User talk:Infinite/Archive 1

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Merge Complete

Account merge from Ryuu Togo completed. You may wish to redirect old user/talk pages if you have not already done so. Go to Aiiane's Talk page (Aiiane - talk - contribs) 23:00, 12 February 2010 (UTC)

Thank you very much~ =] - Infinite - talk 23:10, 12 February 2010 (UTC)

Renderp.

File:User Neil2250 Infinite Elementalist Render.Png

Done.--Neil2250 User Neil2250 sig icon6.png 19:16, 6 July 2010 (UTC)

Thank you Neil. :) - Infinite - talk 19:17, 6 July 2010 (UTC)

Hey

Em, your userpage is actually redirecting on it's self and shows up red in the broken redirects... Thought you'd oughta know... :-( Kaisha User Kaisha Sig.png 01:04, 15 June 2011 (UTC)

BCrat

When you become a BCrat, I want special privileges. Refusal is not an option. No excuses. Teddy Dan 21:58, 27 June 2011 (UTC)

Well, not to burst your bubble, but;
  1. I'll not be a bureaucrat here for a long while that may as well be close to never.
  2. I'd not be allowed to do that out of the blue.
  3. No hard feelings!
Sorry man, can't happen. - Infinite - talk 09:02, 28 June 2011 (UTC)
I'm not dumb enough to believe I could truly get away with such a demand. I was only joking, of course. 76.106.245.213 06:02, 29 June 2011 (UTC)

goldfish

I for one am very interested in what you named your pet goldfish 24.130.140.36 16:35, 16 October 2011 (UTC)

he has no goldfish :P --you like that don't you..The Holy Dragons 17:10, 16 October 2011 (UTC)
^ Nor had. - Infinite - talk 17:43, 16 October 2011 (UTC)

So Tane can have his peace

What else were you referring to other than the Aegis? It doesnt happen as often as you make it out to be. Well it didnt use to. Here lately I'm having to learn these tables and stuff over again. User DrogoBoffin sig icon.png Drogo Boffin 21:57, 20 April 2012 (UTC)

A quick glance at your contributions log shows that you quite often require more than a single edit on an article until you're content. Note that only templates won't change until saved. It's understandable that you make a mistake every now and then, but if you're going to request adminship, you should definitely be used to keeping those mistakes to a minimum. It's simply not your time to be an administrator on this wiki, which shows due to you jumping on every user with any form of objection. When I rolled for bureaucrat I wasn't jumping on every user who objected, either. (I would have had to argue a lot back then.)
Bottomline, though; you don't need those tools. You just want the wiki to be rid of vandals and trolls, much like everyone else around here. - Infinite - talk 22:06, 20 April 2012 (UTC)

Happy Birthday!

Birthday Present.jpg probably belated ;) Chieftain Alex 16:16, 7 May 2013 (UTC)

Sysop question

I noticed you are a sysop on Gw2w, why not here? Rodan 21:30, 4 September 2013 (UTC)

Short version: he didn't really want to be a sysop anywhere, but he was one of the leading "gw2w is a new wiki" idealists spearheading various aspects of gw2w's community. When we started asking the community for new sysops, he was one of the only ones that got bullied enough stepped up to run. He eventually lost interest in the game and sysop duties, so I imagine it's only a matter of time until his sysop tag is removed there. -Auron 00:24, 5 September 2013 (UTC)
Ah, Many seem to loose interest in that game. I've heard of Final Fantasy being the new thing now, but I'm more of a free-to-play person. Rodan 02:27, 5 September 2013 (UTC)
TESO is hopefully where it's at. Bethesda fanboy right here. Then again, consoles seem to be the best options in gaming these days. We'll see where I end up next. Currently GW still (I swear I'm mental for playing this game longer than 8 years now). - Infinite - talk 10:19, 5 September 2013 (UTC)
Oh hey! Yes, as Auron said I was a form of emergency sysop on GW2W. The community nominated me and I accepted due to the lack of actual candidates. Guild Wars 2 is not a game I can support in its current form, and unfortunately the GW2W would be a massive drag to be sysop on without any motivation to play the actual game as well (I'm not like Chieftain Alex). There's a final goodbye on my talk page on GW2W, for a short summary of why I quit anything GW2(W).
Being a sysop here would only be an option if there was a sufficient need for it, and acceptable support for it. But then again, I don't really like the additional tools to begin with. I could use them well, still I just don't feel that is reason enough to actually RFA sysop. Maybe when the wiki really needs another active sysop. - Infinite - talk 10:19, 5 September 2013 (UTC)
Thank you. I feel I could trust you as I do Auron and Chieftain Alex on sysop duties. It's not an easy task to deal with some users and that I feel certain of. Being new, I think I just ran into things that might have me to want to stop coming here. It's due to you and the good users here that I'd like to stay, but if the bad things continue happening then I may stop coming here. Rodan (talk) 22:50, 5 September 2013 (UTC)

