User talk:Gaile Gray/Archive Guild Wars suggestions/May 2008
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Protection against account hacking
Regina's page points here for suggestions, does anybody from A-net still read this page?
Anyway: Please please please! Either give an option to make a character permanently undeletable, or give an option that delays the deletion of a character.
There have been many reports on GW forums of accounts being hacked lately (despite reasonable precautions), and characters subsequently deleted by the hacker. GW's login announcement also warns of increasing account theft and the need to set strong passwords. It may not always be possible to prevent account theft, or items and gold being stolen, but at least a character (and its unlocks, skills, titles etc) could be protected.
Either by an option that makes your main character(s) permanently undeletable... or by an option that delays any deletion request, plus the ability to cancel the request until the delay is over. The delay would have to be long enough that a hacked account could be reported, invetsigated, and returned to its rightful owner in time to cancel the deletion.
If people want any/all of their characters to be instantly deletable (eg. PvP-only characters), they just wouldn't select such an option on those character slots.--194.216.237.25 15:20, 1 May 2008 (UTC)
- E-Mail Conformation? Fox007
15:46, 1 May 2008 (UTC)
- Hmm, same idea, very good idea :D
- I think that a vacation mode would be good as well, so I add my post here too:
- What you think about adding option to disable immediate deletion? For example (after choosing character for deletion you would have to wait for ** days and have ability to abort):
Age (character) Deletion just created - 1 month immediate 1 month - 2 months after 1 week … …
- Etc., or something similar. Maybe also would be good to have option to make main character (or few) undeletable. Characters would be safe with this.
- Another idea: maybe add something like vacation mode - when you know that you won't play for fe. few months (or you just want to disable something) you would turn on vacation mode for selected period of time and set few options (fe. close Xunlai Chest, disable character deletion, no trade with players etc.). You can play while in vacation mode, but you have to wait until it ends to use disabled options again.
- Maybe something like this would stop unwanted characters deletions. Come on! Add more protection for our accounts.
- So I think the most important are: → Undeletable Main Characters ← (selected by a player) and → Vacation Mode ←.
- I think there should be few options: Full Vacation Mode (you can only play - no trade, no possibility to destroy items, no character deletion, no changing account information, ..., etc. just only playing).
- And: Custom Vacation Mode (a player decide what to disable).
- Vacation Mode could be used when you won't play for longer time and also everyday - you could turn it on for few hours when you go to work, school or sleep, etc.
- Vacation Mode - Image
- So, just do something good :) - 65.75.189.27 21:14, 15 May 2008 (UTC)
- And yes, people still do read this page. We may shift things around a bit--like where this page is placed--but all of us hope you will continue to add your suggestions! -- Gaile
03:06, 23 May 2008 (UTC)
- Well, I have "hacked" before, to go into the persons account and tell them to get better practices or stop using bots. (Not on GW) and I can tell you that you almost always get into the users email as well. And if these ideas were implimented I know the next wave of hacking reports would be around the same lines: "Help! I have been hacked and all my characters are undeletable and everything is locked!" Not to mention that if the hacker gets into your email there is almost no proof that your account has been hacked. Especially if they don't do anything with it for a long while. There is little to no chance of an improvement being made. You just need better passwords. --Kairu 10:18, 6 June 2008 (UTC)
- Better passwords are great, of course. But making some chars undeletable will at least protect our best chars from hackers who just got into your account. --
Alaris 13:38, 6 June 2008 (UTC)
- Better passwords are great, of course. But making some chars undeletable will at least protect our best chars from hackers who just got into your account. --
- Well, I have "hacked" before, to go into the persons account and tell them to get better practices or stop using bots. (Not on GW) and I can tell you that you almost always get into the users email as well. And if these ideas were implimented I know the next wave of hacking reports would be around the same lines: "Help! I have been hacked and all my characters are undeletable and everything is locked!" Not to mention that if the hacker gets into your email there is almost no proof that your account has been hacked. Especially if they don't do anything with it for a long while. There is little to no chance of an improvement being made. You just need better passwords. --Kairu 10:18, 6 June 2008 (UTC)
- And yes, people still do read this page. We may shift things around a bit--like where this page is placed--but all of us hope you will continue to add your suggestions! -- Gaile
- So, just do something good :) - 65.75.189.27 21:14, 15 May 2008 (UTC)
guild voteing
i think there should be the abblity to have elections for officers and leaders of guilds. dont know exactly how that would work but you would have to win by a certain % of the most active users. dono how exactly it would work but thats my idea...75.165.111.218 02:45, 2 May 2008 (UTC)
- Just have the leader set up some sort of manual voting. — ク Eloc 貢 03:43, 2 May 2008 (UTC)
- one of my main reasons was so you could over through the guild leader if need be.75.165.111.218 06:09, 2 May 2008 (UTC)
- My guild is one that could really make use of a voting system and I've often thought about how one might be implemented. I'd love to see a system where the guild could vote in a new leader (should the existing leader disappear from the game for some reason) without waiting for the game to auto-designate someone who might not be the guild's best choice. I've also been in the situation where we dismantled and reassembled an alliance a couple of times where a vote to select a new alliance leading guild could have saved us quite a bit of trouble. -- WarBlade 07:06, 2 May 2008 (UTC)
- If you'd want to overthrow the leader, leave the guild. That's what that option is there for. Nbajammer
15:29, 9 May 2008 (UTC)
- If you'd want to overthrow the leader, leave the guild. That's what that option is there for. Nbajammer
- My guild is one that could really make use of a voting system and I've often thought about how one might be implemented. I'd love to see a system where the guild could vote in a new leader (should the existing leader disappear from the game for some reason) without waiting for the game to auto-designate someone who might not be the guild's best choice. I've also been in the situation where we dismantled and reassembled an alliance a couple of times where a vote to select a new alliance leading guild could have saved us quite a bit of trouble. -- WarBlade 07:06, 2 May 2008 (UTC)
- one of my main reasons was so you could over through the guild leader if need be.75.165.111.218 06:09, 2 May 2008 (UTC)
The danger here is that unscrupulous people might join guilds in groups in order to take them over. I think you should only get a vote if you've paid towards the hall facilities, and perhaps the amount should reflect the strength of your vote. And it should only be possible if the leader has not logged in for, say, 4 weeks, and has explicitly allowed for voting to take place. Voting on whether allied guilds should remain in the alliance may be interesting feedback for a leader too, or whether your guild should stay in its alliance. --Vana Runedottir 02:46, 27 May 2008 (UTC)
- ^yea corporations law FTW--211.27.13.137 03:16, 16 June 2008 (UTC)
Protective Spirit
Boost hero AI so they don't use Protective Spirit on Minions, thus saving their energy. — ク Eloc 貢 03:44, 2 May 2008 (UTC)
- Personally, I'd like the monk AI changed so that monks don't heal minions at all. it would save time, energy, micro-management, and throwing mehnlo off track while he is an ally in factions. --
Wandering Traveler 04:40, 2 May 2008 (UTC)
I think its handy to cast on minnions, weak minions will die in one hit but with protective spirit on an enemy has to hack away 10 hits before it will die menaining the team has pleanty of time to kill the enemy. This isnt always the case and when they cast heals on the minions it is a little annoying but thats the price you pay for having a Minion Master (MM) in the team. -Xiay- 09.05.08
- I don't think there should be a price to pay for playing any particular role in a team, be it MM or something else. This goes for a human player in that role as much as it goes for taking a henchman or hero for it. The h/h AI is tricky business, and is probably not the easiest thing to fix, but yes, there are instances when I think it should be looked at again, especially in missions where the presence of certain allies is required for progress. Think of the notorious bug in Vizunah, where the presence of minions can confuse Togo and Mhenlo. It happens quite often that Mhenlo stays behind to heal the minions of the (always somewhat slower) MM, while Togo keeps moving ahead with the rest of the team. Eventually Togo will "realise" that Mhenlo is missing, and he'll stop moving. Mhenlo, however, is far back, and will have stopped moving too. Both will remain in their respective positions waiting for the other to appear. Since you need to have them both with you to trigger the opening of doors etc. in order to complete the mission, you can only restart and hope it doesn't happen again. It's a timed mission, so it's not like you can just wait around for a miracle to happen at no risk of the Master's Reward. It's an example of Vizunah, but most missions that feature allies have similar issues. I do think that it would be important to create a workaround for this. I can live with Tahlkora healing Olias's minions, but I get annoyed when the Elder in Nundu Bay follows me around all the time doing his very best to aggro every Margonite on the map. And hey, who hasn't been followed all around a map by a Luxon or Kurzick priest at some point in their GW career? --
Elv 07:18, 26 May 2008 (UTC)
/afk
Make it so that /afk also sets you to Away. — ク Eloc 貢 04:20, 2 May 2008 (UTC)
- And switch you to online if you move again. I forget to switch back to Online nealy everytime I come back. :-(
- Yes to the first, no to the second. Many times, I don't want to be discovered when I'm in Offline/Away "invisible mode." My ignore list got so long I couldn't fit any more people on it, so I started putting idiots on my friends list so I could switch to offline whenever they come on. As an additional suggestion, add more ignore slots. --Jette 18:41, 30 May 2008 (UTC)
Gold drop information
Make it so that it says that
dropped on the ground in the chat box when a monster drops it. — ク Eloc 貢 04:39, 2 May 2008 (UTC)
- Better yet, make it so that when YOU drop gold in an explorable area, it actually tells you the amount you dropped. (I forget whether it was the chat log or mouseover the gold on the ground that was incorrect) — Rappy 18:07, 3 May 2008 (UTC)
- I just want the gold amount in drops to indicate how much gold I will actually get. I don't care how much the gold total is if it is going to be divided by the party size. Just show me my portion--FlipSide 04:30, 13 May 2008 (UTC)
- When an NPC or player drops gold the total should be show: "XXXX drops n gold".
