take an "AssUMe Maneuver Merit Star" for your thoughts!
Having awarded that stellar prize, let us kindly consider and think about the alternatives; Zin Ku Corridor, a "mere" 3 unpleasant missions on the Canthan Mainland away from the port city. The Chantry of Secrets, a mere 5 missions from the port city. I suggested ToA because ownership of Prophecies is near-universal (and it's available at a good price in stores & the online store - support Arena.Net in the process!!) and it is an easy location to reach (15-20 minutes mild work from Lion's Arch) without any storyline getting the way - hence my suggestion. But as second respondent, intent on slamming the first respondent, you were too quick to respond, rather than THINK about it.
The problem is "where else ?" - Divine Realms is a PvE perk (at the moment) ,so the Battle Isles are out as a central location; and somehow I doubt making a new micro-continent will either fit The Movement of the World or be an appealing job for developers with other things on their mind. So please, next time before you shoot off at a "first respondent" - think it through, don't assume. Thank you. Clan Yumemiru 10:44, 15 December 2007 (UTC)
The initial post talk about guild mates who all own a different campaign ( they probably met each other in a pvp map, or during a special event or etc. ), that is: one have acess to ToA, the others :no, one have access to the Chantry, the others: no, one have acess to the corridor, the others : no. Thanks for your stellar answer who gave me a cosmic laugh. Yseron
What's wrong with the Battle Isles? They're already established to have a portal in the Underworld, and are the location of at least two major temples of Balthazar, and PvP character's won't be able to enter because they can't Ascend, become Weh no Su or complete Hunted!. -- Gordon Ecker 11:09, 15 December 2007 (UTC)
Hm. That's an interesting point you raise. However, PvP chars can freely change secondary professions; which could indicate they have their "Ascend" flag set (I don't know the specifics of implementation server-side, so I'm not 100% sure which of the flags take precedence; the quest/mission complete flag or the 'able to change secondary profession' flag) - which may be something to take into consideration. Clan Yumemiru 12:08, 15 December 2007 (UTC)
Good point, I didn't