Turai Ossa (disguise)

Please see Talk:Turai Ossa (disguise)#Attributes. --Silver Edge 05:44, 6 September 2013 (UTC)

Collecting thoughts

  1. Do loot table chances increase depending on the distance from an outpost?
    • In all my time playing Guild Wars, and especially during Wayfarer's Reverie, I have often contemplated why I seem to get better drops the further I am into a dungeon, or the further away I am from any outpost or city. Thanks to Wayfarer's Reverie I have once again debated this concept in my head. It would definitely affect farming. Think Vaettir farm, which is essentially smack-dab in the middle of two outposts. Always seem to drop decent drops (at least a decent amount of gold items). Similarly I found about 1 Wayfarer's Mark clearing mobs outside outposts, but I found roughly 10 within 2 minutes clearing charr in Flame Temple Corridor, and even more in Dragon's Gullet.
  2. Do of Mastery (and similar) upgrades affect affect-able BMP's skills?
    • If yes, should we update all of the relevant articles accordingly?
  3. Is it worth exploiting my chronological run to take up-to-date screenshots of everything?
    • Let's face it, I'm going to be running around areas anyway. Might as well put that explorer track to good use.
  4. Should I write-up a quick guide for GWAMM in my user space?
    • Now, I am not the best Guild Wars player out there. I don't even know what would determine that kind of thing (though it would arguably be a PvP thing). However, my PvE experience is vast and often unrivalled. GWAMM is a grinding title and making this the least of a hassle it could be is something I could arguably write down. But is there really a point in it still, more than 8 years after release.
  5. Can we get away with a change in design this late into the wiki?
    • I like the main page design. It's simple, clean, it looks decent, and it's accessible. But times change, and instead of staying where we are we could attempt to move forward. A sleek design to compliment a wiki of our standards and the game it's documenting might not be a bad move. I'm certainly dying for a designing challenge, so that amount of work wouldn't necessarily be an issue.
  6. Are there any other things users would want me to test in-game anywhere?

Numbered list for convenient commenting. - Infinite - talk 10:13, 11 September 2013 (UTC)

3 - I think we just used the map icons for outposts (hence 256x256) - everything else, update away.
4 - GWAMM isn't hard, its just a grindfest. this late into the game not many will read it.
5 - sure, try anything. (my lazy efforts from last year (1, 2, 3, 4) (although tbh I'd think that updating the default skin to vector would have more of an impact.)
-Chieftain Alex 10:35, 11 September 2013 (UTC)
I must say that the first design you linked looks amazing. I am trying to figure out if there's a diff available so I can inspect it in use (your sandbox sees a lot of edits). :P - Infinite - talk 11:22, 11 September 2013 (UTC)
Thanks! yeah my sandbox sees a hideous number of overwrites, finding anything historical is quite difficult. Luckily I put the mainpage tests elsewhere main/cny/halloween/wintersday. The css sheets are hanging about either in my own common.css. -Chieftain Alex 13:29, 11 September 2013 (UTC)
Well it was found all the same! It looks great on both Monobook and Vector, but I think Vector looks just that little bit nicer. Especially if we style the Vector colours to compliment the new main page. And then move onto redesigning STDT and all that. It's like redesigning GW2W all over again, haha. - Infinite - talk 13:40, 11 September 2013 (UTC)
I'm slightly color sensitive. Thing I cannot stand about gw2w is the colors, there's too much of it. I like simplicity with a little bit of color and images and more words to show documentation. It's a wiki for documentation, not a website like the main page. Rodan (talk) 18:42, 11 September 2013 (UTC)