When a player picks the gold from NPCs, your share should be shown: "Your party shares n gold and you receive m".
When a player picks the gold from a player drop, the amount should be shown: "You pick n gold."
That should do. Mith
Talk 07:28, 13 May 2008 (UTC)
- You guys are realllllllly lazy, aren't you? I mean, can't you just look at the amount in quickly in your head divide by 4, 6, or 8? It's basic 3rd grade math! I mean sure sometimes the gold doesn't divide evenly, and gets rounded down.. but still! I honestly think you're asking too much. It's overkill!! "Maguma Hunter drops 60 gold, 6 of which goes in your pocket (in case you can't do simple division)." --ChristopherRodrigues 16:35, 13 May 2008 (UTC)
- In my last Brain Training session I got an excelent puntuation, thank you. But the system lines should show what happens DIRECTLY. Now clues to deduct what is happening. You see "You gained a level, now you are level 23-5? No. Do we get the armor of the enemies and you have to remember and substract your damage? No. You see the numbers directly. This is the same. WYSIWYG Mith
Talk 18:27, 13 May 2008 (UTC)
- In my last Brain Training session I got an excelent puntuation, thank you. But the system lines should show what happens DIRECTLY. Now clues to deduct what is happening. You see "You gained a level, now you are level 23-5? No. Do we get the armor of the enemies and you have to remember and substract your damage? No. You see the numbers directly. This is the same. WYSIWYG Mith
- You guys are realllllllly lazy, aren't you? I mean, can't you just look at the amount in quickly in your head divide by 4, 6, or 8? It's basic 3rd grade math! I mean sure sometimes the gold doesn't divide evenly, and gets rounded down.. but still! I honestly think you're asking too much. It's overkill!! "Maguma Hunter drops 60 gold, 6 of which goes in your pocket (in case you can't do simple division)." --ChristopherRodrigues 16:35, 13 May 2008 (UTC)
- When an NPC or player drops gold the total should be show: "XXXX drops n gold".
- I just want the gold amount in drops to indicate how much gold I will actually get. I don't care how much the gold total is if it is going to be divided by the party size. Just show me my portion--FlipSide 04:30, 13 May 2008 (UTC)
Splinter Weapon
Increase hero AI so they don't cast Splinter Weapons on themselves while holding an item. — ク Eloc 貢 01:47, 3 May 2008 (UTC)
- here plz — Poki#3 Image:User Poki Signature.jpg 13:09, 4 May 2008 (UTC)
Ritualist Primary Attribute
Spawning power seriously has to be the worst primary attribute in the game by a longshot. For one thing, I don't know how often spirits having more health even actually matters. (Obviously it's more important with the ones that lose health on their own.) Really, I just don't understand why a class which has so many different things going on and seems to have been created as a "jack of all trades" class more than any other in the game has a primary which so heavily pushes you towards using a small subset of it skills, and then - in PvE at least - doesn't make a tremendous difference in those skills anyway. And yes, I realize that it also helps weapon spells, but it hardly seems worth using just for that. The other ability type that is unique to the ritualist, item spells, does not even get any benefit from the primary at all. - Amazing Goat 18:00, 3 May 2008 (UTC)
- I agree with you, I have been thinking about that for the last 2 weeks. Most weapon spells wear off after a number of uses, or are long enough by themselves (with about 2 exceptions, with disruptive wep spells). About the Animated Creatures' health, most spirits are about offensivity. A good Rt always knows where to place attacking spirits, so health isn't a matter. Right now the only useful thing about having a Ritualist primary are the runes tied to the attributes. That's why people go N/Rt for soul reaping benefits. Ninjas In The Sky 18:27, 3 May 2008 (UTC)
Henchmen
I like henchmen. I really do. But the one thing that sort of bugs me is that in the Guild Hall there are only the four basic Henchmen -- warrior, ranger, monk, and elementalist.
I honestly think that, perhaps through the Guild Lord, a member of a guild should be allowed to 'buy' additional henchmen. Necromancer and Mesmer, of course, are no-brainers, but why not, once you have the expansions, allow for Paragons, Ritualists, Dervish, and Assassins?
Or, alternatively, why not allow some other henchmen? An Interrupt Ranger Henchmen, for example, or a Protection Monk? Allow the guilds to diversify, to build tactics around one henchmen or another?
My guild would mostly use these for in-guild sparring, but I would love to be able to give them the chance to try out different henchmen while they're sparring, seeing what's out there, and trying things different from time to time.
Just a thought.
Tashiro 19:09, 3 May 2008 (UTC)
- agreed this was posted on the guru a wile back if i recall correctly.75.165.97.72 23:32, 3 May 2008 (UTC)
- Since the introduction of Heroes, the GH henchmen became obsolete. PvP requires coordination between players, and using your skills in combination with the skills of other teammates. Henchmen can't provide that. Heroes also can't always provide that, but they can still be used for more solo roles (Tainted Flesh, Minion Master, Interrupts), because you can adjust their builds, attributes, runes and insignias. And since we're talking about builds, the henchmen ones are also obsolete. "Charge!" as an elite skill for PvP? Healing Touch that's used for something more then a selfheal. A hard res on a monk; and with touch range no less. Exhaustion every 5 seconds... I think you get my drift. At least one or two people in your guild is bound to have Nightfall or Eye of the North and be able to take Heroes. Unless the Core henchmen will get an overhaul to include skills from all campaigns and have better builds that take into consideration the AI... I'd actually like to remove them altogether. Yeah, call me crazy. — Poki#3 Image:User Poki Signature.jpg 13:08, 4 May 2008 (UTC)
- I agree, Heroes added a lot to what I wanted from Henchmen (which was simply to let them level with you and keep within a level of you at all times). Heroes are awesome, but some people still use Henchmen, and and while they may be 'obsolete', it would still be nice if you could get henchmen of various sorts within your Guild. In fact, I'll go one further -- if the Henchmen were named, and you could take them with you outside the Guild Hall into PvE regions -- at the appropriate level for the city you're in.
- Tashiro 19:32, 4 May 2008 (UTC)
- Then the same henchmen would have to be added to every outpost in the game. If you want to take a henchman anywhere, it must be with you in the city you're coming from. You would lose the hench the moment you traveled outside the Hall. (And don't try suggesting, that henchmen shouldn't be autokicked when entering a town without them. It's too hard to code it that way). Anyway, update their builds and professions (at least all core professions with multiple "copies" for different attribute lines, like healing and protection) and more them within the hall to the side a bit (it would be cool if they had their own spot, and where talking or something, just like in EotN) or remove them altogether. GvG's limit is 4 heroes (4 non-guild members actually), a big enough number for any purpose (other then actually winning a battle with higher ranked guilds). PS: don't use BR like that... — Poki#3 Image:User Poki Signature.jpg 23:48, 4 May 2008 (UTC)
- Why would they have to be in every outpost? If you have them with you, great, if you dump them from your party, you could only pick up 'local' henchmen. This would work similar to how Heroes work -- they're in your party, but aren't visible. No big deal there. Yes, this isn't so useful in larger guilds and GVG battle, but what about those players who don't have a large guild, or want to try different things out? Let them have access to the henchmen, to bring in player versus player (in-guild) battles), or for PvE mode. Tashiro 20:40, 6 May 2008 (UTC)
- They would have to be in every outpost, because that's how the game works. You cant have someone in your party that isn't in your district, be it a player or an NPC. It must take up a party slot. Heroes somehow go around that problem by being in a drop-down menu. GH Henches don't have a menu like that... unless you're suggesting it would be implemented... If you don't have enough people in your guild to make a party, use heroes to fill the extra slots. If you don't have heroes, or have bad skills / equipment then use henchies in the outpost you're in. You have a lot of henches to chose from... — Poki#3 Image:User Poki Signature.jpg 23:10, 6 May 2008 (UTC)
- Why would they have to be in every outpost? If you have them with you, great, if you dump them from your party, you could only pick up 'local' henchmen. This would work similar to how Heroes work -- they're in your party, but aren't visible. No big deal there. Yes, this isn't so useful in larger guilds and GVG battle, but what about those players who don't have a large guild, or want to try different things out? Let them have access to the henchmen, to bring in player versus player (in-guild) battles), or for PvE mode. Tashiro 20:40, 6 May 2008 (UTC)
- Then the same henchmen would have to be added to every outpost in the game. If you want to take a henchman anywhere, it must be with you in the city you're coming from. You would lose the hench the moment you traveled outside the Hall. (And don't try suggesting, that henchmen shouldn't be autokicked when entering a town without them. It's too hard to code it that way). Anyway, update their builds and professions (at least all core professions with multiple "copies" for different attribute lines, like healing and protection) and more them within the hall to the side a bit (it would be cool if they had their own spot, and where talking or something, just like in EotN) or remove them altogether. GvG's limit is 4 heroes (4 non-guild members actually), a big enough number for any purpose (other then actually winning a battle with higher ranked guilds). PS: don't use BR like that... — Poki#3 Image:User Poki Signature.jpg 23:48, 4 May 2008 (UTC)
- I agree, Heroes added a lot to what I wanted from Henchmen (which was simply to let them level with you and keep within a level of you at all times). Heroes are awesome, but some people still use Henchmen, and and while they may be 'obsolete', it would still be nice if you could get henchmen of various sorts within your Guild. In fact, I'll go one further -- if the Henchmen were named, and you could take them with you outside the Guild Hall into PvE regions -- at the appropriate level for the city you're in.
