ArenaNet talk:Skill feedback/Ritualist/Clamor of Souls
From Guild Wars Wiki
- Good solution @ streetp. A. von Rin 21:42, 2 April 2008 (UTC)
You create Clamor of Souls at target foe's location. For 5 seconds, all nearby foes take 5...17...20 light damage. 10|2|20 --The preceding unsigned comment was added by User:Freema (talk).
i think a increase in the range to in the area would be enough for this, and possibly decrease casting time to 1/2 or 3/4, as well. --Metal Sazz 19:03, 12 June 2008 (UTC)
- i would thik this would be overpowered if your team had alot of spirits.... 76.188.100.220 23:36, 15 June 2008 (UTC)
not really: don't know about you but if i saw a horde of spirits, i wouldn't go in the middle :P--Metal Sazz 01:25, 23 July 2008 (UTC)
- Streetp's idea is really good. It'd work well with Destruction, without having to put points in Spawning (which a lot of PvP Ritualists don't). Still, Blindness isn't really a Channeling Effect. Other Channeling skills cause Burning, Life Stealing, Energy Gain, Knockdown and Interuption. Although Burning, Knockdown and Interuption don't feel right with this skill's name and current function, a short duration of burning or gaining energy for each foe struck would be useful and work with Channeling's current purpose. Ritual
Doll 04:38, 16 August 2008 (UTC)
- The only use that I know of for this skill is a lame telespike. 7 people using Shadow Walk + Clamor of Souls at the same time = instant win. {{subst:unsgined|72.71.209.174}}
- Streetp's idea is really good. It'd work well with Destruction, without having to put points in Spawning (which a lot of PvP Ritualists don't). Still, Blindness isn't really a Channeling Effect. Other Channeling skills cause Burning, Life Stealing, Energy Gain, Knockdown and Interuption. Although Burning, Knockdown and Interuption don't feel right with this skill's name and current function, a short duration of burning or gaining energy for each foe struck would be useful and work with Channeling's current purpose. Ritual
[edit] Pwncho's Issue
How would it be an elite version of Spirit Rift? Spirit Rift is unconditional, has a shorter recharge time, has a shorter delay, doesn't require that the target be close to spirits and won't take out your own spirits. -- Gordon Ecker 08:24, 30 August 2008 (UTC)
[edit] Quiesce
Suggestion #1
- Interesting idea, but too week for an elite spell.
Suggestion #2
- I do like the proposal to make an elite version of Spirits Boon Strike, but your suggestion is even as week as the normal Spirit Boon Strike is (and this skill is too week). Set the heal too 100 and set the rechargetime to 2 for every spirit and it would be ok as an elite spell. Even like your description tells, the spell heals enemy spirits too. So 2 seconds are necessary.
--The preceding unsigned comment was added by User:Yullive (talk).
Feedback is very appreciated and I do dwell over it. Though, I'm very careful to not make things absurd or overpowered, I don't know, just looking through all other Elite damaging spells, very few go over 100 damage for 10/15 energy, with few exceptions that merit it... Such as single-target spells; longer cast times; meeting conditions, etc. Though, maybe I'm putting entirely too much thought into something that may not even be looked at--but I shall be making other suggestions in the future. --Quiesce 03:46, 21 November 2008 (UTC)