Quest foes

Regarding this edit summary, yes, non-boss foes that spawn because of a quest are listed on the respective quest pages as per GWW:QUESTS#NPCs. --Silver Edge 07:47, 21 September 2013 (UTC)

How are random generic foes listed? Any of the regular Stone Summit found in that area seem to be able to spawn alongside him. - Infinite - talk 22:13, 21 September 2013 (UTC)
E.g. Warning Kehanni lists Margonites that spawn with Overseer Juntahk, even though those Margonites normally spawn in The Mirror of Lyss without that quest active. --Silver Edge 22:44, 21 September 2013 (UTC)
Updated the article to the extent of my knowledge accordingly. - Infinite - talk 22:48, 21 September 2013 (UTC)

Hello

That's it, just stopped by to say Hello. I noticed there was someone on here, besides myself, but then I read the comment you left on Raisu Palace mission in reply to mine. I don't have anything else to add there. I just get new these players who ask me to assist them on missions. Missions I have done solo in the past. Many of the new players think they need a "trick" build, yet when GW Factions was released the heroes didn't exist. Well I have some personal pages to edit. Have fun. --Wendy Black 11:49, 7 February 2014 (UTC)

Oh, hey! Yeah, I noticed what you were doing and I decided to add my own take on the same practise. :) Currently I'm doing a chronological run with a new character, so I, too, have to complete these missions without heroes. Back in the days when henchmen were not too great I would never know what to bring along with me (though part of me was not used to PvE in GW, either), so I was taken aback by their efficiency and AI. I wanted to avoid readers getting the idea that they should use a ranger for your strategy, which is why I optimized the henchmen collection and ally choices accordingly. But I really agree that content should also be covered from a "campaign-standalone" perspective, for players who do not have the full game. As for hero team set-ups, I am really not a fan of those. The skill recommendations seem to often lean on Discordway and its set of skills. It's not a pretty sight. - Infinite - talk 12:01, 7 February 2014 (UTC)
if it works don't fix it tbh :p -Auron 14:37, 7 February 2014 (UTC)

User talk:Athrun Feya

basically anything with "poro" (-gon), "reindeer", "finland" or "antlers" is probably ok + is likely to be User:Dark Chaos (Dandy). (I'd refer you to a pvx talk page, but cba) -Chieftain Alex 00:54, 18 February 2014 (UTC)

Well Dandy should stop hiding because I love that guy. :< The link seemed super fishy. - Infinite - talk 16:13, 18 February 2014 (UTC)

Bjora marches

head north to the blood washes blood bit, hug the wall and then head further north. -Chieftain Alex 20:46, 4 August 2014 (UTC)

But I got that part in the actual mission. What a troll spot. - Infinite - talk 20:47, 4 August 2014 (UTC)
10 minutes later. This is frustrating to no end. - Infinite - talk 20:55, 4 August 2014 (UTC)
So this spot only is where you uncover it. Literally a spot. - Infinite - talk 21:05, 4 August 2014 (UTC)

Are you talking about an explorable spot by any chance ? I'm gathering intel for mod--Ruine Eternelle (talk) 12:41, 28 April 2015 (UTC)

Yes, it was indeed an explorable part of the map. It's already a part of the TexMod map, but uncovering it had a rather unorthodox approach to it. - Infinite - talk 13:39, 28 April 2015 (UTC)
I can't see any hard part to reach north of the map on my texmod. However, I know of a small piece to the west which is quite frustrating to reach (only one spot in the middle of the fallen trees in the camp). But ty for answer, and btw I'm trying to get perfect map and eventually edit a new "borderless" cartography mod (meaning missing black parts on original mod, quest black parts AND sao chains included). Please remember me if you know of any special part that is not on my talk page--Ruine Eternelle (talk) 17:29, 30 April 2015 (UTC)
Aside from a previous section on User talk:God Of Fissures, I know nothing else. - Infinite - talk 17:43, 30 April 2015 (UTC)
You still deserves a special contribution to the project ;)--Ruine Eternelle (talk) 10:22, 2 May 2015 (UTC)