- Since the introduction of Heroes, the GH henchmen became obsolete. PvP requires coordination between players, and using your skills in combination with the skills of other teammates. Henchmen can't provide that. Heroes also can't always provide that, but they can still be used for more solo roles (Tainted Flesh, Minion Master, Interrupts), because you can adjust their builds, attributes, runes and insignias. And since we're talking about builds, the henchmen ones are also obsolete. "Charge!" as an elite skill for PvP? Healing Touch that's used for something more then a selfheal. A hard res on a monk; and with touch range no less. Exhaustion every 5 seconds... I think you get my drift. At least one or two people in your guild is bound to have Nightfall or Eye of the North and be able to take Heroes. Unless the Core henchmen will get an overhaul to include skills from all campaigns and have better builds that take into consideration the AI... I'd actually like to remove them altogether. Yeah, call me crazy. — Poki#3 Image:User Poki Signature.jpg 13:08, 4 May 2008 (UTC)
Thanks to the party sarch panel they could add henchmen to the list without adding them to the outpost. The List in the henchmen tab in the search panel could have two parts. The first will have all the henchmen in the outpost. The second could have th henchmen of the outposts you have already visited. For PvP players, more henchmen would be available by unlocking them with Balthazar faction. Mith
Talk 08:52, 7 May 2008 (UTC)
- No, they would still have to physically be in the district you're in... And the number one rule about henchmen, is that they're "free". You want to break that base? Besides, I don't get it how would a henchmen that stands in an outpost check if you "unlocked" him. (Unless, again, you suggest adding another dropdown menu like the hero one...) — Poki#3 Image:User Poki Signature.jpg 17:33, 7 May 2008 (UTC)
- I think you're over-thinking it. Look at it this way, if you hit 'P', you can see the henchmen available, you don't need to walk over to the henchmen standing around. So, rather than only having the henchmen present be the only ones available, have it list the ones you've seen in earlier locations. Double-click the henchy, and they're in the party. Why do they 'have' to be in the area you're currently in? Instead, just have the extra henchies in the menu, just like everything else is. You wouldn't need a drop-down, you just use the 'p' command. Tashiro 18:47, 12 May 2008 (UTC)
- That's exactly what I meant. Mith
Talk 20:19, 12 May 2008 (UTC)
- But then you'd be able to bring Kurzick henchmen on Luxon Territory, and vice versa. When you get to the area in the game where Argo and Danika are henchmen (a luxon and kurzick, respectively) both are mutually exclusive to the area they are in. The only exception is when you are doing Unwaking Waters mission, and both are present on co-op parties. I still don't see why you need MORE henchmen than are already offered. Typically, you can fill your party with just henchmen. As the party size capp increases, so does the number of available henchmen. Also this creates for a balanced gameplay. Imagine running 7 of the same profession henchmen, like let's say monks or necromancers or eles.. wouldn't that get a tiny bit out of hand? --ChristopherRodrigues 21:05, 12 May 2008 (UTC)
- That's exactly what I meant. Mith
- I think you're over-thinking it. Look at it this way, if you hit 'P', you can see the henchmen available, you don't need to walk over to the henchmen standing around. So, rather than only having the henchmen present be the only ones available, have it list the ones you've seen in earlier locations. Double-click the henchy, and they're in the party. Why do they 'have' to be in the area you're currently in? Instead, just have the extra henchies in the menu, just like everything else is. You wouldn't need a drop-down, you just use the 'p' command. Tashiro 18:47, 12 May 2008 (UTC)
Weapon Smith (Guild Hall)
My guild just recently picked up the weapon smith, and found out the only thing he's good for is to customize your weapons. I honestly don't think he's worth the gold put into him. It would work so much better if he allowed you to craft weapons as well (relative to your level), or at least imbue an inscription slot into a customized weapon you have (so you don't just put slots into every weapon prior to selling it).
Just a thought.
Tashiro 19:28, 3 May 2008 (UTC)
- It would be nice to have the Weapon crafter have a weapon set depending on the Guild Hall setting. For example:
- Wizard Isle: Ascalon set.
- Jade Isle: Jade set.
- Undead Isle: Undead set.
- Isle of Meditation: Shing Jea set.
- And so on. Mith
Talk 22:31, 3 May 2008 (UTC)
- I already though of that. You can visit other people's Guild Halls through Alliances and Guild invites, and if they have an NPC, you can use it. I would be great if they were purple, more than common blue PvE crafters and less than high-end gold PvE crafters and gold drops. So in trades they would have some value, but less than gold drops. If you don't make them customized you could sell them. Mith
Talk 20:55, 4 May 2008 (UTC)
- I already though of that. You can visit other people's Guild Halls through Alliances and Guild invites, and if they have an NPC, you can use it. I would be great if they were purple, more than common blue PvE crafters and less than high-end gold PvE crafters and gold drops. So in trades they would have some value, but less than gold drops. If you don't make them customized you could sell them. Mith
- Weaponsmith should make basic shields in all 4 requirements, maybe just a round one and a rectangular one but with the guild emblem on the front and inscribable Magua 17:02, 11 May 2008 (UTC)
- I personally would rather be able to buy a weapon for PvE characters that could receive Tournament Reward Point upgrades like PvP characters do. Perhaps -- have it require 10k and a Celestial Sigil to craft? A little steep, maybe, but it'd keep Guild Halls pricey and the weapons even more so. Plus, you couldn't farm them, and you might even make it so that they'd have to be customized, so the weapon's skins would be a pure representation of skill, rather than the amount you've Ursan-ed. Just an idea. --Kite 20:38, 7 June 2008 (UTC)
- Weaponsmith should make basic shields in all 4 requirements, maybe just a round one and a rectangular one but with the guild emblem on the front and inscribable Magua 17:02, 11 May 2008 (UTC)
Festival weapon maker / beating the "more storage" dead horse
Yes, I know that the reason there is a festival hat maker is that armor is always customized for a particular character. However, it seems like it wouldn't be that hard to also have a festival weapon maker as a way to free up inventory space for people who want to be able to use festival weapons like the candy cane weapons. (I don't know if there are any other festival weapons.)
Either that, or we could always simply use...you know, more inventory space. Seriously, is the cost of physical storage really at that much of a premium these days? Geeze, even Diablo 2 at least let you make as many mule characters as you wanted, since you could just make multiple user accounts that weren't tied to a particular CD key. It's already kind of a slap in the face that you can buy all 4 Guild Wars products and still not have even enough character slots to make 1 of each character class without paying even MORE money... --Amazing Goat 19:40, 3 May 2008 (UTC)
- Really? I thought you had one closed account per CD key. Besides, they delete your account if you don't use it for a while, so that frees up tons of space. I know, mine got deleted long time ago. --
Alaris 19:46, 3 May 2008 (UTC)
- No, it wasn't tied to the CD key (only one person using that CD key could be on battle.net at a time though) but anyway, I'm not going to get into a detailed discussion about Diablo 2 here. It's really not the main point. --Amazing Goat 19:51, 3 May 2008 (UTC)
- Agreed. But in comparing the price of storage across games, those things have to be taken into account. To be honest though, storage is one of those things you'll always need more of. What players need to do is start learning to manage their storage, and throw away or sell stuff they don't need. --
Alaris 19:37, 4 May 2008 (UTC)
- Agreed. But in comparing the price of storage across games, those things have to be taken into account. To be honest though, storage is one of those things you'll always need more of. What players need to do is start learning to manage their storage, and throw away or sell stuff they don't need. --
- No, it wasn't tied to the CD key (only one person using that CD key could be on battle.net at a time though) but anyway, I'm not going to get into a detailed discussion about Diablo 2 here. It's really not the main point. --Amazing Goat 19:51, 3 May 2008 (UTC)
It wouldn't be so bad if there was an auction hall or something. The fact that there is not really compels one to hold onto things more. Also, the fact that this game lets you just change your character build at a whim (and indeed, sort of demands that you do at times), makes having alternate sets of gear more important in this game than in most online RPG-type games, even despite the differences between different gear being smaller than they are in most similar games.
And getting back to the original reason I created this, the holiday weapons, it's just indicative of something else about this game: You can end up with a LOT of collectible items between the mini-pets and everything else. --Amazing Goat 21:59, 4 May 2008 (UTC)
Some More Random Suggestions
In-Game Changes:
- A Clock, so that I can see what time it is and not be late for work all the time =P
- A friend alert, to alert you when a friend logs on or off.
