ArenaNet talk:Skill feedback/Ritualist/Spirit Rift
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< ArenaNet talk:Skill feedback | Ritualist(Redirected from User talk:Isaiah Cartwright/Ritualist/Spirit Rift)
the reason this got nerfed to shit because the 3 sec delay causes epic spikes 76.26.189.65 08:08, 27 May 2008 (UTC)
Yeah only the low end PvP players ruined this skill. You can not miss this spell coming towards your character and you only have to move at little in order for this spell to miss. Also it has no armor penetration whatsoever so still worthless compared to an air elementalist.William Wallace 11:13, 31 May 2008 (UTC)
- time it with a KD 76.26.189.65 14:24, 31 May 2008 (UTC)
- Which requires team coordination- aka teamwork. I thought that was good. I can see this being a problem, but at the same time, do we want all forms of damage nerfed to hell until VoD or something similar starts? A coordinated team spike... hmm, sounds like skill based play to me. Can be OP, and I normally don't agree with Wallace's points... but he's talking some sense O_o. Armor penetration is possible with it though- Destructive Was Glaive. They need to be careful with this, but as of now it is somewhat weak. --Kalas Silvern 08:51, 5 June 2008 (UTC)
- Somewhat weak? Buffing ritspike is one of the more retarded ideas i've heard. —The preceding awesome-sauce comment was added by Rawr. 19:19, 3 July 2008 (UTC)
- This skill is a joke, if I recall properly you can move out of the way and avoid the damage even when snared 66%. --The preceding unsigned comment was added by User:72.71.216.76 (talk).
- Only really bad players get owned completely by this. --The preceding unsigned comment was added by User:96.233.0.7 (talk).
- This skill is a joke, if I recall properly you can move out of the way and avoid the damage even when snared 66%. --The preceding unsigned comment was added by User:72.71.216.76 (talk).
- Somewhat weak? Buffing ritspike is one of the more retarded ideas i've heard. —The preceding awesome-sauce comment was added by Rawr. 19:19, 3 July 2008 (UTC)
- Which requires team coordination- aka teamwork. I thought that was good. I can see this being a problem, but at the same time, do we want all forms of damage nerfed to hell until VoD or something similar starts? A coordinated team spike... hmm, sounds like skill based play to me. Can be OP, and I normally don't agree with Wallace's points... but he's talking some sense O_o. Armor penetration is possible with it though- Destructive Was Glaive. They need to be careful with this, but as of now it is somewhat weak. --Kalas Silvern 08:51, 5 June 2008 (UTC)