Skill Nav Revamp

Requesting feedback on Skill Nav Revamp. --Falconeye (talk) 21:37, 26 May 2015 (UTC)

extract textures with Texmod

I saw you wanted to upload a clean picture of a proof of steel. If you have a way to see an actual one in the game, then you can extract the texture using Texmod. This works similarly to using a package mod like you would do for a CME mod, however you need to switch to logging mode>choose the ouput format (png for example)>Run. After having seen the proof of steel in your inventory (texture will be loaded), use - and + to search the texture you want among all textures loaded since the beginning of the game session (can be a bit long, since you'll usually see over 500 textures loaded). Default setting of logging mode is : texture appears on top left of screen; in game texture replaced with green, so you'll see the proof in your inventory turn green. Press enter to extract the texture (default file is Texmod>Out). --The preceding unsigned comment was added by 193.50.216.88 (talk) at 10:50, 29 May 2015‎ (UTC).

Oh, thanks! That's a nice reminder for future extractions. I do not have a way to extract the Proof of Steel at this time. The next time they appear, I'll think of this! - Infinite - talk 13:31, 31 May 2015 (UTC)

Original skills

Regarding Obsidian Flame: I checked the original wiki and the German one but couldn't find an answer. I'm relatively certain that OF didn't start out with a 2 sec cast. Any idea how to research that? I also searched this wiki for potential skill changes. But the only 2 hits weren't relevant. Steve1 (talk) 18:52, 5 June 2015 (UTC)

There used to be a very nifty website I today cursed for going offline completely: gw-memorial dot net, but it's no longer available and the internet archives do not have sufficient caches to find all the original skills (they used to be listed there). I should have started last year, when I created the original skills list in my user space. Alas, now we must either pester Joe or scavenge the wikis to find the original skills one by one. - Infinite - talk 18:57, 5 June 2015 (UTC)
Ah yes, memorial. Forgot to mention that one. It went offline again a few weeks back. There's a dude on QQ forums who was/is trying to recreate it. In case you're interested:
http://www.teamquitter.com/viewtopic.php?f=7&t=35587&start=15
Steve1 (talk) 19:05, 5 June 2015 (UTC)
Unfortunately I doubt QQ is going to care about skill databases. - Infinite - talk 19:11, 5 June 2015 (UTC)
You'd be surprised! One person you can talk to is Lemming, he's been looking for something to do to document the gilwurz and he might have a way to dig up that kind of info. -Auron 00:07, 6 June 2015 (UTC)

Skills... again

restarted project! please check out Skill quick reference. --Falconeye (talk) 10:36, 19 June 2016 (UTC)

not a life here anymore (?). --Corporation (talk) 00:31, 25 June 2016 (UTC)

Raisu Palace

While I am in agreement, the last two consensus argued against separating Raisu Palace. Try asking greener, alex, etc. for their opinions. Also read the relevant article discussions for insight. --Falconeye (talk) 22:21, 15 July 2017 (UTC)

I can understand the consensus against separating, as it is only the Proof of Legends that specifically isolate the palace from the rest of Kaineng City. For all intents and purposes, though, on the Proof of Legends page it should remain split. The split is an anomaly and can be listed as such. - Infinite - talk 22:35, 15 July 2017 (UTC)
One thing to note, I have not been a regular player of GW1 in years. That means I'm no longer aware of some of its idiosyncrasies. I will do my best to ensure that the wiki functions properly, but making judgment calls on what most accurately conveys information to users in these cases is beyond me. G R E E N E R 23:26, 15 July 2017 (UTC)
Also, an extensive search came up blank: where did this discussion take place, exactly? - Infinite - talk 13:55, 17 July 2017 (UTC)
Nvm, found it. - Infinite - talk 13:59, 17 July 2017 (UTC)

Per your flagging of my attention

I only see User:Classic Kiriyama/Miniatures as properly existing in the User space. Test number 1 and test number 2 (User Space is Name Space 2). Was there something else that was acting strangely? G R E E N E R 23:23, 15 July 2017 (UTC)