- Friend Alerts would be Awesome.Tashiro 20:42, 6 May 2008 (UTC)
- Another really awesome feature I think we could have is, when you use a Shout, instead of a bubble above your head popping up with the shout, if your character actually said it. Ya know, using the same voice actors from the cinematic? And also, make these Shouts be volume-sensitive, kinda like... if you are very close, you hear shout at full volume, but then decrease it the further you are away. And if you are out of earshot, then of course you hear nothing!
- No, no, no, definitely no. That would be horrible. Could you imagine a Paragon or Tactics Warrior-heavy party going into battle? It will be a test of your patience.--190.19.112.171 23:20, 4 June 2008 (UTC)
- It took me a moment to figure out what you meant by 'shout' -- you're talking the Skills. That would be interesting, but that would also be a lot of work I think.Tashiro 20:42, 6 May 2008 (UTC)
I think the mud brick and clay at several artisans needs to be edited out, i mean WHY do they even craft something that can't even be found in the game. Raymond 7:55, 9 May 2008 (UTC)
Item and Storage Changes:
- Stacking Identification and Salvage kits. For example, if you have 2 salvage kits (of the same rarity, aka Expert, Superior, etc) with different uses, you can combine the two into one kit, with the total number of uses. Kind of like how you can stack materials up to 250? Make it so you can stack ID and Salvage kits together, up to 100 uses per stack/actual item.
Skills:
- Last but not least, I think the skill Brutal Mauling should be dropped from the Black Bears in post (not in pre, cos then how would people charm/tame bears in pre?!?) because it only makes them inferior. Either that, or give the skill a bonus. For example "Cannot be blocked," "Causes bleeding," "Interrupts target," "Causes deep wound" (imagine if a bear took a swipe at your body. wouldn't that leave a mark, aka a deep wound?)
So, should we create a suggestions page/box? I know a lot of these changes may require a lot of work, and might not be feasible to implement to the game in its current state (in other worse, can't be put into GW1, but perhaps in GW2)--ChristopherRodrigues 23:58, 5 May 2008 (UTC)
- You're a few months late on most of the suggestions (as in, someone beat you to it). Implementing shoults would be costly (hireing voice actors again) time consuming and the overal effect wouldn't be apreciated by a lot of people. Parties with paragons would kill him the next time we would should "Watch Yourself!" or "Go For The Eyes!". It would also interfear with TS/Vent. Secondly, it would give your enemies in PvP much information on what shout's you're running, causing some commotion...
- As for ID/Salvage kits, you're missing something. The whole 100 uses are in one item. Materials have one "use" per item. Having a 250 stack of Superior Salvage Kits would give you 25000 uses... — Poki#3 Image:User Poki Signature.jpg 12:03, 6 May 2008 (UTC)
- The whole thing with in PVP people would know what shotus you're using, but correct me if I'm wrong: don't the shout appear as bubbles over your head for everyone to see? And what I meant by "stacking" kits was merely combining them up to the stated maximum. For example, if you had a superior ID kit with 90 uses, and one with 20, you could combine them into one with 100 uses, and one with 10. it sucks because I have a bunch of kits with like, half the uses left (between chars I have since deleted), and I think it would be cool to be able to merge them. And lastly, as far as late suggestions, I read almost the whole page in search of the suggestions I was making, and I in fact took out 4 or 5 that I saw were already posted elsewhere. Those I chose to keep were not available elsewhere, at least not in this page (I didn't check archives). But good points. Also, I see you reply to a lot of the posts here. Are you ANet staff, or just happen to be a very opinionated person with tons of time on your hands to read all the posts? --ChristopherRodrigues 20:21, 6 May 2008 (UTC)
- I'm just a little-more-then-casual Guild wars player that has a handful of wiki pages on his watchlist and reads them regally, replying if he feels the need to do so. A Clock was suggested, though it was for another reason (so players would know exactly when the events start, regardless of their time zone), Brutal Mauling is around on multiple pages... As far as shouts go, I'm pretty sure they would annoy ME if they where implemented like that. The concept is cool, I admit, but the end result might prove more trouble then it's worth. Finally, implementing an extra NPC just for combining kits also sounds troublesome, don't you think? For now: you can store them and use them up later or sell them to the merchant for half their buying price. The item value decreases with each usage, so you'll always get 50% of the money back. — Poki#3 Image:User Poki Signature.jpg 23:31, 6 May 2008 (UTC)
- Yah, I saw the countdown clock, but again completely different concept. That is nothing but a counter, mine is a clock with real-time info (like you set your time-zone, or just run your own windows clock, which as far as coding goes, is very simple to implement). In fact, I would work on a macro to add the clock to the game, but any third party programs u install are not supported, so I don't want to mess with that. And I didn't mean an NPC that could combine the kits, I meant like just drag and drop, and they magically merged. makes sense, no? And I think this feature would be useful so that I wouldn't have to sell my 4 or 5 kits that barely add up to 100 uses, and have to buy a new one, thus costing me 150% of the price if I were to merge them. Well that's nice of you to reply to the posts, I just thought maybe you were a staff member cos you're answering the posts as if you were (though your answers are very logical, I just wonder if Gaile or whomever would say the same). --ChristopherRodrigues 02:44, 7 May 2008 (UTC)
- Wouldn't it be more practical for you to buy a cheep watch and place it by your monitor... I have my old wristwatch next to my monitor :P And there's a problem with your Kit idea. A new Superior Salvage Kit is 1 item with 100 uses. I think that after you use it, it becomes a new item that's basically the same, but with 99 uses, and the database has the other 98 salvage kit copies in there. A simple drag and drop operation won't change 2 different items into another different item :/ And besides, between you and me, why do you think the merchants have a Superior Salvage kit in the first place? It costs you more then 4 Expert Salvage Kits :P It's a money sink. If you could combine them, then everyone would just buy the expert kits and combine them. If you really don't have the storage space, I'd just advise you sell them to guildies or other players... — Poki#3 Image:User Poki Signature.jpg 17:48, 7 May 2008 (UTC)
- Ah, ok. I noticed you corrected my spelling mistakes. Isn't there a GWW rule that you're not supposed to edit other user's posts?? Lol, I'm just joshin' ya. But I do have spellcheck installed on my browser, I just don't like using it all the time. And I do have a clock right behind me, but it's just so much more convenient if the time were right there. --ChristopherRodrigues 18:48, 7 May 2008 (UTC)
- Wouldn't it be more practical for you to buy a cheep watch and place it by your monitor... I have my old wristwatch next to my monitor :P And there's a problem with your Kit idea. A new Superior Salvage Kit is 1 item with 100 uses. I think that after you use it, it becomes a new item that's basically the same, but with 99 uses, and the database has the other 98 salvage kit copies in there. A simple drag and drop operation won't change 2 different items into another different item :/ And besides, between you and me, why do you think the merchants have a Superior Salvage kit in the first place? It costs you more then 4 Expert Salvage Kits :P It's a money sink. If you could combine them, then everyone would just buy the expert kits and combine them. If you really don't have the storage space, I'd just advise you sell them to guildies or other players... — Poki#3 Image:User Poki Signature.jpg 17:48, 7 May 2008 (UTC)
- Yah, I saw the countdown clock, but again completely different concept. That is nothing but a counter, mine is a clock with real-time info (like you set your time-zone, or just run your own windows clock, which as far as coding goes, is very simple to implement). In fact, I would work on a macro to add the clock to the game, but any third party programs u install are not supported, so I don't want to mess with that. And I didn't mean an NPC that could combine the kits, I meant like just drag and drop, and they magically merged. makes sense, no? And I think this feature would be useful so that I wouldn't have to sell my 4 or 5 kits that barely add up to 100 uses, and have to buy a new one, thus costing me 150% of the price if I were to merge them. Well that's nice of you to reply to the posts, I just thought maybe you were a staff member cos you're answering the posts as if you were (though your answers are very logical, I just wonder if Gaile or whomever would say the same). --ChristopherRodrigues 02:44, 7 May 2008 (UTC)
- I'm just a little-more-then-casual Guild wars player that has a handful of wiki pages on his watchlist and reads them regally, replying if he feels the need to do so. A Clock was suggested, though it was for another reason (so players would know exactly when the events start, regardless of their time zone), Brutal Mauling is around on multiple pages... As far as shouts go, I'm pretty sure they would annoy ME if they where implemented like that. The concept is cool, I admit, but the end result might prove more trouble then it's worth. Finally, implementing an extra NPC just for combining kits also sounds troublesome, don't you think? For now: you can store them and use them up later or sell them to the merchant for half their buying price. The item value decreases with each usage, so you'll always get 50% of the money back. — Poki#3 Image:User Poki Signature.jpg 23:31, 6 May 2008 (UTC)
- The whole thing with in PVP people would know what shotus you're using, but correct me if I'm wrong: don't the shout appear as bubbles over your head for everyone to see? And what I meant by "stacking" kits was merely combining them up to the stated maximum. For example, if you had a superior ID kit with 90 uses, and one with 20, you could combine them into one with 100 uses, and one with 10. it sucks because I have a bunch of kits with like, half the uses left (between chars I have since deleted), and I think it would be cool to be able to merge them. And lastly, as far as late suggestions, I read almost the whole page in search of the suggestions I was making, and I in fact took out 4 or 5 that I saw were already posted elsewhere. Those I chose to keep were not available elsewhere, at least not in this page (I didn't check archives). But good points. Also, I see you reply to a lot of the posts here. Are you ANet staff, or just happen to be a very opinionated person with tons of time on your hands to read all the posts? --ChristopherRodrigues 20:21, 6 May 2008 (UTC)
Make Alliance Battle Results More Relevant
- It would be nice if control of more territory equated to benefits for all Kurzicks (or Luxons) and not just the high ranking alliances. Better deals at merchants in Kurz/Lux Territories for example, or it would be killer if the winning side was granted favor of the gods - b/c lets face it the current favor system really sux- it might as well be non-existant as the remaining minutes of favor almost always exceed 10000 minutes. It would also be nice to have a new map or two - I love AB :) --Elewyn
(Reset indent) Linking favour to Luxon or Kurzick would be a really bad idea. It might seem a little alien to anyone who spent the last 3 years hoarding new additions of GW to their account or accounts, but there are in fact still people who don't own every campaign (because they didn't like the others, or for a lack of cash), or don't own it for every one of their accounts. This would mean that if you don't have Factions, you might have trouble getting into the UW or FoW, even if you were in a Kurzick or Luxon alliance. It's a potential bug. It would also mean that you wouldn't be able to enter either world if you were guildless- either temporarily or permanently, and while some people may think that being guildless is a bad choice to make, it should remain a reasonable choice for people without severe consequences to gameplay. Furthermore, a system based on allegiance would affect who you could play with. Suppose you're a Kurzick, and you want to play with a few Luxon friends... supposedly the allegiance-based favour system would prevent the team from going in, because some of the team members are of the wrong allegiance. (Much the same as a team not being able to do a Nightfall mission if some people haven't fulfilled this or that quest.) And from a lore-based point of view, I can't see why the gods would grant favour based on wins or losses in a very local conflict which most of the GW world is not involved in. --
Elv 07:29, 26 May 2008 (UTC)
PvP Pets
How about something we have all been thinking... Kicking the PvP Elder Wolf. I'm suggesting that you are able to trade in your old dull Wolf(and some Tournament Points) for a new pet. Treesbyty 11:45, 8 May 2008 (UTC)
- And do not forget the attributes. Damage type change with Pet model, but there is currently no way to change evolution in PVP. This is like not allowing to change weapon and armor upgrades. Mith
Talk 14:16, 8 May 2008 (UTC)
More HoM Suggestions
- I think you should be able to display your unique/Green weapons and not just Destroyer Weapons.
