ArenaNet talk:Skill feedback/Ritualist/Signet of Spirits

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Make Signet of Spirits recharge 15, since the net energy gain is the same with that of Offering of Spirit, but because of the recharge time, the Offering of Spirit is always preferred. I would actually reverse the penalties of the skills, making Offering of Spirit work only if a spirit is within earshot (it's an offering of a spirit that works even if there's no spirit around) and making Signet of Spirits sacrifice health if no spirits in earshot, to make up for the fact that you need at least 5 energy to cast Offering of Spirit, while you can use the signet at any time, even at 0 energy and without a spirit around. This update will probably swap the usage of the two skills, but again, while Offering of Spirit has synergies with spirit usage (and might even argument a move into Communing), Signet of Spirit will not necessarily have any, except to prevent health loss.Krothal 16:07, 3 March 2008 (UTC)

It would be better if it gave unconditional energy and then gave more if in earshot of a spirit. The problem with Offering of Spirit is that you sac health when not running a spirit build. --Life Infusion «T» 01:54, 5 March 2008 (UTC)
Well yeah because it's SUPPOSED to be ran with a spirit build. Dark Morphon(contribs) 16:42, 5 March 2008 (UTC)
Perhaps it would be a good idea if you made it give benefits per spirit in earshot, and give a maximum. If I'm right (and I rarely am) most builds run 1 spirit or two at most. So perhaps buffs to this and the communing line would make spirits a more favourable option. After all, Ritualists are meant to be all about Spirits, aren't they? 88.202.129.250 19:30, 19 April 2008 (UTC)

[edit] Krothal's Issue

I think it needs a buff, but I don't think it should be turned into an Offering of Spirit clone, each of the two skills should have its' own benefits and drawbacks. -- Gordon Ecker 07:24, 12 May 2008 (UTC)

Destroy target allied spirit. The next ritual you create cannot take damage for 1...15 seconds. --The preceding unsigned comment was added by User:Terra Xin (talk).

[edit] Wisteria's Issue

I totally agree. Make it scale, to a certain extent, with the number of spirits. Currently, there are a lot of skills with a bonus if near a spirit, but very few with increasing bonuses as the number of spirits increase. A change like this would reward people being able to fit more spirits in and use them rather than just taking Bloodsong or whatever simply to fullfil the critera for these skills.

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