Just this: [1] - Infinite - talk 23:44, 15 July 2017 (UTC)
That image is so odd. I can't reproduce it, so my best guess is that there was an error, but the wiki has fixed itself after your edit to the page. The new location shows me nothing inappropriate under Main space, nor does the old location.
Are you still getting it? If so, could you clear your cache and see if it's still there? G R E E N E R 00:09, 16 July 2017 (UTC)
I agree, hence calling out for someone with admin tools. If it doesn't show up at the new location, I'm sure it's fine now! - Infinite - talk 00:19, 16 July 2017 (UTC)
Oh! You wanted me to use admin tools, sorry! I'll get around to blocking you for breaking the wiki later tonight ; ). G R E E N E R 00:23, 16 July 2017 (UTC)
I'm only reducing the wiki by thousands of characters at a time. [2] [3] Surely you can justify blocking me by now. :P - Infinite - talk 00:27, 16 July 2017 (UTC)
Also, I am going to leave the remainder of the old Zhed file links as they are. The mainspace was fixed, major template uses were altered, the redirect can be removed whenever (like Shiro's once was). - Infinite - talk 10:20, 16 July 2017 (UTC)

Topic split

While your new overview looks very nice, I have to admit that I preferred the old tables. Was easier to use when looking for stuff for me. But since I don't paly GW any more :( there's no point in arguing. :D Cheers, Steve1 (talk) 09:20, 16 July 2017 (UTC)
The main vice with the tables was both its design (it was not exactly... aesthetically pleasing) as well as its display on windowed/smaller resolutions (scrolling horizontally for life, amirite). For use now, simply click the zone you need in the ToC and in one quick glance all available skills in that zone are listed. Not a single link got removed, just the format for them.
I really wanted to work with div anchors and such, but I fear this wiki is very unfamiliar with such parameters. Also, I wouldn't have knocked off so many characters in the process! - Infinite - talk 10:13, 16 July 2017 (UTC)

And here I'd thought...

...you'd disappeared for good. What brings you back? I miss the wikiknight to my wikidragon. Aqua (talk) 22:58, 26 July 2017 (UTC)

Haha, I never left GWW. Only GW2W. I'm still active on Guild Wars, after all! But the lesser desirable sequel, yeah, that one's dead to me. :] - Infinite - talk 11:06, 29 July 2017 (UTC)

Fun facts

Now that was a neat little fun fact. G R E E N E R 20:44, 3 September 2017 (UTC)

Thanks! It was definitely a stumble-upon moment. - Infinite - talk 21:15, 3 September 2017 (UTC)

"if a higher level character summons the Fire Imp and then zones out, the Imp will stay behind and follow the other party member around."

It doesn't work for level 20s, I think. Otherwise It'd change the face of survivor r2 and r3. But in a way, what you say is correct since no higher level character can summon the imp then.--Ruine User Ruine Eternelle Ruine Eternelle.jpg Eternelle 04:51, 10 October 2017 (UTC)

Yes, level 20s cannot do this. Then again I felt that was implied by the stone's description. :] - Infinite - talk 12:18, 10 October 2017 (UTC)
But what that maybe *does* mean is that you should level up your impway character to level 19, to have the highest level imp present you can get your hands on. If you don't already use a level 19 character, anyway. :] - Infinite - talk 13:10, 10 October 2017 (UTC)
I wasn't really clear, sorry about that. But I believe what you said about the imp to be wrong. I just tested it, and I only see the imp simply disappear when its summoners zones out.--Ruine User Ruine Eternelle Ruine Eternelle.jpg Eternelle 21:29, 10 October 2017 (UTC)
That's odd, it worked for me in the past. I don't have two account, though. Sneak update? - Infinite - talk 21:38, 10 October 2017 (UTC)
Just to clarify, does it also despawns when the only party member remaining isn't level 20 yet? - Infinite - talk 21:40, 10 October 2017 (UTC)
Yeah, seems like that (tested).--Ruine User Ruine Eternelle Ruine Eternelle.jpg Eternelle 21:44, 10 October 2017 (UTC)
Then they have definitely updated this since. Originally I have levelled other players (and been levelled by them) by leaving the higher level imp behind and zoning out. The imp would then follow the remaining player and behave the same way it normally would. I will remove the note accordingly. - Infinite - talk 21:48, 10 October 2017 (UTC)

So we missed one, eh?