- When a Hero is displayed, you should be able to chose what armor he/she/Razah has on.
Those are my suggestions for now. Treesbyty 12:00, 8 May 2008 (UTC)
- I like the first one. — ク Eloc 貢 16:12, 8 May 2008 (UTC)
- Wow, you're fast. This was suggested before EotN even came out <.< — Poki#3 Image:User Poki Signature.jpg 17:05, 8 May 2008 (UTC)
Open PvP
I only have the first 2 chapters and it puts me at a disadvantage compared to others who have all chapters and the expansion. They get to run escape/scythe rangers, Spirit's Strength ritualist/paragon, and plenty of overpowered elementalist and monk builds. My character gets owned even though I have more skill, because the balancing that Anet did doesn't work well. Note that the first 2 chapters don't have a good damage bonus attack for bows anymore that isn't elite.
- Marauder's shot disables my healing skills.
- Focused Shot disables my bow attacks.
- Power Shot and stuff like that got nerfed.
- Hunter's shot isn't enough damage.
- Determined Shot has a long recharge.
- Point Blank/Zojun's Shot are half range.
What left to use on my ranger? You can find the answer between the "9" key and the "-" key on a standard keyboard.
Therefore skill < money paid.
It doesn't help that I always get kicked out of HA groups and can't participate in GvG because all the common builds use NF or EotN skills.
Anet either needs to balance ALL chapters, or make PvP "completely open".
Anyone with any chapter should be able to unlock and use any skill in PvP and use any character type in PvP. However you would still need the other chapters to use the skills and professions in PvE. —The preceding unsigned comment was added by 96.233.11.252 (talk • contribs) at 18:41, 8 May 2008 (UTC).
- You can still make a build with the skills you have. Before Nightfall and EotN came out people had only 2 chapters to chose skills from, and somehow people still had a full bar filled with skills. The common builds that are in circulation take advantage of all chapters, but how is this ArenaNets fault? If anything it's the communities fault for making builds that discriminate other players. Go complain to the community. And as far as builds you can use, try a Glass Arrows spiker. — Poki#3 Image:User Poki Signature.jpg 17:20, 8 May 2008 (UTC)
- I don't want a spike build, I want a DPS ranger build. It's Anet's fault for nerfing the first 2 chapters' skills and not knowing crap about balancing.
- I use only proph/core skills on my ranger.. its a barrager, I've been using it since I capped barrage 3 years ago and its perfect. I will post it later. But determind shot is in it. It still works I use it in AB, RA, TA, and PvE.. I do have all of the GW products but choose to use my build. --The Cyphero 00:18, 11 May 2008 (UTC)
- I don't want a spike build, I want a DPS ranger build. It's Anet's fault for nerfing the first 2 chapters' skills and not knowing crap about balancing.
If it bothers you so much that you can not use the same skills as everyone else, then I would suggest you either give in and buy the other campaigns or purchase the pvp kit and skill unlocks for the campaign you want skills from instead of complaining. That is what they are there for after all.
- Unlike some people, I don't have the luxury of spending all my money on games. Get a life.
- lol at that comment... i wonder how Anet makes their money?
- They make their money by forcing people to buy EotN or quit PvE due to Ursan. How about we call Guild Wars "World of Ursancraft" since its turning into WoW? All in favor? Normally I would expect this from an MMO, but Guild Wars was advertised as balanced and didn't meet that standard. Didn't even come close to being balanced.
- lol at that comment... i wonder how Anet makes their money?
AvA, Luxon and Kurzicks titles vs. Balthazar points gauge, Tolkano and the new zaishen title
It's been suggested before but there is a lack of synergy between AvA, the Luxon and Kurzicks titles on one side and the Balthazar points gauge, Tolkano and the new zaishen title on the other side. since Luxon and Kurzick titles do not increase the Balthazar points gauge, one as to quit the AvA outpost to buy zaishen keys as soon as he/she reaches 10k points. So here are the same suggestions that have been given before:
- Tolkano should be available in AvA outposts.
- Luxon and Kurzicks titles should increase the size of Balthazar points gauge as well, maybe to a lesser amount than the other PvP titles.
Jaxom 22:07, 8 May 2008 (UTC)
- I agree with 1., but instead of 2. I would like the title to increase the alliance faction cap rather than increasing balthazar faction cap, since with Tolkano in the AB outpost the problem with the keys would really be solved. Symphy 14:09, 11 May 2008 (UTC)
- Totally agree with (1). --Treasure Boy 07:52, 19 May 2008 (UTC)
Character Animations
tl;dr Let us select the emotes and animations our characters use.
Characters are required to use the default emotes for their class, no matter what their role. I think this ought to change. Obviously, being able to choose from any of the other profession's animations would be the ideal choice, but some might not be interchangeable, for example, male Necromancers have a significantly different body type than most other male classes. But I think it's fair to say that, even if it causes minor clipping issues, many classes, such as male warriors and mesmers, would combine well.
The second -- and, from my point of view, more important -- part of this suggestion is that certain monster animations should be selectable. Warden and Margonite warriors, for example, have a unique animation that would look good with a hammer warrior. Mursaat have great animations for male elementalists, and possibly some other classes, too. I'm not as certain of female monster animations that would look good, but the animations used by Seers might look good: All that would need to be changed, I assume, is the extra arms.
Of course, I really have no idea of how models and such work. So, this could all be a moot point. But I'm pretty confident that even if it caused minor clipping, the already-available character models would look good interchangeable. And that some monster animations -- Mursaat and Margonite warriors in particular -- would be easily applied to some character models. --Jette 08:28, 9 May 2008 (UTC)
- Mursaat animations? Those guys (gals?) are floating for heavens sake @_@. Anyway, I'm neutral to the matter, however I'm not neutral to another thing: The female Assassin animations. Attacking and other battle animations are OK, but emotes have a big problem. You see, the female assassin has a unique stance. She's standing straight with their legs slightly apart in a triangle shape. However all her emotes are the same as other female classes that have a very different stance (legs next to each other, body slightly twisted). This causes a very unnatural fast and unnatural pose change at the start and (especially) at the end of emotes. It looks really ugly :/ Any chance the female Assassin could get some new emotes that would fit her stance? — Poki#3 Image:User Poki Signature.jpg 15:16, 9 May 2008 (UTC)
- xD Yeah, that was kinda the point. The floating, I mean. It's sweet, and their casting animations are even better. If there is a problem with the assassin emotes, then they should be fixed, but judging from how malnourished those poor girls look, I imagine it's supposed to look unnatural. --Jette
Ban the French from PvP
Whenever I'm in a party in AB or RA and people start speaking French, I know we're going to lose and I /resign immediately. They can't play properly (whenever my guild GvGs against the French, they have henchmen and Tahlkora is a Minion Master) and they don't understand what others are saying, so they can't cooperate - this hurts AB bad. So please either ban them completely from random team PvP or just make them play separately from people who actually took the time to learn English. The same thing applies to Germans as well, to a certain extent. Thanks in advance. - The larry 14:33, 9 May 2008 (UTC)
- You need to spend the time and learn French and German -- whenever you are in an alliance battle with other Europeans, no one can understand you because you only speak English, so you cooperate nothing. Yeah, I like flawed logic, sweeping generalisations and stereotyped racism too.