I noticed your creation of List of Factions dervish skills. I expected to go there and see a {{delete}} tag on it but lo, there the skill was, and I was chagrined. G R E E N E R 18:07, 17 October 2017 (UTC)

I was genuinely impressed that the Paragon variant existed, but not the Dervish one. What is life! - Infinite - talk 18:13, 17 October 2017 (UTC)
I love the end result. Very well done! G R E E N E R 21:13, 17 October 2017 (UTC)
Thank you! - Infinite - talk 21:20, 17 October 2017 (UTC)

Scatter

The page was deleted in 2008 because all it contained was the words SCATTER RUINS ME. Just in case you were really wondering ; ). G R E E N E R 15:45, 27 October 2017 (UTC)

Oh fair enough, I thought that was the case. Still odd that it was never created properly since then. - Infinite - talk 16:09, 27 October 2017 (UTC)

You're too nice ;)

I was contemplating some landmark snark like "L2P" or "Read the effing walkthrough".

Admittedly your response was nicer and more helpful ... Steve1 (talk) 16:07, 5 November 2017 (UTC)

My mental comment was a lot more extravagant, to be honest! - Infinite - talk 16:18, 5 November 2017 (UTC)
I was laughin out loud!
I like you! :D ;) Steve1 (talk) 16:26, 5 November 2017 (UTC)

Wintersday Secret Santa

For those not active on the Guild Wars subreddit, you may still be interested to sign up for My Wintersday Secret Santa Event. Bring on the holiday spirit! - Infinite - talk 13:47, 10 November 2017 (UTC)

Lest I forget

I usually say a lot of things I'll do, or am in the process of doing and then internet-ADD into oblivion for some other contributors to pick up in a distant future. It would be super helpful if the wiki community could remind me of the things I said I'd do but haven't done yet. I'm getting old and all that jazz, which means I forget everything more easily. So, what did I forget? - Infinite - talk 21:39, 1 December 2017 (UTC)

I have no idea what you've forgotten, but I will say, "Welcome to my world." It's important that we group together in this time of need to remember all those who have fallen in the... wait, what are we talking about? G R E E N E R 01:50, 3 December 2017 (UTC)
Ahaha. - Infinite - talk 19:10, 4 December 2017 (UTC)

minions

Hey Infinite, why did you add those table breaks? It really looks weird with literally 2/3 of the page being white and unused ... Steve1 (talk) 21:25, 5 December 2017 (UTC)

They look better on tablets and smartphones. --Falconeye (talk) 22:10, 5 December 2017 (UTC)
As per Falconeye, the lower resolutions require them to be broken to display correctly. If we replaced wiki table code with divs, we could have them wrap according to allotted width. Old-fashioned tables don't allow wrapping, so this was the only design choice that made sense. - Infinite - talk 22:33, 5 December 2017 (UTC)
An example is [4] - Infinite - talk 22:37, 5 December 2017 (UTC)
I see your point.
But I disagree that "this was the only design choice that made sense". Where exactly is it stated that pages have to look shitty and with loads of white space for normal monitors and laptops so that they "look better on tablets and smartphones"? I have accessed the wiki on my smartphone in the past and it didn't bother me. While this is clearly subjective it's enough (for me) to disprove "this was the only design choice that made sense". If there's general consensus that this is how it's supposed to be than I will obviously accept it. But at the moment it looks to me that one single user is forcing his personal preferences on everyone else while a second one agrees. Steve1 (talk) 07:02, 6 December 2017 (UTC)
Oh dear, if I came off that entitled I apologize! No, I meant it in terms of wiki formatting, there aren't a lot of methods we can use to create/display tables. Since tables cannot auto-wrap their cells in a legible manner, we have to focus on making them work for as many users as possible.
This website tracks the average screen resolution for its own website: [5]. Considering the wiki doesn't have such a tracker of its own, code designers tend to use sources like it to determine what resolutions must have a working design. As you can see, the most used resolution (for them) is 1366x768. I used that benchmark to determine if changes were required.
It's most important that browsing is possible on all resolutions and that we don't force side-scrolling on users. I also have a large screen here. Since the new tables don't break the page on smaller resolutions, I personally feel the extra white space on larger resolutions is the lesser evil. That's why I also said "If we replaced wiki table code with divs, we could have them wrap according to allotted width." Replacing the table format by divs would allow the bottom part of the table to sit directly alongside the top part on any resolution that allows it to sit there, while jumping under it on resolutions where it cannot.
I hope that sheds a bit of light on why I made the change and why I had to go with this (potentially very temporary) solution. :] - Infinite - talk 12:11, 6 December 2017 (UTC)
Gotcha. Thanks for the explanation. Cheers, Steve1 (talk) 17:13, 6 December 2017 (UTC)

"Not a profession"

You have reverted the edit of Touch of Dhuum article. Yes, from the point of common sense "Monster" is not a profession of Dhuum, he is obviously a monster by nature, so this addition is not required and may be perceived as excessive. But from the point of Wiki mechanics this parameter is important, you can see it, for example, in the Taste of Undeath article, where that parameter was added long ago. I hope you can understand why.
Please revert back. --109.252.109.239 14:26, 10 January 2018 (UTC)

The reason why I reverted it, was primarily due to the lack of use for that parameter. The skill type parameter allows monster skills to automatically be assigned to the Monster skills category, which is also something the profession parameter Monster does so it would be superfluous in this case. I can see that it appears in the infobox, but from a wiki technical POV it does nothing substantial except list incorrect information. Monster is not a profession, game mechanically or otherwise. If you could please elaborate as to why it should be listed as a profession, I can understand why it can be considered important. - Infinite - talk 15:15, 10 January 2018 (UTC)
OK, then please compare the current look of Touch of Dhuum and Taste of Undeath in the Life stealing table. If you think that it's a flaw in the current way how the professions in the table are shown (somewhere in the appropriate template) and you can easily fix this, then OK. After that, profession "Monster" can be removed everywhere in the Wiki. I, on my side, decided that more easy way would be to add the missing (according to how current templates work) parameter "Profession". Lack of my Wiki knowledge and/or lack of access to templates? Maybe... --109.252.109.251 18:55, 11 January 2018 (UTC)
P.S. Also don't forget the Vampirism (attack), which also uses this parameter. And maybe more other skils. --109.252.109.251 19:13, 11 January 2018 (UTC)
Now I see why the parameter was added, which does pose only a minor logistical issue: a lot of monster skills have no profession specified, and some do (Earshot's list is an example of this). The question then is whether or not we should add it to all monster skills, or remove them from the ones that have had it added to their infobox in the past. Technically monster is not a profession, as we both agree, but at the same time it makes it easier to differentiate between player skills and monster skills in lists. However, it is also true that event skills and Bonus Mission Pack skills are listed as common skills, even though both cases are different to regular skills.
I think it would be best to change the skill infobox template to automatically add monster skills to a hidden monster profession parameter, which will then display the monster "profession" tango in any skill lists that are generated via DPL. When that is implemented correctly, the profession parameter can be removed from all monster skills. This way it isn't often implied monster is a profession, but it still makes the distinction of what is a monster skill in lists. - Infinite - talk 20:53, 11 January 2018 (UTC)
Yes, I can only agree with this approach. So, someone (maybe you) with good Wiki code knowledge should add this internal "Monster" profession parameter automatically to all monsters in the case if it was not manually entered in the infobox (like for current Touch of Dhuum). Then, if all will be OK and in the tables all monster skills will have the appropriate icon, the excessive now monster profession can be removed. I will look after this :-) Thanks for good understanding! --109.252.109.251 23:15, 11 January 2018 (UTC)
I have been tinkering with this behind the scenes for a while now. I think it can be done, but I want to make absolutely sure that it functions properly before moving towards implementation. It does affect a very large amount of pages, of course. - Infinite - talk 12:51, 31 January 2018 (UTC)

Shame on you!