- This isn't a problem. This is an international game with people speaking multiple languages. English-speaking people are just as "bad" anyway. --
Brains12 14:43, 9 May 2008 (UTC)
- Look up "racism" in a dictionary and compare it to what you think it means. I know it's wrong to label people, but 90% of the French people I've played with had absolutely no clue about this game. Oh, and I don't need to learn French (I know German), they need to learn English, because, whether they like it or not, that's the lingua franca of this day and age. I'd just like it so that when I enter AB from an English district, I end up in an extended team with English-speaking people, k? - The larry 14:50, 9 May 2008 (UTC)
- "Je ne compre pas fraincais" <-- Best quote EVER. Fox007
14:53, 9 May 2008 (UTC)
- The word you're looking for is "compris" and if anyone said that, they wouldn't care; they'd just go "lol" and talk some more about eating baguettes and making love while the Kurzicks cap away joyfully. - The larry 14:56, 9 May 2008 (UTC)
- It is true that in a game with multiple languages it would come in handy a system to input chat lines regardless of language, like Phantasy Star Online's sentence maker (Choose subject, then verb, then object and indirect objects and adverbs and the sentence is made). And that people that can't speak a language or is not willing to learn it should refrain from entering that language's districts. But a behavior like yours, tagging all French as bad players just because you usually play at the same our as a bunch of impolite French guys, deserves the ban more than any 'bad playing' French guy. Mith
Talk 15:18, 9 May 2008 (UTC)
- Troll troll is troll. Or an idiot. Either way. I'd like to go on a long, long tirade here... but I'd probably get banned for making groundless personal attacks on the OP. --Jette 16:29, 9 May 2008 (UTC)
- That is a very ignorant thing to say... I'm not sure if you mean in Europe of in N. America, but either way, there are French speaking people among us. Just like you're telling them "noob! kill the monk!" they might be saying to you "noob! we're trying to spike the ele!". It works both ways, and banning them for speaking french and assuming they are going to lose is SUCH an ignorant thing to say. We should ban you for being a racist. Canada's primary languages are French and English, so that is why you run into French speaking people. And also, let's think logically here.... does everyone in the United States speak English fluently? I mean, maybe in your area, but most definitely not everywhere else. So either learn to accept other cultures and their differences, or GTFO. --ChristopherRodrigues 18:09, 9 May 2008 (UTC)
- Troll troll is troll. Or an idiot. Either way. I'd like to go on a long, long tirade here... but I'd probably get banned for making groundless personal attacks on the OP. --Jette 16:29, 9 May 2008 (UTC)
- It is true that in a game with multiple languages it would come in handy a system to input chat lines regardless of language, like Phantasy Star Online's sentence maker (Choose subject, then verb, then object and indirect objects and adverbs and the sentence is made). And that people that can't speak a language or is not willing to learn it should refrain from entering that language's districts. But a behavior like yours, tagging all French as bad players just because you usually play at the same our as a bunch of impolite French guys, deserves the ban more than any 'bad playing' French guy. Mith
- The word you're looking for is "compris" and if anyone said that, they wouldn't care; they'd just go "lol" and talk some more about eating baguettes and making love while the Kurzicks cap away joyfully. - The larry 14:56, 9 May 2008 (UTC)
- "Je ne compre pas fraincais" <-- Best quote EVER. Fox007
- Look up "racism" in a dictionary and compare it to what you think it means. I know it's wrong to label people, but 90% of the French people I've played with had absolutely no clue about this game. Oh, and I don't need to learn French (I know German), they need to learn English, because, whether they like it or not, that's the lingua franca of this day and age. I'd just like it so that when I enter AB from an English district, I end up in an extended team with English-speaking people, k? - The larry 14:50, 9 May 2008 (UTC)
- Tu as un trou du cul! C'est ridicule... (BAN FRENCH FROM WIKI OMGOMGOMGOMGOGMOGMOGMG) -- Mini Me
18:16, 9 May 2008 (UTC)
- Don't ban them from PvP.... just alliance battles. 10 out of 10 times they messed up my alliance battles.
- Bah, you people have no vision. Someone says something with a little cojones and everyone goes "TROLL TROLL OMG!" Anyway, what I meant (and Brains was the only one who understood) is that I'd like district separation by language in the staging areas to carry over into the battle itself. That's it, jeez... you people call me a racist, but you still laugh at Family Guy jokes. - 79.114.174.26 20:38, 9 May 2008 (UTC)
- ^ that's me (larry), for some reason it keeps logging me out. - The larry 20:39, 9 May 2008 (UTC)
- Bah, you people have no vision. Someone says something with a little cojones and everyone goes "TROLL TROLL OMG!" Anyway, what I meant (and Brains was the only one who understood) is that I'd like district separation by language in the staging areas to carry over into the battle itself. That's it, jeez... you people call me a racist, but you still laugh at Family Guy jokes. - 79.114.174.26 20:38, 9 May 2008 (UTC)
- Don't ban them from PvP.... just alliance battles. 10 out of 10 times they messed up my alliance battles.
"know it's wrong to label people, but 90% of the French people I've played with had absolutely no clue about this game." I Could say same of english speaker, If everyone was good it would mean the game isent challenging enough. There is awsome, beginer, and plain bad player in every culture. Such troll comment(most of the above) should not be tolerate, it is agaist the spirit of the wiki. --Bob 02:20, 10 May 2008 (UTC)
- So someone's annoyed because they played AB and couldn't communicate with the French players. Well, boohoo. You know, there really isn't a problem here. Sure, the language barrier is a challenge, but it's a challenge on both sides. You are aware that French players (or German, or Polish, or whatever else) could make a similar argument towards English speaking players, are you not? This is probably the saddest troll I've seen in a very long time. I'm surprised the nerve was found to post this in the first place. --
Elv 19:16, 10 May 2008 (UTC)
- Wow...is this a joke lol? Either that or you're a fucking moron (sorry for the language but I feel its justified here). Lets ban the french? How bout we ban you for being an ignorant troll? -Warior Kronos
00:07, 13 May 2008 (UTC)
- English is not my lenguage, i speak spanish , but i have something to tell you.... troll!!Kioga 20:39, 13 May 2008 (UTC)
He has a point, almost every single Frenchman (that is, 99.999999999% of them) I've seen is about on par with, or worse at playing than, than the absolute worst non-French player in the game. Also, let's take a look at wars, the French have never won a decent war since Napoleon. Maybe they just can't do anything related to combat right anymore?
'I'd rather take a henchman than a frenchman' QFT! Owut 16:38, 15 May 2008 (UTC)
"Why is every player with Guerrier in his name an idiot?" QFT!
- i am glad people delete things for no reason. my origanl comment was 'Wow lol i cant believe this suggestion is still here.'75.165.114.4 05:59, 17 May 2008 (UTC)
- Having French players on your team is like having leavers or leeches. --The preceding unsigned comment was added by User:72.64.6.198 (talk).
- Um...the only reason you would need to talk to the other teams anyway was if you were mobbing. Mabey the reason you always lose is because you don't cap?--75.8.79.77 00:42, 22 May 2008 (UTC)
- Having French players on your team is like having leavers or leeches. --The preceding unsigned comment was added by User:72.64.6.198 (talk).
- i am glad people delete things for no reason. my origanl comment was 'Wow lol i cant believe this suggestion is still here.'75.165.114.4 05:59, 17 May 2008 (UTC)
This is one of the most ignorant and racist posts I've ever read in my life...there should be a policy (ahem) against stuff like this...LunarEffect 17:58, 25 May 2008 (UTC)
There is a policy against such racism in the terms, so the posters advocating this should be banned from posting here, and preferably from the game too, and the offensive posts officially removed. --Vana Runedottir
- How about, ban you from life for not allowing freedom of speech huh? So stfu and go play WoW or something. Owut 01:47, 28 May 2008 (UTC)
- How about we ban you for being stupid? 03:15, 27 May 2008 (UTC)#
- And theres another candidate for a ban...I assume you are aware theres rules that state "No personal attacks". I presume that would qualify as such. LunarEffect 23:07, 27 May 2008 (UTC)
- Freedom of speech. Owut 01:47, 28 May 2008 (UTC)
- If you want freedom of speech, then this is not the right place. Even if you went outside your house and yelled "You are stupid" at some random person, they could still sue you for slander. Don't forget that the internet is NOT a law free zone. Apart from that, we, here on the Guild Wars Wiki have a No Personal Attacks policy. If you don't like it, then please do not post here. I will, however, request you get banned. That will also solve the issue. LunarEffect 12:24, 28 May 2008 (UTC)
- In this country? No, they'd laugh at you. People that sue others over the slightest thing are the true idiots. Owut 12:59, 3 June 2008 (UTC)
- If you want freedom of speech, then this is not the right place. Even if you went outside your house and yelled "You are stupid" at some random person, they could still sue you for slander. Don't forget that the internet is NOT a law free zone. Apart from that, we, here on the Guild Wars Wiki have a No Personal Attacks policy. If you don't like it, then please do not post here. I will, however, request you get banned. That will also solve the issue. LunarEffect 12:24, 28 May 2008 (UTC)
- Freedom of speech. Owut 01:47, 28 May 2008 (UTC)
- And theres another candidate for a ban...I assume you are aware theres rules that state "No personal attacks". I presume that would qualify as such. LunarEffect 23:07, 27 May 2008 (UTC)
I haven't really played AB or something, but the same problem occurs in PvE. Also, isn't there a french district? You can say the same of dutch (*ahem* I'm dutch myself). But we don't have our own district :D << horsedrowner | talk | guild >> 06:56, 28 May 2008 (UTC)
I would like you all to stop this discussion now; there are good and bad players out there, it's not a matter of language. If you want to continue, then please continue based on another topic like "No more international alliance battles" below. Please also note, that the next who trolls or attacks someone personally, will definitely be blocked. poke | talk 13:05, 28 May 2008 (UTC)
sigh...sorry poke.....use the blockhammer if you wish on me....but i have to /agree with everyone against larry.........this suggestion is very racist and ignorant, i think you just have very very bad luck. Ive been on teams where french players (or spanish, korean, or even dutch @ horsedrowner :D) have been excellent players. If you want to make a point, go to paris and tell 5 french gw'ers to lern2play. If you explain who you are, you just might get pwned. Thank you for your time--
Raph Talky 13:40, 31 May 2008 (UTC)
- Care to translate? Unfortunately not everyone here speaks Troll(pun intended) and Orcish.
- C'est manifique, mais ce n'est pas la guerre de guild. --'șɳȱɠ'ɍɑʈ
14:10, 31 May 2008 (UTC)
/signed, its the same in all games. Warlock 17:24, 14 June 2008 (UTC)
Raisu Palcace and Imperial Sanctum
can you make the celestial skills in these 2 missions accessible to heroes too?--Robot 19:21, 9 May 2008 (UTC)
- Henchmen can use them. They are not exaclty PvE skills, but 'mission skills', like Vial of Purified Water or Disarm Trap they are Special Skills that can be acquired during a mission, but unlike them, they can be used by henchmen. If henchmen can use them, why not heroes? They can already make skills thet a character has not bought or cannot acquire appear in a Hero list, and they can also lock skills from use. So they could make the skill appear in Heroes skill list after beating Harvest Temple, and make them work for heroes only in those 2 Explorable Areas and 3 Missions where they work now. They way they won't have to change the Kuunavang system to let players change Hero Builds by talking to her. Mith
Talk 19:55, 9 May 2008 (UTC)
- I think the reason heroes can't take Celestial skills is that it would make that mission ridiculously easy. Henchmen seem to spam the skill whenever it recharges, which although frustrating adds to the challenge of completing the mission with Masters reward. If heroes were able to take Celestial skills, it would make it hard for real players to form groups, since H&H are doing all the work. I do think it would be awesome if Kunnavang spawned in Unwaking Waters (Explorable) and gave Celestial skills there. That area is super hard in Normal Mode, let alone in Hard Mode. --ChristopherRodrigues 20:04, 9 May 2008 (UTC)
- While it's right about how easy it would make them, and they're mostly pretty easy anyway, the main issue is probably more related to the hero's skill bar. Because you control it, unlike the henchman's bars over which ANet has full control. That's not to say it would be impossible, just more work. Plus, since heros didn't even exist when these were created they wouldn't even probably know how involved it would get to change until they actually decided to start doing it. Thus, not likely, but good luck. -- Inspired to ____ 21:10, 9 May 2008 (UTC)
- Raisu Palace already is easy. My guild and i completed it in 10 minutes in Hard Mode --Treasure Boy 07:55, 19 May 2008 (UTC)
- While it's right about how easy it would make them, and they're mostly pretty easy anyway, the main issue is probably more related to the hero's skill bar. Because you control it, unlike the henchman's bars over which ANet has full control. That's not to say it would be impossible, just more work. Plus, since heros didn't even exist when these were created they wouldn't even probably know how involved it would get to change until they actually decided to start doing it. Thus, not likely, but good luck. -- Inspired to ____ 21:10, 9 May 2008 (UTC)
- I think the reason heroes can't take Celestial skills is that it would make that mission ridiculously easy. Henchmen seem to spam the skill whenever it recharges, which although frustrating adds to the challenge of completing the mission with Masters reward. If heroes were able to take Celestial skills, it would make it hard for real players to form groups, since H&H are doing all the work. I do think it would be awesome if Kunnavang spawned in Unwaking Waters (Explorable) and gave Celestial skills there. That area is super hard in Normal Mode, let alone in Hard Mode. --ChristopherRodrigues 20:04, 9 May 2008 (UTC)
Change the way to buy Zaishen key with balthazar faction
My request is about : "Buy a Zaishen Key with Balthazar faction." at Tolkano in Great Temple of balthazar.
Buying Zaishen key to tolkano with balthazar Faction isn't appropriated... Tolkano is the Tournament point Reward and not a balthazar faction reward. Tolkano is the Tournament Reward's PNJ, not the Balthazar Faction Reward pnj... (as the priests of balthazar are).
Zaishen key should available at the Balthazar priests as a reward (5000 balthazar Faction) instead of being to Tolkano.
It should also be useful for people in PvP Zone that wouldn't change zone and buy the key to the priest of balthazar instead of teleporting to Great temple of balthazar when they have maxed their Balthazar faction bar.
Thank to take into consideration my request. --Alice In Horrorland 22:48, 9 May 2008 (UTC)
makes sense, i would wish to see that as well, as it is quite annoying to have to go to the temple of balthazar and/or my guild hall just to get faction keys--
Raph Talky 15:08, 10 May 2008 (UTC)
- In a suggestion a little above it has been suggested to add Tolkano to the AB outpost.. Guess this suggestion would go best with adding Tolkano or a similar npc to all the PvP outpost, cause I don't think the Zaishen keys should be added to the Priest of Balthazar, since he's an npc that unlocks things, rather than giving you items.
- Though it might be the easiest solution to make the Priest exchange them for faction, rather than placing new npcs in all PvP outpost. Symphy 14:28, 11 May 2008 (UTC)
- The Kurzick/Luxon Faction Rewards NPC unlocks skills and gives you amber/jade, so it's not exactly unprecedented to have a single NPC that can do both. I think this is a great suggestion. It would improve consistency in the game and resolve the Zaishen key/AB problem to boot.--Ronduwil 18:38, 16 May 2008 (UTC)
- I like the idea, there should be enough space for a 4th tab in the priest of balthazar window --Hachnslay 07:19, 20 May 2008 (UTC)
- The Kurzick/Luxon Faction Rewards NPC unlocks skills and gives you amber/jade, so it's not exactly unprecedented to have a single NPC that can do both. I think this is a great suggestion. It would improve consistency in the game and resolve the Zaishen key/AB problem to boot.--Ronduwil 18:38, 16 May 2008 (UTC)
Buff animal form skills, but make them party leader only
Make Ursan and all the other animal form skills even more powerful, but restrict their use to the party leader. Make them party elite skills, so to speak. This would preserve the good things about Ursan, like having a fun overpowered skill and getting rank recognition, while allowing other fun things in Guild Wars, such as party building and skill interactions, to shine as well. 85.23.121.158 08:50, 10 May 2008 (UTC)
huh...interesting idea....but i dont like it. The similir thing to this is to just not use ursan, as some elite area goers do--
Raph Talky 15:10, 10 May 2008 (UTC)
- Making them limited to 1 or 2 of each one per party at the same time would be way more logical than this. Most people use Ursan only, when Raven and Wolven are quite good too. "There is/are already one/two party member(s) under Ursan Blessing in your party". Mith
Talk 18:10, 10 May 2008 (UTC)
- I like your idea Mith, makes more sense, and resembles the already existing system for PvE skills, that prevents the use of more than 3 PvE skills per bar. This would certainly decrease Ursan Blessing's dominating position. Symphy 14:32, 11 May 2008 (UTC)
- Why nerf PvE? Yu have the same prerequisites (think i spelled it right) as anyone else does. If you don't like Ursan being to powerful, don't use it. Besides, its not like ArenaNet is going to nerf PvE. Only PvE nerf that has been done was some of the Sunspear skills ("There is Nothing To Fear!", Seed of Life, Critical Agility). Not even Protective Bond was nerfed because of overuse in PvE, it was nerfed because it would sometimes crash the system. --Treasure Boy 08:02, 19 May 2008 (UTC)
- I like your idea Mith, makes more sense, and resembles the already existing system for PvE skills, that prevents the use of more than 3 PvE skills per bar. This would certainly decrease Ursan Blessing's dominating position. Symphy 14:32, 11 May 2008 (UTC)
couldnt have said it any better myself, though im afraid its spelled You,close enough though ;)--
Raph Talky 13:43, 31 May 2008 (UTC)
oh u meant...nvm ><--
Raph Talky 13:43, 31 May 2008 (UTC)
Minions in RP
I suggest we change the colour of the minions in PvE on the mini map from red to the same gray that is used in PvP. That way, it will be easier to distinguish on the mini map which of the enemys are just masterless minions. — ク Eloc 貢 19:46, 10 May 2008 (UTC)
- That would really come in handy in PvE when using Verata skills. But overall all the PvE coloring needs a rework. Wards, Wells, NPCs... they should work better. Mith
Talk 22:23, 10 May 2008 (UTC)
- I thought they only turned grey in PvP if their master died? Afaik, they have the colour of their team until the MM is killed, at least, that's how I remember it in AB... --
Elv 22:36, 10 May 2008 (UTC)
- I thought they only turned grey in PvP if their master died? Afaik, they have the colour of their team until the MM is killed, at least, that's how I remember it in AB... --
Guild/Alliance chat
Could we add a feature where if you say something in the Guild or Alliance chat that if no one else is online it says "No one hears you" or something like that? Similar to what happened with All chat and Team chat? — ク Eloc 貢 22:24, 10 May 2008 (UTC)
- That would be really helpful. Sometimes you may still be talking when they are gone~, and other times they are there but say nothing. Mith
Talk 22:28, 10 May 2008 (UTC)
Dude, how hard is it to just press G and check if anyone's online? Takes 3 secs to check..