You spoiled my fun!

https://wiki.guildwars.com/index.php?title=Canthan_New_Year&curid=5334&diff=2625064&oldid=2620694

One or two years from now I was going to grandly brush up that table. Shame on Infinite! Hope you feel Guilty. (Now try casting anything in the next 6 secs ... ) Steve1 (talk) 15:41, 3 February 2018 (UTC)

I am so sorry, let me roll back my edits from the last 5 years and you can get everything I took from you. :] I think the hexes wore off by now, though, but have some energy anyway! - Infinite - talk 17:31, 3 February 2018 (UTC)

Heroes

Example - is it possible to do this for listing "hero-proof" skills? --Falconeye (talk) 03:57, 12 February 2018 (UTC)

While possible, I'm not sure it's necessary. "Hero-proof" is a vague term I have used in the past to indicate skills that aren't used terribly by heroes. Skills like Discord are "hero-proof" in the sense that they won't use it if the conditions aren't met, but at the same time we would have to research all circumstances where heroes prioritise other skills over it to see if they aren't too trigger happy with it. If they use it only when conditions are met, but then spam it as often as they can while that situation is true and ignoring other skills that could've had more impact, is it truly a hero-proof skill? I certainly have nowhere near enough data to conclude which skills are flawlessly used by heroes.
A similar list that is much easier to research is a list of skills heroes and henchmen (and other AI) use incorrectly. To keep it specific, I would opt for a list of skills that are misused by AI due to game updates and synergy changes. Like Orion's new skillbar has an overcast skill on it, but he seems to use it like he would use the previous, non-overcast version. If heroes and enemies also use the skill like that, it would be on the list.
At the end of the day, though, I doubt we need skill list formats for such pages. It might be better to use bullet lists with level 2 bullets explaining why skills are hero-proof/not used properly due to updates/etc. - Infinite - talk 09:02, 12 February 2018 (UTC)

https://wiki.guildwars.com/index.php?title=Guide_to_playing_as_a_Primary_Profession&curid=312208&diff=2633758&oldid=2633756

He differentiated between green yeses and grey ;-P yeses. Maybe you should check first if the table itself makes sense. Steve1 (talk) 06:03, 11 September 2018 (UTC)

Yeah, I wrongly assumed grey was the universal spelling, but apparently it wasn't. It's all good now, right? - Infinite - talk 10:52, 11 September 2018 (UTC)
Right. And it was when I added this section. Oh well. Steve1 (talk) 16:39, 11 September 2018 (UTC)
I'm confused now. I didn't change the information of the table, I only changed the colours from green and yellow checks to green and grey checks, because the green and yellow are too close together and are not working for a couple of types of colour blind individuals. - Infinite - talk 11:32, 12 September 2018 (UTC)
Everything was already fine when I posted my original remark. All's good and has been since your second edit to that page. I was just confuzzled. ;) Steve1 (talk) 16:56, 12 September 2018 (UTC)
Ah, fair enough! - Infinite - talk 22:17, 12 September 2018 (UTC)

Hello

Can you archive my user talk page or tell me how? Ty. Justice (talk) 03:09, 5 February 2019 (UTC)
To archive a user talk page, that user may create a subpage for the talk page and move all inactive topics to it. A subpage is always made by suffixing the page's url with a / and the name you want to assign to the new page. As an example, it might be; User_talk:Justice/Archive
This non-existent page will be editable immediately, like any other. Then you cut/copy the talk page topics you want to archive, paste them onto this new, empty page and hit 'Save page'. Remember to hit 'Show preview before you save your edit, to see if everything appears the same as on your user talk page.
The last step is to link your new archive on your user talk page, regardless of how many topics you archived. In the suggested link above, this is done by putting [[User_talk:Justice/Archive]] at the top of your user talk page.
Any archive page may be quite full, but we usually suggest to create a second (or third, or forth, etc.) archive page to keep old topics relatively easy to navigate. Not that anyone ever really does, but for the record.
If the archiving didn't work out with the above instructions, we can always assist in the process. I hope I explained it clearly, though! Good luck and happy wiki-ing. :] - Infinite - talk 09:57, 5 February 2019 (UTC)
ty completed. Justice (talk) 10:59, 5 February 2019 (UTC)