False RMT(Real Money Trade) bannings.
Since the RMT banning system has been implemented into Guild Wars, Alot of innocent players have been banned by this program. For those of you that don't know what this RMT program does, Its supposed to ban players that buy Guild Wars gold online and also ban sellers of Guild Wars gold. However it is not just banning people of Gold buying/selling it is also banning innocent players of the game through trades etc. Such as, Pre-Searing to Post Searing gold trades, Gifts to friends in Guild Wars, Guild-specific events that give out gold as a prize, and maybe even high valued items in game such as rare items.
Luck illy everyone that I've seen gotten banned innocently from this RMT program has gotten there account back through support.
However, I would think that every player should be able to safely do these types of trades. This is for Arena Net to decide.
My suggestion is to add some type of system to Guild Wars that allows players to do these types of trades, Or remove/modify the system all the way.
I hope that someone looks into this very deeply, I will also be sending this to support.
Naru 05:53, 11 May 2008 (UTC)
Offer Extra Storage Slots for Sale
I have been talking to all of the people I play with and we all agree that we would happily pay like $9.99 for the purchase of extra Xunlai storage slots. Just another way for Anet to make some $$$ and for the player to get what they desire. =)
- No offense, but just clean your storage. I got 10k profit from selling nooby bowstrings and other stuff at Kamadan. And a free storage page. Also, please sign comments. Ninjas In The Sky 20:00, 11 May 2008 (UTC)
- As always, my answer to this is: The only solution to storage issues is removing the need for storage, traders, item unlocking, better market systems, etc... Mith
Talk 21:16, 11 May 2008 (UTC)
- Anet has said before that they don't want to offer more storage space because of how fast storage eats up server space. 21:22, 11 May 2008 (UTC)
- Even if a full character storage space is around 1 MB (which I highly doubt) if they're selling this at @ $10 - this will mean the server that has to store "all" of that data will net Anet around $3 million. (based on a measly 300 GB drive for data). Somehow I don't think that server space is the problem. I do however agree that no matter how much storage you have, you will always fill it up. I'm also a packrat.... Fun 12:12, 16 June 2008 (UTC)
- Anet has said before that they don't want to offer more storage space because of how fast storage eats up server space. 21:22, 11 May 2008 (UTC)
- As always, my answer to this is: The only solution to storage issues is removing the need for storage, traders, item unlocking, better market systems, etc... Mith
A Name Change possibility would be great.
Ok, I think the title says most of it-please ANet if u can, add a name change option to GW. I really hate my PvE char's name and I'm not making another one, buying armor and skills, passing though factions and NF with him, just cause of it. Anyone else think "I Want Spec Weekend" is a corny stupid name?! And I'm not talking only about me-maybe many other people would like a name change, too. Ninjas In The Sky 19:50, 11 May 2008 (UTC)
- Please check old topics before posting, this is already being discussed in a topic a bit above this one. Symphy 12:17, 12 May 2008 (UTC)
Material crafters
On the mini map, collectors show up as a little icon, could we get material crafters to show up on the mini map also? — ク Eloc 貢 21:57, 11 May 2008 (UTC)
- Thet would be really great. Each service NPC could get an unique icon, and they could add a button in the title bar of the Mission map panel to show and hide the icons. That way you could show and hide the icons in outposts too, some hard to find Xunlai Agents will be show in the map, and so hidden artisans no one usually finds unless they are vanquishing or exploring. Mith
Talk 10:28, 12 May 2008 (UTC)
- I'd love to see that in towns and outposts, not just in explorables. As it stands, collectors show up on the map in explorables but not in outposts, while I know for a fact that they're featured in some towns. Adding symbols for every NPC type in an outpost might be a little inconvenient (usually the majority are clumped together) because it would clog up on the minimap, but a basic icon for say, the Xunlai Agent and the Merchant wouldn't go amiss- especially in places like Henge of Denravi. --
Elv 20:13, 13 May 2008 (UTC)
- I'd love to see that in towns and outposts, not just in explorables. As it stands, collectors show up on the map in explorables but not in outposts, while I know for a fact that they're featured in some towns. Adding symbols for every NPC type in an outpost might be a little inconvenient (usually the majority are clumped together) because it would clog up on the minimap, but a basic icon for say, the Xunlai Agent and the Merchant wouldn't go amiss- especially in places like Henge of Denravi. --
Collectors
A lot of the collectors in early areas have storys behind them about why they are searching for seomething, but later on, the collectors lose their storys and are searching for stuff for no real aparent reason. I suggest that storys are made for all the collectors. — ク Eloc 貢 22:24, 11 May 2008 (UTC)
- Later on? No, no. Prophecies collectors are the ones with no stories. Exception some collectros added later, like the ones in Perdition rock or the ones in Sorrow's Furnace. All the other collectors have stories to tell. I always wondered why those collectors say just: "I'm looking for X, gimme n and I'll give you:" Mith
Talk 10:26, 12 May 2008 (UTC)
Hero and henchman controls
Make it so that you can tell heroes to follow a specific player or NPC making splits in some missions or explorable areas easier. — ク Eloc 貢 02:54, 12 May 2008 (UTC)
- It would also be nice if the party leader could individually flag henchmen and set them to fight, guard and avoid combat like heroes. -- Gordon Ecker 03:22, 12 May 2008 (UTC)
Divine Aura In Store
I would like to see the Divine Aura/Prophecies collectors edition upgrade in the store so we could have the chance to buy the aura for more ingame fun! —The preceding unsigned comment was added by Xlabratx (talk • contribs) at 22:09, May 12, 2008 (UTC).
- I bet to make it fair, if they were to sell the Divine Aura they would have to charge 20 bucks for it. Isn't that the difference between reg and collectors? You'd be willing to pay 20 bucks for that silly emote? Now, let's say ANet does decide to sellit for a mere 5 bucks. Wouldn't the ppl who purchased CE be pissed off that they paid extra for something they can get for 5 bucks? Either way, I think these are 2 prime reasons why they will not sell the divine aura in store, just like they don't sell greens and other in-game items. --ChristopherRodrigues 22:42, 12 May 2008 (UTC)
- I would agree with a 'Collector update', but it should cost a whole LOT. And, of course, you'll never get anything from the box, except the key. But if they do this, they should consider also other update keys. For example:
- Preorder updates. Prophecies preorder was different in different regions. People was never able to get some of the items because thehy liven in different countries.
- CE Updates: I could get Factions CE because it was recently added to the NCSoft shop. It was for a short time and I was lucky enough to get one. I could not get the Factions CE because I didn't had Internet connection and I didn't know about the game. It was not my fault. I was lucky, but there is a lot of people that was not. I want them all having the CE keys they want.
- Promotion updates. In some countries special promotions gave items that will be never available to people from outside that country. That's just... xenophobous? Some time after the promotion, 2 or 3 years or so, the items should be available for all. Promotions should give 'exclusive access in advance', and then, after some time, probably by paying more, people would be able to get those things too.
- What I mean is that 'exclusivity' should so something related to time(get it before anyone else, and enjoy it exclusively during a long time beore anyone else can get it too), not a boolean value (get it now or never). Price is not important as long as people is given the choice to get a complete set of keys. Even if it took 100€ o so I would get the keys I miss. Mith
Talk 23:35, 12 May 2008 (UTC)
- It was already discussed somewhere. Collectors edition upgrades are collectors edition exclusives, and they should (and will) remain that way. If you don't understand the reason why some things are limited and collector material, then I suggest that you shouldn't take part is this discussion. I too would like to have the Divine Aura, sure I would. IF it was in the shop I would buy it. Heck, I would love to buy the Prophecies CE in it's entirety (I love the art books), if it wasn't for $500 (That's the price I saw for an unwrapped copy on Amazon.) However I understand why the aura won't be in the shop. Pre-order bonus weapons are a bit different, more like the prophecies upgrade we already have. I can see them being added... maybe someday. — Poki#3 Image:User Poki Signature.jpg 09:35, 13 May 2008 (UTC)
- I would agree with a 'Collector update', but it should cost a whole LOT. And, of course, you'll never get anything from the box, except the key. But if they do this, they should consider also other update keys. For example:
Legibility: I and l
With the current font, the upercase I and lowercase l appear nearl